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Freight Can Anchoring?

Author
Bugsy VanHalen
Society of lost Souls
#21 - 2012-12-13 20:39:22 UTC
Well just got in game to test a few things, and there is no option to jettison or launch the packaged station container, or vault.

So It looks like the freight containers assembled and launched from a freighter are the only option. Would be nice if we could anchor them though.
Supabad
Republic University
Minmatar Republic
#22 - 2012-12-13 20:42:32 UTC
Bugsy VanHalen wrote:
Well just got in game to test a few things, and there is no option to jettison or launch the packaged station container, or vault.

So It looks like the freight containers assembled and launched from a freighter are the only option. Would be nice if we could anchor them though.



Are they insta poppable or?
Bugsy VanHalen
Society of lost Souls
#23 - 2012-12-13 20:50:43 UTC  |  Edited by: Bugsy VanHalen
Supabad wrote:
Bugsy VanHalen wrote:
Well just got in game to test a few things, and there is no option to jettison or launch the packaged station container, or vault.

So It looks like the freight containers assembled and launched from a freighter are the only option. Would be nice if we could anchor them though.



Are they insta poppable or?


Couldn't launch them. Not even at a POS. And can not assemble them inside a POS CHA.

I don't have any freight containers yet as the only BPO's I have come across are resales by players and the prices seem a little high.

I got a full set of station container BPO's for less than the lowest priced freight container I have seen so far.

Anyone willing to share where the freight container BPO's are seeded? I have checked 5 regional markets and not seen any not being sold by other players.

edit: WTF I have checked every region in high sec I have a market alt in and no seeded freight container BPO's. Only player sell orders. Were these seeded in NPC Null?
Styth spiting
Brutor Tribe
Minmatar Republic
#24 - 2012-12-13 21:15:05 UTC
Bugsy VanHalen wrote:
Supabad wrote:
Bugsy VanHalen wrote:
Well just got in game to test a few things, and there is no option to jettison or launch the packaged station container, or vault.

So It looks like the freight containers assembled and launched from a freighter are the only option. Would be nice if we could anchor them though.



Are they insta poppable or?


Couldn't launch them. Not even at a POS. And can not assemble them inside a POS CHA.

I don't have any freight containers yet as the only BPO's I have come across are resales by players and the prices seem a little high.

I got a full set of station container BPO's for less than the lowest priced freight container I have seen so far.

Anyone willing to share where the freight container BPO's are seeded? I have checked 5 regional markets and not seen any not being sold by other players.

edit: WTF I have checked every region in high sec I have a market alt in and no seeded freight container BPO's. Only player sell orders. Were these seeded in NPC Null?


From the dev blog:

Quote:
Freighters and jump freighters have been upgraded with a jettison tube and can freely jettison, scoop and move items between containers. They are still not able to load or scoop assembled containers into their cargo hold, except freight containers



They can create jetcans (as these are not actual containers). They can move / take items from containers (and fleet hangars, wrecks, etc). [b]BUT [/b ]they ca only jettison and pick up assembled freighter containers.

These containers shouldn't be anchorable or password protected IMO. If they did either of these you would see hundreds of these containers in every belt. You would see players anchoring them in random safe spots in systems with no station and mining to them and basically removing the major limiting factor in mining which is the logistics of mining storage and the progression from roid to barge to station.

Currently they last as long as other containers in space which is good enough. The only thing you have to worry about is another freighter "can flipping" you, which I'll say again; if a freighter is able to come in and steal your ore, you couldn't have wanted that ore very much anyways. What they offer are already a huge benefit, and adding more benefits will have a negative impact on everyone.
Bugsy VanHalen
Society of lost Souls
#25 - 2012-12-13 21:33:40 UTC  |  Edited by: Bugsy VanHalen
I did read the dev blog and understood they could not load, or scoop ASSEMBLED containers other than freight containers. But it said nothing about packaged containers.

As you can or at least used to be able to jettison packaged ships from indys. You could jettison a packaged cruiser out of a itty 5 and it would spawn as an assembled ship you could board. I thought the new station container might be the same. The dev blog did not comment on packaged containers. But they do not have an option to jettison them.

