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To CCP: If OGB is being removed Is there going to be a SP refund?

Author
Jarvin Spoo
Clandestine Management Group
#101 - 2012-12-12 20:50:36 UTC
I am so sorry for being such an uninformed Eve Player......but what exactly is "off grid boosting"? What are these skills that are being referred to? What is On Grid verses Off Grid?

What I only know of any "grid" in Eve is the 400km radius around structures in space.

Would someone mind please taking a moment and enlightening those of us forum readers that are completely lost in this conversation?

Thank you so much in advance!
KrakizBad
Section 8.
#102 - 2012-12-12 20:54:42 UTC
Using command ships or boosting T3's with gang links running in a fleet confers various bonuses to the fleet. Unfortunately CCP made it so that running these links in a T3 sitting safely away from the fight gave better buffs than a command ship actually in the fight. So they've been abused to hell.

Forcing them to be on the field with the fight means that you will no longer be able to fit out cloaky nullified lokis with a paper tank and still get these buffs. This is a good thing, but abusers of this tactic are whining.
Lors Dornick
Kallisti Industries
#103 - 2012-12-12 20:56:37 UTC
Gangname Style wrote:
I train OGB on my alt so that I compete with other OGB fleets.

I'm happy it is being removed, but I also expect them to refund my SP for all my OGB skills.

This isn't the same situation as a nerf. The OGB removal will literally make my alt worthless.

You have taken a gamble on what you think is/was a good strategy.

You may or may not be wrong.

So you may or may not be burned for either being smart, or stupid.

And reimbursement for being stupid doesn't sound like a natural thing in EvE.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Ur235
Appetite 4 Destruction
#104 - 2012-12-12 21:10:43 UTC  |  Edited by: Ur235
I think the problem lies with the fact that if your a small fleet of lets say 20 pilots and you are taking on 150 or so goons in your small fleet you have a on grid booster but as soon as you land that boosting ship is going to be volleyed by the 150 or so goons first especially if there in Alpha ships. Yet there on grid booster is at far less risk because he has a meatshield of 149 guys around him compared to just your 19 plus they might have 20 or so logistic pilots while your small gang is just running a nano fleet. It will clearly favour the bigger fleets in the end and god knows there already enough in the blobs favour in EVE atm. At least at the moment if a gang does loose a Linky ship its there own fault for not watching over it properly, not just purely because they didnt bring enough people to fight them

OFC booster alts are ghey for solo play and its not really true solo pvp if you have to use a linky alt to solo people much like falcon alts where ghey yet they have been nerfed somewhat. CCP is going to need to come up with a compromise somewhere or alot of smalltime players who prefer to fly in small but well drilled gangs will have yet another reason to be frustrated with Eve

hmm

Name Family Name
Imperial Academy
Amarr Empire
#105 - 2012-12-12 21:12:49 UTC
Jarvin Spoo wrote:
I am so sorry for being such an uninformed Eve Player......but what exactly is "off grid boosting"? What are these skills that are being referred to? What is On Grid verses Off Grid?

What I only know of any "grid" in Eve is the 400km radius around structures in space.

Would someone mind please taking a moment and enlightening those of us forum readers that are completely lost in this conversation?

Thank you so much in advance!



Actually, the grid is rather dynamic, but without getting into too much detail, the problem is that people abuse the mechanic allowing them to field interdiction nullified, cov ops cloaked and nearly unpronbable T3's without any tank, whilst fitting 6 ganglinks which provide better bonuses than any other ship that is specialized for the task.

They are typically used from within POS shields or safespots, their use is basically risk-free since they can evade bubbles easily and if the pilot is not a complete moron, they can evade probers without any effort.

To add insult to injury, these T3 cruisers not only outperform their more specialized T2 battlecuiser counterparts in their specialized role but also are far quicker to train.
psycho freak
Sebiestor Tribe
Minmatar Republic
#106 - 2012-12-12 21:25:46 UTC  |  Edited by: ISD TYPE40
ccp dumbing down eve again for the whineing *snip*

we will adapt same as allways


EDIT: Do not attempt to evade the word filter - ISD Type40.

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Jarvin Spoo
Clandestine Management Group
#107 - 2012-12-12 21:26:30 UTC
AHHHH....I see now.

I was just not seeing the how this was being implemented. Thank you for filling me in!
Katran Luftschreck
Royal Ammatar Engineering Corps
#108 - 2012-12-12 21:31:31 UTC  |  Edited by: Katran Luftschreck
Vera Algaert wrote:
... because training BC V is completely out of question.

Apart from the T3 skills (which are ~5 days each) the skills required for an OGB are a subset of the skills required for an on-grid command ship, they don't suddenly become useless...


Normally when I hear somebody play the worn-out, knee-jerk "adapt" card I have nothing good to say about them, but in this case I'll make an exception: Yes, a maxed out Myrmidon can fit your command links and have enough tank to soak up anything short of an Incursion. At it already stands, any active fleet commander will have already gone this route - so telling them to adapt is moot, as they've probably already done so a long time ago.

