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Missions & Complexes

 
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1/10 and 2/10 static DED complexes have been moved to the exploration system

First post
Author
St Mio
Imperial Academy
Amarr Empire
#21 - 2012-12-03 10:35:14 UTC  |  Edited by: St Mio
Schmata Bastanold wrote:
(...) We are voicing our concerns about change that came out of the blue, was placed in patch notes without any kind of explanation and suppose to fix farming problem in hisec and most important - it is an example of blanket fix without taking into consideration of all effects it will have OUTSIDE of hisec. (...)


It was most likely due to an exploit with the Gurista DED 2/10. Basically it allowed someone inside the second room to prevent the NPC in the first room (who drops the acceleration gate key) from respawning, and thus preventing anyone else from getting inside until next DT.

Related link here: https://forums.eveonline.com/default.aspx?g=posts&t=173635
Schmata Bastanold
In Boobiez We Trust
#22 - 2012-12-03 10:50:29 UTC
St Mio wrote:
Schmata Bastanold wrote:
(...) We are voicing our concerns about change that came out of the blue, was placed in patch notes without any kind of explanation and suppose to fix farming problem in hisec and most important - it is an example of blanket fix without taking into consideration of all effects it will have OUTSIDE of hisec. (...)


It was most likely due to an exploit with the Gurista DED 2/10. Basically it allowed someone inside the second room to prevent the NPC in the first room (who drops the acceleration gate key) from respawning, and thus preventing anyone else from getting inside until next DT.

Related link here: https://forums.eveonline.com/default.aspx?g=posts&t=173635


Oh well, it seems to me that's pretty much very concrete scenario which moving DED plexes completely into exploration should fix but big chunk of lowsec pvp was taken away which makes it very bad case where PVE content wins with PVP aspect. And this should never happen in a game build around PVP.

But change will happen anyway and only hope in CSM members like Hans who promised making this issue one of discussion points at incoming summit. Hopefully we will at least get some response from devs on this subject because right now they seem to be more concerned about miner bumping than lowsec losing pvp opportunities.

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Nelran Estemaire
No Spoon Inc
#23 - 2012-12-03 11:40:11 UTC
Seeing as it is 3rd december here i doubt this change will be reversed.

I see the function you want these sites to have to lowsec pvp, but these do not need to be ded sites, something in the way of a new set of unrated sites with a good chance of having faction ships would have the same effect to lure people in.

The benefit of this is that you guys (lowsec pilots looking for gudfites) can come with wishes on how these sites are formed and deployed, and we the explorers get to keep the DED sites in the exploration system.

From my point of understanding there are only two items needed to make such a site working:

- chance of lewt
- hull-restricting acceleration gates.

pPus whatever you guys see as needed, tbh i dont wish to ruin player versus player combat by removing the 1/10 and 2/10 statics, id rather just suck it up than seeing that.
Eight Two
SWIFT Inc.
#24 - 2012-12-03 12:29:29 UTC
The thing I'm curious about, how come these sites are most of the time empty except for the permacamp in the last room? I'm sure it's about the ton of PvP action Roll

No matter if it's high or lowsec.

Take the following with tongue in cheek a bit but is it really THAT hard to scan down the system your beloved static is in and bookmark the sites than can be interesting for explorers? Like a 5/10 DED or a Radar site?

All you have to do then is wait until you see probes on DScan. Use your own Dscan to see which site the explorer is in and go right after him. Hell you can even camp the warp in gate on DED sites if you want. No combat scanner probes that a player could see involved.

Or maybe go for FW plexes now that there's close warp-in points. No scanning skills required whatsoever.

Again, is the above so hard to do? Or do you simply want easymode? As with all the myriad of changes that have been catering to the easymode PvP crowd these days. While we're at it, why not ask CCP for a giant perma-deathmatch arena in Jita? Hopefully the CSM will have that on their list as well.

