These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Hi-sec as we know it has to come to an end ASAP, and here´s why.

Author
The Lady Nighthawk
Ministry of War
Amarr Empire
#121 - 2012-12-14 17:21:22 UTC
Phil Da Agony wrote:
Ok guise, lets seriously talk about it. What Hi-sec has brought to us?

Breeds and breeds of people who sits down, take their brains off and wait for the drones till they hear the DING from the microwave so they could pick up another 4 and now, theyre unable to pull the drones back into the bay twice per mission. People who sells the ships they build under production cost because the ore they mine "it´s free". People who has been in the game for years and doesnt know what the d-scan is, or how it works.

This aberration is against the hearth and soul of this game, promoting single-player-esque behaviour in a harmful and dangerous way. We, people, have failed has a community.

Hi-sec should stop being a big fat island, and become an archipelage, as easy as that. A handful of small islands interconnected by low-sec and null-sec systems.

Think about it for a second and you´ll realize it, its a full-of-win idea.

Decentralizated market, hauling as a dignified profession, manufacturing accesible and profitable for the newbros, no more blue powerblock seas, everyone gettin involved into everything, in a truly, new and exciting single shard universe, harsh and dangerous as it was meant to be.

I know everyone needs his place, and hi-sec-only fellas would still be able to do their thing if they want to, even they will get benefits from this, as the faction and corp standings will become even more important.


The only people to blame for the high sec market are the null sec and wh alliances, dont shift blame where its not due, its as simple as that
Piugattuk
Litla Sundlaugin
#122 - 2012-12-14 17:42:54 UTC
We need those couch potatos as long as they are a subscriber, I'm not worried about the AFK guy/gal doing it their way, so they scratch their ass and microwave burritos why fuss, they are just another object in the game thats full of objects, I don't get it why it bothers others to mental anguish to see an AFK'er it's not like everybody chats to every passing ship?
I've tried to chat to people and have literally been told to FO and then I tried to eve mail them to just say sorry didn't mean to offend by requesting a simple chat to ask a question about a ship there flying as I was interested in maybe training for one depending on how I may have wanted to fly it only to discover I've been blocked from contact without even being heard out.

Do I get upset, nope just another jerkoff player or could be his corp is run by a CEO who's a jerkoff paranoid afraid of spies getting info.

But no, forcing others who don't wish to interact with others is not a good ideal as it will lead to unsubscribing and hence less money for the people working to build this game for us.

Long live the burrito bunch!
baltec1
Bat Country
Pandemic Horde
#123 - 2012-12-14 18:19:14 UTC
The Lady Nighthawk wrote:


The only people to blame for the high sec market are the null sec and wh alliances, dont shift blame where its not due, its as simple as that


Wat?
Cat Troll
Incorruptibles
#124 - 2012-12-14 18:53:51 UTC
The problem with drone is that you have to use an EXPLOIT (which CCP said is a temporary fix) to make them useful.
Imagine having your guns blow up in the middle of the mission, would you like that?

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#125 - 2012-12-14 19:17:42 UTC
Cat Troll wrote:
The problem with drone is that you have to use an EXPLOIT (which CCP said is a temporary fix) to make them useful.
Imagine having your guns blow up in the middle of the mission, would you like that?


there should be a "wat?" button next to the bounty button which both should be placed right next to the like button
Ranger 1
Ranger Corp
Vae. Victis.
#126 - 2012-12-14 19:30:13 UTC
Cat Troll wrote:
The problem with drone is that you have to use an EXPLOIT (which CCP said is a temporary fix) to make them useful.
Imagine having your guns blow up in the middle of the mission, would you like that?

If CCP says it is fine to use this method until things are fine tuned then it's not an exploit now is it...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Frostys Virpio
State War Academy
Caldari State
#127 - 2012-12-14 19:54:23 UTC
baltec1 wrote:
Kirin Sky wrote:
I'm new to this, but here is what I have observed since starting:

I ran across information about nullsec corps forming massive alliances.
I keep hearing about "seas of blue" and boredom at gate camps.
I see people complaining that too many players are in high-sec, and therefore they lack targets.



Now, maybe I am ignorant of some socio-political issues in EVE, but it would seem to me that if these massive nullsec alliances were destroyed then everyone would go back to shooting each other and it wouldn't feel like a target deprived environment.


Seeing as how you are new to this let me, a bitter vet, let you in on a secret.

EVE has always had superpowers, people have always cried that the end is nigh, blueballs everywhere. Then the evil empire implodes, a struggle happens and the winner becomes the new evil blue empire killing EVE.


