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Missions & Complexes

 
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Did a little testing with the AI. here are the results.

Author
Joker Dronemaster
Aliastra
Gallente Federation
#1 - 2012-12-11 21:31:25 UTC  |  Edited by: Joker Dronemaster
My ships

Main:
Dominix Navy issue
Signature Radius: 420
No EWAR. Just Guns, a smartbomb, and a moderate local tank

Alt:
Loki
Signature Radius: 178
Running a shield harmonizing gang link (its all I had laying around)

Mission: Intercept The Saboteurs

Goal: To test ways for a a tank ship with very little DPS to keep aggro.

Trial 1 - Loki warps in first

Loki warps in first grabs aggression and activates his gang link.
Navy Domi warps in, does nothing but align out.

Expected behavior: The room should keep focusing on the Loki since the Dominix has done nothing to generate threat. However since it has been stated by CCP that the AI is bugged when considering NEW targets; a minute or 2 of initial aggression is expected before things swap back to the Loki.

Actual Behavior: All rats including frigates swap to the dominix. At 1/2 armor no rats have reverted to hitting the Loki, attempting to launch drones to kill scrambler frigates results in the frigates volleying one to structure immediately, and after the loss of 1 light and 1 medium I was able to warp out at 10% armor. Heading back in to kill the remaining frigate scrambling my Loki resulted in the loss of another light drone.

Hypothesis: The AI will get stuck on the second target!

Trail 2 - Navy Dominix warps in first.

Navy Domi warps in, aligns to a SS, and activates his local tank. Immediately grabs full room aggression.

Expected behavior: Rats will immediately swap to the Loki on warp in.

Actual Behavior: Rats continued pounding the Dominix after the Loki started shooting several cruisers and activated his gang link. Even though the Dominix has only activated his smartbomb for 3 rounds by now. After 3-5 minutes of this; the room finally swaps back to hitting the Loki, only stopping to fire volleys at the sentry drones and take addition pop shots at the Dominix.

Activating the Railguns on the Dominix for 2 cycles on a cruiser getting glancing blows caused the room to swap back over to the Dominix.

Conclusions: No matter what I did, everything in the room hated my Dominix and drones a whole lot more than it hated my Loki, even when it was the only thing generating threat.
Joker Dronemaster
Aliastra
Gallente Federation
#2 - 2012-12-11 21:32:23 UTC
Reserved for follow up.
Rhaetic
Black Ice Consortium
#3 - 2012-12-11 21:37:39 UTC
Proposed conclusion based on incomplete testing:

AI targets based on ship type, not "threat generation" (which may not even exist anymore).
Joker Dronemaster
Aliastra
Gallente Federation
#4 - 2012-12-11 21:44:54 UTC
Rhaetic wrote:
Proposed conclusion based on incomplete testing:

AI targets based on ship type, not "threat generation" (which may not even exist anymore).



I had initially thought the rats aggression mechanics were based on threat generation through a formula that might look a little like this one.

(Base threat generated by action) * ( ( |target signature - NPC signature| ) / Target Signature )

However I am starting to think your right.........
Crash Lander
Imperial Academy
Amarr Empire
#5 - 2012-12-11 21:48:41 UTC  |  Edited by: Crash Lander
Another data point:

Nightmare vs 1x npc battleship + 1x npc bestower with guns

On Noctis jump in without further action NPC Bestower immediately switches target to the new Noctis on field while the NPC battleship stays on the Nightmare.

Suggests: initial aggro is purely on ship type (BS to BS, Indy to Indy)

Edit: I would hypothesize that threat is a secondary selector. Best way to test is to jump in two identical ships and play around.
Vegine
Sphere Foundation
#6 - 2012-12-11 21:52:12 UTC
To further the test try 2x dominix , one fitted with full rack 425 and another with 350s. ?

maybe npcs can "see" your damage potentials.
Lugalzagezi666
#7 - 2012-12-11 22:00:45 UTC
Npcs ai is just as worthless as it was before, only now its more annoying, because it shoots drones. Rest is same crap as before and every rat will happily get stuck into first object it can find, approach your turret bs with close to 0 angular or keep its nonsensical orbit even your tachs are tearing it apart.

Conclusion - ccp just wants players to launch/scoop drones at least 5 times per mission.
Illest Insurrectionist
Sparta.
#8 - 2012-12-11 22:54:20 UTC
Lugalzagezi666 wrote:
Npcs ai is just as worthless as it was before, only now its more annoying, because it shoots drones. Rest is same crap as before and every rat will happily get stuck into first object it can find, approach your turret bs with close to 0 angular or keep its nonsensical orbit even your tachs are tearing it apart.

