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Why does nullsec care so much about what highsec is doing?

First post
Author
Marlona Sky
State War Academy
Caldari State
#441 - 2012-12-14 17:10:31 UTC
Malcanis wrote:
Buzzy Warstl wrote:
Just to be really clear, Jenn aSide, why do you care if there are people playing EvE that don't want to get shot at by other players?

As long as they recognize and accept the risk that they might be, they really are nothing to your playstyle but occasional targets of opportunity (to paraphrase your own post).

Yes, there will be odd bits of forum whining, but that's part of what the forums are for.

EvE's strength is variety, and wimps are part of any decent gaming ecosystem.


A player who does their best not to get shot at is a good player.

A player who does their best to get the game changed so they can't be shot at is a bad player.

And what about a player who does their best to get the game changed so they can be shot at more?
Dersen Lowery
The Scope
#442 - 2012-12-14 17:34:30 UTC
Bud Austrene wrote:

I am a businessman.
I need customers to stay in business.
I would like to understand what motivates my customers so i can anticipate their needs.
I am not worried about CCP allowing the PVP's to run amok in High-sec .
Their past actions has shown that they understand the economics of the situation.

[...]

Hulkathon was good for business, mineral prices went up.


You acknowledge that PVP players understand the economics of the situation.
You acknowledge that Hulkageddon--a mass, organized ganking of carebear players--was good for business.

So... what is your problem, exactly? You only want them to gank your competitors? :-D

To see the big picture, you're going to have to look past the balance in your wallet.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenn aSide
Soul Machines
The Initiative.
#443 - 2012-12-14 17:38:01 UTC
Marlona Sky wrote:
Malcanis wrote:
Buzzy Warstl wrote:
Just to be really clear, Jenn aSide, why do you care if there are people playing EvE that don't want to get shot at by other players?

As long as they recognize and accept the risk that they might be, they really are nothing to your playstyle but occasional targets of opportunity (to paraphrase your own post).

Yes, there will be odd bits of forum whining, but that's part of what the forums are for.

EvE's strength is variety, and wimps are part of any decent gaming ecosystem.


A player who does their best not to get shot at is a good player.

A player who does their best to get the game changed so they can't be shot at is a bad player.

And what about a player who does their best to get the game changed so they can be shot at more?


Nothing wrong with wanting more EVE in EVE lol. In a game about conflict more conflict can't be bad.
Bud Austrene
Secure Haven
#444 - 2012-12-14 17:52:19 UTC  |  Edited by: Bud Austrene
Jenn aSide wrote:



We're playing a game where most of the ships have guns, you think people need a reason other than logging into a space ship with guns game to shoot people?

Un-freaking-believable.


It is interesting that you think that way.
Because I do need to have a reason.
And i do not believe I am alone in that.
And i believe everyone has a reason for everything they do.

And I never said I want to be left alone and that you should not try to shoot me.
That risk is part of the game and i choose that every time i log on.
That is part of the fun for me.
I would think it is part of the fun for every one that plays Eve.
It seems that a lot of people are trying to fix Eve.
I don't understand that.
If you want unlimited PVP, go play WOW on a PVP realm.
I understand the PVPers there can run amok .

So tell me, what are your reasons for wanting CCP to make easier for you to shoot me.
I suspect that there is indeed, as stated by Silath no logical reason.
I suspect that you simply enjoy making others suffer and that is your reason.
In Eve you can do what you can not do in Real Life.
And I am your enemy because i do not think like you.

Is that right, please correct me if i am wrong and explain why just having a gun is an excuse to shoot someone.
You don't own a gun in real life do lyou

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Jenn aSide
Soul Machines
The Initiative.
#445 - 2012-12-14 18:04:24 UTC  |  Edited by: Jenn aSide
Bud Austrene wrote:

You don't own a gun in real life do lyou


I ,sir, am American, Everyone in my country gets a Gun and a box of ammo as soon as they are old enough, usually somewhere between 12 and 14 months old.
Bud Austrene
Secure Haven
#446 - 2012-12-14 18:40:57 UTC
Jenn aSide wrote:
Bud Austrene wrote:

You don't own a gun in real life do lyou


I ,sir, am American, Everyone in my country gets a Gun and a box of ammo as soon as they are old enough, usually somewhere between 12 and 14 months old.


