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What are the necessary 5's?

Author
Apaolo Miros
Talking In Stations Corporation
#1 - 2012-12-11 06:00:26 UTC
Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.

Like
Logistics 5 - needed to have full potential on scimi
Recon 5 - needed to get full potential for Recons
Intradictor? etc...

What skills are out there where level 4 just won't do?
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2012-12-11 06:38:51 UTC
anything you do or fly more than once a week should be at 5.
This includes ship skills, offensive skills, tank skills, support skills, any other skills you use.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Daniel Plain
Doomheim
#3 - 2012-12-11 08:16:26 UTC
destroyers, battlecruisers, electronics, engineering, drones, weapon upgrades.... yea.

I should buy an Ishtar.

Schmata Bastanold
In Boobiez We Trust
#4 - 2012-12-11 08:17:21 UTC
CovOps, AF...

Invalid signature format

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2012-12-11 08:48:42 UTC  |  Edited by: Tau Cabalander
Apaolo Miros wrote:
Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.

Like
Logistics 5 - needed to have full potential on scimi
Recon 5 - needed to get full potential for Recons
Intradictor? etc...

What skills are out there where level 4 just won't do?

Recon 5 is a special case that primarily applies to Force Recons, as the CPU reduction for the covert cloak is really needed to make many fits possible. The ships are somewhat useless with only level 1-2 skill, which is a real oddity.

Logistics 5 is a huge win, though one can scrape by without it, but you really don't want to. I can't begin to tell you how much trouble I had with capacitor until I trained Logistics 5.

Then there are the level 5's for a few T2 modules (WDFG II, covert cyno, triage II, siege II, etc.)

All T2 ships benefit from specializing to some extent, because after all that is what they are all about, but I can't think of any other must have cases (though I can think of many "you'd be foolish to not have 5" cases).

EDIT: Just thought of one Oops Interceptor 5. You want a small signature when you are so fragile.
Viscount Hood
Deep Core Mining Inc.
Caldari State
#6 - 2012-12-11 10:34:05 UTC
spaceship command lvl 5
RavenPaine
RaVeN Alliance
#7 - 2012-12-11 15:01:21 UTC
I've pretty much always felt that Drone Interfacing V is a must.
Darius Brinn
The Scope
Gallente Federation
#8 - 2012-12-11 16:46:23 UTC
Evasive maneuvering V.

As I once read from Malcanis several years ago, if I could train this to VI, I would.

Backfyre
Hohmann Transfer
#9 - 2012-12-11 18:31:40 UTC
It all depends on what you do. Many skills at level 5 simply make fitting easier so it depends upon what you do in Eve. Some skills at 5 open access to T2 modules, which can be a big boost over level 4 skills. T2 salvagers is one example and weapon systems are another. T2 blasters with T2 ammo >> Meta 4 blasters with faction ammo. If you use drones, that extra 20% drone boost makes drone interfacing 5 a must. Similar with fighters if you fly carriers.

Basically, train whatever you use a lot to 5. The list of "what shouldn't you train to 5" may be shorter.
Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2012-12-11 22:00:46 UTC
RavenPaine wrote:
I've pretty much always felt that Drone Interfacing V is a must.


it really isnt unless youre a carrier pilot. in fact, i would call it the most over rated skill in eve.
yes most people will end up training it but it's definitely not a skill id recommend anyone train early on.
the vast majority of ships benefit from it very little. the obvious exception being dedicated drone boats.
most people seem to just get sucked in by the 20% benefit which in eve terms is huge but if you actually run the numbers, most 5% benefit skills give you a much bigger actual increase then upping your drone DPS by 20%.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Apaolo Miros
Talking In Stations Corporation
#11 - 2012-12-11 23:44:30 UTC  |  Edited by: Apaolo Miros
Tau Cabalander wrote:
Apaolo Miros wrote:
Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.

Like
Logistics 5 - needed to have full potential on scimi
Recon 5 - needed to get full potential for Recons
Intradictor? etc...

What skills are out there where level 4 just won't do?

Recon 5 is a special case that primarily applies to Force Recons, as the CPU reduction for the covert cloak is really needed to make many fits possible. The ships are somewhat useless with only level 1-2 skill, which is a real oddity.

Logistics 5 is a huge win, though one can scrape by without it, but you really don't want to. I can't begin to tell you how much trouble I had with capacitor until I trained Logistics 5.

Then there are the level 5's for a few T2 modules (WDFG II, covert cyno, triage II, siege II, etc.)

All T2 ships benefit from specializing to some extent, because after all that is what they are all about, but I can't think of any other must have cases (though I can think of many "you'd be foolish to not have 5" cases).

EDIT: Just thought of one Oops Interceptor 5. You want a small signature when you are so fragile.



Thanks everyone for writing. This is a fantastic reply - thank you. Just I was looking for.

