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AFK Cloaking Solution - From A Pro-AFK Cloaking Pilot

First post
Author
Nikk Narrel
Moonlit Bonsai
#101 - 2012-11-15 21:39:02 UTC
Crimeo Khamsi wrote:
ShahFluffers wrote:

2. It still does not address why people afk-cloak to begin with. It's local. As soon as someone enters system all the locals see "non-blues" in system and warp their ships off to safety... leaving any small gang without any viable targets. As soon as that small gang is gone or cleared out everything goes back to normal.


This. You should NEVER know if there's a cloaked person in your system, because you shouldn't have magical local chat information in the first place If you can't even see the dude from like... ten miles away, then how do your sensors somehow know exactly who he is and his affiliation and a picture of his face as soon as he enters the system?

Without local, nobody would AKF-cloak, because every system owner would rightfully already have to be paranoid about possible cloaked ships in their system at ANY given time.

100% THIS

Null should be a paranoia inducing place, where you are crazy to operate without a defense fleet on call.
Seriously, you should have to worry about hostiles, need scouts watching the gates for activations, and live in never ending dread of unexpected fleets.

It is SUPPOSED to be the most dangerous place in the game.
Undeadenemy
Federal Navy Academy
Gallente Federation
#102 - 2012-11-21 10:30:03 UTC
Nikk Narrel wrote:
Crimeo Khamsi wrote:
ShahFluffers wrote:

2. It still does not address why people afk-cloak to begin with. It's local. As soon as someone enters system all the locals see "non-blues" in system and warp their ships off to safety... leaving any small gang without any viable targets. As soon as that small gang is gone or cleared out everything goes back to normal.


This. You should NEVER know if there's a cloaked person in your system, because you shouldn't have magical local chat information in the first place If you can't even see the dude from like... ten miles away, then how do your sensors somehow know exactly who he is and his affiliation and a picture of his face as soon as he enters the system?

Without local, nobody would AKF-cloak, because every system owner would rightfully already have to be paranoid about possible cloaked ships in their system at ANY given time.

100% THIS

Null should be a paranoia inducing place, where you are crazy to operate without a defense fleet on call.
Seriously, you should have to worry about hostiles, need scouts watching the gates for activations, and live in never ending dread of unexpected fleets.

It is SUPPOSED to be the most dangerous place in the game.


While I do agree with you on removing local as an intel tool is a good idea, I disagree with your premise that SOV Null is supposed to be the most dangerous place in the game. The most dangerous place in the game is supposed to be Wormhole space. SOV Null is exactly that, sovereign. For all of the ISK spent upgrading the systems and installing infrastructure, it seems stupid to me that a person can potentially grind production to a halt by logging in a character and sitting idle for days. Having an expensive anchorable module that jams the ability to cloak for all parties is at least fair to both sides. Cloaky players can avoid that system if they want, and do their cloaky war in a different system. The opportunity cost of placing an expensive upgrade module to prevent that in a single system will cause financial damage to an alliance that is probably greater than the AFK cloaker could do on their own.

Truth be told, there is more to the SOV Null issue than just AFK cloaking. For one, SOV Null should be the second most profitable part of the game after wormholes. Manufacturing and mining for null sec alliances should be centered around their SOV space. It's absurd that High Sec empire is valuable enough that the vast majority of players live there. Why do null alliances buy tons of 425mm Railgun Is and ship them to their null space to build supers? Because it's more efficient to do it that way than to mine it on location.

As I've said, I agree with you on the local issue, but I also think that there should be a counter to all activities in the game, including the ability to threaten a system for days on end, with no interaction with the game on the cloakers part. Whether we do it with an expensive anchorable module, or we remove local as an intel tool, something should be done. Maybe the answer is that something should be done as CCP expands the usefulness of null sec altogether.

I understand that to an outsider, the ratting anomalies and the general safety of SOV Null seems like we're the kings of the castle, but the truth is, for the expense of maintaining what we get, and having a station that we can keep hostiles from docking in, there are a lot of parts about null that simply are not as profitable as they should be, like industry.