That is fine but given your previous statement i am concerned that you might be dangerous and someone should take your gun away from you. Have you been paying attention to the news lately. I am seriously concerned that you may be one of the crazies with a gun.

PS. I live in Oregon and have an assortment of guns. I am concerned when irresponsible people have guns. Especially those that think just having a gun is an excuse to shoot someone just because they can..

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Natsett Amuinn
Caldari Provisions
Caldari State
#447 - 2012-12-14 18:51:47 UTC  |  Edited by: Natsett Amuinn
Bud Austrene wrote:
Jenn aSide wrote:



We're playing a game where most of the ships have guns, you think people need a reason other than logging into a space ship with guns game to shoot people?

Un-freaking-believable.


It is interesting that you think that way.
Because I do need to have a reason.
And i do not believe I am alone in that.
And i believe everyone has a reason for everything they do.

And I never said I want to be left alone and that you should not try to shoot me.
That risk is part of the game and i choose that every time i log on.
That is part of the fun for me.
I would think it is part of the fun for every one that plays Eve.
It seems that a lot of people are trying to fix Eve.
I don't understand that.
If you want unlimited PVP, go play WOW on a PVP realm.
I understand the PVPers there can run amok .

So tell me, what are your reasons for wanting CCP to make easier for you to shoot me.
I suspect that there is indeed, as stated by Silath no logical reason.
I suspect that you simply enjoy making others suffer and that is your reason.
In Eve you can do what you can not do in Real Life.
And I am your enemy because i do not think like you.

Is that right, please correct me if i am wrong and explain why just having a gun is an excuse to shoot someone.
You don't own a gun in real life do lyou

This makes no sense.

First you say:
Quote:
And I never said I want to be left alone and that you should not try to shoot me.
That risk is part of the game and i choose that every time i log on.
That is part of the fun for me.

But then you say:
Quote:
If you want unlimited PVP, go play WOW on a PVP realm.

How, exactly, does that work?

What do you mean by "unlimited" PVP?

And why, if you play EVE because you like that anyone can shoot you whenever, are you telling anyone to go play WoW?
Natsett Amuinn
Caldari Provisions
Caldari State
#448 - 2012-12-14 18:52:45 UTC
Bud Austrene wrote:
Jenn aSide wrote:
Bud Austrene wrote:

You don't own a gun in real life do lyou


I ,sir, am American, Everyone in my country gets a Gun and a box of ammo as soon as they are old enough, usually somewhere between 12 and 14 months old.


That is fine but given your previous statement i am concerned that you might be dangerous and someone should take your gun away from you. Have you been paying attention to the news lately. I am seriously concerned that you may be one of the crazies with a gun.

PS. I live in Oregon and have an assortment of guns. I am concerned when irresponsible people have guns. Especially those that think just having a gun is an excuse to shoot someone just because they can..

Hey look,

Anyother, "gankers are sociopathic killer" posts.
Jenn aSide
Soul Machines
The Initiative.
#449 - 2012-12-14 18:55:40 UTC
Bud Austrene wrote:
Jenn aSide wrote:
Bud Austrene wrote:

You don't own a gun in real life do lyou


I ,sir, am American, Everyone in my country gets a Gun and a box of ammo as soon as they are old enough, usually somewhere between 12 and 14 months old.


That is fine but given your previous statement i am concerned that you might be dangerous and someone should take your gun away from you. Have you been paying attention to the news lately. I am seriously concerned that you may be one of the crazies with a gun.

PS. I live in Oregon and have an assortment of guns. I am concerned when irresponsible people have guns. Especially those that think just having a gun is an excuse to shoot someone just because they can..
\

I totally think EVE is real and shooting a bunch of Guristas means i want to shoot real people. I've had 38 years to do so (and work in a job where I carry a gun for a living) but haven't shot anyone, I must be slow or something.

