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Some suggestions to turn bounty hunting into a proper profession

Author
Gillia Winddancer
Aliastra
Gallente Federation
#21 - 2012-12-15 10:27:32 UTC
Licence to hunt bounties. No problem

As for the "using alts to target someone", yeah, that may be a slight issue perhaps, however easily solved. You play a 1 mil bounty on someone you have to pay an additional 500k to 1 mil in administrative costs or whatever. Frankly this administrative fee is a MUST.

In addition you can easily set limits on how many times player A can kill player B within a period of X hours, also related to the amount of bounty said player has.

Player A has a 1 mil bounty on him and is killed by player B. Player B may now not kill player A any further for at least 48 hours as an example. Maybe even a lot more.

Player A has a 100 mil bounty on him and is killed by player B. Player B may now not kill player a any further for at least another 12 hours.

Sure, a player could use a multitude of alts to focus on a single player but that would become VERY expensive and take quite the wasted effort. Specially if the targeted player simply decides to fly frigs and destroyers for the time being because he knows he is being hunted by a single dedicated player.

Problem entirely solved. In addition it would effectively emulate the fact that high bounty profiles are more actively hunted than low bounty profiles.

milllo
Billy and the Boingers
#22 - 2012-12-15 10:28:22 UTC
Nothing stopping you from killing a person with a bounty right now.

You will have to pay with death and sec loss, but the target paid with death and some bounty.

seems fair
Remiel Pollard
Aliastra
Gallente Federation
#23 - 2012-12-15 10:29:21 UTC
Amarra Mandalin wrote:
Remiel Pollard wrote:
(hence why the above Goon is grinning from ear to ear at the suggestion


This ^^

is

always

scary.

Listen to the man. Twisted


FYI, don't mistake that for Goon-hate - I like the Goons. And it's not because I have an application in the works. I got invited to join, and I wouldn't have accepted if I didn't like them. The application might still fail, I don't know. I still won't hate them if it gets denied in the end.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Avalon Stormborn
The Scope
Gallente Federation
#24 - 2012-12-15 10:36:55 UTC
If anything, I think that you should only be able to place a bounty if that person has actually done something to you. So only the person that has had anything done to them is able to bounty the aggressor. And they'd have a timer in which they have to place that bounty, like the aggression timer. If it runs out before you placed your bounty, you had your chance.

Joe Spaceguy shoots Bondak Starkiller, Bondak can then place a bounty on Joe. Joe steals from Bondak's can, Bondak can place a bounty on Joe, and so on and so on.

A bounty hunter profession, I like the idea but it would only work where how you are able to place a bounty is regulated, like I wrote above. This way, only people who have actually done something can receive a bounty from the person he did it to.

I think low sec and nullsec should be removed from being able to place bounties at all, or perhaps allow lowsec to do it.

I guess it would be chaos for a while until all the current bounties have been regulated by this system, but after that it would work pretty well I think.
Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#25 - 2012-12-15 10:38:38 UTC
Remiel Pollard wrote:
Amarra Mandalin wrote:
Remiel Pollard wrote:
(hence why the above Goon is grinning from ear to ear at the suggestion


This ^^

is

always

scary.

Listen to the man. Twisted


FYI, don't mistake that for Goon-hate - I like the Goons. And it's not because I have an application in the works. I got invited to join, and I wouldn't have accepted if I didn't like them. The application might still fail, I don't know. I still won't hate them if it gets denied in the end.



And don't mistake my endorsement for Goon-hate. I am an equal opportunity lover of targets.

Good Luck, BTW.
Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#26 - 2012-12-15 10:51:01 UTC  |  Edited by: Amarra Mandalin
Avalon Stormborn wrote:
If anything, I think that you should only be able to place a bounty if that person has actually done something to you.


This would never be acceptable to the EvE community and there really isn't a way to implement such. Besides, I might want to put a bounty on someone for being an arse or flying a fail fit ship...that is my right so far. That is me speaking on the practical level.

