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CCP, here's a possible solution for the new AI effect on drone

Author
Bennet Am
Viziam
Amarr Empire
#21 - 2012-12-15 17:43:29 UTC
All I need is a better drone UI.

I need to be able to see which drones are damaged before I launch them.
I need to be able to assign drones to more than 1 group.

I would like to exchange drone bay space for the ability to repair drone armor while the drones are docked.
I would like 'smart launching'. If I have 10 hammerheads in a folder, launch the undamaged ones.

I tend to fly short range, armor tanked drone boats and they are just fine. I imagine people who are used to engaging from 30+ find their playstyle almost eliminated. Speed or sig on mediums needs a little help.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#22 - 2012-12-15 19:37:08 UTC
James Amril-Kesh wrote:
They're actually playing with something to the effect of reducing NPC damage on drones right now. I'm not entirely sure how it's supposed to work, but this thread discusses it to some extent.

That is, if I didn't completely misinterpret it.


Spent hours today testing it. And honestly, it soooooo doesn't cut it. Even if it works, of which I have doubts. Not by a very, very long railgun shot.
Alavaria Fera
GoonWaffe
#23 - 2012-12-15 19:44:24 UTC
Katran Luftschreck wrote:
Solution is simple: Get rid of drone MWD and just make them naturally fast.

For example: Light drone - 1000m/s, Medium drone - 500m/s, Heavy drone - 250m/s. There you go, one simple flat rate speed. Adjust by race if you want. Pointless MWD and it's pointless sig spikes go away.

Also, allow new drone script/option: Arc path to target. Takes longer to get there and back, but they aren't stuck on a 0.0 trans while doing it.

That will mess up their orbiting because they will have high transversal due to their speed. So make sure to kick that up a notch as well...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Utremi Fasolasi
La Dolce Vita
#24 - 2012-12-15 22:12:02 UTC
Tippia wrote:
They are engines, hot guns, a reactor, a computer, an active sensor array and an active transmitter in a bear-bones chassis. No wonder they light up the sky… Blink


WTB drones made of bear bones.
Borascus
#25 - 2012-12-15 22:21:14 UTC
Reducing the signature radius of the drones will make pvp against drone boats cumbersome (and pointless) whilst watching glancing on the targets drones, which you have chosen to do before killing the target.

The answer is in the NPC tracking profile vs drones, not tracking vs drones.
Belavius
Doomheim
#26 - 2012-12-16 02:18:15 UTC
Borascus wrote:
Reducing the signature radius of the drones will make pvp against drone boats cumbersome (and pointless) whilst watching glancing on the targets drones, which you have chosen to do before killing the target.

The answer is in the NPC tracking profile vs drones, not tracking vs drones.



No, it would actually make pvp more fair. Kill the drone boat with your dps before the drone dps kills you. As drone boat's main offense and defense is their drones. To illustrate, any rifter with any skill can easily kill any drone cruiser like vexor or arbitrator using the following tried and true tactic:

See vexor on grid
Fly to vexor
Warp scram vexor and orbit vexor using prop mod just beyond web and neut range
Web and kill any and all drones sent your way easily due to their comparatively huge sig radius
Once all drones are gone and the ship is defenseless, orbit vexor tightly and kill vexor as it cannot hit you.

Pvp light drones should have the same sig. radius as your average spider drone, which is your npc light drone. Instead for whatever reason, ccp ballooned up the sig radius, and in addition making it worse with drone use of MWD. Even with a small sig. radius, you will still likely kill the vexor, just it will take longer. In addition, if things go sour, you can always run away, while vexor won't be able to do that. So in every case, the rifter still has the advantage, and drone boats will always lose. Just using rifter as an example, but vexor can be beaten with many frigs that way.
BadAssMcKill
Aliastra
#27 - 2012-12-16 02:33:08 UTC
If you're in scram range they're in scram range , and if the Vexor has 5 mediums and 10 lights then I highly doubt you'll survive.
Belavius
Doomheim
#28 - 2012-12-16 02:34:19 UTC
Borascus wrote:
Reducing the signature radius of the drones will make pvp against drone boats cumbersome (and pointless) whilst watching glancing on the targets drones, which you have chosen to do before killing the target.

The answer is in the NPC tracking profile vs drones, not tracking vs drones.



Just wanted to add that CCP may end up taking your advice and not mine, assuming they read anything here. They already treat pvp and pve drone combat differently, seeing how the npc spider drone sig radius is tiny, yet player light drone sig. radius is comparatively huge. So I think it would not be a huge problem for them to make this adjustment.
Belavius
Doomheim
#29 - 2012-12-16 02:40:25 UTC
BadAssMcKill wrote:
If you're in scram range they're in scram range , and if the Vexor has 5 mediums and 10 lights then I highly doubt you'll survive.


Maybe so, but the vexor can only put 5 of them in space at a time, and mediums have a harder time hitting you then lights do, esp. with a prop mod.
Maelle LuzArdiden
University of Caille
Gallente Federation
#30 - 2012-12-16 09:11:30 UTC  |  Edited by: Maelle LuzArdiden
Tippia wrote:
…in other words, less than half the ships they're going after.


Atron = 35m, Warrior II = 125m? Talos 200m, Hammerhead II 250m?

See what I did there, and it's not even in any way relevant. Drone sigs aren't compared to the target sig in any calculation.

Quote:
Not really. It's the zero transversal that screw them up — MWD bloom (and indeed signature radius as a whole) becomes pretty much irrelevant at that point.


They have zero transversal only in a situation where one target travels in a straight course away from the drones, and it literally has to be absolute zero, before sig radius becomes irrelevant. But you forgot other ships on field.

Natsett Amuinn wrote:

Has CCP ever said why they do this?

It seems strange that it would be so large, without there being some reasoning behind it.


You are correct, it is clearly a balancing method, and that's why it needs to be revisited now. Have drone stats been checked ever since their introduction? Ships are faster, turrets track better and do more damage, but drone sigs are still huge.
Avalon Stormborn
The Scope
Gallente Federation
#31 - 2012-12-16 20:23:21 UTC
Maelle LuzArdiden wrote:


You are correct, it is clearly a balancing method, and that's why it needs to be revisited now. Have drone stats been checked ever since their introduction? Ships are faster, turrets track better and do more damage, but drone sigs are still huge.


This, really. I think they forgot about the actual drones.
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