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Corporations Killing Orca and other Indies

Author
Mallak Azaria
Caldari Provisions
Caldari State
#41 - 2012-12-09 03:01:52 UTC
AnJuan Jackson wrote:
Humuhumunukunukuapua'a wrote:
Works as intended. Be careful who you trust and who you **** off. Same thng as making a guy a director, then crying if he takes your stuff after you **** him off. You trusted them...your fault, not ccps.



Though true, I was not complaining about all possible trust issues. Just one mechanic that I think should be fixed.


No need to fix something that isn't broken.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Nariya Kentaya
Ministry of War
Amarr Empire
#42 - 2012-12-09 06:16:25 UTC
Right so this has definetly been mentioned multiple times, but its something that has to be reiterated.

Eve is chaos, you can't just bring random people into your corporation adn trust them, people need to EARN trust, giving trust freely si a weakness quickly exploited. I know many corps have dual-trial periods for members before they can even join, starting with them being blue, but not joined, flying some fleets, then joining a "training corp",a nd eventually after proving themselves trustworthy, get to join the main group.

eve is never meant to be completely safe, from anything, including "friends", it's a agme where survival is based upon solid friendships and proven trust, if someone lacks either of the previous 2, its usually better to not let them have access to your stuff, information channels, or operation dates for your industrial activities.

and as stated before, never send an indy that can't be alpha'd (orcas) on ANY run alone, send jammers/alpha ships to keep it safe.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#43 - 2012-12-09 07:14:29 UTC
If you want a stupid RP reason.


Corps have a right to deal with their own members however they like. Noone is forcing that member to be there.


And finally an obligatory L2P

BYDI recruitment closed-ish

AnJuan Jackson
Red Star Trading Corporation
#44 - 2012-12-09 07:31:34 UTC
If everyone wants to continue to work around this rather than fix it, fine. Seems to be popular opinion (at least of players checking this thread.)

I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.

But why look at it from that point of view?

It's always been this way, better to keep it.
Emu Meo
Doomheim
#45 - 2012-12-09 11:18:08 UTC
Why did you join a corp full of members that would attack you? And now you are blaming CCP for this. . . .You sound like the kind of person that would deserve to get your ships killed.
AnJuan Jackson
Red Star Trading Corporation
#46 - 2012-12-09 14:38:24 UTC
Emu Meo wrote:
Why did you join a corp full of members that would attack you? And now you are blaming CCP for this. . . .You sound like the kind of person that would deserve to get your ships killed.



No one is blaming anyone here. I'm simply stating the opinion that this mechanic is outdated and not needed.

The biggest -gameplay- reason for Corp killing to happen was friendly fire concording players for accidently hitting a corpmate.

This is no longer the case, and I feel the only thing it serves now is abuse.


Not a lot of ways to interrupt this... but everyone is going to get upset anyways I suppose.
Cyprus Black
School of Applied Knowledge
Caldari State
#47 - 2012-12-13 07:57:52 UTC  |  Edited by: Cyprus Black
AnJuan Jackson wrote:

I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.
I think it was intended for corpmates to practice PvP amongst themselves without having to resort to can flipping each other. Or so they can test each others tank fittings. Or they can take from each others cans/wrecks without receiving a suspect flag.

Either way, a compromise would be for corporations to have a checkbox if they allow corpmates to shoot each other or not.

If you're looking for an immediate remedy, you can simply keep your Orca pilot out of the corp yet in fleet. Or keep him as a one man corp in an alliance.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Lexar Mundi
Imperial Shipment
Amarr Empire
#48 - 2012-12-13 22:10:47 UTC
AnJuan Jackson wrote:
^ Removing a mechanic that only occurs a percentage of the time and wouldn't effect the game in a negative way for any of the people complaining about this, but improve the game for the people who are affected by it... Yeah I see why I need to explain my proof even further.

The only purpose of the Corporation Kill Mechanic seems to be to allow for abuse. And though players are forced to find ways to deal with it, still doesn't seem to be any evidence that it's existence is good, beneficial, or logical.

The one argument was friendly fire, which Retribution has made moot. So, I ask again, why should this not be revisited? If not across the board, at least where Industrial vessels are concerned.


Taking advantage of this in the past does not mean it should continue for the rest of the game.

I don't want to flag myself to ALL of EVE in my freighter just to web myself tyvm....

The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec
Reppyk
The Black Shell
#49 - 2012-12-14 09:51:08 UTC
Lexar Mundi wrote:
The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec
You don't need to web an orca...

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

DJ P0N-3
Table Flippendeavors
#50 - 2012-12-14 14:31:11 UTC
AnJuan Jackson wrote:
Emu Meo wrote:
Why did you join a corp full of members that would attack you? And now you are blaming CCP for this. . . .You sound like the kind of person that would deserve to get your ships killed.



No one is blaming anyone here. I'm simply stating the opinion that this mechanic is outdated and not needed.

The biggest -gameplay- reason for Corp killing to happen was friendly fire concording players for accidently hitting a corpmate.

This is no longer the case, and I feel the only thing it serves now is abuse.


Not a lot of ways to interrupt this... but everyone is going to get upset anyways I suppose.


I should think that the biggest gameplay reason was actually to keep player corps subject to sabotage and all those other "ooh darkbad harsh universe ooh" things that CCP likes in EVE.

You need to think carefully about who you recruit and, if you really want to recruit noobs with dubious pasts, protect your assets even from your own corp members. Bring your own alt as a guard, use an alt corp for your valuables, tank your ships, and all those other things that also give you a defense against suicide ganking. That fosters an atmosphere of trust between corp members, because the corp members know that their recruiters are looking out for them and they know that they have ways of keeping themselves safe. That in turn fosters an atmosphere of "if you betray the corporation, everyone else will find you and they will kill you".