Personally, I'd love to see more controls put in place to limit the bounties so that they have more meaning....my sweet alt who has uber Concord/State standings, and displays good etiquette doesn't deserve a Wanted sign...
(she made the mistake of answering in the Help channel where we all were gifted) and not for 100K. So much for RPing as an anti-pirate or even in FW...until I kill her and tarnish her killboard.

I don't know what the answer is here to make bounties more meaningful -- a robust Bounty Hunter profession could really inject some fun and content into the game -- but I don't think this is it.
Lolar55
Banana Toaster
#27 - 2012-12-15 11:17:36 UTC
That which is not broken doesn't need fixing.

tl' dr
leave the system its ok
Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#28 - 2012-12-15 11:33:45 UTC  |  Edited by: Amarra Mandalin
Gillia Winddancer wrote:
Licence to hunt bounties. No problem

As for the "using alts to target someone", yeah, that may be a slight issue perhaps, however easily solved. You play a 1 mil bounty on someone you have to pay an additional 500k to 1 mil in administrative costs or whatever. Frankly this administrative fee is a MUST.



You might be on to something...anyone want to opine further?

Also, what about having a limit to the number of bounties put out per day/month?

I'd also like to see a 10m or so minimum. Maybe a 10, 25, 50 -100m system.

It's not perfect, but what's all (those who care that is) of your initial impressions on implementing something along these lines?
J3ssica Alba
Federal Navy Academy
Gallente Federation
#29 - 2012-12-15 12:36:44 UTC
Make the bounty hunting licence cost a plex aka a bhlex
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Irya Boone
The Scope
#30 - 2012-12-15 12:37:56 UTC
Suggestions

Evey people doing an illegal act n High sec will have an Bounty set on him By concord and New agents will pay you with LP or money for hunting Pirates in High sec.

Once you done an illegal act you become killable in high sec for ever, but you have bounty on you only if you commit an illegal act so every time you get killed the bounty get to you killer ( don't care if it's your alt)

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

WANTED BY CONCORD
Doomheim
#31 - 2012-12-15 14:49:52 UTC
Some good ideas here and there. But i like it as is.
Phil Da Agony
Commando Guri
Guristas Pirates
#32 - 2012-12-15 17:32:18 UTC  |  Edited by: Phil Da Agony
Get simple:


Bounty hunter license: 300M/month.

Bounty-cost multiplier: player 2x, corp 4x, alliance 8x.

So, you wanna bounty hunt? cool, pay 300M per month.

So, you wanna paint a bullseye on that dudes back? Its 400M for a 200M bounty and every licensed hunter can shoot him, no sec status penalty, no CONCORD hadouken.

Simple, efficient, beautiful.
Domi Naytrix
The Scope
Gallente Federation
#33 - 2012-12-15 19:30:33 UTC
Just letting people pay a fee to freely attack people with bounties is probably a terrible idea, as that would just encourage people to place minimum bounties on anyone they see to gank them no matter where they are.

For the bounty system to work in my opinion, and for the bounty payout to be rather high, the system would require a bounty hunter to get a bounty mission to hunt down a certain player. If the mission method were used, it would add randomness to the hunter/hunted equation and prevent someone from simply throwing a quick mark on someone to gank.

With a mission ordained target, you would have a better argument about allowing a person to attack someone in hisec without concord involvement. Also, the system could be worked that the higher the bounty on a person, the more likely that person is to have their name on large numbers of missions, so that hunters have to work fast if they want to get the payout.
Phil Da Agony
Commando Guri
Guristas Pirates
#34 - 2012-12-15 19:34:15 UTC
Domi Naytrix wrote:
Just letting people pay a fee to freely attack people with bounties is probably a terrible idea, as that would just encourage people to place minimum bounties on anyone they see to gank them no matter where they are.

For the bounty system to work in my opinion, and for the bounty payout to be rather high, the system would require a bounty hunter to get a bounty mission to hunt down a certain player. If the mission method were used, it would add randomness to the hunter/hunted equation and prevent someone from simply throwing a quick mark on someone to gank.