So basicly, the big "no target" problem of null is created by the way people play in null?
La Nariz
Aliastra
Gallente Federation
#128 - 2012-12-14 20:02:26 UTC
Frostys Virpio wrote:
baltec1 wrote:
Kirin Sky wrote:
I'm new to this, but here is what I have observed since starting:

I ran across information about nullsec corps forming massive alliances.
I keep hearing about "seas of blue" and boredom at gate camps.
I see people complaining that too many players are in high-sec, and therefore they lack targets.



Now, maybe I am ignorant of some socio-political issues in EVE, but it would seem to me that if these massive nullsec alliances were destroyed then everyone would go back to shooting each other and it wouldn't feel like a target deprived environment.


Seeing as how you are new to this let me, a bitter vet, let you in on a secret.

EVE has always had superpowers, people have always cried that the end is nigh, blueballs everywhere. Then the evil empire implodes, a struggle happens and the winner becomes the new evil blue empire killing EVE.


So basicly, the big "no target" problem of null is created by the way people play in null?


Look at the people making the "no target" complaint then get back to us.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Imports Plus
Doomheim
#129 - 2012-12-14 20:07:20 UTC
Frostys Virpio wrote:
So basicly, the big "no target" problem of null is created by the way people play in null?


Theres tons of targets in null, the only folks who ever make that assertion are highsec scrublords who have never been there. I need to go 4 jumps right now to pick up a skillbook but I cant because theres a guy with 2 alts in sabres and a cynabal camping a jumpbridge and a WH gang rolling around my region so i gotta go reship and join the home defense gang. I undock into targets, I jump a gate and theres targets. targets targets targets all over the place!
Frostys Virpio
State War Academy
Caldari State
#130 - 2012-12-14 20:13:17 UTC
La Nariz wrote:
Frostys Virpio wrote:
baltec1 wrote:
Kirin Sky wrote:
I'm new to this, but here is what I have observed since starting:

I ran across information about nullsec corps forming massive alliances.
I keep hearing about "seas of blue" and boredom at gate camps.
I see people complaining that too many players are in high-sec, and therefore they lack targets.



Now, maybe I am ignorant of some socio-political issues in EVE, but it would seem to me that if these massive nullsec alliances were destroyed then everyone would go back to shooting each other and it wouldn't feel like a target deprived environment.


Seeing as how you are new to this let me, a bitter vet, let you in on a secret.

EVE has always had superpowers, people have always cried that the end is nigh, blueballs everywhere. Then the evil empire implodes, a struggle happens and the winner becomes the new evil blue empire killing EVE.


So basicly, the big "no target" problem of null is created by the way people play in null?


Look at the people making the "no target" complaint then get back to us.


Ok then. Where is the filter to not ever see the bad thread and still be able to learn a bit about the game? Cuz there is a crazy amount of "nerf X", "destroy Y" and "Z is broken" post everywhere and I'm starting to guess much of it is pretty bad by now.
Vaerah Vahrokha
Vahrokh Consulting
#131 - 2012-12-14 20:27:38 UTC
Natsett Amuinn wrote:
Peace in null sec is working as intended, because we the players decided there would be piece; not developer imposed mechanics. Some of you are awful EVE players; who can't seem to come to terms with the fact that EVE is a sandbox.


Off topic: It's what I say when people tell high end minerals are too cheap. That's "peace" making them so. /Off topic
Vaerah Vahrokha
Vahrokh Consulting
#132 - 2012-12-14 20:33:31 UTC
Ranger 1 wrote:
Edit: Additionally, I don't think anyone would have an objection to islands of High Sec deep in Low or Null sec, but that might be a little bit too handy for Null Sec alliances industrial activities.


Maybe CCP could implement some way to upgrade some selected null sec system to "hi sec alike" facilities. Something like battle objectives to take.
Sarmea Moon
Aliastra
Gallente Federation
#133 - 2012-12-14 20:37:59 UTC
Imports Plus wrote:
Frostys Virpio wrote:
So basicly, the big "no target" problem of null is created by the way people play in null?


Theres tons of targets in null, the only folks who ever make that assertion are highsec scrublords who have never been there. I need to go 4 jumps right now to pick up a skillbook but I cant because theres a guy with 2 alts in sabres and a cynabal camping a jumpbridge and a WH gang rolling around my region so i gotta go reship and join the home defense gang. I undock into targets, I jump a gate and theres targets. targets targets targets all over the place!



If there were no fights in null sec to be had, I wouldn't have been sitting in Goonie space yesterday all by myself. It would have been filled with Goonies doing carebear things, like ratting or mining.