You need help.
Vaerah Vahrokha
Vahrokh Consulting
#450 - 2012-12-14 18:57:11 UTC
Malcanis wrote:
Vaerah Vahrokha wrote:

1) I have an unstoppable, instinctive and defensive reaction when people start talking about "nerfs" as an easy cure for intricate issues (as I said in another post, how do you fairly quantify how much to nerf something with no risk, in order to bring it in line with something with risk?)


Shennanigans. No one who is as economically literate as I know for a fact you to be can possibly be puzzled by such a simplistic, almost trivial dilemma. You might equally well ask what's the point of working if you live in a country with social security where you run no risk of starving.

The answer is equally obvious. You're implicitly employing the fallacy of the excluded middle, and you're also explicitly counter-factually asserting that hi-sec is a zero risk environment, when it clearly and measurably isn't. When you use a false axiom to power a fallacy then is it any wonder that you derive a trivially wrong result?

I'd certainly agree that hi-sec is a lower risk environment than the other areas, but for someone who uses "all those posts in General Discussion" as a justification, you seem to be blind to the very many posts in GD complaining about the presence of any risk at all in hi-sec.

But risk there is and if I can possibly help it, risk there will always be.


You seem to circle around the issue, like many others do.
Hi sec is mostly risk free, as in the risk of losing a ship / pod tends to zero with any smidge of common sense.

So, once I have filled in your "hi sec is not 100000000% safe" questionnaire by saying that yes, there's a smidge of residual risk, how much do you quantify this residual risk? 1/100 of being in low sec? 1/10?

I might sound like I want to put it in simple terms, but it's really needed to begin quantifying not just talking. Talking only creates pointless thread after pointless thread.

There has to be a definition of the parameters in order to go beyond that.
Galaxy Pig
New Order Logistics
CODE.
#451 - 2012-12-14 18:58:58 UTC
I find my launchers to be self-evident, that ALL men are potential targets.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Vaerah Vahrokha
Vahrokh Consulting
#452 - 2012-12-14 19:04:54 UTC
Buzzy Warstl wrote:

Not that looking at local in highsec ever did anyone any good. Too much noise to pick a decent signal out of.


Never been in FW or been wardecced I guess? Pirate
Buzzy Warstl
Quantum Flux Foundry
#453 - 2012-12-14 19:18:08 UTC
Vaerah Vahrokha wrote:
Buzzy Warstl wrote:

Not that looking at local in highsec ever did anyone any good. Too much noise to pick a decent signal out of.


Never been in FW or been wardecced I guess? Pirate

Too many highsec systems are so busy that my poor overworked screen can't even display the whole local list with my super-secret intel settings.

YMMV.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nivyalon
Republic University
Minmatar Republic
#454 - 2012-12-14 19:20:45 UTC
Natsett Amuinn wrote:
A little on track here:
This is the only part of the OP that really worth discussing:
Quote:
At most, the profits of activities in highsec affect market prices, which can affect nullsec players. If anything, though, nullsec players should see this as a boon, if it keeps material, module, and ship prices down. Although even then, from what I understand, larger nullsec corps and alliances manufacture many of their own materials anyway.


This is incorrect.

You and I both have a factory.

On your side of the street it's legal to hire illegal immegrants and pay them $1.50 an hour.

On my side of the street I am required by a law, that is impossible to circumvent, to pay my employees $7.50 an hour.

We both build using the exact same materials.
On my side of the street I have access to materials that are used very little in the thing we build, and I have little access to materials that are used abundantly in the thing we build.

You have very little access to the least used material, but the most used is also the most abundant on your side of the street.
You're also provided with an automated work force to go out and aquire, with greater efficiency, the materials we both need. Whereas on my side of the street I am required to you subpar equipment to aquire materials.

To top it off, your side of the street has many more factories at your disposal and God himself policing your streets.


We both build the exact same thing.
However, on your side of the street it's cheaper, faster, and easier to move than it is on my.

Also,
I effectively work for the corporation that owns the factory where I work.
You do not; yet you can get better prices than my employer is allowed to offer me.

If I'm buying minerals in an entire region of null sec, other people are not. The exact same thing is obviously true about high sec, except that it's possible for you to move to the region next door. Even then, the abundance of materials is so great that a single region can support multiple buyers in high sec; that isn't the case in null.

