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How do you AFK attack?

Author
Skawl
The Scope
Gallente Federation
#61 - 2012-12-12 16:48:41 UTC
Bane Necran wrote:
Doc Fury wrote:
The attack only occurs in the mind of the "victim".



Mind Bullets? Shocked


That's telekinesis Kyle.
Ginger Barbarella
#62 - 2012-12-12 16:51:45 UTC
Spaceman Jack wrote:
I keep hearing about these "AFK cloakers" that attack people.

How does one attack when not at the keyboard?
Is there a script for this? Is it a VNC?
A mod? Special Ship?
Is it CCP sanctioned?

I am very confused because I do not know how to do this thing where you scout people and kill them while AFK? I would love to be able to do that. Thanks.


People think that just being there is an aggressive act. I don't see it, but whatever. Want to go unmolested? Claim and hold sov in some far offf, outer-banks region of space. Problem solved.

"Blow it all on Quafe and strippers." --- Sorlac

Grimpak
Aliastra
Gallente Federation
#63 - 2012-12-12 18:58:42 UTC
Ginger Barbarella wrote:
Spaceman Jack wrote:
I keep hearing about these "AFK cloakers" that attack people.

How does one attack when not at the keyboard?
Is there a script for this? Is it a VNC?
A mod? Special Ship?
Is it CCP sanctioned?

I am very confused because I do not know how to do this thing where you scout people and kill them while AFK? I would love to be able to do that. Thanks.


People think that just being there is an aggressive act. I don't see it, but whatever. Want to go unmolested? Claim and hold sov in some far offf, outer-banks region of space. Problem solved.

can't do. that requires this obnoxiously boring thing called :effort:.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Gotch Urarse
The Legion of Spoon
Curatores Veritatis Alliance
#64 - 2012-12-12 19:17:50 UTC
I'm new to EVE, 3 months on oldest character, so I'm not sure if this has been brought up in the past, but I'd like to see what others think (pro & con) of this idea. I'm not advocating that we should keep local, as I'm on the fence about it. Having lurked inside a couple WH's, I certainly see the point of view for not having it. Nor am I advocating we get rid of it. Having tried some low-sec ratting/missions, I see the use for it. I guess the argument for/against is mainly driven by who you want to play your game. So, assume we are stuck with local for now...

What about some visual indicator in local that the person has been inactive (no keyboard/mouse movement) for 30 minutes (or some other time limit)? Put an asterisk next to name or something.
Mag's
Azn Empire
#65 - 2012-12-12 19:32:11 UTC
Gotch Urarse wrote:
What about some visual indicator in local that the person has been inactive (no keyboard/mouse movement) for 30 minutes (or some other time limit)? Put an asterisk next to name or something.
Because that actually aids AFKing. It'll simply be another tool people will whine about when it doesn't do what they think it should.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alavaria Fera
GoonWaffe
#66 - 2012-12-12 20:01:05 UTC
Mag's wrote:
Gotch Urarse wrote:
What about some visual indicator in local that the person has been inactive (no keyboard/mouse movement) for 30 minutes (or some other time limit)? Put an asterisk next to name or something.
Because that actually aids AFKing. It'll simply be another tool people will whine about when it doesn't do what they think it should.

That would be really useful for the ones that use the mechanic to help get the drop on people.

Less so for those that don't post a real threat. Then again, surely getting a cyno and titan/blob, or covert cyno and blops/cloakyblob can't be THAT hard.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

HollyShocker 2inthestink
HOW to PEG SAFETY
#67 - 2012-12-12 20:03:32 UTC
Jawas wrote:
HollyShocker 2inthestink wrote:
[quote=Spaceman Jack]People arent looking to do away with stealth....I love my stealth ships. People want a way to scan down the cloaked camper or a active aggressive way to counter the camper thats not passive like leaving the system.

Wouldn't being able to scan a cloaked ship be doing away with stealth? What's the point in having a cloak if you can be scanned anyway? That would kill the whole idea of Covops being able to remain undetected and gather intel.

Maybe if probes took over an hour due to the minimal emissions of a cloaked ship but could scan a stationary ship so long as it remained stationary and you have Sov in that system, it would be reasonable. That means that Sov owners have a little more security to find AFK cloakers but anywhere else, you take your chances.

If you can't scan for a moving target, AFK cloakers who remain stationary for hours would be detected in time but anyone actively moving around and gathering intel remains undetected. If they move during that hour, the probes won't pick them up.