This certainly won't completely prevent AWOXing or corp theft or what-have-you, but that will serve you much better on a corporation-wide security scale than "well no one can shoot my orca in a belt, we're safe now". And maybe stop recruiting noobs with dubious pasts. Hold out for the classy scammers who burn years-old alts to ruin your corporation utterly.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#51 - 2012-12-14 16:09:40 UTC
Reppyk wrote:
Lexar Mundi wrote:
The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec
You don't need to web an orca...


The Web-to-warp function is extremely useful for moving orca's and freighters through suicide gate camps and lowsec.... Not to mention just speeding up otherwise painfully slow logistics.
Malo Nova
Good Times Inc
#52 - 2012-12-14 17:53:27 UTC
Eve is a dark game where anything is possible, theft, piracy, space prostitution etc

What you are proposing is basically the start of the end in terms of this gameplay philosophy.

Next you will be suggesting that ships should be put back into the station and have to be repaired instead of blowing up and loosing all your stuffs.

Dont get me wrong, its never nice to loose your stuff, especially to someone in your corp but that is eve and its why we love it.

I suggest that if you dont want corpies to blow up your shiney's then be selective in your recruitment and keep expensive ships like boosting orca's in an Alt corp.

Other than than if you really have a problem with guild/corp mates awox'ing or nicking your stuff go and play WoW or some other game where a whiney mail to the GM's will get you your stuff put back

or as we say round by me "Go Hard or Go Yard brah"

PS. U mad bro?
Lexar Mundi
Imperial Shipment
Amarr Empire
#53 - 2012-12-14 19:06:17 UTC
Reppyk wrote:
Lexar Mundi wrote:
The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec
You don't need to web an orca...

Yeah tell that to my friends who have saved their orca in a C4 coming from a C2 connector. Orca got the web insta warp, bad guy fleet jumped in as soon as it got off. (granted this wasn't in high sec.)

It still helps the Orca move faster in high sec to web it.
Cyprus Black
School of Applied Knowledge
Caldari State
#54 - 2012-12-26 01:26:27 UTC  |  Edited by: Cyprus Black
As a player who semi regularly kills corpmate orcas and other shiny toys, I understand your concern however this is not a game mechanic problem but a lazy CEO problem and a complacent player problem. Residing in highsec is a terrible excuse for not fitting a tank on a ship or taking even the most basic security measures. I wrote a blog post about how to avoid such problems arising:

http://cyprusblack.blogspot.com/2012/12/in-corp-ganking-its-easier-to-avoid.html

It's a basic rundown on how to avoid in-corp ganking, corp theft, and weeding out generally troublesome players.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Reppyk
The Black Shell
#55 - 2012-12-26 16:36:50 UTC
Lexar Mundi wrote:
Yeah tell that to my friends who have saved their orca in a C4 coming from a C2 connector. Orca got the web insta warp, bad guy fleet jumped in as soon as it got off. (granted this wasn't in high sec.)

It still helps the Orca move faster in high sec to web it.
Still slower than the mwd trick.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Varius Xeral
Doomheim
#56 - 2012-12-26 18:35:23 UTC
AnJuan Jackson wrote:
Doesn't add value to game play


False.

Official Representative of The Nullsec Zealot Cabal

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#57 - 2012-12-26 18:49:30 UTC
AnJuan Jackson wrote:
But A disgruntled corporation members getting a free Orca kill or taking out a mining fleet? And nothing you can do except hold the memory hard in your heart and never talk to other players?

anymore.


The preemptive action you are looking for is called "Kicking member from corp the moment he becomes disgruntled".

Failure to follow this course of action leads to friendly fuqing.

Your failure to kick is working as intended.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

VonKolroth
Anarchist's Anonymous
#58 - 2013-01-13 09:48:54 UTC
AnJuan Jackson wrote:
I still think your average battleship will take an Orca down in aprox. 40-55 seconds. Meaning, protection is moot coming from anyone in your corp who would only have to lightly tank the BS to kill it.


Being entirely honest, someone in a thrasher can easily take down a corp members Orca if he's smart enough... The thing about being in a corp is to develop relationships and working together (good corp members do that) and it's a sign of a good CEO or group of corp admins to Vet the people they let into the corp (Good CEO's/recruiters do that). It's not just about game mechanics, it's about social decisions and that is the key thing that separates EvE from damn near every other game out there. Choices whether they be good or poor have consequences, When CONCORD dictates the terms of every highsec engagement, it's not about the choices players make anymore.

Sent from my Gallente Erabus Titan on -FA- SRP

Zol Interbottom
Blimp Requisition Services
#59 - 2013-01-13 15:13:41 UTC
are you really suggesting that instead of CEOs and recruiters doing *gasp* actual work and doing background checks on their potential recruits and asking their old corps what they were like and check their API key to make sure they dont train for this exact sort of, thing that corp members should just not be allowed to attack each other

this just screams lazy player getting their **** blasted and deserving it, keep it how it is

also, EVE is something like Ayn Rand but in space, to say looking out for yourself and only yourself is the most important thing would be an understatement (but you should still take the free healthcare if you can, squeeze the system for what its worth)

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

TheGunslinger42
All Web Investigations
#60 - 2013-01-14 08:54:51 UTC
AnJuan Jackson wrote:
If everyone wants to continue to work around this rather than fix it, fine. Seems to be popular opinion (at least of players checking this thread.)

I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.

But why look at it from that point of view?

It's always been this way, better to keep it.


There is NOTHING to fix, how many times do we have to repeat this? There are a number of legitimate reasons for allowing corpmates to fire upon each other, and no reasons other than butthurt to disallow it