High sec demand is exceeded. Null sec isn't capable of meeting the demand for the most abundantly used materials in it's own space, and it's not as simple as "no one's doing it in null."

As long as it is more lucrative to mine and build in high sec few people will be willing to live in null and do those things. If your goal is to make the most amount of isk you can in the time you have then high sec will always be the most appealing place to play.

It is not propaganda when people say that you can make far, far more isk as a high sec industrialist than you can as a null one. The things that generate lots and lots of isk in null sec are not things that the majority of people can take advantage of. Things like moon mining and capital ship production are not things that individuals in null sec do to make themselves isk. They're intended to benefit the corporation directly.

We should not be penalized for doing something in null sec that you can also do in high sec, and we effectively are.
The mechanics that allow you to do things cheaper and more efficiently in high sec have a negative impact on null sec.

Not all of us that play EVE are "pvpers", but we enjoy the risk of flying around in null sec.
Some of us would appreciate our participating in the wider game to be rewarded instead of penalized. Some of us actually consider it an impalance when people who put forth very little effort, and assume very little risk, to be reward more than those of us who do put in effort and assume greater risk.

In otherwords, if you play the game set on easy you should get a smaller reward than those of us who play with the game set to hard.

(i don't think it would be possible to balance out null sec industry without some kind of nerf to high sec industry, and high sec isk generation through mission running wouldn't be such a big deal if we actually had missions we could run in the space we lived in. The things responcible for filling a high sec system are not present in the very vast majority of the systems in null sec.)

The problem with a risk reward assessment is the nature of having a large percent of the objects player manufactured. This allows nearly anything to be obtained, with isk, from other players, the npcs in EVE don't have nearly the monopoly on high quality items as is common in other games. Because of this risk and reward has to be thought of differently. Because assets are so liquid in EVE the only valid measure of difficulty is the ratio of isk lost to isk gained. As if high and null both have a 1/1.5 ratio then they are equally difficult. If high is 1/1.75 and null is 1/1.25, null is harder. But if as you suggest null has a greater ratio than high, null sec would be easier than high sec.
Also I will reiterate this. To my knowledge all of the isk in EVE is generated by NPCs and distributed to the player population through player-npc interaction. Thus high sec is the source of nearly all the isk in player circulation. If the income of high sec (as a whole) was reduced less total isk would enter into player hands. If the reduction was large enough the subsequent market fallout would be like the market effects after the chain failure of banks during the Great Depression.
Bud Austrene
Secure Haven
#455 - 2012-12-14 19:32:38 UTC
Natsett Amuinn wrote:
Bud Austrene wrote:
Jenn aSide wrote:



We're playing a game where most of the ships have guns, you think people need a reason other than logging into a space ship with guns game to shoot people?

Un-freaking-believable.


It is interesting that you think that way.
Because I do need to have a reason.
And i do not believe I am alone in that.
And i believe everyone has a reason for everything they do.

And I never said I want to be left alone and that you should not try to shoot me.
That risk is part of the game and i choose that every time i log on.
That is part of the fun for me.
I would think it is part of the fun for every one that plays Eve.
It seems that a lot of people are trying to fix Eve.
I don't understand that.
If you want unlimited PVP, go play WOW on a PVP realm.
I understand the PVPers there can run amok .

So tell me, what are your reasons for wanting CCP to make easier for you to shoot me.
I suspect that there is indeed, as stated by Silath no logical reason.
I suspect that you simply enjoy making others suffer and that is your reason.
In Eve you can do what you can not do in Real Life.
And I am your enemy because i do not think like you.

Is that right, please correct me if i am wrong and explain why just having a gun is an excuse to shoot someone.
You don't own a gun in real life do lyou

This makes no sense.

First you say:
Quote:
And I never said I want to be left alone and that you should not try to shoot me.
That risk is part of the game and i choose that every time i log on.
That is part of the fun for me.

But then you say:
Quote:
If you want unlimited PVP, go play WOW on a PVP realm.

How, exactly, does that work?

What do you mean by "unlimited" PVP?