With a mission ordained target, you would have a better argument about allowing a person to attack someone in hisec without concord involvement. Also, the system could be worked that the higher the bounty on a person, the more likely that person is to have their name on large numbers of missions, so that hunters have to work fast if they want to get the payout.



If the "quick mark" costs 300M/month plus a minimum of... Lets say 150-200M, thing would be different dontcha think?

Anyway, gettin rid of the rediculous 100k bounties is a must imo, that **** makes no sense all, ridiculizes the whole point of this expansion.
Mallak Azaria
Caldari Provisions
Caldari State
#35 - 2012-12-15 20:35:03 UTC
Phil Da Agony wrote:
Domi Naytrix wrote:
Just letting people pay a fee to freely attack people with bounties is probably a terrible idea, as that would just encourage people to place minimum bounties on anyone they see to gank them no matter where they are.

For the bounty system to work in my opinion, and for the bounty payout to be rather high, the system would require a bounty hunter to get a bounty mission to hunt down a certain player. If the mission method were used, it would add randomness to the hunter/hunted equation and prevent someone from simply throwing a quick mark on someone to gank.

With a mission ordained target, you would have a better argument about allowing a person to attack someone in hisec without concord involvement. Also, the system could be worked that the higher the bounty on a person, the more likely that person is to have their name on large numbers of missions, so that hunters have to work fast if they want to get the payout.



If the "quick mark" costs 300M/month plus a minimum of... Lets say 150-200M, thing would be different dontcha think?

Anyway, gettin rid of the rediculous 100k bounties is a must imo, that **** makes no sense all, ridiculizes the whole point of this expansion.


100k is a lot to many newbies. Some people like to pick on newbies & removing the 100k limit effectively means they have no means of recourse.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Ymirus
Brigandage
#36 - 2012-12-15 21:01:59 UTC
Amarra Mandalin wrote:
Gillia Winddancer wrote:
Licence to hunt bounties. No problem

As for the "using alts to target someone", yeah, that may be a slight issue perhaps, however easily solved. You play a 1 mil bounty on someone you have to pay an additional 500k to 1 mil in administrative costs or whatever. Frankly this administrative fee is a MUST.



You might be on to something...anyone want to opine further?

Also, what about having a limit to the number of bounties put out per day/month?

I'd also like to see a 10m or so minimum. Maybe a 10, 25, 50 -100m system.

It's not perfect, but what's all (those who care that is) of your initial impressions on implementing something along these lines?


These fixes are all things I mentioned in the OP. I get the distinct impression people only read half of it and start shouting no, especially considering I've seen 3 additions mentioned by others that I posted myself originally.
Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#37 - 2012-12-15 21:48:53 UTC
Ymirus wrote:
[quote=Amarra Mandalin]
These fixes are all things I mentioned in the OP. I get the distinct impression people only read half of it and start shouting no, especially considering I've seen 3 additions mentioned by others that I posted myself originally.


Sorry about that, I was a bit rushed myself and meant to acknowledge some of the stuff you wrote but was in Rambo mode.

Don't be discouraged though, at least you have some ideas that appear thought out. You might try tightening it up some and adding more space/bullets etc.

You see many short posts misread/unread, let alone longer ones.

I have to go now, but I'll reread it later when able.


Remiel Pollard
Aliastra
Gallente Federation
#38 - 2012-12-16 02:52:07 UTC  |  Edited by: Remiel Pollard
Phil Da Agony wrote:
Domi Naytrix wrote:
Just letting people pay a fee to freely attack people with bounties is probably a terrible idea, as that would just encourage people to place minimum bounties on anyone they see to gank them no matter where they are.

For the bounty system to work in my opinion, and for the bounty payout to be rather high, the system would require a bounty hunter to get a bounty mission to hunt down a certain player. If the mission method were used, it would add randomness to the hunter/hunted equation and prevent someone from simply throwing a quick mark on someone to gank.

With a mission ordained target, you would have a better argument about allowing a person to attack someone in hisec without concord involvement. Also, the system could be worked that the higher the bounty on a person, the more likely that person is to have their name on large numbers of missions, so that hunters have to work fast if they want to get the payout.