I argee, if they could be anchored or locked they would eliminate the logistics hassle in all systems without stations. They still can do that, but with the risk of getting your stuff stolen.

So the question left is hitpoints.

Are these new freight containers instapop like jetcans or hard to pop like GSC's?

GSC's show 500,000 structure points in their info. New freight containers do not show the stat. Is it zero? Is it just not shown/oversight? or Is it they are indestructible.

P.S. found the BPO's for the freight containers seeded in Sing Laison
Supabad
Republic University
Minmatar Republic
#26 - 2012-12-13 22:00:26 UTC
Bugsy VanHalen wrote:
I did read the dev blog and understood they could not load, or scoop ASSEMBLED containers other than freight containers. But it said nothing about packaged containers.

As you can or at least used to be able to jettison packaged ships from indys. You could jettison a packaged cruiser out of a itty 5 and it would spawn as an assembled ship you could board. I thought the new station container might be the same. The dev blog did not comment on packaged containers. But they do not have an option to jettison them.

I argee, if they could be anchored or locked they would eliminate the logistics hassle in all systems without stations. They still can do that, but with the risk of getting your stuff stolen.

So the question left is hitpoints.

Are these new freight containers instapop like jetcans or hard to pop like GSC's?

GSC's show 500,000 structure points in their info. New freight containers do not show the stat. Is it zero? Is it just not shown/oversight? or Is it they are indestructible.

P.S. found the BPO's for the freight containers seeded in Sing Laison


If funds are needed for this expiriment depending on amount I'm willing to help
Bugsy VanHalen
Society of lost Souls
#27 - 2012-12-13 22:07:16 UTC
Time is my issue more than funds. But I will accept any donations. I actually do not have a freighter atm. Didn't use it for a few months so I sold it. Should be able to launch the huge freight container from my ORCA though. Mechanics should be the same. Will drop and try to pop some tomorrow if I can.

BPO's for freight containers are only seeded at stations owned by Roden Shipyards. 4 mil for the enormous freight BPO less than half what they are selling for in Jita.

There is a Roden Shipyards station in Iyen-Oursta 2 jumps from Jita.
Hae Sung
#28 - 2012-12-13 22:29:11 UTC
I tried this today, with poor results.

Loaded up my freighter with 3x Enormous Freight Containers (250k m3 storage), flew to a bookmark at a belt I would be mining, and unloaded the cans.

Freighter was able to pick up and jettison from the cans freely. Freighter was able to pick up ore from jet cans freely. However, when another member of my corporation and in the same fleet tried to drop ore into the freight can, I got an error message and the can flashed yellow. Error message (paraphrased) was to the effect of "You cannot put items into a container that does not belong to you, and does not belong to a member of your fleet or corporation."

I'm a little stumped at this point on what to do. Goal was to tractor beam the freight containers around with the orca and follow my fleet in a belt - then just pick up the container once when the container was full with the freighter.
Supabad
Republic University
Minmatar Republic
#29 - 2012-12-13 22:54:27 UTC
Hae Sung wrote:
I tried this today, with poor results.

Loaded up my freighter with 3x Enormous Freight Containers (250k m3 storage), flew to a bookmark at a belt I would be mining, and unloaded the cans.

Freighter was able to pick up and jettison from the cans freely. Freighter was able to pick up ore from jet cans freely. However, when another member of my corporation and in the same fleet tried to drop ore into the freight can, I got an error message and the can flashed yellow. Error message (paraphrased) was to the effect of "You cannot put items into a container that does not belong to you, and does not belong to a member of your fleet or corporation."

I'm a little stumped at this point on what to do. Goal was to tractor beam the freight containers around with the orca and follow my fleet in a belt - then just pick up the container once when the container was full with the freighter.


May have something to do with settings. And also with the new xpac you should have a little green button next to your HUD if you make it yellow u might be able to?
Tau Cabalander
Retirement Retreat
Working Stiffs
#30 - 2012-12-14 00:49:23 UTC
Supabad wrote:
May have something to do with settings. And also with the new xpac you should have a little green button next to your HUD if you make it yellow u might be able to?