Conclusion - ccp just wants players to launch/scoop drones at least 5 times per mission.


I fly a tengu and a nightmare, not together tho.

Your conclusion seems to be correct for old timers.

For newer players the whole room aggro stuff could be a real issue. I've done Worlds Collide 5 or 6 times this patch and the last room has always been full aggro so far.
Lugalzagezi666
#9 - 2012-12-11 22:59:04 UTC
Full room aggro (as well as frequency of npc ewar) is a bug. It was confirmed somewhere in retribution feedback thread. "They are looking into it" so there is chance in few weeks it will be fixed.

Joker Dronemaster
Aliastra
Gallente Federation
#10 - 2012-12-11 23:05:46 UTC
I suppose a blue poking his/her head in here to provide clarification is a little much to ask.
Morrigan LeSante
Perkone
Caldari State
#11 - 2012-12-11 23:19:12 UTC
Rhaetic wrote:
Proposed conclusion based on incomplete testing:

AI targets based on ship type, not "threat generation" (which may not even exist anymore).


Not based on my experience: jump a heavy tanked BS in, primary and EWAR (target paint) BC/BS. Later a 'cane jumps in, no aggro. Cane vaporises a bunch of boats and suddenly everything wants to kill it.

It may be a timer, but I don't think it is.
Lugalzagezi666
#12 - 2012-12-11 23:30:47 UTC
Why npcs shoot salvage drones then? It really seems that deciding factor is size of the ship (drone), then (in unknown order) different types of ewar and dps.
Caellach Marellus
Stormcrows
#13 - 2012-12-11 23:34:07 UTC
Lugalzagezi666 wrote:
Why npcs shoot salvage drones then? It really seems that deciding factor is size of the ship (drone), then (in unknown order) different types of ewar and dps.


In the majority of times, this is the case "threat" dictates the target. I've had missions with drones out where no one gave a damn because they weren't close to the levels of damage and e-war I had.

Then once in a while, they'll hit a Drone, or my mate's Noctis who warped in like an idiot early. But these situations are so rare as opposed to shooting another combat ship in the mission when I've taken corp mates in who've struggled due to low SP to mission post patch.


I'd actually appreciate the calculation into how target switching is dictated. Because I refuse to believe I'm on a week long hot streak of barely getting switches.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Akuma Tsukai
State Protectorate
Caldari State
#14 - 2012-12-11 23:40:50 UTC
TL;DR version of the thread:
CCP ****** up mission AI in the way they no longer know it themselves. What a revelation... What?
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#15 - 2012-12-12 02:53:33 UTC
My experience has been slightly different, but I am using 2 x BS, a rattlesnake and a NM in amarr and a Rattlsesnake and a navy mega in caldari, the later just to try something different. No matter which ship I warp in first, aggro will always switch away from the reattlesnake, which by the way has no guns just cap and either shield or armor RR and drone link aug's. RS drops sentries and sets them to assist the other ship. Vary rarely do the sentry's take damage. I use lights from the DPS BS to take care of the scramming webby frigs and they also very rarely take aggro. None of the ships have EWAR. For guristas missions I do fit ECCM. I will try a tengu and RS and see what happens.
Akuma Tsukai
State Protectorate
Caldari State
#16 - 2012-12-12 05:56:07 UTC
Never mind the missions, i dare you to try and make say 4/10 sansha in a non missile ship. Or 4/10 serp in any ship. UIts not lvl 4 where this **** hit the hardest, its lvl 1-3 missions, the poor noobs who came to this game and suddenly get raped. To requote myself: https://forums.eveonline.com/default.aspx?g=posts&m=2194038#post2194038
Rain6635
GoonWaffe
Goonswarm Federation
#17 - 2012-12-12 06:37:47 UTC  |  Edited by: Rain6635
Lugalzagezi666 wrote:


Conclusion - ccp just wants players to launch/scoop drones at least 5 times per mission.


i lol'd.

before retribution, sentries took full aggro and the NPC's would sit and wait like hungry dogs until I popped sentries again

it got to where I shield rep'd the one sentry they were fixated on

good times.