However this does raise another issue: Correct me if I'm wrong, but aren't battlecruisers and T3s pretty much the alpha and omega of dedicated fleet boosting ships? That can be an issue. I agree that fleet leaders should have to get in on the action & take risks with their team, but there seems to be an artificial ceiling on what the leaders themselves can fly.

In other words, when two blobs of fifty battleships show up and you see a couple of battlecruisers or T3s fitted for warfare links then everyone knows to shoot that guy first. What's worse, the fleet boost leader is - in this blob of battleships on up - going to be smallest, easiest to kill piece on the board. The only exception that I am aware of being carriers in nullsec.

The queen should not have to ride the smallest horse. So as just compensation for the loss of OGB I propose that CCP get on the ball with expanding the list of warfare link specialty ships to include at least one in every size from T1 cruiser all the way to battleships. If fleet leaders are going to be forced to come under fire then they need more ships that are actually able to stand up to it and fight back effectively.

So: Add in a T1 warfare link cruiser (cheapest option), the T1 battlecruisers we have already, and then add in warfare link battleships (expensive, but more durable). Not sure if warfare link dreads are needed, being that every null alliance already measures their e-peens in how many carriers they can put on parade. More links would probably just be moot for those guys.

If you really want to make it a "flagship" game you could add in that warfare links only give bonuses to ship of equal or lesser size. So carriers can still boost everyone, battleships can boost battleship size and smaller, and so on down. So your new T1 link cruiser wouldn't even be able to try and bite off more than they could chew.

http://youtu.be/t0q2F8NsYQ0

JamesCLK
#109 - 2012-12-12 21:36:12 UTC
Alavaria Fera wrote:
Hull tanking elite?

I trained Repair Systems 5 and all I got was this crappy certificate and an empty capacitor. Sad

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

KrakizBad
Section 8.
#110 - 2012-12-12 21:36:41 UTC
Katran Luftschreck wrote:
Stuff.

You have forgotten Command Ships (T2 BC's)
Natsett Amuinn
Caldari Provisions
Caldari State
#111 - 2012-12-12 21:37:58 UTC  |  Edited by: Natsett Amuinn
psycho freak wrote:
ccp dumbing down eve again for the whineing f4gs

we will adapt same as allways

Only a grade a moron would think that being able to park a ship at a PoS, inside a shield, away from the fight, as apposed to actually being on grid, in the midst of battle is "dumbing down".

And sinse you, unbelievably, wrote it I can only come to one conclusion.


I don't know what's dumber. Someone believing that, or someone thinking that just becuse they write it CCP will believe it.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#112 - 2012-12-12 21:38:35 UTC
Just sad that the reality of the game is real "Fleet Commanders" often (maybe always now) use Recons or Covert Ops ships if the fleet is any decent size. Regardless of the argument about boosting, the doctrine of the game makes its impossible to stay on grid with a visible ship if you actually want to...you know...lead a fleet (call targets, alignments, or any maneuvers).

Sad game design outcome truth be told.

Karash Amerius Operative, Sutoka

Ur235
Appetite 4 Destruction
#113 - 2012-12-12 21:40:41 UTC  |  Edited by: Ur235
Natsett Amuinn wrote:
psycho freak wrote:
ccp dumbing down eve again for the whineing f4gs

we will adapt same as allways

Only a grade a moron would think that not being able to park a ship at a PoS, inside a shield, away from the fight, as apposed to actually being on grid, in the midst of battle is "dumbing down".

And sinse you, unbelilably, wrote it I can only come to one conclusion.


I don't know what's dumber. Someone believing that, or someone thinking that just becuse they write it CCP will believe it.


No one is really interested in what a Goon has to say on small gang matters mate because you guys generally know nothing about such a thing

hmm

Natsett Amuinn
Caldari Provisions
Caldari State
#114 - 2012-12-12 21:44:41 UTC  |  Edited by: Natsett Amuinn
Ur235 wrote:
Natsett Amuinn wrote:
psycho freak wrote:
ccp dumbing down eve again for the whineing f4gs

we will adapt same as allways

Only a grade a moron would think that not being able to park a ship at a PoS, inside a shield, away from the fight, as apposed to actually being on grid, in the midst of battle is "dumbing down".

And sinse you, unbelilably, wrote it I can only come to one conclusion.


I don't know what's dumber. Someone believing that, or someone thinking that just becuse they write it CCP will believe it.


No one is really interested in what a Goon has to say on small gang matters mate because you know nothing about it

No I don't, you're right.

I do know that sitting a ship at a PoS, inside a sheild, away from the fight, is stupid.

And that only a moron thinks that that's "harder" than actually keeping it safe in the middle of the fight.

You obviously side with the guy that made the rediculous comment, and frankly that says a crapton more about you than the corp I'm in says about me.


Whiny little brats who're just afraid of losing a ship.
That's what it boils down to, and I don't need to know a thing about "small gang" pvp to know that.
Mara Rinn
Cosmic Goo Convertor
#115 - 2012-12-12 21:45:09 UTC
Posting in a "nerfing my fleet of alts is killing solo PvP" thread.

