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just a detail about npc microwarpdrives and a suggestion about drone bays.

Author
Pretty GuyYeah
#21 - 2012-12-12 19:50:54 UTC
Drones do indeed need either a buff or revamp.

Post with your main.

A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute.

Ptraci
3 R Corporation
#22 - 2012-12-13 11:32:08 UTC
Pretty GuyYeah wrote:
Drones do indeed need either a buff or revamp.


Nah, maybe a "drone durability" module might be nice, but I'm really not having as much trouble as some people seem to be. I mean yeah gone are the days of fitting a Gila with an auto-targeting module, warping to a site, drawing aggro and going afk, but hey that's not really "playing" anyway.
Doddy
Excidium.
#23 - 2012-12-13 11:40:37 UTC
Ager Agemo wrote:
War Kitten wrote:
Ager Agemo wrote:
has anyone noticed that when an npc turns up its mwd its signature dosnt increases ?


I've actually noticed the opposite. A frig npc with its MWD on is much easier to pop with sentry drones or an Oracle than one without it on.

NPCs with MWD on is also why you keep losing your drones. When drones turn on their MWD, they are easy targets for the rats.

Mitigate this by getting close to your target first, then release your drones. They won't use their MWD this way.






actually the mwd issue, looks apparent when using torpedos against some battlecruisers, even if their signature its 4 kilometers or should be 4 kilometers they are still cutting all the damage pretty much.


Because they are moving at, you know, mwd speed?
Misanth
RABBLE RABBLE RABBLE
#24 - 2012-12-13 11:42:59 UTC
Ager Agemo wrote:
Revman Zim wrote:
Another thing about using (and not losing) drones is one of skills.

Improve your Drone Durability and your drones can last longer. Improve their damage... well, you get the idea.




maxed drone skills, and some drones are getting one shooted.


Confirming this is a problem. http://i.imgur.com/t2846.jpg

Drones get a) one-shotted, b) when you tell them to return they actually die faster because of mwd c) you can't always keep drones within 5km of your ship and instant-recall (even if you are lucky and they don't get one-shotted).

AFK-cloaking in a system near you.

Doddy
Excidium.
#25 - 2012-12-13 11:46:33 UTC
The drone hate is a little excessive, but most of the problems are just people being bad at eve,
Misanth
RABBLE RABBLE RABBLE
#26 - 2012-12-13 11:55:54 UTC  |  Edited by: Misanth
Ptraci wrote:
Pretty GuyYeah wrote:
Drones do indeed need either a buff or revamp.


Nah, maybe a "drone durability" module might be nice, but I'm really not having as much trouble as some people seem to be. I mean yeah gone are the days of fitting a Gila with an auto-targeting module, warping to a site, drawing aggro and going afk, but hey that's not really "playing" anyway.


No, drone durability is balanced in PvP. And drones could die in PvE if they got aggro, before. The problem is the new AI that one-shots drones, that is the sole issue. The only thing that could and should be done, is to greatly reduce the amount of damage that NPCs do to drones. Something in the window of 10-20% damage compared to current levels. That gives players enough time to recall drones and compensate for the drones MWD bloom.

It's funny how we posted this would happen, repeatedly, before the new AI was introduced. I can't recall how many times I told CCP to actually try this outside of the two-three missions they ran. Sleeper AI vs drones works because sleepers are so few, but if you start to run complexes and certain missions that has alot of NPCs, suddenly you can tell this new AI is completely unreasonable vs drones.

You saw the guy posting about his Vexors drones dying to 15 frigs. A vexor even has +hp for drones. Now picture you instead are running a site where there is 30, 40, hell in some cases 50+ NPCs, and you're fielding several millions worth of isk of medium drones in a ship that has no drone bay to replace them. Are you supposed to travel within 2km of every single NPC and release/recall? They will still get one-shotted to that amount of NPCs, tho. TL;DR: it's completely unreasonably that drones die to NPCs, simply put.

Even if CCP would do stuff like letting drones be alot cheaper, bigger drone bays, be transferable from cargo to drone bay etc (i.e. turning drones into ammo), then that is a horrible change for PvP. Many times it has always been a valid counter to certain ships (especially frigs) to shoot another ships drones, as drones is the only real threat. Now if you start throwing wave after wave of these drones, especially with same hp/dmg they have today, it completely breaks PvP.

Why'd you break PvP because CCP can't fix an AI change? One that was pointed out to them in advance as well?
CCP are just lazy, pushing their own agenda, not caring about side effects. And they won't even do the simple fix there is (if they must keep this new AI): either significantly reduce damage to drones from NPCs, or significantly reduce the chance of drones getting aggro (that'd still cause drones to get one-shotted by certain NPCs tho, so it's a poor lazy man solution).

