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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Lost True
Perkone
Caldari State
#441 - 2012-12-07 06:52:47 UTC
Estheria Quintessimo wrote:
I dont get it why FIS people hate WIS people.

With WIS you will definately attract more people to play the game. Sure it may not be the hardcore flyers,... but I guess pirates wont mind that. Eventually some of them may make it out in to space where you then only have to pew pew pew. Lol

Its like that in many other games too. Too give two examples: the ancient WoW, or the free APB,... you have people that spend there whole ingame life fighting and gaining fame... and you have your other type of player that spends most of his/her time walking and just talking and making him/her self look pretty for roleplay.

But I think 1 thing of WIS should not be overlooked... that in a system like JITA, it may become a serious problem with so many people in the same system. In APB they solve that issue by providing a standard character look, which sometimes takes minutes to get the true avatar appearance of the people around you. An Ugly solution, but a solution. Still, it will provide a big strain on server communication I guess. So if they ever do implement such a thing.... These systems like JITA would require an elegant sollution to solve the issue of several hunderd or thousand people in 1 solar system, else they'd better not implement WIS at all.

I think I saw another topic somewhere of which the title read something like 'where do you think Eve will be in 10 years time?'... Well I think in ten years time we will WIS around... and perhaps we may even be walking on planets too.

There is nothing to hold back but expand and expand to ever more details and greatness and freedom of movement. Flying will always be the main thing. You'd always need to get your resources from somewhere...

Yeah,... EVE is a spacegame ... But the great thing about EVE is the ability to do whatever you want. And straight from the start I started playing this great game, several years ago, I have always found it constricting to only be able to fly around in a spaceship. I want more freedom of movement.

Ive played Freelancer too for a while and even STO (startrek online). These games are not so constricted to spacecraft and you sure do not need extrodinary station environments or planets to be able to get a little bit of more freedom.

They could simply also give you the option 'Use station environments or not?' ... Heck they alrdy have that with the ability to turn CQ on or off.

A ... well .... my two cents on this discussion.

Exactly, we need more freedom. Afer 6 years all this space wars is just not interesting enough.

I'm playing STO now, because there i can do things in and out of my ship. And customize my characters - great stuff.
Ilthough i'm not a big fan of grinding, so it's not really my game, but for now there is no better options...

BTW i think that character creator need more pose options - it's easy, and very needed - only 6 of them? And 4 of them are very strange... Well, there is a lot of things to be done, and they're doing nothing, so i thing writing about that is pointless.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Minamel
Perkone
Caldari State
#442 - 2012-12-07 15:33:51 UTC
Ok Captions Quarters what should be added:

1) Running.. My toon moves veryyyy slooooowwllyy and would like to run sometimes instead of walking.

2) Housing in a game is all abbout gathering things that show how cool and mighty you are.
So let me buy/obtain things. Bigger Appartement , more rooms , better furniture, bookshelfs that show how much skills i have, Items that show how good/bad/rich/special i am. Technical suĆ¼



3) minigames

4) public space that have some purpose and is not only there to look shiny

Dsparil Fel
SUNDERING
Goonswarm Federation
#443 - 2012-12-09 05:09:29 UTC  |  Edited by: Dsparil Fel
Another rare post by me making me posting suddenly becoming not so rare.



I think one thing that'd be REALLY beneficial to the game is making it extremely personal on the interactive level. For each station where players can interact with one another and even do silly things such as start bar fights after going through the door in the Captains Quarters. It breaks the monotony of running missions, killing other players and mining crap. I think the game needs to become more interactive on a personal level. Some times it helps keep interest in the game as a whole to allow alternative things. I was thinking of a combination of how people would gather in orgrimmar on WoW and just socialize and how interactive a player could be with NPCs in games like Fable. Even set up gambling games where players could bet isk, etc. It's just something to think about to add a bit of humor and light-heartedness to the game and make players toons more personalized as opposed to the most you ever truly know the character is just watching them flying around in their ships blasting crap.

I know it sounds goofy and might even require dedicated servers for some stations due to lag issues (cough JITA cough) but I think it'd attract a great deal of new players to the game as well. Bored and don't have enough skill up yet to do what it is you currently want to do? Well go to the station bar or trading post and engage in gambling or go find that idiot who can flipped you and start a bar fight with him.

I did like the idea of Managing PI and what not in the CQ and being able to personalize it. Everything from stuff as fancy as extra tv screens, window drapes to things as silly as spraypaint.


