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[proposal] change corp creation reqs

Author
betoli
The Scope
Gallente Federation
#21 - 2011-10-21 16:43:46 UTC
Red Teufel wrote:
Herping yourDerp wrote:
Red Teufel wrote:
Herping yourDerp wrote:
translating OP's post
"PEOPLE PLAY GAME DIFFERNTLY THEN ME THEY SHOULD NOT BE ABLE TO DO THIS SO DON'T LET NEWER PLAYERS MAKE CORPS CAUSE I THINK THATS HOW IT SHOULD BE WITH NO PROOF IT WOULD HELP THE GAME."


that's not a translation. you are just describing in your own words what i said. .... sigh i guess i see why ccp doesn't like to listen to it's players sometimes. the lack of critical thinking is shocking.



no, its your words plain and simple. you think new players should not be aloud to make a corp... why? because YOU think that it leads to something that YOU do not like.
some people like mining
some people like missioning
just because you don't doesn't mean rules should change to accommodate your thinking


point, i like the way things are right now. just thought of an idea that could improve the game exerperience for newer players

some people do like to mine others like to mission yes. i wasn't taking these options away from anyone or limiting what activities they can and can't do. you don't even need to be in a corp to do any of these. In fact all ccp would need to do is alter the training time for corp managment skills to something stupidly long and say they are not taking anything away from you.



Thats a better approach.

Change corporation management to 2x with +1 members per level
Bump mega corp and empire control to 5x and 7x
Insert a new 4x skill giving +5 members and also needing social V

AND

drop the mechanic that allows an unskilled player to inherit control of corps and alliances.



Red Teufel
Calamitous-Intent
#22 - 2011-10-23 02:15:10 UTC
I agree with betoli.
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