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Give with one hand, take away with the other

First post
Author
Bronden Neopatus
Aliastra
Gallente Federation
#41 - 2011-10-22 11:54:52 UTC
RAW23 wrote:
[(...)

I don't really have an axe to grind on either side. I like the fact that suicide ganking takes place as it's one of the things that adds spice to the game for an industrialist like me (and believe me, there are few enough causes of excitement in this game for my profession). But I would like a system that makes sense and that doesn't make me cringe every time I consider the details. I would also like suicide ganking to be a less indiscriminate profession where people are encouraged to pick their targets carefully and where the gankers risk substantial losses, just as their targets do. Getting rid of insurance payouts seems to offer a lot towards making ganking more challenging and more consistent with the game world.


THIS! Exactly this! That's one serious argument to throw CCP's way. EVE is about being tough, not about getting paid by crashing mom's Volvo...

She strutted into my office wearing a dress that clung to her like Saran Wrap to a sloppily butchered pork knuckle, bone and sinew jutting and lurching asymmetrically beneath its folds, the tightness exaggerating the granularity of the suet and causing what little palatable meat there was to sweat, its transparency the thief of imagination.

non judgement
Without Fear
Flying Burning Ships Alliance
#42 - 2011-10-22 12:04:07 UTC
I haven't read this thread much. It'll just ruin my argument with facts (or maybe not). Never let logic get in the way of something... I can't remember how that ends.

I'll just say that there must be lots of people who don't get their insurance money back, otherwise it wouldn't be worth it for the insurance companies to keep insuring the ships, right?
Ishtanchuk Fazmarai
#43 - 2011-10-22 20:33:03 UTC
The whole risk vs reward issue is heavily slanted to favor gankers and carebear PvPrs, it's not just the insurance that matters. Although it is pretty silly and has been asked for long and PvP whiners alway come to its defense.

Roses are red / Violets are blue / I am an Alpha / And so it's you

CCP Phantom
C C P
C C P Alliance
#44 - 2011-10-22 20:57:18 UTC
Off topic, trolling and spam removed.

CCP Phantom - Senior Community Developer

Martinez
Deep Core Mining Inc.
Caldari State
#45 - 2011-10-22 22:20:03 UTC
Mag's wrote:
Bronden Neopatus wrote:
Someone give me just one reason why gankers should be paid for losing a ship.
You want the change, so therefore you need to supply a reason why they shouldn't.

But I'll bite, it facilitates ship loss which is a good thing.



Yet you support people logging off to save their ships.
Fille Balle
Ballbreakers R us
#46 - 2011-10-22 22:30:21 UTC
Ishtanchuk Fazmarai wrote:
The whole risk vs reward issue is heavily slanted to favor gankers and carebear PvPrs, it's not just the insurance that matters. Although it is pretty silly and has been asked for long and PvP whiners alway come to its defense.


Actually, there is one reason which CCP mentioned when the CSM brought this up. What if you accidentally your own ship? Belive it or not, it happens a lot.

Example: mission runner fits smart bombs to deal swift retribution to those pesky frigs. Salvager warps in and poof! True story.

But I don't feel this is enough to justify the insurance being paid out. All though I don't have any real number to support it, I've been told that removing insurance will hardly put a dent in a professional suicide gankers income. So I don't really see why not, it's not like people are suddenly going to stop doing it because it's not profitable anymore.

Aside from that, +1 to you post

Stop the spamming, not the scamming!

Elson Tamar
Aliastra
Gallente Federation
#47 - 2011-10-23 00:32:48 UTC
Couple of ideas which will be unpopular, but are kinda intersting maybe in a what if kind of way.

I dont think that you should get insurance when you get blown up by concord, or infact if engaged in factional warfare. Who bloody well insures people for crime or going getting a tank blown up in war! Maybe you can only get basic premiums that cover illegal acts. Or maybe special crimianal isurance agents?

Can CONCORD make arrests, not sure how that would work, but if you get blown up by CONCORD, can they not hold you for questioning etc? Fine you, push you down some stairs etc? What is the Punishment for your crime? Could CONCORD set bounties on repeat offenders? (Although i suspect some alt abuse may happen if the bounties are high enough, 'Hey jim shot me and i'll split the bounty') Or some insentive for people to activly hunt and brutalise criminals that cant be abused with 'hey jim shoot me in the face there's LPS, Standing and ISK in it foir you'. Thats where spirit of game vs metagame come in. I used to post bounties when i started, until my veteran friend said once the bounty is high enough he jumps into a jump clone and gets a corp mate to pod him.....

