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Can not finish Silence The Informant

Author
Sasha Vykos
Orphans of Perdition
#61 - 2012-12-14 15:31:14 UTC
I must admit the first day after the patch I nearly lost my Rattlesnake, but I guess that's complacency for you. Now I take a TP and tech 1 lights to sacrifice to the new gods that are elite frigs. Having said that I haven't lost one in about a week so clearly things are getting better.

Basically if you've ever danced the hokey cokey you can do agent missions with Drones no problem, "...in out, in out" etc etc you get the drift!

But by all means stop doing level 4's just means I can over inflate the price I sell CNR's at .. Ker Ching!
Bugsy VanHalen
Society of lost Souls
#62 - 2012-12-14 15:32:06 UTC
starbelt stacy wrote:
Kery Nysell wrote:
Gaming God eh ?

Ok, first off, PRE-patch, using medium slow drones for Frigate-killing was a very, very bad idea ...

Post-patch, the NPC frigates will aggro your drones, always, ever. That's WORKING AS INTENDED.

Solution, on a CNR ?

3 Rigor Rigs and Precision cruise missiles to smash the frigs ... one volley for the non-elite, up to three for the elites ... or ignore the frigs and concentrate on the heavy hitters ... after all, those 5-10 damage per frig should'nt kill your CNR ...

Now, what you CAN use your drones for, AFTER you've cleaned those pesky gnats that are Frigates, is to sic your Medium drones on the Cruisers while you deal with the Battlecruisers/Battleships with your Fury cruises ...

If your skills (ingame and IRL) aren't up to that, feel free to contract me your CNR and leave the game ...




sure .. im gonna gimp my almost fail tank on my CNR even further by taking out my shield recharge and cap rigs to put on rigor rigs, then im gonna gimp myROF even further by taking out my caldari cruise launchers and switch to crap t2 launchers. Shocked

i have a better solution .. they should up the rewards for level 4 missions since there is more risk i know you peeps love the risk v reward slogan so much only when it suits you.

no the frigs arent the ones that wouild pop my ~CNR it is the rest of the blobs in the mission area that do that the frigs just scram and web you so you cant warp out and take more damage.

CNR has got a almost fail tank as it is, im not gonna gimp it any further then i definately wouldnt be able to do missions without having to warp out every 5 mins ....

and dont say get people to join me on level 4's cos the payouts are garbage as it is on most of them as it is already then it definately wouldnt be worth doing.


send me 5 bil ill send you my stuff before my subs run out.


With 2 rigor and one flare rig, T2 cruiser launchers with precision missiles usually 1 shot frigs and destroyer, and 2-3 shot cruisers. With good missile skills precision missiles hit everything very hard. I only use fury missiles on battleships. and they go down very quickly. Many level 4 missions I finish so fast I don't even activate my shield booster. It is only there for when the SHlT hits the fan.

If you are having trouble with your tank on a CNR then you are doing something wrong. Either you are not managing the waves, or you are missing some very important skills.

Before the update I was averaging 20 min per level 4. Some easy ones were under 5 minutes while some of the hardest ones could take up to 40 mins. I never even came close to having my tank break, believe it or not DPS is your best tank. 2 rigor and a flare rig will give you more survivability than any defensive rigs.

Since the update missions are much more of a challenge, my average completion time is up to about 40 mins. regardless of mission dificulty that has cut my isk/hr in half. I still have no difficulty completing the missions they just take longer, and I have had to warp out a couple times.

Bugsy VanHalen
Society of lost Souls
#63 - 2012-12-14 15:32:40 UTC  |  Edited by: Bugsy VanHalen
The big issue I have is not with my ability to complete the missions. I have over 40 mil SP and good equipment. But if these missions are challenging for me, how is anyone in the 8-10 mil SP range flying with T1 meta gear supposed to survive?

I have said it before, I will say it again. lvl 4 missions are supposed to be the entry level content for battleships. battleships do not run level 3 missions, they can not track the smaller faster ships to do well in level 3 missions. entry level battleships are supposed to run level 4 missions.

Level 4 missions are not elite content for veterans, that is what level 5 missions and incursions are for. Just because many veteran players choose to solo easier content than to play the challenging content meant for more experienced players. This does not justify making the easier content more challenging. Doing so locks out the new players that content was designed for.

If level 4 missions are so difficult you need to fly a shiny expensive skill intensive ship to complete them, then what content are the entry level battleship pilots supposed to play? As I already said level 3 missions are not battleship content. A low skilled battleship can easily tank a level 3 missions. but without having really good gunnery or missile support skills they can not hit anything in a level 3.

This is not about making the game easy for veteran players, it is about breaking the game for newer players.