Back to the topic at hand:

Something should be done to encourage more player interaction and "fear." Whether that is removing local as an intel tool, an anchorable structure that vastly increases the SOV bill and blocks cloaking for all parties, or some kind of cheap, easily destroyed structure that sends out a "pulse" that forces cloakers to react or be decloaked; some reasonable feature of the game should keep things fair for cloakers, but also allow null players to hunt you down and kill you if you mess up. Leaving your computer logged into EVE while you are away a work for a week, not fighting or ganking the players in the system, does not strike me as a valid tactic.

There needs to be changes to the cloaking mechanics, whether those come from the things I've listed, or from CCP doing something you're really not going to like, is ultimately up to you. Maybe Recon Ships, T3, and Covert Ops are fine, considering they are specialized to be cloakers, but what about Titans and Supers? Should a super be able to drop on a freighter, warp away, and cloak at a premade safe spot until it generates enough capacitor to jump away again? This actually happened to us btw, we had a fleet of battleships up to go do something else, some fool in a freighter was doing something he shouldn't, and got tackled by a stealth bomber. The bomber lit a cyno, dropped the super in, the super killed the freighter with it's bombers, and then warped off. By the way, the entire event took less time than it takes for a battleship gang sitting on the opposite gate to warp to where the freighter was.

Granted, that one was totally the fault of the freighter pilot, and none of us felt very sorry for him, but the fact that the super carrier could be absolutely 100% safe 15-20 seconds after the drop is ridiculous. Ponder that for a moment and then ask yourself why so few supers die.

TheGunslinger42
All Web Investigations
#103 - 2012-11-21 11:58:18 UTC
Undeadenemy wrote:
Nikk Narrel wrote:
Crimeo Khamsi wrote:
ShahFluffers wrote:

2. It still does not address why people afk-cloak to begin with. It's local. As soon as someone enters system all the locals see "non-blues" in system and warp their ships off to safety... leaving any small gang without any viable targets. As soon as that small gang is gone or cleared out everything goes back to normal.


This. You should NEVER know if there's a cloaked person in your system, because you shouldn't have magical local chat information in the first place If you can't even see the dude from like... ten miles away, then how do your sensors somehow know exactly who he is and his affiliation and a picture of his face as soon as he enters the system?

Without local, nobody would AKF-cloak, because every system owner would rightfully already have to be paranoid about possible cloaked ships in their system at ANY given time.

100% THIS

Null should be a paranoia inducing place, where you are crazy to operate without a defense fleet on call.
Seriously, you should have to worry about hostiles, need scouts watching the gates for activations, and live in never ending dread of unexpected fleets.

It is SUPPOSED to be the most dangerous place in the game.


While I do agree with you on removing local as an intel tool is a good idea, I disagree with your premise that SOV Null is supposed to be the most dangerous place in the game. The most dangerous place in the game is supposed to be Wormhole space. SOV Null is exactly that, sovereign. For all of the ISK spent upgrading the systems and installing infrastructure, it seems stupid to me that a person can potentially grind production to a halt by logging in a character and sitting idle for days. Having an expensive anchorable module that jams the ability to cloak for all parties is at least fair to both sides. Cloaky players can avoid that system if they want, and do their cloaky war in a different system. The opportunity cost of placing an expensive upgrade module to prevent that in a single system will cause financial damage to an alliance that is probably greater than the AFK cloaker could do on their own.

Truth be told, there is more to the SOV Null issue than just AFK cloaking. For one, SOV Null should be the second most profitable part of the game after wormholes. Manufacturing and mining for null sec alliances should be centered around their SOV space. It's absurd that High Sec empire is valuable enough that the vast majority of players live there. Why do null alliances buy tons of 425mm Railgun Is and ship them to their null space to build supers? Because it's more efficient to do it that way than to mine it on location.

As I've said, I agree with you on the local issue, but I also think that there should be a counter to all activities in the game, including the ability to threaten a system for days on end, with no interaction with the game on the cloakers part. Whether we do it with an expensive anchorable module, or we remove local as an intel tool, something should be done. Maybe the answer is that something should be done as CCP expands the usefulness of null sec altogether.

