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Why does nullsec care so much about what highsec is doing?

First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#301 - 2012-12-12 22:49:04 UTC
Scatim Helicon wrote:
Tesal wrote:
The idea that risk vs. reward should be fair makes me chuckle. Life is unfair.

Eve isn't life.


But EvE is unfair. Pirate
flummox
#302 - 2012-12-13 00:40:42 UTC
i personally have nothing against people who live in high-sec. my only issue is with those players that use the NPC Corporation Exploit to effectively water down the game.

i feel this current exploit should be looked at and limited by the developers to stop them from having such a horrible impact on the gameplay of thousands of players in legal corporations that must face all the harshness of the world of EVE. while NPC Corp Exploiters can literally do whatever it is they please with a tax rate that is a mere papercut amount.

down with the NPC Corp Exploit !!

flummox

Sisohiv
Center for Advanced Studies
Gallente Federation
#303 - 2012-12-13 00:46:19 UTC
flummox wrote:
i personally have nothing against people who live in high-sec. my only issue is with those players that use the NPC Corporation Exploit to effectively water down the game.

i feel this current exploit should be looked at and limited by the developers to stop them from having such a horrible impact on the gameplay of thousands of players in legal corporations that must face all the harshness of the world of EVE. while NPC Corp Exploiters can literally do whatever it is they please with a tax rate that is a mere papercut amount.

down with the NPC Corp Exploit !!


An exploit like bumping?
Aaden Dante
Sebiestor Tribe
Minmatar Republic
#304 - 2012-12-13 02:16:11 UTC
Natsett Amuinn wrote:
And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.

What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?

It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit.


We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses.

High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.
Silath Slyver Silverpine
Aliastra
Gallente Federation
#305 - 2012-12-13 02:26:44 UTC  |  Edited by: Silath Slyver Silverpine
Jantunen the Infernal wrote:
Because highsec publords are the cancer that is killing eve. And soon instead of being the cold harsh universe with risk and destruction around every corner it used to be, eve will become yet another static themepark MMO catered to carebears where you can sit alone in your mining barge cheerily chipping away at space rocks with your PvP flag turned off without any real risk or point in it. Only by rising up against the horde and making a stand can we, the free people of nullsec, save eve.


See, this is the kind of thinking that I find completely out of touch with reality, yet it occurs fairly often (at least within these forums.)

'Your type' (In quotations because it's such a generalizing term) has been claiming this for years and years. Yet It hasn't happened. The only things that have occurred are the recent buff to mining barge/exhumer HP and the ability of industrial characters to transfer; neither of which affects low or nullsec, and the latter of which.

Every. Single. Time. You spout this line that history has patently shown to be false.

Now, maybe you're just trolling, but some idiot out there is going to see your post and think it's the gospel truth. If it was, your prophecies of doom would have come true years ago.
Johan Civire
Caldari Provisions
Caldari State
#306 - 2012-12-13 02:36:02 UTC
yah null sec is great yah buble camp station war yah all we need /boring.
Fallacies
Doomheim
#307 - 2012-12-13 09:35:15 UTC
Jantunen the Infernal wrote:
Because highsec publords are the cancer that is killing eve. And soon instead of being the cold harsh universe with risk and destruction around every corner it used to be, eve will become yet another static themepark MMO catered to carebears where you can sit alone in your mining barge cheerily chipping away at space rocks with your PvP flag turned off without any real risk or point in it. Only by rising up against the horde and making a stand can we, the free people of nullsec, save eve.

Appeal to Emotion Fallacy

Appeals to emotion include appeals to fear, envy, hatred, pity, pride, and more. Though a valid argument may sometimes have an emotional aspect, one must be careful that emotion doesn't replace sensible logic.
Gabriel Santagalos
Ministry of War
Amarr Empire
#308 - 2012-12-13 10:38:29 UTC
Logic in Eve? From the Eve Playerbase? The Nullsec vs Highsec Thing is not a rational debate and has never been. Its a holy war, and like in real holy wars, the driving forces dont want it to end. Ever. Because spewing hate is fun, and dehumanizing the "enemy" is what keeps the masses entertained obviously.

Malcanis
Vanishing Point.
The Initiative.
#309 - 2012-12-13 10:46:32 UTC
Aaden Dante wrote:
Natsett Amuinn wrote:
And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.