TIL PvP is "solo" as long as your booster alts are off-grid.
KrakizBad
Section 8.
#116 - 2012-12-12 21:45:15 UTC
Karash Amerius wrote:
Just sad that the reality of the game is real "Fleet Commanders" often (maybe always now) use Recons or Covert Ops ships if the fleet is any decent size. Regardless of the argument about boosting, the doctrine of the game makes its impossible to stay on grid with a visible ship if you actually want to...you know...lead a fleet (call targets, alignments, or any maneuvers).

Sad game design outcome truth be told.

That's funny because I don't recall the last time I saw a FC in a paper tanked ship in a major fleet.
Ur235
Appetite 4 Destruction
#117 - 2012-12-12 21:48:42 UTC  |  Edited by: Ur235
Natsett Amuinn wrote:
No I don't, you're right.

I do know that sitting a ship at a PoS, inside a sheild, away from the fight, is stupid.

And that only a moron thinks that that's "harder" than actually keeping it safe in the middle of the fight.

You obviously side with the guy that made the rediculous comment, and frankly that says a crapton more about you than the corp I'm in says about me.


Whiny little brats who're just afraid of losing a ship.
That's what it boils down to, and I don't need to know a thing about "small gang" pvp to know that.


Ur235 wrote:
I think the problem lies with the fact that if your a small fleet of lets say 20 pilots and you are taking on 150 or so goons in your small fleet you have a on grid booster but as soon as you land that boosting ship is going to be volleyed by the 150 or so goons first especially if there in Alpha ships. Yet there on grid booster is at far less risk because he has a meatshield of 149 guys around him compared to just your 19 plus they might have 20 or so logistic pilots while your small gang is just running a nano fleet. It will clearly favour the bigger fleets in the end and god knows there already enough in the blobs favour in EVE atm. At least at the moment if a gang does loose a Linky ship its there own fault for not watching over it properly, not just purely because they didnt bring enough people to fight them

OFC booster alts are ghey for solo play and its not really true solo pvp if you have to use a linky alt to solo people much like falcon alts where ghey yet they have been nerfed somewhat. CCP is going to need to come up with a compromise somewhere or alot of smalltime players who prefer to fly in small but well drilled gangs will have yet another reason to be frustrated with Eve


Have a read of this and maybe your 1 track blob pvp mind will see how it effects smaller gangs.

I mean I know you CFC guys despise small gangs and beleive that if you cant bring enough people to a fight then you shouldnt have turned up for a fight in the first place but there are other pvpers in the game that can and will fight outnumbered believe it or not

hmm

Karash Amerius
The Seven Shadows
Scotch And Tea.
#118 - 2012-12-12 21:54:41 UTC  |  Edited by: Karash Amerius
KrakizBad wrote:
Karash Amerius wrote:
Just sad that the reality of the game is real "Fleet Commanders" often (maybe always now) use Recons or Covert Ops ships if the fleet is any decent size. Regardless of the argument about boosting, the doctrine of the game makes its impossible to stay on grid with a visible ship if you actually want to...you know...lead a fleet (call targets, alignments, or any maneuvers).

Sad game design outcome truth be told.

That's funny because I don't recall the last time I saw a FC in a paper tanked ship in a major fleet.


Maybe not. Been out of fleets for several years...but if FC's want to die in a fire in a visible ship on grid I am sure they have their Adm. Ackbar reasons...all of them stupid.

Karash Amerius Operative, Sutoka

Gangname Style
Doomheim
#119 - 2012-12-12 21:56:43 UTC
YoYo NickyYo wrote:
Gangname Style wrote:
fukier wrote:
no.

he is talking about off grid boosting...

he is upset that in the future you will have to risk your ship to provide game breaking bonus to fleet ships...


nope think again.

totally fine with ogb removal, not fine with my alt becoming worthless after months of training skills for OGB.



Welcome to Eve, try training Carriers to 5 Fighters to 5, FB to 5, get a nice shiny Nyx, then have CCP make it worthless due to short sighted planning with moon goo isk faucets.

Until you have that many wasted SP, you have no reason to complain....




I also have trained Nyx.

Which is why I'm tired of everything I train being nerfed to the ground.


But in the case of OGB, it isn't being nerfed it is being removed completely. You cannot use the boosters off grid, and that means a 3+ link T3 is WORTHLESS. Anybody saying to use it on grid is completely delusional.

Gangname Style
Doomheim
#120 - 2012-12-12 21:57:35 UTC
baltec1 wrote:
Quote:


Seriously ^.

Guy trains an OGB. How to do counter? Train to probe.

Derps can't think of a solution to anything that they can't see and shoot infront of them.

But CCP made their decision. So I want an SP refund if they ever make this change.

Just pointing out that I can evade max skilled probers all day in a battleship. A cruiser flown right can never be pfobed down


Yeah warp around in your OGB, how are you gunna be running links when you are warping smart guy? What happens to your gang when you warp? They just die lol.