It would probably mean introducing a specific probe that only scans for cloaked ships that could last for over an hour in space. It should not find uncloaked ships due to calibration differences. It must also use the triangulation method so it can't be used alone and each probe may therefore have to be guarded. I would say an hour is reasonable because it has to be significantly long enough to be worth having the cloak in the game and only someone with enough determination to find an AFK cloaker in their Sov space would use it. It also gives the cloaker time to move if they think probes are being used.

However, I do enjoy the thought of a cloaked ship in local scaring the heck out of nullsec carebears.


I would have no issue with a scan for cloaked ships taking an hour or a time limit on the cloaking unit. If any thing is put in place it needs to be exploit proof. I really dont know what the answer is. A cloaker shouldnt be allowed to just pitch a tent and read a book surf porn or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.
Alavaria Fera
GoonWaffe
#68 - 2012-12-12 20:04:58 UTC
HollyShocker 2inthestink wrote:
A cloaker shouldnt be allowed to just pitch a tent and read a book surf **** or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.

You don't think passive interdiction tactics should be viable?

What about the ~playstyle~ ???

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mistah Ewedynao
Ice Axe Psycho Killers
#69 - 2012-12-12 20:10:06 UTC
Alavaria Fera wrote:
HollyShocker 2inthestink wrote:
A cloaker shouldnt be allowed to just pitch a tent and read a book surf **** or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.

You don't think passive interdiction tactics should be viable?

What about the ~playstyle~ ???


I just love a Goon who disses AFK mission runners, miners, haulers ad nauseum advocating AFK (aka paasive) "interdiction".

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Dar Manic
Dirt Road Services
#70 - 2012-12-13 14:11:43 UTC
Alavaria Fera wrote:
HollyShocker 2inthestink wrote:
A cloaker shouldnt be allowed to just pitch a tent and read a book surf **** or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.

You don't think passive interdiction tactics should be viable?

What about the ~playstyle~ ???


Agreed. There's nothing wrong with AFK cloaking to disrupt others activities. Null sec isn't supposed to be safe so having someone in your system shouldn't stop you from operating in the area.

BTW, does CCP have stats available showing how many kills AFK cloakers have in the last month? ;)

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Bagrat Skalski
Koinuun Kotei
#71 - 2012-12-13 14:34:49 UTC  |  Edited by: Bagrat Skalski
Ever noticed the everlooking eye of darkness watching after you? Lol
Inquisitor Kitchner
The Executives
#72 - 2012-12-13 16:21:19 UTC

Great Troll Post, 10/10. Would read again.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

M Lamia
All Web Investigations
#73 - 2012-12-13 16:24:42 UTC
Gogela wrote:
No.

When people talk about "AFK Cloakers", they aren't attacking AFK. An example of what they are talking about might be a stealth bomber pilot going into a nullsec system where a mining operation is taking place. The bomber pilot cloaks up at a safe spot, and then maybe goes to his shift at the quick-e-mart. 8 hours later the miners are back, having decided that the person cloaked up is inactive and that it's probably "safe". Quick-e-mart shift complete, the bomber pilot finds the miners toiling away, and deploys a bomb followed up w/ some missiles and the complacent mining vessels go pop-pop-pop. That's the gripe about AFK cloakers. They don't attack AFK... it's just their extended periods of being in the local channel yet unscannable means that safety in a system is always on a razors edge.

...the more you know. Big smile


Translation: Local isn't infallible, a bloo bloo bloo. I want 100% perfect and instant intel all the time every time! A bloo bloo!
Spaceman Jack
Deep Core Mining Inc.
Caldari State
#74 - 2012-12-13 16:28:15 UTC
Inquisitor Kitchner wrote:

Great Troll Post, 10/10. Would read again.


Granted this started as a sardonic lure.

But think some posts here have made it clear that some people actually DO think people can both be AFK and attack. So it has become a legit discussion apparently.
M Lamia
All Web Investigations
#75 - 2012-12-13 16:35:37 UTC
HollyShocker 2inthestink wrote:
Jawas wrote:
HollyShocker 2inthestink wrote:
[quote=Spaceman Jack]People arent looking to do away with stealth....I love my stealth ships. People want a way to scan down the cloaked camper or a active aggressive way to counter the camper thats not passive like leaving the system.

Wouldn't being able to scan a cloaked ship be doing away with stealth? What's the point in having a cloak if you can be scanned anyway? That would kill the whole idea of Covops being able to remain undetected and gather intel.

Maybe if probes took over an hour due to the minimal emissions of a cloaked ship but could scan a stationary ship so long as it remained stationary and you have Sov in that system, it would be reasonable. That means that Sov owners have a little more security to find AFK cloakers but anywhere else, you take your chances.