I agree 5's on what you fly and for T2 modules. I should have clarified that I was looking for examples of ships that fit or work best when something is trained up to 5. Not just a little better, but really reach their max potential.
Apaolo Miros
Talking In Stations Corporation
#12 - 2012-12-11 23:52:14 UTC
This guy Jack Milton is my twin!
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2012-12-12 00:15:26 UTC  |  Edited by: Tau Cabalander
Schmata Bastanold wrote:
CovOps, AF...

Although I don't know Schmata Bastanold original intent, when I first read Covert Ops it tweaked something in the back of my mind, but I couldn't remember so I let it go.

Well, I think I just remembered.

T1 probing frigates get a 5% per level scan bonus and Covert Ops get a 10% per level scan bonus. The prerequisite for Covert Ops is racial frigate 5. So unless you train Covert Ops 3 or higher, you are better off in a T1 probing frigate!

Strategic Cruisers get a 10% scan bonus for racial Electronic Subsystem (rank 1 = about 4 days for level 5), which for some people may be a better investment of time than Covert Ops (rank 4 = about 17 days for level 5).
Tippia
Sunshine and Lollipops
#14 - 2012-12-13 21:02:51 UTC
All the core skills, obviously.

Logistics, as mentioned due to the massive change it makes.
Recon, if you intend to fly force recons.
Drone Interfacing if you ever intend to use combat drones as a real damage dealer.

While I can't vouch for it myself, the capship pilots I know swear by Jump Drive Calibration V.

If you're actually doing a lot of it and/or under competitive circumstances, the mini-profession skills (Salvaging, Hacking, Archaeology) are well-worth it because of the great improvement you get from the T2 modules.
For much the same reason, and with similar caveats, Sentry Drones — the jump to T2 is just that good.
Valrandir
Senex Legio
Manifesto.
#15 - 2012-12-13 21:39:39 UTC
Apaolo Miros wrote:
Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.

Like
Logistics 5 - needed to have full potential on scimi
Recon 5 - needed to get full potential for Recons
Intradictor? etc...

What skills are out there where level 4 just won't do?


Right now - what you use most.
Eventually - everything.
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2012-12-14 00:22:28 UTC
Tippia wrote:
While I can't vouch for it myself, the capship pilots I know swear by Jump Drive Calibration V.

If you're actually doing a lot of it and/or under competitive circumstances, the mini-profession skills (Salvaging, Hacking, Archaeology) are well-worth it because of the great improvement you get from the T2 modules.
For much the same reason, and with similar caveats, Sentry Drones — the jump to T2 is just that good.

Dang Tippia, good calls! I should have thought of those.

I agree that sentry and heavy drones are pretty pointless unless you can use the T2 versions, and I always recommend JDC 5 as I think it should be a prerequisite for using any ship with a jump drive.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#17 - 2012-12-14 09:42:51 UTC  |  Edited by: Nerath Naaris
Weapons Upgrades and Advanced Weapons Upgrades V.

You might get away without it for quite some time depending on what you do but eventually you might need them at the most inappropriate times.....

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Cyniac
Federal Navy Academy
Gallente Federation
#18 - 2012-12-17 21:59:45 UTC
Tippia wrote:
While I can't vouch for it myself, the capship pilots I know swear by Jump Drive Calibration V


This applies especially for Blackops I've found.

But a rather specialised skill.
Rain6637
Simulacra and Simulation
Dracarys.
#19 - 2012-12-18 09:18:19 UTC  |  Edited by: Rain6637
real easy.

*but* you won't understand why you should have these skills until later, when you're aligning faster, shooting further, hitting for more dps than other pilots in your gang who have the same ship and fit as you. especially true with identical "fleet doctrine" fit ships. you lock faster, live longer, and you'll be able to use T2 versions of some of the most random modules...

by certificate:

Core ELITE

Defense ELITE

Turret Control ELITE

Missile Control ELITE

High-Velocity Helmsman ELITE

Elite Drone Operator ELITE <--has Elite in its name twice, self explanatory

your racial ships to V from Frigates to Battleships, (other racial ships to IV thru cruisers, and Battleship at 4)

I am Caldari, and the only elite certs I am missing from this list are the Armor certs to Elite and Drone certs.... WHO'DA THUNK

http://eveboard.com/pilot/Rain6637 <--not just talking out my sitting end
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#20 - 2012-12-18 11:12:07 UTC  |  Edited by: Idicious Lightbane
Rain6637 wrote:


Elite Drone Operator ELITE <--has Elite in its name twice, self explanatory


http://eveboard.com/pilot/Rain6637 <--not just talking out my sitting end


I'd argue that this cert has a very pointless skill in it's requirements. Electronic warfare drone interfacing just isn't worth the training time. 20 days for 3km longer drone control range, when have you ever wished you'd had a whopping 3km's more control range on drones. It doesn't improve your e-war drones and isn't a pre-req for any items or other skills.

Drone durability should seriously be rank 1 or 2 at most like the other drone support skills, rank 5 is just to much for what it gives Shocked
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