Miners and freighter pilots do not want to be flagged as suspectsAttention
Supabad
Republic University
Minmatar Republic
#31 - 2012-12-14 01:49:18 UTC
Tau Cabalander wrote:
Supabad wrote:
May have something to do with settings. And also with the new xpac you should have a little green button next to your HUD if you make it yellow u might be able to?

Miners and freighter pilots do not want to be flagged as suspectsAttention



... your right... mis-read suspect flagging

still maybe something with settings though?
Hae Sung
#32 - 2012-12-14 02:18:42 UTC  |  Edited by: Hae Sung
Supabad wrote:
Tau Cabalander wrote:
Supabad wrote:
May have something to do with settings. And also with the new xpac you should have a little green button next to your HUD if you make it yellow u might be able to?

Miners and freighter pilots do not want to be flagged as suspectsAttention



... your right... mis-read suspect flagging

still maybe something with settings though?



If its settings then its not settings on either 1) the can itself or 2) the freighter as far as I can tell. Stared at the GUI for about 10 minutes fiddling with different things trying to get it to work today.

I'm leaning more towards it being a bug, as the error message that pops up is not particularly enlightening being that both pilots are in the same fleet and members of the same corp.

I'm very interested in getting this to work as it would simplify the hauling for my mining operations considerably.


EDIT: Screenshotted and bug reported the relevant messages, earned myself a suspect flag from taking from the freight container as well after messing with the safety settings.
Hae Sung
#33 - 2012-12-14 03:32:12 UTC
Supabad wrote:
Tau Cabalander wrote:
Supabad wrote:
May have something to do with settings. And also with the new xpac you should have a little green button next to your HUD if you make it yellow u might be able to?

Miners and freighter pilots do not want to be flagged as suspectsAttention



... your right... mis-read suspect flagging

still maybe something with settings though?



If you can point me to which settings you would like me to toggle I'd be more than happy to try them out.
Rengerel en Distel
#34 - 2012-12-14 04:58:04 UTC
For those trying to test, might be a bit safer on the test server.

With the increase in shiptoasting, the Report timer needs to be shortened.

Hae Sung
#35 - 2012-12-14 05:07:32 UTC
Rengerel en Distel wrote:
For those trying to test, might be a bit safer on the test server.




Likely :) Consider this my contribution to "living dangerously" as an industrialist.
Bugsy VanHalen
Society of lost Souls
#36 - 2012-12-17 15:36:38 UTC  |  Edited by: Bugsy VanHalen
Well did some testing on the weekend. Had a few personal issue to deal with so took me longer than expected to get to it. Found a few interesting things and a likely bug.

- Not only can the freight containers be jettisoned and scooped by freighters, They can be jettisoned while still packaged, from any ship. The enormous freight container (250,000m3 capacity) can be jettisoned from any ship that can hold it in its packaged state(2,500m3). When Jettisoning a packaged container they assemble and are available as a can with the same volume as if they has be launched after assembly. They can however only be scooped by a ship large enough to hold them in an assembled state.

- These cans are basically huge jetcans that do not despawn after 2 hours but persist for days, even through downtimes. I can not say how long as all the cans I dropped several days ago are still there.

-They can not be anchored, and thus can not be locked

- they can not be accessed by anyone but the owner without creating a suspect flag. I believe this is a bug as the pop up states "you can not access this container because you are not a member of the corporation or fleet registered to it". Yet a character in both the same corporation and fleet as the can owner could not access it without getting a suspect flag. It must be a bug as it contradicts the pop up info. I expect they were intended to function just like jetcans for access.

- These cans have not structural hit points. I was able to insta pop even the enormous freight container with a small gun mounted to the indy ship that launched the can. Did not even get a damage done notification. it just popped and was gone as so as I activated the gun, just like a jetcan. I assume even a free noob ship with a civilian gun could insta pop them.

- Only the freight containers are able to be jettisoned all sizes seem to work the same. The new station containers can not be jettisoned however. I thought they might as the freight containers can be launched while still assembled. There is however not option to jettison on station containers.