And why, if you play EVE because you like that anyone can shoot you whenever, are you telling anyone to go play WoW?


What I am saying is that High-sec limits PVP and that those (not Me) that have a problem with that should go play another game.
There are plenty of games have no limits in that way.
That is how that works.
I am fine with the way Eve is now.
I don't want to leave.
I just don't see any fun in the mindless, I got a gun and i should be able to shoot anyone i want approach to playing the game.
I don't see why you would think that I do.



Yes I am an alt. I see no reason to make it easy for bullies and greifers

Galaxy Pig
New Order Logistics
CODE.
#456 - 2012-12-14 19:33:05 UTC
"To my knowledge all of the isk in EVE is generated by NPCs and distributed to the player population through player-npc interaction. Thus high sec is the source of nearly all the isk in player circulation."
Fwwwaaaaahhh???

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Bud Austrene
Secure Haven
#457 - 2012-12-14 19:43:40 UTC
Jenn aSide wrote:
Bud Austrene wrote:
Jenn aSide wrote:
Bud Austrene wrote:

You don't own a gun in real life do lyou


I ,sir, am American, Everyone in my country gets a Gun and a box of ammo as soon as they are old enough, usually somewhere between 12 and 14 months old.


That is fine but given your previous statement i am concerned that you might be dangerous and someone should take your gun away from you. Have you been paying attention to the news lately. I am seriously concerned that you may be one of the crazies with a gun.

PS. I live in Oregon and have an assortment of guns. I am concerned when irresponsible people have guns. Especially those that think just having a gun is an excuse to shoot someone just because they can..
\

I totally think EVE is real and shooting a bunch of Guristas means i want to shoot real people. I've had 38 years to do so (and work in a job where I carry a gun for a living) but haven't shot anyone, I must be slow or something.

You need help.


That is reassuring, but i fail to see why i need help. I am not the one that is saying that because i have a gun that gives me the right to shoot someone. Does carrying a gun for a living and not having shot anyone yet mean that you would never shoot anyone or that you just haven't had the opportunity to do so and get away with it.

And again, back to the original question, why does the nullbears seem to hate the Carebears so much?

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Murk Paradox
Ministry of War
Amarr Empire
#458 - 2012-12-14 20:20:14 UTC
Natsett Amuinn wrote:
A little on track here:
This is the only part of the OP that really worth discussing:
Quote:
At most, the profits of activities in highsec affect market prices, which can affect nullsec players. If anything, though, nullsec players should see this as a boon, if it keeps material, module, and ship prices down. Although even then, from what I understand, larger nullsec corps and alliances manufacture many of their own materials anyway.


This is incorrect.

You and I both have a factory.

On your side of the street it's legal to hire illegal immegrants and pay them $1.50 an hour.

On my side of the street I am required by a law, that is impossible to circumvent, to pay my employees $7.50 an hour.

We both build using the exact same materials.
On my side of the street I have access to materials that are used very little in the thing we build, and I have little access to materials that are used abundantly in the thing we build.

You have very little access to the least used material, but the most used is also the most abundant on your side of the street.
You're also provided with an automated work force to go out and aquire, with greater efficiency, the materials we both need. Whereas on my side of the street I am required to you subpar equipment to aquire materials.

To top it off, your side of the street has many more factories at your disposal and God himself policing your streets.


We both build the exact same thing.
However, on your side of the street it's cheaper, faster, and easier to move than it is on my.

Also,
I effectively work for the corporation that owns the factory where I work.
You do not; yet you can get better prices than my employer is allowed to offer me.

If I'm buying minerals in an entire region of null sec, other people are not. The exact same thing is obviously true about high sec, except that it's possible for you to move to the region next door. Even then, the abundance of materials is so great that a single region can support multiple buyers in high sec; that isn't the case in null.

High sec demand is exceeded. Null sec isn't capable of meeting the demand for the most abundantly used materials in it's own space, and it's not as simple as "no one's doing it in null."

As long as it is more lucrative to mine and build in high sec few people will be willing to live in null and do those things. If your goal is to make the most amount of isk you can in the time you have then high sec will always be the most appealing place to play.

