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Risk v Reward, high sec v low and null sec

Author
TharOkha
0asis Group
#21 - 2012-12-15 16:05:14 UTC
WilliamMays wrote:

High sec should be "safer" but with less rewards, pushing players into riskier areas to gain better rewards.



Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.

The "risk" of low/null you pointing at is player driven.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#22 - 2012-12-15 16:06:30 UTC
Maelle LuzArdiden wrote:
Harland White wrote:


STFU, your misinformation and ignorance is absolutely astounding.


No, your misinformation and ignorance is neither astounding nor amusing.



Neither is yours...while we're at it.

Feel better getting your astutely 'well thought' opinion out there with no justifying points this morning?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Tippia
Sunshine and Lollipops
#23 - 2012-12-15 16:08:17 UTC
TharOkha wrote:
Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.
…but they're not commensurate with the increased risks.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#24 - 2012-12-15 16:12:24 UTC
Tippia wrote:
TharOkha wrote:
Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.
…but they're not commensurate with the increased risks.



This I do agree with. I stopped doing Low Sec Exploration as the difference just was not great enough indeed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gillia Winddancer
Aliastra
Gallente Federation
#25 - 2012-12-15 16:21:59 UTC
Increasing reward suggestion once again....sigh. Increasing rewards will NOT change the risk factor which people deem to be too high. Instant information strikes once again, doing an insane amount of damage.

In order to lure people to do missions or whatever in low-sec you have to fulfil TWO criteria:

One: You have to be able to go to a low-sec system without any trigger-happy player knowing.

Two: You have to be able to REMAIN there UNDETECTED for a long enough time in order to reap whatever rewards it has to offer.


Obviously the second point in particular must not be swung to the other extreme. That is why local must go and d-scan changed.

CCP will probably never increase rewards in low-sec to the levels that some people want to see them for the obvious reason that it would only contribute to even more evil isk pouring in and second of all, it will just end up in groups of blood thirsty players reaping said rewards and effectively keeping the very people that you want to bring in, away, because, again, the RISK would not be worth it; in fact the RISK would have increased.
TharOkha
0asis Group
#26 - 2012-12-15 16:36:50 UTC  |  Edited by: TharOkha
Tippia wrote:
TharOkha wrote:
Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.
…but they're not commensurate with the increased risks.



Perhaps you misunderstood what i wanted to say. There is already commensurate increasing risk in low/null from the NPC side (rats on gates, higher DPS, scraming frigates etc).
The risk you are talking about (player gatecampers, pirates etc) is player driven.

So complains from the low/null dwellers that low/null is risky are like complains from bandids, who living in the woods, that there is huge criminality in the woods.
Tippia
Sunshine and Lollipops
#27 - 2012-12-15 16:48:19 UTC  |  Edited by: Tippia
TharOkha wrote:
Perhaps you misunderstood what i wanted to say. There is already commensurate increasing risk in low/null from the NPC side (rats on gates, higher DPS, scraming frigates etc).
The risk you are talking about (player gatecampers, pirates etc) are player driven.
…yes, and that risk is entirely intended but not compensated for in the rewards. It is not a player-made problem — it's a problem of two design goals that don't match: one of player-made risks and one of mechanics-made rewards, where the latter are not scaled to the former.

Now, the next problem comes with the unfortunate fact that simply bumping the low and null rewards alone is not a good solution — quite the opposite since it risks ruining the economy. You can only offer so many carrots before the countryside keels over from acute carotene poisoning. Due to the integrated and interconnected nature of the EVE industrial economy, such buffs must be counter-balanced by nerfs in other areas (and the harshness will depend on the elasticity of player choice — it's not necessarily a zero-sum game). Hell, in some details, such nerfs need to happen even without any corresponding buffs, but that's a different story.

So no, those complaints are more like bandits living in the woods complaining that there aren't enough meadows and game, and that the welfare state is such that one might question why on earth they became bandits to begin with.
Katran Luftschreck
Royal Ammatar Engineering Corps
#28 - 2012-12-15 16:49:09 UTC
Krixtal Icefluxor wrote:
Tell CCP your desires and leave the rest of us out of it.

It's simple really.

If they deem your ideas for changes a great, they will implement them.

Believe me, they have a better idea of what they are doing than you ever will.


I concur! Nullsec players should be calling for improvements to nullsec, not nerfs to hisec, and vice versa.

