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Player Features and Ideas Discussion

 
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Bounty modification

First post First post
Author
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#1 - 2012-12-15 18:08:23 UTC  |  Edited by: Zylona Femtov
The bounty system has a huge flow and it is becoming an exploit.

Anybody could give you a bounty and you cannot do anything about it.
Well, if you are bad guy, that would be good, but not anyone has a bad behavior.

You have to die to remove it, well that's suck if you did nothing to desserve it except moving expensives cargo.
Well there a huge flow and exploit is on is way for killing people just to rob their cargo.

Here a proposition to make the bounty system more fair for eveyone.

1 - You could still put a bounty on anyone, but it has to have a 24h delay before being public (concord burocracy).

2 - Someone who got a bounty should have the possibility to buy back the bounty from CONCORD.

3 - The price you pay for the buyback depend on your security status

0.0 - same amount as the bounty
> 0 - the amount is lowered from o to 100% at + 10.0
< 0 - the amout is higher from 0 to 100% at -10.0

The money of the buy back goes to CONCORD.


Bounty system is already exploited to kill indy .
If this not an exploit, CCP you just give the mean for it.

So have a second thought on the system and try to make it fair against exploitation.
The Protato
Deep Core Mining Inc.
Caldari State
#2 - 2012-12-15 18:15:41 UTC
wut
March rabbit
Aliastra
Gallente Federation
#3 - 2012-12-15 18:19:23 UTC
Zylona Femtov wrote:
The bounty system has a huge flow and it is becoming an exploit.

it isn't perfect but....

Any examples of exploits?

The Mittani: "the inappropriate drunked joke"

Mara Pahrdi
The Order of Anoyia
#4 - 2012-12-15 18:26:42 UTC
In EVE, non consensual pvp is a feature, not an exploit.

Remove standings and insurance.

Destination SkillQueue
Doomheim
#5 - 2012-12-15 18:27:13 UTC
You forgot to mention what the exploit is.
Fish Alabel
A Big Enough Lever
#6 - 2012-12-15 18:30:44 UTC
ibfl for lack of exploit?
Tippia
Sunshine and Lollipops
#7 - 2012-12-15 18:31:52 UTC
The question of where the exploit is has already been asked, so I'll go for another one.

Why should it cost differently based on security status?
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#8 - 2012-12-15 18:33:07 UTC
No more suicide gang, a bounty will do the trick. that's the flow in it.

And it's already exploited in trade hub, like jita.
Tippia
Sunshine and Lollipops
#9 - 2012-12-15 18:37:01 UTC
Zylona Femtov wrote:
No more suicide gang, a bounty will do the trick. that's the flow in it.

And it's already exploited in trade hub, like jita.

Yeah, no. That is not an exploit. That is simply making use of a feature. The ganks are still suicide ganks and the bounty does not remove the cost — it just spreads it out a bit.
Santa Spirit
Christmas Spirit and Goodwill Toward Man
#10 - 2012-12-15 18:47:25 UTC
Zylona Femtov wrote:
The bounty system has a huge flow and it is becoming an exploit.

Anybody could give you a bounty and you cannot do anything about it.
Well, if you are bad guy, that would be good, but not anyone has a bad behavior.

You have to die to remove it, well that's suck if you did nothing to desserve it except moving expensives cargo.
Well there a huge flow and exploit is on is way for killing people just to rob their cargo.

Here a proposition to make the bounty system more fair for eveyone.

1 - You could still put a bounty on anyone, but it has to have a 24h delay before being public (concord burocracy).

2 - Someone who got a bounty should have the possibility to buy back the bounty from CONCORD.

3 - The price you pay for the buyback depend on your security status

0.0 - same amount as the bounty
> 0 - the amount is lowered from o to 100% at + 10.0
< 0 - the amout is higher from 0 to 100% at -10.0

The money of the buy back goes to CONCORD.


Bounty system is already exploited to kill indy .
If this not an exploit, CCP you just give the mean for it.

So have a second thought on the system and try to make it fair against exploitation.