What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?

It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit.


We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses.

High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.


All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed.

Beware of making sweeping generalisations from incomplete statistics.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#310 - 2012-12-13 10:47:32 UTC
Silath Slyver Silverpine wrote:
Jantunen the Infernal wrote:
Because highsec publords are the cancer that is killing eve. And soon instead of being the cold harsh universe with risk and destruction around every corner it used to be, eve will become yet another static themepark MMO catered to carebears where you can sit alone in your mining barge cheerily chipping away at space rocks with your PvP flag turned off without any real risk or point in it. Only by rising up against the horde and making a stand can we, the free people of nullsec, save eve.


See, this is the kind of thinking that I find completely out of touch with reality, yet it occurs fairly often (at least within these forums.)



I rather suspect that the confusion you feel derives from taking tongue-in-cheek hyperbole at face value.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#311 - 2012-12-13 11:13:38 UTC  |  Edited by: Andski
Malcanis wrote:
Aaden Dante wrote:
Natsett Amuinn wrote:
And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.

What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?

It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit.


We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses.

High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.


All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed.

Beware of making sweeping generalisations from incomplete statistics.


It takes ~650 hours, with an Orca-bonused max-skilled max-yield Hulk with +5% yield hardwirings, to mine the veldspar needed to supply just the tritanium to build a single titan and this guy claims that hisec losses drive the economy?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Malcanis
Vanishing Point.
The Initiative.
#312 - 2012-12-13 11:20:08 UTC
Andski wrote:
Malcanis wrote:
Aaden Dante wrote:
Natsett Amuinn wrote:
And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.

What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?

It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit.


We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses.

High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.


All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed.

Beware of making sweeping generalisations from incomplete statistics.


It takes ~650 hours, with an Orca-bonused max-skilled max-yield Hulk with +5% yield hardwirings, to mine the veldspar needed to supply just the tritanium to build a single titan and this guy claims that hisec losses drive the economy?


How many RvB t1 cruiser thunderdomes equal a single dreadnaught?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#313 - 2012-12-13 11:24:45 UTC
Andski wrote:
Malcanis wrote:
Aaden Dante wrote:
Natsett Amuinn wrote:
And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.

What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?

It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit.


We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses.

High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.


All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed.

Beware of making sweeping generalisations from incomplete statistics.


It takes ~650 hours, with an Orca-bonused max-skilled max-yield Hulk with +5% yield hardwirings, to mine the veldspar needed to supply just the tritanium to build a single titan and this guy claims that hisec losses drive the economy?

Shame this ignores the other losses of Hi-sec, but yes compared to Null hi-sec probably looses less in mineral value, by how much who knows.

But this does illustrate the dangers of giving more Hi-sec mineral quantities to Null, as Hi-sec markets need the isk to maintain its self.

Over spawning these in Null would collapse the markets in hi-sec.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#314 - 2012-12-13 11:34:29 UTC
That assumes that the hi-sec markets are currently "correct". Given the value of Scordite compared to what are supposed to be the "high end" ores, I would like you to expand on that assumption for us please.

To put it another way, the hi-sec mineral market is vastly over-inflated; it is the 0.0 market that has collapsed.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#315 - 2012-12-13 11:38:19 UTC
Frying Doom wrote:
Shame this ignores the other losses of Hi-sec, but yes compared to Null hi-sec probably looses less in mineral value, by how much who knows.

But this does illustrate the dangers of giving more Hi-sec mineral quantities to Null, as Hi-sec markets need the isk to maintain its self.

Over spawning these in Null would collapse the markets in hi-sec.


The most nullsec has mined relative to hisec is a third of the m^3, and that was during hulkageddon. You have to admit, though, that scordite being worth more than bistot and crokite is just dumb.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Frying Doom
#316 - 2012-12-13 11:57:08 UTC
Andski wrote:
Frying Doom wrote:
Shame this ignores the other losses of Hi-sec, but yes compared to Null hi-sec probably looses less in mineral value, by how much who knows.

But this does illustrate the dangers of giving more Hi-sec mineral quantities to Null, as Hi-sec markets need the isk to maintain its self.

Over spawning these in Null would collapse the markets in hi-sec.