Stop worrying about how other people play the game.

http://youtu.be/t0q2F8NsYQ0

Tippia
Sunshine and Lollipops
#29 - 2012-12-15 16:55:01 UTC
Katran Luftschreck wrote:
I concur! Nullsec players should be calling for improvements to nullsec, not nerfs to hisec, and vice versa.
The two are much the same. So yes, they should.
Barakach
Caldari Provisions
Caldari State
#30 - 2012-12-15 17:26:35 UTC  |  Edited by: Barakach
Carton Mantory wrote:
Ideas that should be implemented:

No high sec stations should have any lab facilities.

No high sec stations should have manufacturing facilities.

No high sec stations can refine ICE.


Watch Goons quickly blow up all the competition then corner the market on any manufacturing of ANY kind.

Once they have control of all manufacturing, they can control what can be purchased. A pure monopoly on everything.

With absolutely no safety net, the strong can keep getting stronger until they're the only one left.
El 1974
Green Visstick High
#31 - 2012-12-15 17:40:29 UTC
Yes, risk vs reward is broken. Hisec needs fixing. The risk in hisec is much higher than in 0.0. I'm at high risk to get bored in hisec, and much less at risk for that in 0.0. Losing a ships is not something I worry about - I have plenty of isk to buy another.
Jimmy Gunsmythe
Sebiestor Tribe
#32 - 2012-12-15 17:42:31 UTC
Vaju Enki wrote:
Players expectations are broken.


Fixed.

Or you could say...

In going on five years of playing Eve, more and more is being done to reduce the options available to those who chose to play casually in hisec, to the point where there will not be reason to play.

The game is fine, balance the players.

John Hancock

March rabbit
Aliastra
Gallente Federation
#33 - 2012-12-15 18:28:44 UTC
WilliamMays wrote:
High sec should be "safer" but with less rewards, pushing players into riskier areas to gain better rewards.

And it is in all aspects. Safer and present less rewards

WilliamMays wrote:
Null needs to be riskier in my opinion, with more reward than it has now. More reason to have shiny ships in risky situations, getting blown up more often. If the rewards aren't big enough, the shiny is less likely to be there for baddies to kill.

I dunno about others but i personally made about 40 billions just spending 1-2 hours a day living in Droneland (before drones were converted to ISK). And i'm a lazy bear. So i reallly can't comment about "need more rewards".

On the other hand: take a look to alliances like PL/Goons. They are crazily rich. Goons even drop billions to support suicide in empire. Do you know any other alliance (not from 0.0) able to do the same?

Real ISK is in 0.0

WilliamMays wrote:
Low sec, as it is now, has the highest risk and mediocre rewards. This one is the hardest to fix.

It is. And it's ok. There is one big problem: players. CCP can't do anything with this risk factor.

The Mittani: "the inappropriate drunked joke"

Macaya
Little Builders
#34 - 2012-12-15 18:31:54 UTC
Harland White wrote:
Why are null and low players so FURIOUSLY DETERMINED to enforce their gamestyle on others? Force it on me, and I'll unsub, as will a huge portion of the playerbase, and then CCP will either have big layoffs which will spell out the end of EVE as you know it, or they'll move 95% of their resources into other games, which will spell out the end of EVE as you know it. Which do you prefer, Einstein?

All you whining null babies are screaming bloody murder about high sec because your rabid desire for "****ing someone's day up" is increasing, but the amount of oblivious targets wandering around out there for you to "**** up" are remaining the same. The reward of null sec is massive, 3 hours of complexes can get you 1 or 2 pilots licenses, 3 hours of L4 missions in highsec can get you a Drake.

STFU, your misinformation and ignorance is absolutely astounding.


1) Can I haz your stuff ?

2) Did you read my post...???

3) Please bottle your tears up as CCP will take them as compensation for the lack of your isk per hour whine...
Macaya
Little Builders
#35 - 2012-12-15 18:34:34 UTC
Barakach wrote:
Carton Mantory wrote:
Ideas that should be implemented:

No high sec stations should have any lab facilities.

No high sec stations should have manufacturing facilities.

No high sec stations can refine ICE.


Watch Goons quickly blow up all the competition then corner the market on any manufacturing of ANY kind.

Once they have control of all manufacturing, they can control what can be purchased. A pure monopoly on everything.

With absolutely no safety net, the strong can keep getting stronger until they're the only one left.


LOL you have not been playing this game long eh?

It has happened in the past already and the "END OF EVE" did not come...