CCP, just drop NPC damage done to drones to 10% of current levels and you have fixed PvE without breaking PvP.

AFK-cloaking in a system near you.

Misanth
RABBLE RABBLE RABBLE
#27 - 2012-12-13 12:13:15 UTC  |  Edited by: Misanth
Doddy wrote:
The drone hate is a little excessive, but most of the problems are just people being bad at eve,


In smallscale PvE, you are correct. People are lazy, don't know/care about drone MWD sig bloom, don't pay attention, etc.

But for bigger sites and missions, it actually is gamebreaking.
> Ishtar/Gilas can't be used in certain combat plexes - at all. Sentries get one-shotted, smaller drones - even if you get within 2km of every single damn NPC - still gets one-shotted.
> There is plenty of missions where it was well known you could not deploy drones until you had all aggro, as drones would pull entire room. So you used to pull entire room, then release drones. By now you often had 25-50 NPCs on you. If you do the same today the drones get one-shotted. So you have to kill off as much you can with conventional weapons, then use drones to pick stuff off at the end.
> Many PvP boats don't have the luxury of tanking (neither their ship nor drones) vs PvE content. If we try gank someone running PvE content, we might not be able to use drones at all. It basicly means there is PvP scenarios where you can't use drones - at all -. What does this add to the game? Is there any benefit/gain? For what loss?

That's just three examples. This greatly reduce the speed of which you run some sites/missions (i.e. is in-effective), and is not a matter of players being bad. It's a matter of CCP making one of the games primary weapon systems useless. Drone boats, even with +hp, is not enough to keep drones alive even when they are sitting right next to you and never MWD. Simple NPC firepower alpha them to oblivion.

I predicted this actually, since I did test it before it came out and I did report this was going to happen. Sites where I used to use droneboats (Ishtar, Gila, Navy Domi) I now purely run with HML Tengu. Even alot of cases where a good tracking platform (like Nightmare) is now not working as you can't use its drones vs frigs, unless you get enough range at the start. Try this vs NPCs that TD or jam you. It also means ships like torp-Golems now are made near-useless in some PvE content (which is what it was designed to do, no?) because you can't use it drones if there is enough small NPCs. And you need the drones vs the small NPCs, or you are just sat there not being able to do anything at all..

The real effect of this is even MORE PvE content is (by good players) run by Tengus. I'm not sure this is the development CCP wanted. For good players, this means less ships are useful, a complete weapon system broken, and not a single good reason has been given as to why they'd want to do this. Personally I'm quite gutted that something that should be affecting PvE (NPC AI) is having a big impact on PvP as well.

AFK-cloaking in a system near you.

Ager Agemo
Rainbow Ponies Incorporated
#28 - 2012-12-13 23:53:55 UTC
Misanth wrote:
Ager Agemo wrote:
Revman Zim wrote:
Another thing about using (and not losing) drones is one of skills.

Improve your Drone Durability and your drones can last longer. Improve their damage... well, you get the idea.




maxed drone skills, and some drones are getting one shooted.


Confirming this is a problem. http://i.imgur.com/t2846.jpg

Drones get a) one-shotted, b) when you tell them to return they actually die faster because of mwd c) you can't always keep drones within 5km of your ship and instant-recall (even if you are lucky and they don't get one-shotted).



if a signature is larger than a missile explosion the remaining explosion radius become a factor multiplier for missile explosion velocity, thus MWDs make you an easier target for missiles.
Ager Agemo
Rainbow Ponies Incorporated
#29 - 2012-12-13 23:56:11 UTC
Dave stark wrote:
have you ever thought about actually paying attention to your drone window instead of just deploying them and going afk?

no? well maybe you should.



oh sure... AFKing with a golem -.- also recalling drones wont help them, if your drones are 30 kms away killing some frig, they will die on the way back due to MWD signature increase and because they fly on straigh lines.
I Love Boobies
All Hail Boobies
#30 - 2012-12-14 11:55:43 UTC
I have always wondered why NPCs don't operate by the same rules as players do.
Tippia
Sunshine and Lollipops
#31 - 2012-12-14 12:04:44 UTC  |  Edited by: Tippia
Ager Agemo wrote:
has anyone noticed that when an npc turns up its mwd its signature dosnt increases ?
No, I can't say that I have. I've noticed that MWDing rats are easier to shoot though…
So the question is, how are you measuring this?

…I also haven't been able to have my drones one-shotted (especially not sentries, which never seem to get any aggro), so I'm kind of wondering how people do that too.
baltec1
Bat Country
Pandemic Horde
#32 - 2012-12-14 12:18:52 UTC
Tippia wrote:
Ager Agemo wrote:
has anyone noticed that when an npc turns up its mwd its signature dosnt increases ?
No, I can't say that I have. I've noticed that MWDing rats are easier to shoot though…
So the question is, how are you measuring this?