I know it's a sci-fi space game but staring at spaceships and asteroids in a dark background continually gets old after a while.
Locutus ofBorg
Percussive Diplomacy
Sedition.
#444 - 2012-12-10 15:47:07 UTC
Allow us to interact more with the objects in our quarters.
Inviting Corp members or anyone really to your quarters.
Proper platform views for our location in station, the Amarr quarters are improperly located.
Dsparil Fel
SUNDERING
Goonswarm Federation
#445 - 2012-12-10 23:10:16 UTC
Locutus ofBorg wrote:
Allow us to interact more with the objects in our quarters.
Inviting Corp members or anyone really to your quarters.
Proper platform views for our location in station, the Amarr quarters are improperly located.



That and the ability to punch, kick and beat up corp members you don't like.
Phoenix Jones
Small-Arms Fire
#446 - 2012-12-11 21:41:08 UTC
... decorating a captains quarters would be nice (I have a nice corpse I would like mounted next to my couch).

Yaay!!!!

TekGnosis
Rules of Acquisition
#447 - 2012-12-14 20:07:08 UTC
It's always bothered me that NPC don't follow the rules, or more importantly don't have equipment that makes any sense at all. My real issue with this is that it creates a complete disconnect from reality when a newer player first starts to PVP with their corp, and it only gets more bizarre as new tiers of content are attempted.

Frigates that can't hit a AB Cruiser at 3km?
Battleships that can be 3-shotted with anything?
Super-MWD speeds, unlimited lock ranges, perma-jamming BS, super-neuts, all from the same factions that field fleets of *dozens* of ships incapable of killing a single cruiser a few systems over...

This generates unrealistic 'knowledge' of how to survive/deal with different ship types in the game.

It would be an awesome challenge for a level 4 mission to be made up of a CS, a curse, a BS, two HAC, a couple Interceptors... But real fitted ones with known properties the same as the ones the player has to use. I can see arguments against the 'blitz-ability' of a structure like this, but smarter AI should at least partly mitigate this. Current NPC don't exactly try to stay alive...

Dropping on-grid for a level 3 and finding your tanked BC is facing a brick tackle maller, 2 Retributions, and a logi cruiser sitting 50km away....

Imagine the thrill of going in to a level 2 mission to find it's just single ship to fight, then having to deal with a t2 fit blaster harpy like you might in a real lowsec encounter.... learning to deal with a couple realistic-fit rail incursis or other 'real' fits in your Destroyer would be a strong learning experience for the consumers of this level of content, and being successful at it would actually make them more useful to their corps in other ways.

It would be nice to have to slingshot, tackle, separate, and otherwise think about the fight during a mission.

There have likely been other posts of this type, but I'm wondering if there is some body of knowledge that says PVE can't be modeled after PVP content? I haven't found the right post maybe, but I'm wondering if this has ever had a dev response?
Master Taron
International Future Of Eve Gaming
#448 - 2012-12-14 20:21:15 UTC
I second this. It's the way it should be be
Dersen Lowery
The Scope
#449 - 2012-12-14 20:47:11 UTC
Thirded. You learn a lot of otherwise useless things about ship combat doing PVE as it stands.

While NPCs will never be as good or as unpredictable as PCs are, they can at least play by the same rules.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Mistah Ewedynao
Ice Axe Psycho Killers
#450 - 2012-12-14 21:47:01 UTC
This idea certainly has some merit.

Just kinda wondering how it should be implemented for bounties and the inescapeable fact that CCP would just add a bunch of eWar ships to the existing missions.

Would take a serious rework of the AI, although AI in missions is a serious strech of the term as it is now.

Oh.... and in before "But I could never solo these in my pimped fit navy Domi".

Certainly would encourage teamwork.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

TekGnosis
Rules of Acquisition
#451 - 2012-12-14 22:09:33 UTC
I don't think teamwork and PVE in the mission context should be something enforced by the gameplay model at all, just that we should be fighting less ships that behave like real ones.

There is essentially zero chance this would ever work as a re-work of existing missions, the balance would invariably be skewed to easy or hard or less/more rewarding.

The player base is always asking for more content though, so it's not like a new type of mission (*cough* bounty hunting *cough*) is out of the question... Heck, even just updating the roaming belt rats to behave like this would shake up a ton of things.

Some form of PVE content that encouraged teamwork would be fun actually (in addition to normal missions). Somewhat off-topic but right now there is really only WH content that requires a Ton of prework/logistics and dedication, or incursions which are sort of like the EvE equivalent to synthetic dps benchmarking. Nothing some corp buddies can jump in 3 ships and go do as a group for moderate reward/fun in a 30 minute gameplay nugget. PVP roams generally require significant time commitment and don't often generate isk....

Just think, if belt ratting involved a disrupt/scram so the NPC can't warp away and save their bounty... you'd already be fit for PVP!

Also, less macros... And lots of folks trolling belts looking to fight something. I can dream...
Anneliese Pollard
University of Caille
Gallente Federation
#452 - 2012-12-14 22:13:55 UTC
Or you know... you could actually go do "real" PVP. Lots of corps out there I hear that will help you learn. Making PVE into some faux PVP is not a solution. The idea has merit, but no...