I LOVE NOOBS Roll
Barakach
Caldari Provisions
Caldari State
#36 - 2012-12-15 18:56:25 UTC
Macaya wrote:


LOL you have not been playing this game long eh?

It has happened in the past already and the "END OF EVE" did not come...

I LOVE NOOBS Roll


I am a "noob". I was just bringing it to it's logical conclusion. I have taken history classes and what I said is what happens in any society, doesn't matter if it's virtual or real.

Anyway, I was trying to look up when CCP removed all manufacturing from high sec and I keep hitting links on how to do manufacturing in high sec. Got any key words or time frames that I can look this up?
Skydell
Bad Girl Posse
#37 - 2012-12-15 19:04:37 UTC  |  Edited by: Skydell
EVE is not about risk. It's about strategics.

When was the last time a war was fought in Deklein? Not Venal, fade, tribute, Branch but in Deklein? I can't remember. It's the High Sec of null sec because it has such a huge passive income potential. Yet it is never under siege. You can't just take 200 sub caps to Deklein and break the income back bone. You need fleets big enough to stront their POS chains. You need to be able get that fleet through multiple regions of hostile by NBSI politics, regions to do it.

You could suggest that me as a high Sec player needs to wage campaigns in Null to keep the null bears off my ISK faucets. Those being High Sec trade lanes and mission hubs. It still wouldn't be true in the case of current EVE politics. I can't and neither can any alliance with the desire to do so, put threat in the face of the 'enemy' that will break them.

Right now, there is no strategic means of bringing down the Nap group that dominates EVE. Join up, bow down to the blob or be crushed by the economic engine that backs it. In the short term, in the long term but you will fall to the machine.

You are correct about the validity of the action. If by some strange miracle an alliance could get a massive capital fleet in to say NPC Venal, they could launch a campaign against the heart of the NAP train. Either by moving a fleet there or building it there. If someone wanted to dedicate 2 years to getting that set up? You could rewrite EVE. Who has the desire and the motivation to do that? It sure as hell isn't me. Until that happens though, you either join the NAP train or stay in High Sec with random Null sec entertainment.
El 1974
Green Visstick High
#38 - 2012-12-15 19:43:51 UTC
Skydell wrote:
EVE is not about risk. It's about strategics.

A different view, but not much better.

"In EVE, a universe of unbounded opportunity awaits new capsuleers, whether they lust after wealth, crave the fight or simply yearn for adventure among the stars."
Eve is a sandbox game. First of all it's a game, entertainment. You play it to enjoy yourself. Finding out what you enjoy can be part of the adventure. You can pick any carreer you like and choose any goal you like. You can lust for wealth, shoot other people in the face or just mine asteroids while you chat with your friends. There is no defined goal. No ranking. Not ingame, but also nobody even bothers to make an external ranking site for who has the biggest wallet.

Please understand the basics of this game before discussing about what is wrong with it.
Skydell
Bad Girl Posse
#39 - 2012-12-15 19:45:47 UTC  |  Edited by: Skydell
El 1974 wrote:
Skydell wrote:
EVE is not about risk. It's about strategics.

A different view, but not much better.

"In EVE, a universe of unbounded opportunity awaits new capsuleers, whether they lust after wealth, crave the fight or simply yearn for adventure among the stars."
Eve is a sandbox game. First of all it's a game, entertainment. You play it to enjoy yourself. Finding out what you enjoy can be part of the adventure. You can pick any carreer you like and choose any goal you like. You can lust for wealth, shoot other people in the face or just mine asteroids while you chat with your friends. There is no defined goal. No ranking. Not ingame, but also nobody even bothers to make an external ranking site for who has the biggest wallet.

Please understand the basics of this game before discussing about what is wrong with it.


You dumbed down my reply to one line.
Go away goon alt.

- Edit: My apologies to Goonswarm. This isn't a Goon alt, just an idiot who first goes on a long winded ideological rant, then ends by telling me "I don't know mechanics".

Truth is, Goons have been telling us how to beat them for a few years now and I think they are doing it on purpose, in the spirit of game play.

Tech Moon is Moon based. Kill POS fuel and you kill their income. Not by spiking the prices but by wiping out POS fuels to Deklein.
Granted I am sure they have 2 years worth up there by now.
Nylith Empyreal
Sutar Rein
#40 - 2012-12-15 19:50:15 UTC
I love how one section of space causes so much drama. Behold highsec's true intent.... to encourage forum pvp.

Who's the more foolish the fool or the fool who replies to him?