In another post I used a comparison to WOW to illustrate what CCP has done. I use WOW because that is where many of our new players are coming from. Say a max level character with full raid gear in WOW decided to farm content designed for level 60 characters, rather than play the end game content that was meant for their level. Now the developers changed that level 60 content to be challenging the the max level character with their urber equipment. In doing so they have now made that content unplayable for the level 60 characters and left a big hole in the new player progression. Would that be a wise move for the developers? No, It would be a very stupid game breaking move. Yet that is what CCP has done here.

Expanding the elite A.I. used for incursions and sleepers to all the NPC's in the game is a welcome change for many veteran players. It makes the game as a hole more challenging. But in doing so they have made far to much of the game inaccessible to newer players. History has shown that when an MMO becomes inaccessible to new players it begins the death march for that game. It declines and population drops until it is a pale shadow of what it was. Even WOW is but a pale shadow of what it was at its peak. EVE has far to much potential to make such a stupid mistake.
Kery Nysell
#64 - 2012-12-14 15:53:37 UTC
Sorry but "entry level" and "battleships" are not compatible ...

To properly run a battleship, even with T1/meta modules, you NEED a lot of support skills in Electronics, Engineering, Gunnery, Missiles, Drones and maybe a bit of EWAR ... that was already the case when I started playing in 2004, nothing new here.

Those skills take a lot of time to rise. Working As Intended.

A new player should focus on Frigates, Destroyers and Cruisers for level 1 and 2 missions, until he is able to do them with his eyes closed because the skills of his character are up to it, and then, and ONLY then, should he try his hand at Battlecruisers and level 3 missions ...

And after that, some six months down the road, the very first Battleship will be there, with good support skills, and yes, some level 4 missions will be damn hard, but they are doable ...

Rushing to Battleships with a month-old toon is a VERY VERY VERY bad idea. Always has been, come to think of it.

eVe is a long-term game, you can't powerlevel your way to the "end stuff" like you can do in WoW or other MMOs.

...

Piugattuk
Litla Sundlaugin
#65 - 2012-12-14 15:57:44 UTC  |  Edited by: Piugattuk
Here's the answer, BATTLECRUISER, fit it with as many heavy missiles launchers as you can, carry some T-2 or Navy issue ammo and let them fly, takes a little time but you will kill those pesky frigs, I kill Caldari drifters, skulkers, and other warp scrambling frigs in cosmos missions and they are far more dangerous then a level 4 mission cause they come at you 4 to 7 at a time and spawn back very quickly. I see wrecked BC, cruisers and frigs....lost one yesterday cause cosmos missions are harder on you when you f up and don't pay ATTENTION.
Bruv Sertan
Doomheim
#66 - 2012-12-14 22:27:42 UTC
Bugsy VanHalen wrote:
The big issue I have is not with my ability to complete the missions. I have over 40 mil SP and good equipment. But if these missions are challenging for me, how is anyone in the 8-10 mil SP range flying with T1 meta gear supposed to survive?

I have said it before, I will say it again. lvl 4 missions are supposed to be the entry level content for battleships. battleships do not run level 3 missions, they can not track the smaller faster ships to do well in level 3 missions. entry level battleships are supposed to run level 4 missions.

Level 4 missions are not elite content for veterans, that is what level 5 missions and incursions are for. Just because many veteran players choose to solo easier content than to play the challenging content meant for more experienced players. This does not justify making the easier content more challenging. Doing so locks out the new players that content was designed for.

If level 4 missions are so difficult you need to fly a shiny expensive skill intensive ship to complete them, then what content are the entry level battleship pilots supposed to play? As I already said level 3 missions are not battleship content. A low skilled battleship can easily tank a level 3 missions. but without having really good gunnery or missile support skills they can not hit anything in a level 3.

This is not about making the game easy for veteran players, it is about breaking the game for newer players.

In another post I used a comparison to WOW to illustrate what CCP has done. I use WOW because that is where many of our new players are coming from. Say a max level character with full raid gear in WOW decided to farm content designed for level 60 characters, rather than play the end game content that was meant for their level. Now the developers changed that level 60 content to be challenging the the max level character with their urber equipment. In doing so they have now made that content unplayable for the level 60 characters and left a big hole in the new player progression. Would that be a wise move for the developers? No, It would be a very stupid game breaking move. Yet that is what CCP has done here.

Expanding the elite A.I. used for incursions and sleepers to all the NPC's in the game is a welcome change for many veteran players. It makes the game as a hole more challenging. But in doing so they have made far to much of the game inaccessible to newer players. History has shown that when an MMO becomes inaccessible to new players it begins the death march for that game. It declines and population drops until it is a pale shadow of what it was. Even WOW is but a pale shadow of what it was at its peak. EVE has far to much potential to make such a stupid mistake.


What you are saying there makes sense for lot's of players, however, because of the sheer numbers of players that will smack you no matter the content of your post, only a few take the time to write here.
I know that the new players(months old chars), are thrilled about the changes and they cant wait for another year untill they skill up so these changes are easier to bypass.......

