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Player Features and Ideas Discussion

 
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NEW SKILL BOOK(S) : 'Automated Market Management' (& efficiency)

Author
Skippermonkey
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-12 12:30:23 UTC
NOTE : The aim of this skill isnt to enable market botting, i feel that whenever i have open market orders, the game is on hold. Like skill training in a way, i have no qualms with having the game play itself while i am away to buy/sell items that i list on the market.

New skill allowing for a degree of automated buy/sell order updates.

The skill will automatically schedule an update on a buy/sell order to beat the current market leader within your order range at that particular moment.

I envisage the duration between updates to be dictated by the skill level trained.

When setting a buy or sell, you would do the following things

1. Set the range and duration of the order (like a normal order)
2. Set the initial price of the order (again, like a normal order)
3. Set increment you wish the order to be updated by
4. (optional) Set the upper/lower limit that you wish your market order to be updated to over time (to avoid orders competing each other to death or avoiding possible market scams, etc)

Thinking about what timescale these automatic orders should be updated on, i settled on the below;

Skill lvl 1 - 48 hours (also the alternative skill to add 3 automatic orders per skill level)
Skill lvl 2 - 24 hours
Skill lvl 3 - 12 hours
Skill lvl 4 - 6 hours
Skill lvl 5 - 3 hours

NOTE : there is also the possibility of having a companion skillbook that dictates how many automated orders you can have active at any particular moment.

Both skills could be titled 'Automated Market _______ '

With the skill regarding number of automatic updating orders to be named 'Management' and the skill regarding time between updates as 'Efficiency'

I also envisage these skills to be high level trade skills, needing SP investment on par with say, Battlecruisers or Battleships.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Aptenodytes
Reckless Abandon
#2 - 2012-12-12 12:52:46 UTC
The trouble is, if everyone gets this skill, and it's just back to square 1.

It's like priority boarding cards for an airline, if everyone has priority then nobody is any better off; in fact quite the opposite, if you're one of the few who don't have it, then you're at a significant disadvantage.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#3 - 2012-12-12 12:56:46 UTC
Aptenodytes wrote:
The trouble is, if everyone gets this skill, and it's just back to square 1.

It's like priority boarding cards for an airline, if everyone has priority then nobody is any better off; in fact quite the opposite, if you're one of the few who don't have it, then you're at a significant disadvantage.

You could say the same thing about ships and their fittings, people dont seem to mind that there are other people out there with better ships than them.

Also, i envisage a byproduct of this to be buy and sell orders being pushed closer together, which is healthy, as well as it ironing out the 'weekend effect' levelling prices across the week and timezones.

Also, people like new skillbooks

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Konrad Kane
#4 - 2012-12-12 13:01:53 UTC
Skippermonkey wrote:
NOTE : The aim of this skill isnt to enable market botting[...]


It may not be the aim but it's pretty much what it does. If you do it marketing orders you may as well do it to things like PI etc.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#5 - 2012-12-12 13:13:33 UTC
Well, my initial thinking was spurred on by the Stock Exchanges IRL

They are all automated to an extent, working from rules given by human operators

I didnt think it would be a big leap to give capsuleers a measure of this power in the market

There is nothing exciting about putting a market order up and it being beaten within 5 mins with the added knowlege that unless you babysit that hourly, it isnt getting anything.

This game shouldnt be about babysitting spreadsheets, people do that enough in their real jobs. This game should be more about flying spaceships, this is why i feel a limited level of automation should be available for those in game.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Aptenodytes
Reckless Abandon
#6 - 2012-12-12 15:12:21 UTC
Skippermonkey wrote:
Aptenodytes wrote:
The trouble is, if everyone gets this skill, and it's just back to square 1.

You could say the same thing about ships and their fittings, people dont seem to mind that there are other people out there with better ships than them.

That's completely different. You are talking about 1 or 2 skills that would make you as good as you can be. If flying ships was simply 1 or 2 skills then yes everyone would ge them to 5 and yes they would be pointless because everyone has them at 5. But they are not, there are many different types of ships and weapons and this is where the diversity comes in. You can choose to be jack of all trades, or master of 1. Whereas these new skills you are proposing would pretty much be essential to any market trader and so all market traders would immediately train them to 5.

Skippermonkey wrote:
Also, people like new skillbooks

If they let them do new and cool things, then yes. If they are new skills that are required to carry on doing things that you can currently do without them, then no, people hate them.