…I also haven't been able to have my drones one-shotted (especially not sentries, which never seem to get any aggro), so I'm kind of wondering how people do that too.


They agro everything then send their drones out 30-40km and dont do anything till the first one pops.
Ager Agemo
Rainbow Ponies Incorporated
#33 - 2012-12-14 13:18:57 UTC
Tippia wrote:
Ager Agemo wrote:
has anyone noticed that when an npc turns up its mwd its signature dosnt increases ?
No, I can't say that I have. I've noticed that MWDing rats are easier to shoot though…
So the question is, how are you measuring this?

…I also haven't been able to have my drones one-shotted (especially not sentries, which never seem to get any aggro), so I'm kind of wondering how people do that too.


guess I will have to fraps it to show it to you, will do it later tonigh to show what I mean, btw to those who mention the do nothing, I run sites and missions on a golem, there is no such thing as doing nothing on a marauder.
Max Godsnottlingson
Viziam
Amarr Empire
#34 - 2012-12-14 13:36:44 UTC
A much better idea, why don't players learn to use drones under the new game rules? sorry, I never thought I woulod ever say this but

"Adapt or go find another, easier game to play".

I do a lot of exploration, including playing in WH systems, so far since Retribution came in I have lost exactly ZERO drones. That's a big fat nil lose, 0 if you can't read.

Sorry, I'll stop ranting now. But seriously there is nothing wrong with drones, you just have to manage them now. Don't let one puppy get beaten on, bring it home if it is, then kick it out again when things have cooled down. Carry some Repping drones, so you can patch up the pups that might have been beaten on a touch, once the fight is over.

I can run with us needing a new drone management interface, this one is basically the same as when Eve went live. But actual use is fine.
War Kitten
Panda McLegion
#35 - 2012-12-14 13:40:22 UTC
Ager Agemo wrote:
Misanth wrote:
Ager Agemo wrote:
Revman Zim wrote:
Another thing about using (and not losing) drones is one of skills.

Improve your Drone Durability and your drones can last longer. Improve their damage... well, you get the idea.




maxed drone skills, and some drones are getting one shooted.


Confirming this is a problem. http://i.imgur.com/t2846.jpg

Drones get a) one-shotted, b) when you tell them to return they actually die faster because of mwd c) you can't always keep drones within 5km of your ship and instant-recall (even if you are lucky and they don't get one-shotted).



if a signature is larger than a missile explosion the remaining explosion radius become a factor multiplier for missile explosion velocity, thus MWDs make you an easier target for missiles.


Get the equations, plug in some numbers, then come back and show your work. Torps do pretty crap damage to things that are moving fast, even if they're big.

With an explosion velocity of ~100m/s, and a target moving at 1000m/s, you're looking at a 10x modifier.
A BC (Brutix) with MWD on has an ~1800m sig radius vs. torps' 337m explosion radius, a 5-6x modifier.

Speed wins in that rough calculation, and 1km/s is on the slow end for a MWDing BC.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ager Agemo
Rainbow Ponies Incorporated
#36 - 2012-12-14 16:28:26 UTC
War Kitten wrote:
Ager Agemo wrote:
Misanth wrote:
Ager Agemo wrote:
Revman Zim wrote:
Another thing about using (and not losing) drones is one of skills.

Improve your Drone Durability and your drones can last longer. Improve their damage... well, you get the idea.




maxed drone skills, and some drones are getting one shooted.


Confirming this is a problem. http://i.imgur.com/t2846.jpg

Drones get a) one-shotted, b) when you tell them to return they actually die faster because of mwd c) you can't always keep drones within 5km of your ship and instant-recall (even if you are lucky and they don't get one-shotted).



if a signature is larger than a missile explosion the remaining explosion radius become a factor multiplier for missile explosion velocity, thus MWDs make you an easier target for missiles.


Get the equations, plug in some numbers, then come back and show your work. Torps do pretty crap damage to things that are moving fast, even if they're big.

With an explosion velocity of ~100m/s, and a target moving at 1000m/s, you're looking at a 10x modifier.
A BC (Brutix) with MWD on has an ~1800m sig radius vs. torps' 337m explosion radius, a 5-6x modifier.

Speed wins in that rough calculation, and 1km/s is on the slow end for a MWDing BC.



you are forgetting my target has a signature inflated by 2 target painters for 60% each....which apply before the MWD, thus making its signature 4 kilometers, and making the torps get a 13x modifier.
Ager Agemo
Rainbow Ponies Incorporated
#37 - 2012-12-14 16:32:09 UTC
Max Godsnottlingson wrote:
A much better idea, why don't players learn to use drones under the new game rules? sorry, I never thought I woulod ever say this but

"Adapt or go find another, easier game to play".

