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'Tracking camera' is awful

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Author
Sobaan Tali
Caldari Quick Reaction Force
#21 - 2012-12-12 03:20:48 UTC
Guess it sucks that you can't just turn the damn thing off since it's so buggy...oh, wait...

We keep bitching about the few things we get a on/off switch for like this and CCP will have less an incentive to make on/pff switches.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sean McVanders
xTESLAx
#22 - 2012-12-12 04:02:09 UTC
What about an option to set both ship position AND tracking position?
Rammix
TheMurk
#23 - 2012-12-12 04:14:10 UTC  |  Edited by: Rammix
Please stop this useless talk about switching off. It's a feature and all features must work as smoothly as possible, instead of making you switch them off.

Sean McVanders wrote:
What about an option to set both ship position AND tracking position?

Yep, that would be good.

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Sarah Schneider
Native Freshfood
Minmatar Republic
#24 - 2012-12-12 05:26:02 UTC
While I do love the new tracking camera feature (it added a nice eyecandy feature to the game), I still don't get what was it developed for, what was the purpose? whom was the target users?

for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.

for pve, well, it looks pretty, but that's it.

In the end, honestly, the tracking camera is a quite welcome addition to the game, but I'm still curious as to what was CCP's intention for adding the feature in the first place, aside from handing out a new camera toggle for those movie makers of course.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Mildew Wolf
#25 - 2012-12-12 05:35:22 UTC
Sarah Schneider wrote:
While I do love the new tracking camera feature (it added a nice eyecandy feature to the game), I still don't get what was it developed for, what was the purpose? whom was the target users?

for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.

for pve, well, it looks pretty, but that's it.

In the end, honestly, the tracking camera is a quite welcome addition to the game, but I'm still curious as to what was CCP's intention for adding the feature in the first place, aside from handing out a new camera toggle for those movie makers of course.


dscan
Inxentas Ultramar
Ultramar Independent Contracting
#26 - 2012-12-12 09:44:31 UTC
I'm pretty sure yesterday's patch introduced some fixes. I no longer have the "camera unwind" bug. Loving the new cam features!
Mara Rinn
Cosmic Goo Convertor
#27 - 2012-12-12 10:10:52 UTC
Sean McVanders wrote:
What about an option to set both ship position AND tracking position?


^ This!

I'd also love to have the tracking camera stick to whatever zoom level I've prescribed. Some times I need to zoom out (okay most of the time) simply due to my computer having a cardiac arrest when attempting to render my ship in too much detail. When I have tracking camera on (which I really like to do), clicking a new target has the unfortunate side effect of zooming in to CCP's predetermined zoom level, resulting in the game being non-interactable for several seconds while my CPU and GPU have heart attacks and then proceed to perform mutual CPR on each other.

So please, use the zoom level that I have set when the camera changes tracking target.

Incidentally it would be nice to be able to specify the "default" zoom level achieved through "reset camera" or any other mechanism. My systems just can not handle being zoomed in too close, especially with the new funky targeting UI.
Sister Lumi
Doomheim
#28 - 2012-12-12 10:11:07 UTC
This is a great addition to the game and I love how simple it is to disable or enable as needed.

Good job, Orion!

Marcus Harikari
#29 - 2012-12-12 10:19:23 UTC
works well for me :) GREAT for dscan
Johan Civire
Caldari Provisions
Caldari State
#30 - 2012-12-12 10:28:10 UTC
Why are people still trolling here press the damn C in game this will fixs the issue with it.

Explanation is if you press the C in game the auto focus is off or on depend on the stand.

The addition is use for video or great filming in battle only and its not use for pvp/pve but you can make great video shots with it. So stop complaining this, its is already not for "the normal guy eve player" if you like it thats good if not just turn it off by pressing the C bottum on your keyboard.
Mr Pragmatic
#31 - 2012-12-12 10:59:09 UTC
I actually really like the tracking camera.

When I am doing a mission or just flying around it adds a new dynamic to the visual aspect to eve.

At first it was hard to get used too, but now I enjoy it. Thanks.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

CCP Sisyphus
C C P
C C P Alliance
#32 - 2012-12-12 11:05:53 UTC
Sarah Schneider wrote:

for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.


I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course)
I would love you to unpack and explain your reasoning a little here.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Hannott Thanos
Squadron 15
#33 - 2012-12-12 11:06:40 UTC
CCP Orion wrote:
ISD Suvetar wrote:
CCP Orion wrote:


The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out



Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ?
As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother...


using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement.

Not so much troublesome, rather really "wonky". I like the tracking cam, but gimbal lock is annoying.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Hannott Thanos
Squadron 15
#34 - 2012-12-12 11:08:25 UTC
CCP Sisyphus wrote:
Sarah Schneider wrote:

for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.


I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course)
I would love you to unpack and explain your reasoning a little here.

Press orbit.
Cameratrack target.
????
Receive potato

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

James Amril-Kesh
Viziam
Amarr Empire
#35 - 2012-12-12 11:41:10 UTC
Hannott Thanos wrote:
CCP Sisyphus wrote:
Sarah Schneider wrote:

for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.


I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course)
I would love you to unpack and explain your reasoning a little here.

Press orbit.
Cameratrack target.
????
Receive potato

Orbiting is not manual piloting.

Enjoying the rain today? ;)

Ivan Joukov
Soviet System
#36 - 2012-12-12 11:47:04 UTC
Reicine Ceer wrote:
Conversely, if you use it to scan a system using D-Scan, it is an absolute godsend.



Cause your dscan skill is low, scanning with track cam is the best way to learn badly how to efficiently scan a system.

 Davai!

Doddy
Excidium.
#37 - 2012-12-12 12:05:08 UTC
Rammix wrote:
Please stop this useless talk about switching off. It's a feature and all features must work as smoothly as possible, instead of making you switch them off.

Sean McVanders wrote:
What about an option to set both ship position AND tracking position?

Yep, that would be good.


Unless you don't want the feature.... Why should you have tracking camera on if you don't want to?
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#38 - 2012-12-12 13:00:48 UTC
Tracking camera is amazing! Great for dscan and adds a really nice cinematic feel to the game, which was not there before.
Vihura
Vihura Cor
#39 - 2012-12-12 13:33:48 UTC
Rammix wrote:
Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.

1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.

2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.



I love the new camera, help me in pvp, and I found manual piloting easier with it. The best think abaut it is you can zoom in zoom ount, chenge camera angle when tracking target.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#40 - 2012-12-12 13:41:28 UTC  |  Edited by: Grey Stormshadow
CCP Orion wrote:
...or keep tracking no matter how far you zoom out.

Cheers,


This really... No need to zoom in. Just turn the camera towards target. Player can manually adjust the zoom to any direction if they please.

Also would be nice to have key which is not toggle. Like key which u press down and hold there while clicking target from overview/brackets. Tracking would continue as long the key is down and stop when u release the key. It could also work to preselected target exactly same way to please those who use shortcut keys with that method.

Current tracking camera toggling is more of an pve "option" and not really suitable for fast paced pvp where you mainly use tracking camera to turn your view towards some target/celestial or to briefly follow some target. You need a way to activate tracking fast and precisely and not something what leaves you wondering is it on or off.

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