Cage Man wrote:
My experience has been slightly different, but I am using 2 x BS, a rattlesnake and a NM in amarr and a Rattlsesnake and a navy mega in caldari, the later just to try something different. No matter which ship I warp in first, aggro will always switch away from the reattlesnake, which by the way has no guns just cap and either shield or armor RR and drone link aug's. RS drops sentries and sets them to assist the other ship. Vary rarely do the sentry's take damage. I use lights from the DPS BS to take care of the scramming webby frigs and they also very rarely take aggro. None of the ships have EWAR. For guristas missions I do fit ECCM. I will try a tengu and RS and see what happens.


dude I fit my rattlesnakes the same way! http://i.imgur.com/Qo5qe.jpg

sometimes I lolfit the rattlesnake with 80 light drones and just spew them

anyway. that's all I had to say, nothing constructive.

Rainf1337 on Twitch

Morrigan LeSante
Perkone
Caldari State
#18 - 2012-12-12 07:39:44 UTC
Morrigan LeSante wrote:
Rhaetic wrote:
Proposed conclusion based on incomplete testing:

AI targets based on ship type, not "threat generation" (which may not even exist anymore).


Not based on my experience: jump a heavy tanked BS in, primary and EWAR (target paint) BC/BS. Later a 'cane jumps in, no aggro. Cane vaporises a bunch of boats and suddenly everything wants to kill it.

It may be a timer, but I don't think it is.


The above quote was unauthorized military presence (Angels), I should follow this up with experiences in Mordus Headhunters:

That mission, both warped into the second room almost at once (slight delay on the cane). The merc BS attacked the BS, the rest of the group attacked my BS. The Cane started popping stuff, drew hate then - for reasons which are unclear to me - lost it again to the BS. For love nor money the cane could NOT peel hate off the BS, everything from the frigs and up hated it really badly.

Also that missions is currently really nasty, all but one group aggro'd in room 2 and that's a world of pain, even with two boats in there.
Rain6635
GoonWaffe
Goonswarm Federation
#19 - 2012-12-12 07:55:26 UTC  |  Edited by: Rain6635
Morrigan LeSante wrote:
Morrigan LeSante wrote:
Rhaetic wrote:
Proposed conclusion based on incomplete testing:

AI targets based on ship type, not "threat generation" (which may not even exist anymore).


Not based on my experience: jump a heavy tanked BS in, primary and EWAR (target paint) BC/BS. Later a 'cane jumps in, no aggro. Cane vaporises a bunch of boats and suddenly everything wants to kill it.

It may be a timer, but I don't think it is.


The above quote was unauthorized military presence (Angels), I should follow this up with experiences in Mordus Headhunters:

That mission, both warped into the second room almost at once (slight delay on the cane). The merc BS attacked the BS, the rest of the group attacked my BS. The Cane started popping stuff, drew hate then - for reasons which are unclear to me - lost it again to the BS. For love nor money the cane could NOT peel hate off the BS, everything from the frigs and up hated it really badly.

Also that missions is currently really nasty, all but one group aggro'd in room 2 and that's a world of pain, even with two boats in there.


I'm going to keep you in mind when I find that mission, I've never had it issued. but when it is, I will think of you :-)

//what is your fit, and what are your resists and dps?

Rainf1337 on Twitch

Morrigan LeSante
Perkone
Caldari State
#20 - 2012-12-12 08:06:38 UTC  |  Edited by: Morrigan LeSante
I wasn't sure so I just checked before seeing this thread updated :D

EHP/tank is vs Mordus legion according to EHQ as of this morning. Nothing too fancy,I don't have the skills for the pimped stuff Smile

CNR in pretty much T2 with a couple of faction mods.
706 dps - Scourge Fury (800+ with drones but I use salvage for now, draw less hate and the minor DPS boost of drones isn't worth the micro when shooting big fish).
EHP 116.5k
Tank 824.8
Not cap stable, cap booster fit.

Cane in T2
392dps - Barrage (429 with drones, occassionally deployed)
EHP 35.4k
Tank 137.2
Cap stable with MWD off/passive tanked anyway


Tank on the CNR never broke, but it went to about 15-20% of so and I popped ... maybe 10 boosters keeping it going.

Both rooms took perhaps 30 minutes. Would have expected near full damage from the CNR due to shooting BS for the most part, Cane is kinda hard to tell since it fights in falloff/different sized targets, it was popping the frigs almost as fast as it could lock them. Not much movement required, the aggro on the BS as described above meant it could simply orbit the BS and stuff came to it.

No NPC EWAR to speak of in the mission, which was nice.


It's not impossible and I'm sure of many old hands it'll not even be that hard. I have <14m skill points spread pretty badly. Probably in the 8-10 million region (being generous) would affect that combat.

I pity any younger players getting that mission though.