PS- the market is empty there- I can't undock because I'm too chicken to do it without a cloak, can you bring me one?? I've got everything else....

The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll

No More Heroes
Boomer Humor
Snuffed Out
#134 - 2012-12-14 20:47:42 UTC
Sarmea Moon wrote:
Imports Plus wrote:
Frostys Virpio wrote:
So basicly, the big "no target" problem of null is created by the way people play in null?


Theres tons of targets in null, the only folks who ever make that assertion are highsec scrublords who have never been there. I need to go 4 jumps right now to pick up a skillbook but I cant because theres a guy with 2 alts in sabres and a cynabal camping a jumpbridge and a WH gang rolling around my region so i gotta go reship and join the home defense gang. I undock into targets, I jump a gate and theres targets. targets targets targets all over the place!



If there were no fights in null sec to be had, I wouldn't have been sitting in Goonie space yesterday all by myself. It would have been filled with Goonies doing carebear things, like ratting or mining.

PS- the market is empty there- I can't undock because I'm too chicken to do it without a cloak, can you bring me one?? I've got everything else....


A lot of us are in Syndicate or Curse or Vale of the Silent or Tribute or Kalevala Expanse and a lot of us are winning eve and not logging in at all. We get broadcasts you see, like an IRC ping when something interesting happens, we log in. We don't all squat in VFK-IV waiting to growl at some highsec pubbie on a sightseeing trip. And the VFK market is second to none, well second to only Jita.

.

Vaerah Vahrokha
Vahrokh Consulting
#135 - 2012-12-14 20:52:35 UTC
No More Heroes wrote:

And the VFK market is second to none, well second to only Jita.


Could you please tell how much trit, pyerite and zydrine and mega volume have been traded today?
Antisocial Malkavian
Antisocial Malkavians
#136 - 2012-12-14 20:54:15 UTC
Phil Da Agony wrote:
People who sells the ships they build under production cost because the ore they mine "it´s free".


Id be pissed too if I got charged to mine. I feel your pain

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Ashterothi
The Order of Thelemic Ascension
The Invited
#137 - 2012-12-14 20:59:56 UTC
Pyre leFay wrote:
Way too late for any sweeping changes as such. High may be slow and lazy, but it still takes very little effort to type rage and shoot a statue.

You need to slowly turn up the heat. Boil the frog.

As a member of the Gallente Militia, I resent this analogy.
Rubba Dub Dub
Federal Navy Academy
Gallente Federation
#138 - 2012-12-14 21:30:46 UTC
Phil Da Agony wrote:
Some Rando wrote:
Phil Da Agony wrote:
This aberration is against the hearth and soul of this game, promoting single-player-esque autism in a harmful and dangerous way. We, people, have failed has a community.

I endorse this butchering of the English language and its colloquialisms.



Oh sorry Ive used an extra H in heart, anyway english is not my main language, Ive other 4 at your disposal in case you feel you cant stand my terrible english level


LOL awesome reply....some people still don't realize there are other languages.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#139 - 2012-12-14 21:41:29 UTC
Someone had an awesome idea in another thread (something about nullsec sov mechanics.)

They suggested that systems decrease in truesec over time.

Systems would increase in truesec based on activity in the system.

That could be NPCs killed, PCs killed, market transaction volume, etc.
stoicfaux
#140 - 2012-12-14 22:53:35 UTC
Phil Da Agony wrote:
Sarmea Moon wrote:


To boil down the 40 page thread you are ignoring- this is a stealth "nerf hi sec, they make more money than I do" null bear thread. It is NOT more profitable for hi sec dwellers, all it does is attempt to force more targets for null and low sec dwellers. It isn't going to happen. High sec breaks up, high sec dwellers leave the game.

It just means the remainder all move into the couple systems around Jita and don't move. It would tighten up the game, not spread it out.

CCP got rid of superhighways, so the player base moved from Yulai to Jita. You break up high sec, and everyone will move into whatever the biggest island left is.

As I said- you don't like it, suicide about it. Enough suicide ganks, and people leave overpopulated areas. Suicide enough Hulks, they quit flying hulks. Quit looking to CCP to change the box to what YOU want, and start moving the sand yourself.



This has nothing to do with stealth, are you aware that boostin the importance of the regional market above the trade hubs means a better profit opportunity for hi-sec fellas? How is that nerfin hi-sec?

Yes, because creating artificial barriers to trade is something that all Real World Economists and Freshmen Taking Macro-Economics 101 recommend as a means of improving a market economy.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.