These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Since we're supposed to be getting new battlecruisers and some hybrid love...

Author
Super Chair
Project Cerberus
Templis CALSF
#21 - 2011-10-23 00:48:30 UTC
Taedrin wrote:
Super Chair wrote:
Rocky Deadshot wrote:
Look, lets all face fact... the bigger the missile, the more it sucks.
Arguably this new ship will be a perfect platform for ganks... and will see action in fleets.

While large missiles might be OK for missions and ratting, for incursions they pretty much suck balls.
I'm asking for a hybrid boat... cause i want to get noobs a prerogative to start training into gunnery skills so they can have an easier time training over to another faction.
I see missiles as huge issue with noobs... most of them never get into fleets in incursions... and pretty much just get laughed at... for trying to use missiles. All 3 turret weapon types depend on the same set of skills, missiles have a whole other set. Which makes convincing newer players to go another race (because ya most of them end up starting caldari) some what difficult.

For ganking - turrets would be best... since size of ship wont matter
For incursions - turrets are better since its easier to manipulate their mechanics (webs and links) (and higher dps on target)
For missions - hopefully either will be viable post hybrid fixes
For shotting at a station that doesnt move and has a huge sig raidus - torps
For sniping - Rails... instant dmg and adjustable range and dps

hands down... hybrids would be a better weapon of choice on this thing


My fear is that it will be "just another raven" and you won't see it beyond motsu and the rest of caldari highsec. It would be really sad if they wasted the development of another caldari hull just for another mission ship. Let's face it cruise missiles suck if your target is anything smaller than a BC.


Maybe battleship class weapons aren't meant to be effective against anything smaller than a BC? Just putting that out there...


What is nice about turrets apart from missiles is that they can hit small targets for high amounts of damage, given the transveral, missiles although immune to tracking disruption cannot do any addition damage due to some clever piloting or whatever. Also, has anyone seen the graphic for rails since they redid them? I get an erection everytime I see a railgun fire off its animation.
Bane Loppknow
Aliastra
Gallente Federation
#22 - 2011-10-23 01:36:41 UTC
I've always felt that missiles need reworking. When fighting NPCs or shooting objects, they work just fine, but if you have an intelligent person as your target suddenly you're at a disadvantage. Missiles can be avoided in many different ways, and while circumstances often allow us to overcome that, it's still there. I'm not sure how to go about fixing them, though.

They can't be instant, because that doesn't make sense. I suppose they could increase the damage done, but then they begin to massively outstrip turrets in siege situations, although that may be for the better. It would introduce more strategic decisions to be made by FCs: Bring a bunch of missile boats to your POS bash and risk not being able to fight off the enemy, or bring a bunch of turret boats and hope you down the pos before your pilots fall asleep?

I'd like to see dual-weapon ships that have extra bonuses. For example, the Naglfar. 5% capital projectile damage, 5% capital projectile rate of fire. It used to have a bonus to missiles instead of one of these (i forgot which) but it was removed because it took two bonuses to accomplish what other ships achieved in one: upgrading all your weapons with each skill level. Even now, the Naglfar is at a slight disadvantage, because half of its weapons receive no bonus at all. Why not 5% projectile damage and rate of fire and 5% missile rate of fire, or velocity, or something? I don't pretend to know the actual damage output and current dread balancing, but it just seems like the Naglfar starts at a disadvantage.

Anyway, just some musings. Looking forward to this update in any case.
Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#23 - 2011-10-23 03:37:11 UTC
You mention that missiles can't be instant DPS as they have to fly to the target.
Fair enough ... but, TBH the same should apply to Artillery as they are chemical shells shot and actually travel slower that missiles in some cases.

Rails and LASERs should be the only "near instant" DPS.

Of course, we realize that CCP will never change artillery to reflect this but, at a minimum, their tracking should be worse than Rails.

2 cents dropped in ...

Nothing clever at this time.

Reverand Pastor
Caldari Provisions
Caldari State
#24 - 2011-10-23 03:46:53 UTC
something to stick effective torps on would be nice. The range of those things are a joke compared to other platforms but a simple range boost to say 40k would be ok with me.
Previous page12