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Redefine Moons by Rarity Type

Author
Overs
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-13 20:54:05 UTC
Redefine moons generically by their rarity type. Allow the players to determine which moon mineral of a moon's given rarity types a harvester collects. For example if a player sets up a POS and harvester on a Moon of rarity 32, the player decides which mineral, Ceasium, Technetium, Hafnium, or Mercury, that the harvester extracts.

If this has been suggested before, I'm suggesting it again.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2012-12-14 02:16:35 UTC
Overs wrote:
Redefine moons generically by their rarity type. Allow the players to determine which moon mineral of a moon's given rarity types a harvester collects. For example if a player sets up a POS and harvester on a Moon of rarity 32, the player decides which mineral, Ceasium, Technetium, Hafnium, or Mercury, that the harvester extracts.

If this has been suggested before, I'm suggesting it again.

No, material distribution is important, finding that one moon you need, and mainting the logistics of it, is all part of the risk/reward.

if we did this, people could theoretically have all the moon min types they need in just a couple of connected systems ANYWHERE, as it is right now, you have to look at your own capabilities, and the logistics you can achieve, to find systems that suit your needs, and choose to either fight for them specifically, or move on and accept making less elsewhere.


I remember in my earlier days of eve, for a couple months platinum was valuable as hell, i had recently abandoned a mining corporation with my friends and founded our own combat/industry lowsec corp. We had wandered into lowsec and setup a POS, never realising we had setup on top of platinum, once we found out and started making money, people were FIGHTING US for that platinum, because it was the ONLY PLATINUM IN THE REGION. It even got so bad once we had to call in some old friends in goonswarm and Atlas. to help our small 35 man corp fight off 50+ man lowsec frig/cruiser fleets (eventually we did lose, but not until after some fun fights).

my point is under your system no one would have fought over it because there would have been DOZENS of moons with platinum instead of just 1 moon in a backwater system.
Sigras
Conglomo
#3 - 2012-12-14 08:42:23 UTC
Moons are a very large conflict driver, and I think for the time being, they should stay that way.

I would also like to see moons go by the way side, but not until after something else is put into place, hopefully a system where people actually have to work for the isk.