I understand that to an outsider, the ratting anomalies and the general safety of SOV Null seems like we're the kings of the castle, but the truth is, for the expense of maintaining what we get, and having a station that we can keep hostiles from docking in, there are a lot of parts about null that simply are not as profitable as they should be, like industry.

Back to the topic at hand:

Something should be done to encourage more player interaction and "fear." Whether that is removing local as an intel tool, an anchorable structure that vastly increases the SOV bill and blocks cloaking for all parties, or some kind of cheap, easily destroyed structure that sends out a "pulse" that forces cloakers to react or be decloaked; some reasonable feature of the game should keep things fair for cloakers, but also allow null players to hunt you down and kill you if you mess up. Leaving your computer logged into EVE while you are away a work for a week, not fighting or ganking the players in the system, does not strike me as a valid tactic.

There needs to be changes to the cloaking mechanics, whether those come from the things I've listed, or from CCP doing something you're really not going to like, is ultimately up to you. Maybe Recon Ships, T3, and Covert Ops are fine, considering they are specialized to be cloakers, but what about Titans and Supers? Should a super be able to drop on a freighter, warp away, and cloak at a premade safe spot until it generates enough capacitor to jump away again? This actually happened to us btw, we had a fleet of battleships up to go do something else, some fool in a freighter was doing something he shouldn't, and got tackled by a stealth bomber. The bomber lit a cyno, dropped the super in, the super killed the freighter with it's bombers, and then warped off. By the way, the entire event took less time than it takes for a battleship gang sitting on the opposite gate to warp to where the freighter was.

Granted, that one was totally the fault of the freighter pilot, and none of us felt very sorry for him, but the fact that the super carrier could be absolutely 100% safe 15-20 seconds after the drop is ridiculous. Ponder that for a moment and then ask yourself why so few supers die.



if you can't tackle a super in the infinity it takes for it to align to warp then sry try again next time
Nikk Narrel
Moonlit Bonsai
#104 - 2012-11-21 14:48:34 UTC
Undeadenemy wrote:
As I've said, I agree with you on the local issue, but I also think that there should be a counter to all activities in the game, including the ability to threaten a system for days on end, with no interaction with the game on the cloakers part. Whether we do it with an expensive anchorable module, or we remove local as an intel tool, something should be done. Maybe the answer is that something should be done as CCP expands the usefulness of null sec altogether.

With the simple removal of Local Chat reporting presence of cloaked vessels, not even removing it entirely or putting it into delayed mode like in a WH.... It becomes balanced to include a means to hunt cloaked vessels.

The key point of balance is that intel on cloaked vessels must be earned on every level.
It will never be balanced to know they are there to be hunted by simply seeing a new face in a chat roster.

The bonus, which many do overlook: The cloaked vessel cannot threaten passively, as "AFK Cloaking" does.
It must make it's presence known, at which point, being known, it CAN be hunted.

Other details, such as denying local intel to cloaked vessels, are balance issues for devs to decide upon.
Shinsa Cetus
New Edens United Nation
#105 - 2012-12-13 13:23:40 UTC
So I know I'm a little late to the party, but I stumbled into the post while sorting through the forums at work.

Here are my two cent into the whole discussion. What I suggest is a change to both local and cloaking.

For local I think it should work along with your ability to gather intel. If it's sov owned space, any alliance member that has seen a ship physically or through other means, like d-scan or probes. Even add some form of POS upgrade that would make local instant, after all gather full intel on an enemy short of what they are driving isn't hard with a few radar tools.

As for cloaking Some people mentioned earlier the idea of a type of sonar ping. I think what would balance that is a ping that can with some work track the location of a cloak boat. Giving you a estimate area accurate to about a 30-40km range at which point you'd have to find the ship manually.