If you can't scan for a moving target, AFK cloakers who remain stationary for hours would be detected in time but anyone actively moving around and gathering intel remains undetected. If they move during that hour, the probes won't pick them up.

It would probably mean introducing a specific probe that only scans for cloaked ships that could last for over an hour in space. It should not find uncloaked ships due to calibration differences. It must also use the triangulation method so it can't be used alone and each probe may therefore have to be guarded. I would say an hour is reasonable because it has to be significantly long enough to be worth having the cloak in the game and only someone with enough determination to find an AFK cloaker in their Sov space would use it. It also gives the cloaker time to move if they think probes are being used.

However, I do enjoy the thought of a cloaked ship in local scaring the heck out of nullsec carebears.


I would have no issue with a scan for cloaked ships taking an hour or a time limit on the cloaking unit. If any thing is put in place it needs to be exploit proof. I really dont know what the answer is. A cloaker shouldnt be allowed to just pitch a tent and read a book surf **** or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.


Ring ring, it's wormhole space

hello dear bears

your stupid probes destroy core mechanics to our space, even with the "hour long" timer.

Please try again.
Ra'Shyne Viper
Native Freshfood
#76 - 2012-12-13 16:40:53 UTC  |  Edited by: Ra'Shyne Viper
Quote:
A cloaker shouldnt be allowed to just pitch a tent and read a book surf **** or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.


looks like someone never heard the word sabotage. and dont give me that bullshit "you should be active" etc etc.

God i wish my corpie saved the chat log of KDV(pureblind) from over the weekend. all the harsh **** FA was talking in local cause we had a cloaky watching their mining captial.



Nuke local CCP


EDIT:

Quote:
The purpose of the covert is to gather intel not camp a system to disrupt daily operations.


Yes it is. if were disrupting your cash flow, were doing our job.

and by the way, that hats the stupidiest thing i've ever heard, how can i gather intel if you guys already know im there. which completely halts my ability to gather useful intel. seeing as, as soon as i appear in local, operations stop.

and on that note

NUKE LOCAL

DUST 514 player

Ingame name: Vin Vicious

M Lamia
All Web Investigations
#77 - 2012-12-13 16:44:48 UTC
The "you should be active baw!" argument is a load of horseshit too. The very same people saying that will happily sit AFK in their pos or outpost, but when someone is near or in "their" system sitting doing nothing suddenly it's outrageous that someone isn't active!
Sobaan Tali
Caldari Quick Reaction Force
#78 - 2012-12-13 17:06:59 UTC
Skorpynekomimi wrote:
Bane Necran wrote:
Doc Fury wrote:
The attack only occurs in the mind of the "victim".



Mind Bullets? Shocked


That's telekinesis, kyle!


I like to call it mind-f***ing. That's what we called it in the Marines...

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Mag's
Azn Empire
#79 - 2012-12-13 17:18:05 UTC
HollyShocker 2inthestink wrote:
I would have no issue with a scan for cloaked ships taking an hour or a time limit on the cloaking unit. If any thing is put in place it needs to be exploit proof. I really dont know what the answer is. A cloaker shouldnt be allowed to just pitch a tent and read a book surf **** or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.
So you want more intel power, on top of the already powerful local intel channel? You think that's a balanced approach?

The Ops in the Covert Ops stands for Operations. How does this limit them to intel gathering?

If I or anyone else pays for an account, if we are within the rules and EULA, then we play how we want. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

HollyShocker 2inthestink
HOW to PEG SAFETY
#80 - 2012-12-13 17:40:38 UTC
Mag's wrote:
HollyShocker 2inthestink wrote:
I would have no issue with a scan for cloaked ships taking an hour or a time limit on the cloaking unit. If any thing is put in place it needs to be exploit proof. I really dont know what the answer is. A cloaker shouldnt be allowed to just pitch a tent and read a book surf **** or what ever. The purpose of the covert is to gather intel not camp a system to disrupt daily operations.
So you want more intel power, on top of the already powerful local intel channel? You think that's a balanced approach?

The Ops in the Covert Ops stands for Operations. How does this limit them to intel gathering?

If I or anyone else pays for an account, if we are within the rules and EULA, then we play how we want. Blink

Also as a paying customer I can ask for a change. I fly stealth all the time. I dont feel I should be able to sit in a system 23/7 for days on end. There needs to be a proactive counter to removing a stealther besides reactive and moving to another sysytem.