I do a lot of exploration, including playing in WH systems, so far since Retribution came in I have lost exactly ZERO drones. That's a big fat nil lose, 0 if you can't read.

Sorry, I'll stop ranting now. But seriously there is nothing wrong with drones, you just have to manage them now. Don't let one puppy get beaten on, bring it home if it is, then kick it out again when things have cooled down. Carry some Repping drones, so you can patch up the pups that might have been beaten on a touch, once the fight is over.

I can run with us needing a new drone management interface, this one is basically the same as when Eve went live. But actual use is fine.



you still miss the simple point, what do you do when your drone dies on 1 single shoot or when your drone is at 30 kilometers and the Agroing npc webs it?

also you want battleships to lock drones? you do know that takes roughtly 2 minutes right?

is not about taking care of drones, sometimes there is just no way to care about drones, missions like Intercept the sabouterus have over 50 frigates at warp in, and every single one of them will shoot instantly at your drones as soon as you deploy them. its pretty much blob alpha strike warfare on mission scales. all i want is to be able to carry more drones to replace the lost ones mid mission, its just impossible to keep all your drones alive in some missions.
Sal Landry
School of Applied Knowledge
Caldari State
#38 - 2012-12-14 16:44:15 UTC
I Love Boobies wrote:
I have always wondered why NPCs don't operate by the same rules as players do.

Because NPC's are puny mortals and not demi-god capsuleers?
Agreh Tensenn
Tensenn Industries
#39 - 2012-12-14 17:09:29 UTC
Note: This post is based on the presumption that the new NPC AI acts in the same way as Sleeper AI. I have not done a single mission since this expansion.

* I think the lack of information the NPC behavior is a problem. It does not really have to be stated, but right now I can understand that it can be extremely frustrating to not really understand how the NPCs aggro works.

* Some ships are being hurt more than others by this change. Everyone knows not to bring a myrmidon if you are planning to farm in wormholes, drones as a weapon system against sleepers is just worse than other options. Now this is affecting the same ships in missions in the same way.

* My experience tells me that as long as you WEB the frigates, they will not immediately change to drones, and by having a web you can actually complete sites that has frigates in C1 or C2 with a battleship. Without that web its a big risk you wont ever be able to get all frigs down before your drones are depleted, and I can just see how much worse that can be in missions with some spider drones being even more annoying and actually scrambling people at their first experiences of this AI. Note: The web will not guarantee that your drones will not be targeted, but it seems to delay it quite a bit.

* From the point above, fitting a web on certain ships hurts them more than others.

* The missions were clearly not made with this in mind, they should have been rebalanced from the ground up at the same time that they do such a big change. I'm not saying that they need to be easy or that all has to be changed, but as of right now they didn't even do a pass to see how it would affect them?

* Is anyone really feeling that this change is good for anything? Sure it might be good to make it mostly impossible to afk missions, but the AI could be 10% as aggressive and still complete that, and would still be a threat to the weaker small combat drones.
Max Godsnottlingson
Viziam
Amarr Empire
#40 - 2012-12-14 17:26:07 UTC
Ager Agemo wrote:
Max Godsnottlingson wrote:
A much better idea, why don't players learn to use drones under the new game rules? sorry, I never thought I woulod ever say this but

"Adapt or go find another, easier game to play".

I do a lot of exploration, including playing in WH systems, so far since Retribution came in I have lost exactly ZERO drones. That's a big fat nil lose, 0 if you can't read.

Sorry, I'll stop ranting now. But seriously there is nothing wrong with drones, you just have to manage them now. Don't let one puppy get beaten on, bring it home if it is, then kick it out again when things have cooled down. Carry some Repping drones, so you can patch up the pups that might have been beaten on a touch, once the fight is over.

I can run with us needing a new drone management interface, this one is basically the same as when Eve went live. But actual use is fine.



you still miss the simple point, what do you do when your drone dies on 1 single shoot or when your drone is at 30 kilometers and the Agroing npc webs it?

also you want battleships to lock drones? you do know that takes roughtly 2 minutes right?

is not about taking care of drones, sometimes there is just no way to care about drones, missions like Intercept the sabouterus have over 50 frigates at warp in, and every single one of them will shoot instantly at your drones as soon as you deploy them. its pretty much blob alpha strike warfare on mission scales. all i want is to be able to carry more drones to replace the lost ones mid mission, its just impossible to keep all your drones alive in some missions.


Try delaying kicking out the drones. With exploration there are a few frigate swamp type sites, I have found that the best thing is to take the agro yourself in the first instance, once you have it, kick out the puppies and get them doing their thing. Yes, NPC will switch to them, but not en-mass. As soon as I see one taking hurt on it's shields, it gets pulled back into the bay, using it's armour as a travelling buffer, give it a few seconds kick it out again, or another if it's armour has been well dinted, and get it back in the fight.
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