- As far as I can tell they do not show up on probe scans or directional scans. So if you drop them at a safe spot nobody can find them unless you are there too. Unless I was doing something wrong. I had them on overview and used overview settings for the scan.
Hae Sung
#37 - 2012-12-17 16:38:17 UTC
Bugsy VanHalen wrote:

- they can not be accessed by anyone but the owner without creating a suspect flag. I believe this is a bug as the pop up states "you can not access this container because you are not a member of the corporation or fleet registered to it". Yet a character in both the same corporation and fleet as the can owner could not access it without getting a suspect flag. It must be a bug as it contradicts the pop up info. I expect they were intended to function just like jetcans for access.


First off, thanks for following up on this.

I've found much the same info and tried a variety of different sizes to make sure that it wasn't limited to just a single size freight container.

After running into the suspect flag issue with access I screen shotted and bug reported the issue. CCP got back to me saying that it was an issue they were unaware of and had added it to the list of things to work on.
Bugsy VanHalen
Society of lost Souls
#38 - 2012-12-17 17:00:37 UTC
Hae Sung wrote:
Bugsy VanHalen wrote:

- they can not be accessed by anyone but the owner without creating a suspect flag. I believe this is a bug as the pop up states "you can not access this container because you are not a member of the corporation or fleet registered to it". Yet a character in both the same corporation and fleet as the can owner could not access it without getting a suspect flag. It must be a bug as it contradicts the pop up info. I expect they were intended to function just like jetcans for access.


First off, thanks for following up on this.

I've found much the same info and tried a variety of different sizes to make sure that it wasn't limited to just a single size freight container.

After running into the suspect flag issue with access I screen shotted and bug reported the issue. CCP got back to me saying that it was an issue they were unaware of and had added it to the list of things to work on.

Other than the access bug it seems to be working as intended. Would be nice though if they had some structure hit points. A GSC has 500,000 HP and can be anchored an locked.

I am fine with these not being lockable, there has to be some risk, but being able to insta pop them with a civilian gun seems to much. You are already risking the contents to be stolen. Grievers will just wait until they are close to full and pop them.
Darenthul
Anstard Armory Inc.
#39 - 2012-12-17 17:14:00 UTC
Bugsy VanHalen wrote:
Hae Sung wrote:
Bugsy VanHalen wrote:

- they can not be accessed by anyone but the owner without creating a suspect flag. I believe this is a bug as the pop up states "you can not access this container because you are not a member of the corporation or fleet registered to it". Yet a character in both the same corporation and fleet as the can owner could not access it without getting a suspect flag. It must be a bug as it contradicts the pop up info. I expect they were intended to function just like jetcans for access.


First off, thanks for following up on this.

I've found much the same info and tried a variety of different sizes to make sure that it wasn't limited to just a single size freight container.

After running into the suspect flag issue with access I screen shotted and bug reported the issue. CCP got back to me saying that it was an issue they were unaware of and had added it to the list of things to work on.

Other than the access bug it seems to be working as intended. Would be nice though if they had some structure hit points. A GSC has 500,000 HP and can be anchored an locked.

I am fine with these not being lockable, there has to be some risk, but being able to insta pop them with a civilian gun seems to much. You are already risking the contents to be stolen. Grievers will just wait until they are close to full and pop them.


Its still awesome nonetheless, when that bug gets fixed (and if their HP buffs) we'll be able to set up some nice mining ops.

For now my fleet is going nomad, we're going to mine with like 8 of us + an Orca + a Freighter, jump to belts, use Orca to pull and load the Freighter, Freighter then goes and dumps to station when full.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Hae Sung
#40 - 2012-12-17 17:14:57 UTC
Bugsy VanHalen wrote:
I am fine with these not being lockable, there has to be some risk, but being able to insta pop them with a civilian gun seems to much. You are already risking the contents to be stolen. Grievers will just wait until they are close to full and pop them.



I was trying to decide if this was something I was too upset about (griefers gotta eat, and tears aren't always cheap) but then I realized that pretty much everything player created has some level of hit points. Jet cans being poppable in one hit makes some sense as they are a game mechanic designed just to hold stuff in space and require no effort to create.

Just curious, but popping the can cause GCC or just a suspect flag to pop up?