But yeah that just my two cents to balance both local and cloaking a little. After all if you fight for sov you should get a few perks.
Maraner
The Executioners
#106 - 2012-12-14 04:46:58 UTC  |  Edited by: Maraner
the only reason that people want AFK cloaking removed is to make it easier to either

1. Make it safe to bot
2. Make it safer to mine whilst watching p0rn.

I have a very very small amount of sympathy for person 2.

yes afk cloaking can be used to grief, grow up, put some bait out there and have a response fleet waiting. we have a whole corp of ice mining botters near us in great wildlands. We've dropped the petitions but to no avail. I will be in there cloaked all fricken weekend with an alt, after which I will ransom the guy to be left alone.

This is EvE - the one and only great PVP MMO that has consequence. If someone is cloaking in your system set a trap, watch what your doing and find out who they are and perhaps return the favor. I find it annoying as hell when you warp off and cloak, this means I cant find you to kill you but I don't mew like a child to get cloaking nerfed. I find myself deeply distrustful of anyone asking for cloaking to be removed or somehow nerfed by fuel or probing etc.

NO to nerfing AFK cloaking and NO to putting mechanics in game to allow them to be found. It's like a fecking burglar protesting about people having locks.

Your avoidance of PVP, your desire to rip money without risk in a damn computer game makes me want to puke. Harden up. Do you want all of life to be a safe, soft food no choking hazard bland expanse of boredom finished with a slow fade into grey. I realize you want to mine / mission without being assaulted, but I want to kill you and take your stuff. At the moment my want is what this game is about.

I pray your desire to see a padded room experience never takes place, should however it do so I will still find a way to kill you and take your stuff. I have yet to read a single cogent argument against afk cloaking, my request to CCP would be that anyone asking for it's removal is immediately investigated for botting.
Imrik86
Caldari Provisions
Caldari State
#107 - 2012-12-14 05:33:57 UTC
As with most broken things in EVE, the solution is simple: just make local delayed everywhere.

This change alone gets rid of AFK cloaking, botting, scout alts gathering free intel just sitting in a system, improves PvP...

Unfortunately CCP doesn't have balls to step back on features and take unsubscriptions like a man. Thinking instead they can fix the game by introducing increasingly more complex mechanics at every expansion, just to have it exploited by players in ways they couldn't anticipate and breaking the game for another 3 months.
Asudem
Black Spear.
#108 - 2012-12-14 05:36:38 UTC
Undeadenemy wrote:
First off, as the thread title suggests, I am in favor of the cloak mechanics as they currently stand, just want to put that out there. That said, here is a solution that I believe is amicable to both sides of the debate:

Cloak Jamming Array

-The Cloak Jamming Array is a POS module that becomes available at Sovereignty Level 3.
-It requires a Cloak Jamming Array Upgrade to be installed in the IHUB of the system.
-The upkeep costs for this upgrade costs 600,000,000 ISK per 30 day period.
-The Cloak Jamming Array takes 1 hour to online.

Effect:

The Cloak Jamming Array prohibits the usage of ANY cloaking devices in system, as long as it is online. That means FRIENDLY and ENEMY. If an alliance decides to install this module, NO ONE will be able to cloak in the system.

My Argument:


-We've heard the cries for years about AFK cloakers and the psychological effect they have. Personally, I think this is a perfectly valid tactic and effect, regardless of whether or not it rewards "doing stuff" vs "not doing stuff." That said, there is currently no counter to this activity, except for catching the cloaker moving between systems or during an attack on a friendly.

-The Cloak Jamming Array would disable the use of cloaks for ALL PARTIES, and its long online time would prohibit leaving it offline until needed.

-The tactical advantage of a Cloak Jamming Array comes at a tactical price: friendlies cannot cloak either, meaning no cloaking titans, haulers, carriers, super carriers, probe ships, T3s, stealth bombers, recons, battleships, or anything else for that matter for ANYONE.

-The upkeep cost of the module makes it prohibitively expensive to deploy widely, usage would probably be limited to very select systems, in the same way Cynosural Jammers are today. Even if cost is not an issue, the tactical disadvantage to the defenders own alliance will limit deployment.

Conclusion:


As I stated in the introduction, I have no problem with current mechanics with regard to cloaking. This idea was more born from talking with people that did, and finding a solution that I believe is fair to both sides. For example, when a POS in your system is being attacked by a large battleship gang, and you and 5 of your friends only have stealth bombers to defend with, you might wish you hadn't installed the Cloak Jamming Array. Alternatives to this plan include: increasing the online time to 5 hours, or rather than a POS module, simply installing the upgrade creates the effect, and it cannot be done away with without getting rid of the upgrade.