If the "quick mark" costs 300M/month plus a minimum of... Lets say 150-200M, thing would be different dontcha think?

Anyway, gettin rid of the rediculous 100k bounties is a must imo, that **** makes no sense all, ridiculizes the whole point of this expansion.


That's pretty much how the system works now, by only giving a portion of the bounty target's ship worth to the hunter instead of the entire bounty pool. Makes going after non-criminal bounties in high sec that much harder, and less worthwhile. Making it easier to attack people in high sec, people won't care about the bounty, the bounty is just a bonus - it's the kill that matters. The opportunity to blow people up in highsec freely without concord intervention would be too much.

The 100K bounties are meaningless, they don't matter. Seriously, take this from a guy with just under half a billion on him. But, the fact that they were so freely handed out should tell you something about the nature of many players in this game - they're in it for the lulz, and any opportunity to maximise tears will be taken serious advantage of. Any "bounty license" system enabling people to be freely attacked in highsec, even if it were to cost a plex, would be taken advantage of. You think players can't get vast amounts of money in this game very quickly? Think again. And anyone actually taking it seriously would not be willing to pay vast amounts of money for chasing bounties because the returns on the bounties themselves would more than likely not cover the cost of the license if it was overtly expensive.

I'm sorry. I know your intentions are to "fix" what you perceive as maybe a "broken system" here, but everything is working as intended. For the moment.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mallak Azaria
Caldari Provisions
Caldari State
#39 - 2012-12-16 03:09:47 UTC  |  Edited by: Mallak Azaria
Remiel Pollard wrote:
Phil Da Agony wrote:
Domi Naytrix wrote:
Just letting people pay a fee to freely attack people with bounties is probably a terrible idea, as that would just encourage people to place minimum bounties on anyone they see to gank them no matter where they are.

For the bounty system to work in my opinion, and for the bounty payout to be rather high, the system would require a bounty hunter to get a bounty mission to hunt down a certain player. If the mission method were used, it would add randomness to the hunter/hunted equation and prevent someone from simply throwing a quick mark on someone to gank.

With a mission ordained target, you would have a better argument about allowing a person to attack someone in hisec without concord involvement. Also, the system could be worked that the higher the bounty on a person, the more likely that person is to have their name on large numbers of missions, so that hunters have to work fast if they want to get the payout.



If the "quick mark" costs 300M/month plus a minimum of... Lets say 150-200M, thing would be different dontcha think?

Anyway, gettin rid of the rediculous 100k bounties is a must imo, that **** makes no sense all, ridiculizes the whole point of this expansion.


That's pretty much how the system works now, by only giving a portion of the bounty target's ship worth to the hunter instead of the entire bounty pool. Makes going after non-criminal bounties in high sec that much harder, and less worthwhile. Making it easier to attack people in high sec, people won't care about the bounty, the bounty is just a bonus - it's the kill that matters. The opportunity to blow people up in highsec freely without concord intervention would be too much.

The 100K bounties are meaningless, they don't matter. Seriously, take this from a guy with just under half a billion on him. But, the fact that they were so freely handed out should tell you something about the nature of many players in this game - they're in it for the lulz, and any opportunity to maximise tears will be taken serious advantage of. Any "bounty license" system enabling people to be freely attacked in highsec, even if it were to cost a plex, would be taken advantage of. You think players can't get vast amounts of money in this game very quickly? Think again. And anyone actually taking it seriously would not be willing to pay vast amounts of money for chasing bounties because the returns on the bounties themselves would more than likely not cover the cost of the license if it was overtly expensive.

I'm sorry. I know your intentions are to "fix" what you perceive as maybe a "broken system" here, but everything is working as intended. For the moment.


Putting a 100k bounty on a miner yields more tears than ganking them does. And I agree with you that a bounty licence to kill bountied targets with out Concord intervention would be easily exploited. 300m is made very quickly, but let the poor guy think his idea is a great fix.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Remiel Pollard
Aliastra
Gallente Federation
#40 - 2012-12-16 03:15:37 UTC  |  Edited by: Remiel Pollard
Double post - deleted out.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

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