Mund Richard
#67 - 2012-12-14 23:55:48 UTC  |  Edited by: Mund Richard
Piugattuk wrote:
Here's the answer, BATTLECRUISER, fit it with as many heavy missiles launchers as you can....

Mhm.
Battlecruisers with HM Launchers. Bet you mean a gallente one! Roll

Bruv Sertan wrote:
What you are saying there makes sense for lot's of players, however, because of the sheer numbers of players that will smack you no matter the content of your post, only a few take the time to write here.
I know that the new players(months old chars), are thrilled about the changes and they cant wait for another year untill they skill up so these changes are easier to bypass.......

So, what you are saying is:
"If you are posting here, be ready to be flamed/trolled. Oh, right, and yea, I agree with what you said."?
Kery Nysell wrote:
Sorry but "entry level" and "battleships" are not compatible ...
To properly run a battleship, even with T1/meta modules, you NEED a lot of support skills in Electronics, Engineering, Gunnery, Missiles, Drones and maybe a bit of EWAR ... that was already the case when I started playing in 2004, nothing new here.
Those skills take a lot of time to rise. Working As Intended.
A new player should focus on Frigates, Destroyers and Cruisers for level 1 and 2 missions, until he is able to do them with his eyes closed because the skills of his character are up to it, and then, and ONLY then, should he try his hand at Battlecruisers and level 3 missions ...
And after that, some six months down the road, the very first Battleship will be there, with good support skills, and yes, some level 4 missions will be damn hard, but they are doable ...
Rushing to Battleships with a month-old toon is a VERY VERY VERY bad idea. Always has been, come to think of it.
eVe is a long-term game, you can't powerlevel your way to the "end stuff" like you can do in WoW or other MMOs.

Everyone is free to play EVE as he likes, and get burned for it as he deserves.

I ran L3s one-handed after a month or so, and went doing L4s. In a Myrm. Both armor, and shield fit.
Then I went in a BS. And it was rough.
And I had fun.
And I blew up, while having fun. It was one of the best moments in EVE, having my first battleship blow up, really felt how this is a good game, for I knew where I messed up, and what I should have done differently, and the loss of that ship really-really set me back (not cannot affordably, but far too close to it nonetheless).

I don't want to deprive newer players of the same feeling, just because elite frigates are now more murderous.
People should DIEEE in the L4 if they make a mistake in fitting, calling the shots, maneuvering and the like, and not because the somewhat random AI suddenly kills all drones.

Then again, now learning how to handle the AI threat is just an extra part of the Game.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Rain6637
GoonWaffe
Goonswarm Federation
#68 - 2012-12-15 01:42:36 UTC
c'mon don't make it difficult. it's simple:

charge monthly fee
make ISK hard to come by
charge for extra ISK.

the ones who are hit hardest/bit hardest by the PLEX bug are newbs who want to be in faction battleships from month 1, not having the skills to keep the ship together and -die-

ethically speaking, I think CCP should offer newbs PLEX counseling.
Sammybear
Pyke Syndicate
Solyaris Chtonium
#69 - 2012-12-15 04:32:32 UTC
Rain6637 wrote:
c'mon don't make it difficult. it's simple:

charge monthly fee
make ISK hard to come by
charge for extra ISK.

the ones who are hit hardest/bit hardest by the PLEX bug are newbs who want to be in faction battleships from month 1, not having the skills to keep the ship together and -die-

ethically speaking, I think CCP should offer newbs PLEX counseling.



I did that.... a couple times :P First was a navy megathron with faction/ded modules, next 1-2 losses were me being stupid and alt tabbing or afk'n at the wrong time. I prolly lost 6-8 plex being silly.
Katherine Jasmone
#70 - 2012-12-15 12:38:00 UTC  |  Edited by: Katherine Jasmone
Don't use drones. With the new "rules of engagement" in effect they will f**k up your drones in a hurry. Get a friend in a HAM Tengu or AC Loki to come in and f**k them up. Either that or learn how manage the aggro that your drones receive.

My personal opinion is that lvl 4's are to easy (i.e. running them solo) so the changes are welcome. This game, regardless if you are a totalitarian pvp nullbear or a hi-sec roidhugger, is all about risk vs reward. And for too long has there been too little risk in running hi-sec missions.

Carebears, Nullbears and CCP, oh my.

Rain6637
GoonWaffe
Goonswarm Federation
#71 - 2012-12-15 15:35:48 UTC
Sammybear wrote:

I did that.... a couple times :P First was a navy megathron with faction/ded modules, next 1-2 losses were me being stupid and alt tabbing or afk'n at the wrong time. I prolly lost 6-8 plex being silly.


yah me too. I started buying plex with irl money after a year and a half, and I've lost a few ships being stupid but it was never because I thought I shiny meant win--it was just dumb mistakes.

it's a better use of my time to spend a little bit of irl money vs grinding for a few bil.

asset-wise, I have more than I've ever bought plex for. so that's good.