I really shouldn't even be posting a reply on this alt, however, what you're talking about isn't an exploit, an exploit is the ability to use or bypass something in the game or game mechanics in order to achieve a different outcome than the mechanic is designed and intended to produce. (short version)

What you're talking about is an annoyance since simply having a bounty on you does not mean that a Player can "legally" shoot you in any circumstance where they couldn't already legally shoot you to begin with. (or illegally for that matter)

I agree with March Rabbit's statement that it isn't perfect, but i wouldn't call the ability to place a bounty on someone just for ***** and grins an exploit in any sense of the word even though it might give someone an incentive to do something they might not have otherwise done.

I believe that in it's current state, it can be used as a tool of harassment which technically would be in violation of the EULA, but again, the rules are CCP's rules and CCP has the final call on them.

I like your idea of the ability to negate a bounty, especially for those players who have worked to follow the rules and have a high sec status, or to limit who gets one (for example placing the -1 sec status requirement back into the game) or creating a mechanic that would only allow a player to place a bounty on the head of someone who has aggressed them or scammed them, however the probable coding nightmare that that would entail would likely render those ideas moot or at the very least an unfeasible idea.
If CCP is going to allow the placement of bounties for any and all reasons, then in fairness to all players, the person being bountied should also have the ability to negate that bounty in one way or another without it meaning that they have to lose 5 million dollars in order to get rid of a 1 million dollar bounty on their head, (the payout ratio is a bit off) and by the same token, they shouldn't be able to get into a free rookie ship and let a friend pop them to remove a 10 million dollar bounty either.

CCP in my experience tries to be fair to their players, each gain has a price, each price has a benefit (again, short version) In time I'm certain that CCP will revisit this issue and "balance" it out to a fair and equitable solution for all.

In short, for now, if you have a bounty on you, then you have a bounty on you, you can't currently change that and dwelling on it will only increase the frustration that you feel over the issue.

I realize that this isn't what you want to hear, but I hope it helps anyway.
o/
Santa

Please come join the fun Dec 14th., 2017 Find the details [HERE] when the post is made

Vaju Enki
Secular Wisdom
#11 - 2012-12-15 19:36:37 UTC
The new bounty system is working just fine.

The Tears Must Flow

Il Feytid
State War Academy
Caldari State
#12 - 2012-12-15 19:42:05 UTC
The only things I would change about the bounty system is increase the percentage payout from 20% to 30% if they fall in the Top Ten wanted and deny bounty payout if the target is blue.

Other than that, I think it is working just fine. Big smile
Katran Luftschreck
Royal Ammatar Engineering Corps
#13 - 2012-12-15 22:52:42 UTC  |  Edited by: Katran Luftschreck
Tippia wrote:
The question of where the exploit is has already been asked, so I'll go for another one.

Why should it cost differently based on security status?


Hmmm, an interesting question.

Alright, here we go:

Split bounties up into two groups: CONCORD and OUTLAW.

Bounties are no longer a quick button - you have to actually go to an in-station agent to place them.

CONCORD bounty agents are only found in 1.0 maximum highsec.

OUTLAW bounty agents are only found in 0.0 (and below) nullsec.

If a target has a negative security status, you post your bounty with CONCORD agents.

If a target has a positive security status, you post your bounty with OUTLAW agents.

Collecting bounties is no longer automatic. Instead, when you destroy a bounty target, you are notified that you may now collect that bounty from the appropriate agent.

Result:

If you gank someone with a positive security rating in Empire space, good luck collecting on it because you're going to have to fly to 0.0 to meet the OUTLAW agent it was placed with.

If you gank someone with a negative security rating in Null space, good luck collecting on it because you're going to fly into the strictest 1.0 to meet the CONCORD agent it was placed with.

If you gank someone with a negative security rating in Empire space, well then collecting should be easy.

If you gank someone with a positive security rating in Null space, again collecting should be easy.

Nice clear line defines those who are law-abiding citizens placing bounties through legal channels against criminals, and who are the criminals placing bounties on law-abiding citizens through their own clandestine networks.

Note: CONCORD response times to known criminals needs to be improved. Too many -10.0 hanging out in Empire space already, not moving, chillaxing in front of stations without any response. Need to to get rid of that "CONCORD doesn't target shuttles, pods or newbie ships" nonsense. If you're -10.0 then CONCORD doesn't need to pulling any punches, ever. As for nullsec... well crap it's nullsec, like it needs to be any more dangerous?

http://youtu.be/t0q2F8NsYQ0

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#14 - 2012-12-15 23:14:56 UTC
Zylona Femtov wrote:
No more suicide gang, a bounty will do the trick. that's the flow in it.