The most nullsec has mined relative to hisec is a third of the m^3, and that was during hulkageddon. You have to admit, though, that scordite being worth more than bistot and crokite is just dumb.

I agree it is completely silly.

This mostly came about due to the ore holds on the retriever as it is now possible to mine in null with a good throw away ship, so the amount of ore mined has gone up a lot and so prices down a lot.

kind of leaves a few options
1. make rocks produce less Null minerals
2. make blue prints use more
3. Let Null suffer like Hi did for years

Wonder what way they will go.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Vaerah Vahrokha
Vahrokh Consulting
#317 - 2012-12-13 12:05:34 UTC  |  Edited by: Vaerah Vahrokha
Malcanis wrote:
That assumes that the hi-sec markets are currently "correct". Given the value of Scordite compared to what are supposed to be the "high end" ores, I would like you to expand on that assumption for us please.

To put it another way, the hi-sec mineral market is vastly over-inflated; it is the 0.0 market that has collapsed.


Markets are always correct.

Scordite is worth exactly as much as Megacyte, that is it's worth how much players are ready to pay for it.

Megacyte finding buyers only at around the 2.1 - 2.2k ISK range is because there's too much Megacyte being produced.

Why is megacyte being over produced? Because it can be overproduced.
Why can it be overproduced? Because it's whole production and supply chain allows for it to be cheaply produced.
Why it's allowed to be cheaply produced? Because the supply is there and abundant and the perceived risk at extracting it is low enough to depress the price.
What can you do is to either reduce the "abundant" part of the equation or raise the "perceived risk" part.

The conveniently forgotten consequence of making null sec safe is that prices tank down to hi sec levels, it's how it works everywhere including in real life. The fact that null sec is made safe with players effort appears to be completely ignored by the markets, which only look at results not at politics or "should be".
Malcanis
Vanishing Point.
The Initiative.
#318 - 2012-12-13 12:44:19 UTC
Vaerah Vahrokha wrote:
Malcanis wrote:
That assumes that the hi-sec markets are currently "correct". Given the value of Scordite compared to what are supposed to be the "high end" ores, I would like you to expand on that assumption for us please.

To put it another way, the hi-sec mineral market is vastly over-inflated; it is the 0.0 market that has collapsed.


Markets are always correct.



But game resource/mechanics balances aren't

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#319 - 2012-12-13 13:22:39 UTC
Vaerah Vahrokha wrote:
The conveniently forgotten consequence of making null sec safe is that prices tank down to hi sec levels, it's how it works everywhere including in real life. The fact that null sec is made safe with players effort appears to be completely ignored by the markets, which only look at results not at politics or "should be".


Thank you for an irrelevant commentary on the state of nullsec, but none of what you said is true. Nullsec mining is no safer than it ever was, unless you consider the flash in the local window a significant increase in safety (compared to changes preventing software from BACON from working)

What we /did/ lose was a huge faucet of nocxium, zydrine and most low-end minerals. There has been no significant increase in mining to compensate for the loss of drone compounds until the mining barge changes, which has only had a minor effect on low-end mineral prices (because of the fact that everyone is AFK mining ice which doesn't require anywhere near the effort of mining ore)

If what you say is true, then hedbergite and hemorphite, which can be found in some of the safest parts of nullsec, would also be worthless - they're not, however, and they're higher in isk/m3 than almost anything else.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jenn aSide
Soul Machines
The Initiative.
#320 - 2012-12-13 13:38:13 UTC
Aaden Dante wrote:
Natsett Amuinn wrote:
And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.

What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?

It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit.


We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses.

High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.


So, how big were the ships blown up in High Sec? How many of them were capital ships? I mean all ships are equal right?

OR could it be like the CCP guy in the dev blog said, many of the ships killed in High Sec were killed in TUTORIAL MISSIONS and thus were very very cheap compared to the mostly battleship-battlecruiers-tech2/3 cruiser-capital ship kills of null sec.

How many TUTORIAL MISSION frigates dying equals the minerals needed to build 1 Titan?

But thank you for the excellent proof of a high sec fan's cognitive dissonance, evidence by the fact that you couldn't figure this out on your own. The BIG-more expensive ship deaths of Null sec drive the eve economy, not the crap ship deaths of high sec.