Some of the problems we face are it's a game, so people play with the meta. Alts are a problem as some consqences (ie i have no ability to buy new ships because of my sec rating) go out of the window, where as if the player says i need someone in high sec i can do business with to buy ships and move them to me you suddnely have an interaction and inter depency between high and low sec, or that player needs to manufacture ships again, more interactions. Less Hate between sec ratings.

Really just throwing stuff out there, but there are some flaws in the game that unfortunatly are a reality of the game. Now before you think i'm on an alt hate thang, i have an ALT im traing frigs in so i can do some cheap faction warfare in as i dont want the corp i ceo in FW, but i want to indulge in FW. However i wont use my ALT to steal stuff and then throw it away or for convenience for my main character. Not sure where im going with this, and may have gone off piste, and policing Alts is impossible.

My 2isk
Cur
Back Door Burglars
#48 - 2011-10-23 01:31:49 UTC
IF people actualy took two seconds to put tank on their haulers - and did not afk in transit.... you wouldent die to suicide gankers.


Hulks/Macks..... if the hulkageddon's and goon's ice-denying-mission isnt enough of a hint this is something that is never going to go away.......... you shold pay attention to the forums, and move systems to avoid then rather than afk mine and QQ when they return to a pod.
Ishtanchuk Fazmarai
#49 - 2011-10-23 08:09:46 UTC
Cur wrote:
IF people actualy took two seconds to put tank on their haulers - and did not afk in transit.... you wouldent die to suicide gankers.


Hulks/Macks..... if the hulkageddon's and goon's ice-denying-mission isnt enough of a hint this is something that is never going to go away.......... you shold pay attention to the forums, and move systems to avoid then rather than afk mine and QQ when they return to a pod.


Well, and if people never hauled more than 2 billion in a freighter likely they wouldn't be ganked in hisec. And if my aunt had wheels she would be like a bike.

But so far some people gank in hisec because they are rewarded by mechanics with a nonsensical insurance that halves their loss, whereas freighters, industrials, miners and other easily gankable targets get no bonus for that risk. "Put a tank on it" is nonsense, tanks cost income (and freighters CAN'T be tanked at all) and also tanks can be overcome if the reward is high enough. There is a reason why officer-fit mission runners have become legendary: everyone talks of them but I never met one, except in the form of "whooaaa, a century ago they ganked my 5 billion whatsoever with 7 BS and I was gone in 30 seconds so I never again used officer modules". So not even tanks can keep you safe beyond certain "kill point". Removing insurances for ships killed by "the law" would rise the "kill point" of every hisec target.

But to the OP, provided how winter expansion, the ongoing devblogs, CCP's anouncement and Hilmar's interview mean that some paying customers are getting our hopes handed back to us with a nullsec turd on them, I see how it would be nice that CCP "ungriefed" us by effing PvPrs for a change. At least the scum that ganks in hisec only and exclusively because of insurance.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Mag's
Azn Empire
#50 - 2011-10-23 09:29:46 UTC  |  Edited by: Mag's
Martinez wrote:
Mag's wrote:
Bronden Neopatus wrote:
Someone give me just one reason why gankers should be paid for losing a ship.
You want the change, so therefore you need to supply a reason why they shouldn't.

But I'll bite, it facilitates ship loss which is a good thing.



Yet you support people logging off to save their ships.
Do I?

Are you sure I wasn't simply against, yet another one of your self entitlement rantings? As has been said to you before, 'I WANT' isn't a reason for change. Blink

So you want more ship loss and would be against this idea? As every idea is so black and white.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#51 - 2011-10-23 09:30:53 UTC
Ishtanchuk Fazmarai wrote:
But so far some people gank in hisec because they are rewarded by mechanics with a nonsensical insurance that halves their loss
…yeah, that's not a reward — it's a reduction of costs. They mitigate their risks by picking the right equipment and using it correctly
Quote:
whereas freighters, industrials, miners and other easily gankable targets get no bonus for that risk.
All of those people can manage their own risks. Just like the gankers, they can mitigate the risks by picking the right equipment and using it correctly.
Quote:
"Put a tank on it" is nonsense, tanks cost income
That would be nonsense if the cost of tanking it was higher than the income. It's not. Moreover, that cost can be ammortised over several uses — every time you don't get picked (or do get picked an survive) because of your tank, you have earned money back from that tiny investment.
Quote:
(and freighters CAN'T be tanked at all)
Not directly, but you can most certainly improve on their gank survivability.
Quote:
also tanks can be overcome if the reward is high enough.
…so you make sure it isn't.

