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Missions & Complexes

 
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Read patch notes, stop whining

Author
Wolfpann
Republic Military School
Minmatar Republic
#1 - 2012-12-12 11:28:21 UTC
Patch notes

tldr;
NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon.
Kiteo Hatto
The Scope
Gallente Federation
#2 - 2012-12-12 11:33:21 UTC
Let's hope its actually fixed now, hope CCP actually tested it.
Salpad
Carebears with Attitude
#3 - 2012-12-12 11:40:38 UTC
Wolfpann wrote:
Patch notes

tldr;
NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon.


Also something to do with Tracking Disruption use percentages.
Rain6637
GoonWaffe
Goonswarm Federation
#4 - 2012-12-12 11:56:49 UTC
I hope they apply the new fix to space missions, not just dungeons

......... Lol
Lugalzagezi666
#5 - 2012-12-12 12:03:25 UTC
Still, Im certainly not going to try the missions without some hefty tank.Lol

BrutalButFair
Fleet of the Damned
#6 - 2012-12-12 12:28:42 UTC
Wolfpann wrote:
Patch notes

tldr;
NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon.


Is there some list about what these threat ranges are? Or will frigs very far away never agress you. Just like it happened pre patch. I believe it to be much more 'natural' when everything attacks you. I mean you are a threat by any means.
Lugalzagezi666
#7 - 2012-12-12 12:34:56 UTC
I believe agro distance will be the same as before the patch so you can just look on eve survival and check it for specific mission you are interested in.

Ofc knowing ccp, it might be completely different so I dont suggest testing it with anything but properly tanked ship.Lol

Morrigan LeSante
Perkone
Caldari State
#8 - 2012-12-12 13:03:36 UTC
Nothing about damps....hmmm.

Further testing required.
Thomas Gore
Blackfyre Enterprise
#9 - 2012-12-12 13:09:49 UTC
Imagine the troll level if this was a "typo" in the patch notes and someone goes into Worlds Collide in their brand new Tengu and gets vaporized.

"Oops! We meant:

NPCs will now respec their authored threat ranges so the full room will aggro a player on entering the dungeon."
dexington
Caldari Provisions
Caldari State
#10 - 2012-12-12 13:29:15 UTC
OMG!? Don't tell me they are nerfing the missions!

Screw you wow noobs, half the time you guys whine about this game being to easy, the other half about it being to hard, STFU and HTFU.

Please change the topic to Read patch notes, and start whining.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Archa4 Badasaz
Vangazhi
#11 - 2012-12-12 13:44:56 UTC
Can some one PLS confirm this:
Quote:

  • NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon.
  • Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
Firestorm Delta
Science and Trade Institute
Caldari State
#12 - 2012-12-12 14:56:13 UTC
dexington wrote:
OMG!? Don't tell me they are nerfing the missions!

Screw you wow noobs, half the time you guys whine about this game being to easy, the other half about it being to hard, STFU and HTFU.

Please change the topic to Read patch notes, and start whining.


I would agree with you normally that having the missions harder would be okay. Thing is this was and UNINTENTIONAL bug. Therefore they fixed it. If they want missions to be harder they need to do a lot more then just make everything attack and e-war from the word go. Because that's not a challenge, to most that's suicide.
Mr Pragmatic
#13 - 2012-12-12 18:44:00 UTC
dexington wrote:
OMG!? Don't tell me they are nerfing the missions!

Screw you wow noobs, half the time you guys whine about this game being to easy, the other half about it being to hard, STFU and HTFU.

Please change the topic to Read patch notes, and start whining.



Art thou enraged brethren?

Seriously how about you "HTFU" About the changes and realize Eve changes.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Sammybear
Pyke Syndicate
Solyaris Chtonium
#14 - 2012-12-12 19:41:27 UTC
dexington wrote:
OMG!? Don't tell me they are nerfing the missions!

Screw you wow noobs, half the time you guys whine about this game being to easy, the other half about it being to hard, STFU and HTFU.

Please change the topic to Read patch notes, and start whining.


you seem to be the only one whining...
Risien Drogonne
Aliastra
Gallente Federation
#15 - 2012-12-12 20:41:10 UTC
dexington wrote:
OMG!? Don't tell me they are nerfing the missions!

Screw you wow noobs, half the time you guys whine about this game being to easy, the other half about it being to hard, STFU and HTFU.

Please change the topic to Read patch notes, and start whining.

You sure whine a lot.
Zoctrine
Doomheim
#16 - 2012-12-12 23:23:21 UTC
Sammybear wrote:
dexington wrote:
OMG!? Don't tell me they are nerfing the missions!

Screw you wow noobs, half the time you guys whine about this game being to easy, the other half about it being to hard, STFU and HTFU.

Please change the topic to Read patch notes, and start whining.


you seem to be the only one whining...



Moaning could also be applied...
Cap James Tkirk
Baba Yagas
The Initiative.
#17 - 2012-12-12 23:53:45 UTC
whine & cheese for the win
Caleidascope
Republic Military School
Minmatar Republic
#18 - 2012-12-13 00:57:58 UTC
I did Serpentis The Assault. Only got half the room to agro on me in the first room. So at least this mission now works.

Life is short and dinner time is chancy

Eat dessert first!

Sobaan Tali
Caldari Quick Reaction Force
#19 - 2012-12-13 10:20:10 UTC
Confirming aggro bug fixed...did worlds collide and didn't melt. TD rats also miss cycles like usual now. Not sure about other ewar, as I don't get offered serpentis/gurista missions that often.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Turelus
Utassi Security
#20 - 2012-12-13 16:47:00 UTC
Archa4 Badasaz wrote:
Can some one PLS confirm this:
Quote:

  • NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon.
  • Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.

Not sure about missions but Sansha NPCs no longer perma-run their TDs.
There seems to still be issues though, first that when they doing it sometimes you still remain under the effects of it, second that there seems to be no stacking penalty for NPCs so two or more will cripple a BS to almost worthless levels.

Turelus CEO Utassi Security