And it's already exploited in trade hub, like jita.

Be sure you know how bounties currently work. A bounty does not make you a legal target, and it only makes suicide ganking you marginally more profitable (20% of what you lose when you get blown up). Take the total value of your ship, and divide it by 5. That is the maximum amount that anyone could profit off of ganking you, no matter how high your bounty goes. That profit is often far too little to cover the cost of getting CONCORD'ed. Run the calculations on your own, or look up one of the threads here on the forums about exactly how much bounties can impact ganking.

"Buyback" of bounties would be a cool feature, but basing it off security status is ineffective, since high security status does not equate to "innocent". Think of all the 0.0 pirates with high security status because they never get penalized for what happens in 0.0. They would be effectively immune to bounties under your proposed change (a buff to nullsec?). Or, think of the of the hisec market/mission/mining/etc alts who fund pirate alts who may have poor sec status. Putting a bounty on the hisec ISK-making character would be far more effective at hindering the pirate than putting one on his PvP character, who already expects to get killed and doesn't care if his enemies get paid when it happens.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

CCP Eterne
C C P
C C P Alliance
#15 - 2012-12-15 23:29:44 UTC
Moving from General Discussion to Features & Ideas Discussion.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

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Mag's
Azn Empire
#16 - 2012-12-16 10:49:29 UTC  |  Edited by: Mag's
Katran Luftschreck wrote:
Tippia wrote:
The question of where the exploit is has already been asked, so I'll go for another one.

Why should it cost differently based on security status?


Hmmm, an interesting question.

Alright, here we go:

Split bounties up into two groups: CONCORD and OUTLAW.

Bounties are no longer a quick button - you have to actually go to an in-station agent to place them.

CONCORD bounty agents are only found in 1.0 maximum highsec.

OUTLAW bounty agents are only found in 0.0 (and below) nullsec.

If a target has a negative security status, you post your bounty with CONCORD agents.

If a target has a positive security status, you post your bounty with OUTLAW agents.

Collecting bounties is no longer automatic. Instead, when you destroy a bounty target, you are notified that you may now collect that bounty from the appropriate agent.

Result:

If you gank someone with a positive security rating in Empire space, good luck collecting on it because you're going to have to fly to 0.0 to meet the OUTLAW agent it was placed with.

If you gank someone with a negative security rating in Null space, good luck collecting on it because you're going to fly into the strictest 1.0 to meet the CONCORD agent it was placed with.

If you gank someone with a negative security rating in Empire space, well then collecting should be easy.

If you gank someone with a positive security rating in Null space, again collecting should be easy.

Nice clear line defines those who are law-abiding citizens placing bounties through legal channels against criminals, and who are the criminals placing bounties on law-abiding citizens through their own clandestine networks.

Note: CONCORD response times to known criminals needs to be improved. Too many -10.0 hanging out in Empire space already, not moving, chillaxing in front of stations without any response. Need to to get rid of that "CONCORD doesn't target shuttles, pods or newbie ships" nonsense. If you're -10.0 then CONCORD doesn't need to pulling any punches, ever. As for nullsec... well crap it's nullsec, like it needs to be any more dangerous?
The bounty system is and always has been, a player led standings system. The difference now is, that the NPC standing restriction has been lifted. Even in the past, we had positive NPC standings players with bounties.

The bounty system is driven, by how players view others and the wanted sign mean they look upon them in a dim fashion. So therefore NPC standing are irrelevant, in regards to the bounty system.

Also you seem to be confused as to standings and a Criminal Flag. (Formally GCC)
Even if you have -10 standings, unless you have a CF or are in a Concord sov system, they will not attack. They will however attack any ship, once you have a CF or jump into one of their sov systems. But NPCs never have and I doubt ever will, attack pods.

This is the point that players can get involved. Anyone can shoot a -5 and below player and their pod, without any intervention from Concord. If you don't like the fact that someone is sitting outside a station with a -5 and below sec status, then do something about it.

The question people should really be asking is, why are you pulling your punches and not attacking them?

(The reason I mention Concord sov space, is that the faction police of any Sovereignty will attack negative standings players.)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.