The risk vs reward has to be changed drastically to accommodate this, and it will probably turn the market on its head, making lots of ships and modules obsolete.
Rain6637
GoonWaffe
Goonswarm Federation
#453 - 2012-12-14 22:25:35 UTC  |  Edited by: Rain6637
BECAUSE the value of mission item drops/salvage.

why would they have this glaring flaw with NPC's for so long? because it's intentional. spontaneous ISK is kept scarce. higher-value drops exist, in null and wh space. $$ drops in high sec, in mission volumes, would produce too much spontaneous ISK, I think.

I hold a personal belief that CCP has an active interest in making sure most pilots don't end up with too much ISK, because if too many pilots can PLEX their subscription with ISK, they lose money from subscriptions

you as the player mostly feel the gameplay only, but CCP... is a for-profit company. maybe I'm wrong and NPC AI is an afterthought they wish didn't exist, so they neglect it.

if ISK was too easily had, they would lose PLEX purchase income, and players should be charged a subscription fee regardless of ISK wealth.

if ISK is too scarce, EVE should become free-to-play (for everyone)

as it is I think CCP is double dipping
TekGnosis
Rules of Acquisition
#454 - 2012-12-14 22:28:18 UTC
To be sure, modifying belt rats like this would kinda be getting off in the weeds vs improving the mission experience to jive with the rest of gameplay.

Its just that one has to make isk somehow to pay for that PVP, and if you' don't have an industry alt it generally involves shooting some form of NPC. It always feels terribly 'not eve' to slay 3 waves of 20 BS/BC/Cruisers et all in my weird DPS/Tank drag racing ship that can't be used in any other context (especially true for incursions).

Of course there are non-mission isk fountains, and doing exploration/WH content is generally the right answer. This isn't an 'adapt or die' thing, more like a 'fun' thing. You know, the reason you play games instead of work a 2nd job.

Rain6637
GoonWaffe
Goonswarm Federation
#455 - 2012-12-14 22:30:12 UTC
can you imagine a level 2 mission dropping a T2 blaster fit harpy?

consider how valuable that drop would be. in a level 2? c'mon, they're not going to give you that kind of ISK.
TekGnosis
Rules of Acquisition
#456 - 2012-12-14 22:38:25 UTC
Rain6637 wrote:
can you imagine a level 2 mission dropping a T2 blaster fit harpy?

consider how valuable that drop would be. in a level 2? c'mon, they're not going to give you that kind of ISK.


I think my OP is/was mainly posed as a function of the gameplay experience, the actual challenge or activity you the player perform on your way to the reward.

It's not like that "T2 blaster fit harpy" NPC has to drop the same loot or even have a t2 wreck, but it would be nice if it had similar EHP/cap/DPS/range/tracking to a real ship. It just seemed like a good example in contrast to a normal l2 mission where you slay 10 frigates and 3 destroyers without a thought.

Ofc any implementation of this structure would find more middle ground, like 3 merlins and a logi frig for example in a l2.

TekGnosis
Rules of Acquisition
#457 - 2012-12-14 22:44:23 UTC
Rain6637 wrote:

if ISK was too easily had, they would lose PLEX purchase income, and players should be charged a subscription fee regardless of ISK wealth.


This is off-topic but...

All PLEX entering on to the market cost more than a months sub for someone else to buy with real money and trade for a virtual good (isk). When I PLEX for a month, it makes them more real world money than if I have a normal sub. Particularly, since I normally sub for 6 months at a time and pay much, much less than a PLEX per month.

Double dipping is right. ;)
Rain6637
GoonWaffe
Goonswarm Federation
#458 - 2012-12-14 22:45:25 UTC
I assume that CCP has the programmer skill to give you any NPC experience it wants.

assuming the NPC AI is intentional, I ask why they want to give you this hollow NPC experience had currently

and then I figure it comes down to irl money. or maybe server CPU resources.

I assume it's intentional, and has a very real-world reason (and gameplay is the least important consideration).
TekGnosis
Rules of Acquisition
#459 - 2012-12-14 22:55:44 UTC
I just hope that somewhere in their internal CVS tree there is a 'belt pirate' AI script that actually ransoms your silly carebear ship if you can't kill it. Right now 'belt pirates' are more like 'cattle' :p

Further, someday I hope they flip it on for a dev event... just for the tears...
Rain6637
GoonWaffe
Goonswarm Federation
#460 - 2012-12-14 22:58:14 UTC
server load is a big consideration, I think. it's the reason for reinforced servers, and time dilation. any increase in mission complexity would cause higher server load thousands-fold.