Thoughts? (And rather than just saying "NO!" explain why.)


Not this garbage again.... Roll
M Lamia
All Web Investigations
#109 - 2012-12-14 09:30:10 UTC
Oh look another bloody cry thread about an absolute none issue.

Cloaking is fine, and local already provides a massive advantage to residents/defenders. Adding extra things like modules that prevent any cloaking at all is massively imbalanced and a stupid idea that only terrible carebears want.
Claire Raynor
NovaGear
#110 - 2012-12-14 15:00:43 UTC
TheGunslinger42 wrote:
If you want a rather simple solution, we could just make cloaked ships disappear from the local list.

There'd be no afk cloaking as it wouldn't be needed/able to introduce doubt regarding the local list.

Sorted, right?



This is the crux of the argument. Isn't it? I don't like how TheGunslinger42 has been, in my opinion, unnecessarily rude. But he is right with the above logic. The statement is brutal but undeniable true.
TheGunslinger42
All Web Investigations
#111 - 2012-12-14 15:06:53 UTC  |  Edited by: TheGunslinger42
Claire Raynor wrote:
TheGunslinger42 wrote:
If you want a rather simple solution, we could just make cloaked ships disappear from the local list.

There'd be no afk cloaking as it wouldn't be needed/able to introduce doubt regarding the local list.

Sorted, right?



This is the crux of the argument. Isn't it? I don't like how TheGunslinger42 has been, in my opinion, unnecessarily rude. But he is right with the above logic. The statement is brutal but undeniable true.


"Rude but essentially correct" is probably what will end up on my gravestone. These threads do provoke me though, seeing the same complaints and suggestions time and time again, and having certain things (why it's necessary, how many of the suggestions would only hinder active, legitimate roles, the effect on wh space, etc) ignored time and time again...

I doubt CCP will do anything about local/cloaking any time soon though, which is fine with me. Time to go back to afk cloaking
Shinsa Cetus
New Edens United Nation
#112 - 2012-12-14 16:53:45 UTC
Like I said earlier, there shouldn't be a way to decloak a cloaked ship with just an item of sov item. Instead it should be more along the line of being able to get a general idea of the cloakers location, something that would allow the defenders to put some pressure on them. It would require a lot of work to cover a 30-40km distance and hope to bump into the cloaked ship to knock it out, actually it would be impossible is the player was active he could easily move to another spot.
Mag's
Azn Empire
#113 - 2012-12-14 17:07:12 UTC
Shinsa Cetus wrote:
Like I said earlier, there shouldn't be a way to decloak a cloaked ship with just an item of sov item. Instead it should be more along the line of being able to get a general idea of the cloakers location, something that would allow the defenders to put some pressure on them. It would require a lot of work to cover a 30-40km distance and hope to bump into the cloaked ship to knock it out, actually it would be impossible is the player was active he could easily move to another spot.
No, because you shouldn't gain more intel power, on top of the already powerful local intel channel.

Oh and nice necro. Please leave these threads where they belong, in the dead zone.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Konrad Kane
#114 - 2012-12-14 19:04:51 UTC
TheGunslinger42 wrote:

I doubt CCP will do anything about local/cloaking any time soon though, which is fine with me. Time to go back to afk cloaking


I agree, it's a non issue they won't touch it.
Shinsa Cetus
New Edens United Nation
#115 - 2012-12-14 19:55:51 UTC
Mag's wrote:


Oh and nice necro. Please leave these threads where they belong, in the dead zone.



Well I'll just post this part again, explaining what change I'd like to see to local in exchange for a way to fight, not decloak or nerf cloaking.

Shinsa Cetus wrote:


For local I think it should work along with your ability to gather intel. If it's sov owned space, any alliance member that has seen a ship physically or through other means, like d-scan or probes. Even add some form of POS upgrade that would make local instant, after all gather full intel on an enemy short of what they are driving isn't hard with a few radar tools.