It is not propaganda when people say that you can make far, far more isk as a high sec industrialist than you can as a null one. The things that generate lots and lots of isk in null sec are not things that the majority of people can take advantage of. Things like moon mining and capital ship production are not things that individuals in null sec do to make themselves isk. They're intended to benefit the corporation directly.

We should not be penalized for doing something in null sec that you can also do in high sec, and we effectively are.
The mechanics that allow you to do things cheaper and more efficiently in high sec have a negative impact on null sec.

Not all of us that play EVE are "pvpers", but we enjoy the risk of flying around in null sec.
Some of us would appreciate our participating in the wider game to be rewarded instead of penalized. Some of us actually consider it an impalance when people who put forth very little effort, and assume very little risk, to be reward more than those of us who do put in effort and assume greater risk.

In otherwords, if you play the game set on easy you should get a smaller reward than those of us who play with the game set to hard.

(i don't think it would be possible to balance out null sec industry without some kind of nerf to high sec industry, and high sec isk generation through mission running wouldn't be such a big deal if we actually had missions we could run in the space we lived in. The things responcible for filling a high sec system are not present in the very vast majority of the systems in null sec.)



At the cost of one side having to follow the law, and the other side being the law.

Death Valley and Los Angeles will always have 2 very different levels of industry. L.A has better factories, Death Valley will have better farmland (moons in this case I guess; aren't analogies fun?).


If they were the same and subject to equal rights, there would either be concord or there would be player owned sov space.



What I don't get is why the comparison at any point... we all know that null and high are different.

One isn't better than the other, nor is one worse than the other.

Just different. One is the mother and one is the father. You go to one or the other for different things.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Shylari Avada
Hedion University
Amarr Empire
#459 - 2012-12-14 20:23:30 UTC  |  Edited by: Shylari Avada
Bud Austrene wrote:
And again, back to the original question, why does the nullbears seem to hate the Carebears so much?


I actually enjoy carebears honestly. They are fun to kill, and they keep the market flooded with Meta4 modules (Remember when the M4 Damage Control was 14m? or the M4 RSD? hell MWDs used to be pricey as well)

I also don't see a difference really between a carebear and a nullbear, outside of geographic location. The hardcore PVE players of EVE, regardless of location are all equally averse to PvP. The only real difference I see is it's fairly safe to assume most if not all of highsec players are carebears, while maybe only 40% of nullsec are what would be called a 'nullbear'. The guy running belts is probably trying to grind out a PLEX, while the guy multi-boxing 12 Carriers is probably a career red box slayer.

The game needs both, and without them it would be significantly less entertaining. Saying that all null dwellers hate carebears is a little extreme, and is not so much about what/how they choose to go about doing in EVE, it's the sense of entitlement they claim to have while doing it that drives most of us crazy.

Edit: Hilariously enough, some of the best PVE pilots I know in nullsec are also among the best PVPers. Assuming however that GoonSwarm has good PVPers Lol.
Bud Austrene
Secure Haven
#460 - 2012-12-14 20:35:20 UTC
Shylari Avada wrote:
Bud Austrene wrote:
And again, back to the original question, why does the nullbears seem to hate the Carebears so much?


I actually enjoy carebears honestly. They are fun to kill, and they keep the market flooded with Meta4 modules (Remember when the M4 Damage Control was 14m? or the M4 RSD? hell MWDs used to be pricey as well)

I also don't see a difference really between a carebear and a nullbear, outside of geographic location. The hardcore PVE players of EVE, regardless of location are all equally averse to PvP. The only real difference I see is it's fairly safe to assume most if not all of highsec players are carebears, while maybe only 40% of nullsec are what would be called a 'nullbear'. The guy running belts is probably trying to grind out a PLEX, while the guy multi-boxing 12 Carriers is probably a career red box slayer.

The game needs both, and without them it would be significantly less entertaining. Saying that all null dwellers hate carebears is a little extreme, and is not so much about what/how they choose to go about doing in EVE, it's the sense of entitlement they claim to have while doing it that drives most of us crazy.


Now that makes very reasonable sense and should be the attitude of all.

Yes I am an alt. I see no reason to make it easy for bullies and greifers