It's very simple: people keep claiming that ganking has no risk, without considering what it is that creates this situation. What generates “no risk” for gankers is that they mitigate those risks and they accept a drastic reduction of income. They ensure that the target is weak enough; that it carries enough to conceivably turn a profit; that the ship they use gets maximum oomph for the money (because no, insurance does not cover the cost). And then they wait… and wait… and wait for something that fits the profile. While waiting, they're losing income.

So the question is: why is it to blasphemous to suggest that the self-proclaimed victims do the same? Why can't they accept a loss of income just like the gankers do? Why can't they mitigate their risks by carrying sensible loads and protecting them and scouting for possible targets? It's not that ganking has no risk and hauling/mining/whatever has all the risk — it's that one party choose to mitigate their risks and accept a reduction if efficiency whereas the other chooses not to (and then refuses to blame themselves for the choices they made — it has to be someone else's fault). Stop suffering from such epic grades of entitlement-itis and start doing what the “other side“ is doing! They're doing it for a reason, you know…
knobber Jobbler
State War Academy
Caldari State
#52 - 2011-10-23 09:42:48 UTC
Tres Farmer wrote:
Needs better/different arguments - not the silly and often heard "proliferation of crime is unfair" thing you got going there. Cause you know, you're talking about Eve here, right?



Maybe provide some counter arguments. Payments for ships blown up by concorde makes no sense to me and I've never seen a single argument which I can objectively see as a valid point as to why insurance payouts are made for ships killed by concorde. Go ahead and make some good points that it does make sense.
Hisomi
Suicidal Actions
#53 - 2011-10-23 09:47:22 UTC
DarkAegix wrote:
Insurance for suicide gankers is a bit silly, yet removal of insurance for them destroys an entire "profession".
Perhaps some other solution is in order?

Instead of removing insurance for suicide-gankers completely, introduce one of the following options:
-Pirate faction standings requirement for insurance payout in a suicide gank
-CONCORD standing reduction whenever insurance is paid out on suicide gank
-20% less payout for suicide ganks, automatically
-Instead of ISK, receive some raw minerals in the next NPC station you dock in. Inconvenient, but it's still valuable!
-Only 20% chance you will receive the payout. Introduce a skill which increases 10% per level
-Other stuff



I really like where you are going with this. it creates some kind of immersive answer to why suicide gankers can continue doing what they are doing.
Tippia
Sunshine and Lollipops
#54 - 2011-10-23 09:50:11 UTC
knobber Jobbler wrote:
Maybe provide some counter arguments. Payments for ships blown up by concorde makes no sense to me and I've never seen a single argument which I can objectively see as a valid point as to why insurance payouts are made for ships killed by concorde.
Because it provides an incentive to blow ships up, and ships blowing up is is what keeps the wheels of EVE in motion.

Moreover, if you want to go for the “makes no sense” line of reasoning, remember that the same nonsense is what provides you with an teleporting, instagibbing, omniscient, unavoidable, undefeatable (RAAARRRR) police force… Do you want that removed as well?
Ishtanchuk Fazmarai
#55 - 2011-10-23 09:56:06 UTC
Tippia wrote:
(...)

It's very simple: people keep claiming that ganking has no risk, without considering what it is that creates this situation. What generates “no risk” for gankers is that they mitigate those risks and they accept a drastic reduction of income. They ensure that the target is weak enough; that it carries enough to conceivably turn a profit; that the ship they use gets maximum oomph for the money (because no, insurance does not cover the cost). And then they wait… and wait… and wait for something that fits the profile. While waiting, they're losing income.