Beta Miner
COBRA Logistics
#116 - 2012-12-15 08:51:52 UTC
TL;DR

I'm so tired of these threads!

If something is important to you, you look after it. In eve; you have insta's at stations, dock when afk, align out once you land on a belt and don't spend too much time in one spot.

By my name, you'd guess I do a lot of mining. An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

I challenge all you miners, ratters, industrialist to actually carry on with business as usual when the afk cloaker shows up in your system. All you have to do is practice due diligence, and you'll have nothing to worry about.

Stop being the victims!

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Mag's
Azn Empire
#117 - 2012-12-15 11:40:58 UTC
Shinsa Cetus wrote:
Mag's wrote:


Oh and nice necro. Please leave these threads where they belong, in the dead zone.



Well I'll just post this part again, explaining what change I'd like to see to local in exchange for a way to fight, not decloak or nerf cloaking.

Shinsa Cetus wrote:


For local I think it should work along with your ability to gather intel. If it's sov owned space, any alliance member that has seen a ship physically or through other means, like d-scan or probes. Even add some form of POS upgrade that would make local instant, after all gather full intel on an enemy short of what they are driving isn't hard with a few radar tools.

I read that and it's actually worse than most other ideas.

So with your idea implemented. Locals know you are there and can warp to your location with 30km. If you gain the area a cloaked vessel is, that is intel and it is a nerf to it's ability to be covert.

Like I said, you should NOT have more intel power, on top of the already powerful local intel channel.
But your idea goes one better, you only want that local intel channel to work for those who have sov.

Are you honestly saying, that you don't see any issues with that in regards to balance?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

kai dragonstorm
2ND TO NONE
#118 - 2012-12-15 16:08:38 UTC
i agree that the problem isnt the afk cloaking, its the free intel of local

someone came up with a nice solution earlier, the remove cloaked people from local

i would add 1 thing to that, to remove local to cloaked people at the same time,

if you arnt on local you dont get local


that would force cloaked scouts to decloak every now and then to check local and show up on local when they do, like a sub surfacing to check the area
Nikk Narrel
Moonlit Bonsai
#119 - 2012-12-15 18:12:33 UTC
kai dragonstorm wrote:
i agree that the problem isnt the afk cloaking, its the free intel of local

someone came up with a nice solution earlier, the remove cloaked people from local

i would add 1 thing to that, to remove local to cloaked people at the same time,

if you arnt on local you dont get local


that would force cloaked scouts to decloak every now and then to check local and show up on local when they do, like a sub surfacing to check the area

Keep in mind cloaked vessels have a re-cloaking delay penalty of 30 seconds.
If they should try to sample local, they will be exposed for enough time for many of the more skilled probers to locate them.
The name showing up will be the tip off that they are possible to search for.

This would still give large advantages to those using local intel, seeing as they would not need any actual skills to become aware of a hostile pilot that was active and present.

In the same logic, it would eliminate AFK cloaking. Cloaked and not active? Noone can see you in local.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#120 - 2012-12-15 18:46:21 UTC  |  Edited by: Barbara Nichole
I've seen this before... where people who are politically aligned with one side pretend to be in the other camp to try to persuade others. First off, there is no such thing as a "Pro" afker. Whatever it is the op is doing in a “pro” fashion, afking is not it. If he was a "pro" covert agent he wouldn't be calling what he does "AFK cloaking".

The ideas posted by the op are not new or amicable; they are the same tired old ideas dressed up in sheep’s clothing. A pos module that bans cloaking system wide... really?? I don't care how long it takes to online the module or how much it costs... someone will have it on all the time 23/7. It will make blockade running impossible in that system... it will make Wormhole cat and mouse ridicules... and any other intel gathering activity that requires a cloak would be squashed in those systems. Bad idea.

No, this is not a "solution"... "AFK" cloaking is not a problem - it has nothing to do with being afk.... The problem is the whiners and nerf herders who are complaining based on free intel provided them by local chat. Remove the cloaked from local and they can go about their happy business without worrying if someone is in local and not at their keyboard.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]