So the question is: why is it to blasphemous to suggest that the self-proclaimed victims do the same? Why can't they accept a loss of income just like the gankers do? Why can't they mitigate their risks by carrying sensible loads and protecting them and scouting for possible targets? It's not that ganking has no risk and hauling/mining/whatever has all the risk — it's that one party choose to mitigate their risks and accept a reduction if efficiency whereas the other chooses not to (and then refuses to blame themselves for the choices they made — it has to be someone else's fault). Stop suffering from such epic grades of entitlement-itis and start doing what the “other side“ is doing! They're doing it for a reason, you know…


If hisec suicide ganking is a pain in the ass, then don't do it. If hisec suicide ganking hurts your income, do things more profitable. If you can't have fun without hisec suicide ganking... well... Sane people does not have a primal urge to f*ck off other people for the sake of fun, you know?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tippia
Sunshine and Lollipops
#56 - 2011-10-23 10:03:33 UTC  |  Edited by: Tippia
Ishtanchuk Fazmarai wrote:
If hisec suicide ganking is a pain in the ass, then don't do it. If hisec suicide ganking hurts your income, do things more profitable.
…and that's the problem: it's presumably not a pain in the arse even with the lower profit. There's a lesson to be had there…

But that's not the argument. The argument is that “boohoo, I don't want to take precautions” and “bohoo, I take all the risks” are bogus arguments. The reason you take all the risks is because you choose not to take any precautions. The gankers do, and that's why some (incorrectly) perceive them as having no risks. You can do the same and get the same results.
Quote:
If you can't have fun without hisec suicide ganking... well... Sane people does not have a primal urge to f*ck off other people for the sake of fun, you know?
It's called “playing a game“, at which point, yes… yes they do. That's how the sane people vent that particular need and stay sane. It's just too bad that some less sane people have problems separating game and reality and get seemingly take it as a personal affront that they lost something in this game (even more so if the loss is largely due to their own poor choices).
Princess Cellestia
Friendship is Podding
#57 - 2011-10-23 10:03:40 UTC
The way I always saw it PVE is there to FUND PVP. Not just so people can do nothing but pve all the damn time. Also all I'm seeing here is another highsec pubbie complaining that his ships aren't invincible.
Klandi
Consortium of stella Technologies
#58 - 2011-10-23 10:20:44 UTC
I am for the concept of erasing insurance on ships that suicide gank - and the definition in the kill mail will have concord as the greatest damage dealer.

The reason why I would support this change is simple. Actions have consequences. You decide that you want to take out a target that you are not at war with - you get slapped for your impetuosity by concord and you get fined.

However - lets take this one stage further.

I would ask that the victim gets the isk. Regardless of the insurance taken out by the victim, they also receive insurance isk from the perpetrators ship death. That should make the replacement funded by the ganker.

Then there would be tears LolLolLolLol

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Ishtanchuk Fazmarai
#59 - 2011-10-23 11:02:42 UTC  |  Edited by: Ishtanchuk Fazmarai
Klandi wrote:
I am for the concept of erasing insurance on ships that suicide gank - and the definition in the kill mail will have concord as the greatest damage dealer.

The reason why I would support this change is simple. Actions have consequences. You decide that you want to take out a target that you are not at war with - you get slapped for your impetuosity by concord and you get fined.

However - lets take this one stage further.

I would ask that the victim gets the isk. Regardless of the insurance taken out by the victim, they also receive insurance isk from the perpetrators ship death. That should make the replacement funded by the ganker.

Then there would be tears LolLolLolLol


I LOL'ed seriously. LolLolLol

It would be too CRUEL to have EVE's Crime & Punishment behave as in RL... Twisted

Roses are red / Violets are blue / I am an Alpha / And so it's you

Cassina Lemour
Staner Industries
#60 - 2011-10-23 11:55:39 UTC
Mag's wrote:
Cassina Lemour wrote:
Mag's wrote:
Cassina Lemour wrote:

Eve is a libertarian dystopia, suicide ganking can only be justified when it is supported entirely on it's own economic merit. The current welfare model of insurance is a subsidy for the idiotic and lazy. Removing this welfare payment would require suicide ganking to pay it's own way just like other eve activities. Supporting the current system is closet communism.

But lazy AFK auto piloting in flimsy ships with semi/very expensive cargo should be rewarded. amirite?


No, that is Strawman fail.

"semi/very expensive cargo" makes a perfect economic target, that proves my point.

Not at all. You said that the current insurance model is a subsidy for the idiotic and lazy. I was merely using the same argument in regards to the idiotic and lazy AFK APers.

Are you now saying that your argument is also fail?


Another strawman to miss-represent what I said. Proof, I think that, that you do not have a legitimate rebuttal.