Ridiculous how people always cry foul when there's just a tiny bit of extra effort involved for getting a cookie. Seriously.

/ insert random dealwithit.jpg
Schmata Bastanold
In Boobiez We Trust
#25 - 2012-12-03 12:41:37 UTC
Eight Two wrote:
Take the following with tongue in cheek a bit but is it really THAT hard to scan down the system your beloved static is in and bookmark the sites than can be interesting for explorers? Like a 5/10 DED or a Radar site?

All you have to do then is wait until you see probes on DScan. Use your own Dscan to see which site the explorer is in and go right after him. Hell you can even camp the warp in gate on DED sites if you want. No combat scanner probes that a player could see involved.


Problem is that we are not using static plexes to hunt explorers, we are using them to fight other pvpers.

Maybe you should lose more than one crapfitted caracal before you will go and open your mouth on a subject you know nothing about.

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Eight Two
SWIFT Inc.
#26 - 2012-12-03 13:01:51 UTC  |  Edited by: ISD Suvetar
Schmata Bastanold wrote:
Eight Two wrote:
Take the following with tongue in cheek a bit but is it really THAT hard to scan down the system your beloved static is in and bookmark the sites than can be interesting for explorers? Like a 5/10 DED or a Radar site?

All you have to do then is wait until you see probes on DScan. Use your own Dscan to see which site the explorer is in and go right after him. Hell you can even camp the warp in gate on DED sites if you want. No combat scanner probes that a player could see involved.


Problem is that we are not using static plexes to hunt explorers, we are using them to fight other pvpers.

Maybe you should lose more than one crapfitted caracal before you will go and open your mouth on a subject you know nothing about.


Well, you're acting like the static Plexes in lowsec are the only areas where you can find PvP at all. That is simply not true. These Plexes have been abused as easymode isk income for years.

If you want Plexes to find PvP use the FW Plexes, what's the problem with that? Maybe leaving the permacamped nutshell and the 60 mil isk drops behind?

There's a reason why it's hard to find fights at planets, belts, whatever celestial object these days and that revolves around people wanting to play safe. Camping Plexes to get fights where you can control shipsize, batphones, log-off traps. Been on both sides, have t-shirt. You want small scale fights? Good, hop into a milita, warp to FW plex, join RvB or jump into a transit low-high system. That's four easy other possibilities I just made appear out of nowhere. Can you feel the magic? Cool

The thing is, Eve is not a PvP game as you so eloquently stated it's a sandbox. The fix is coming to a broken part of the system that allows zero effort/max reward farming in underfitted T1 frigs. The sandbox is still there for you to discover the other 200 ways of getting "competitive" fights. You're crying fould before you ever even tried to do something different. Well fkin played.

If you really need a few statics to find your fights, why not pick up on CCP's idea of adding sec-status buff tags? Make them drop in specific static lowsec sites. Again, I am under the impression that it has to be DED sites. The only reason for that I can see is easy faction modules.

Snip - ISD Suvetar
dexington
Caldari Provisions
Caldari State
#27 - 2012-12-03 13:14:11 UTC
Schmata Bastanold wrote:

Problem is that we are not using static plexes to hunt explorers, we are using them to fight other pvpers.


They could add more static combat sites, which also has beacons but no gates, to replace the current static ded sites.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Hazen Koraka
HK Enterprises
#28 - 2012-12-03 13:26:08 UTC
I was the "originator" this time for removal of highsec statics. Don't blame me, static plexes are and have always been a bad idea, and the permacamping problem.

I can see what the OP is getting at, and I agree (partially).

However,

1) Let 1/10s and 2/10s in hisec, remain in the exploration system (as has been changed and will become active on the 4th).
2) Allow static plexes in losec to remain as they are.

To be honest, I expected them just to fix the exploit, this was the harsher of the two options.

I still think the camping problem won't go away, if someone remains in a site once it is located with probes anyway - depends on how they've implemented it - maybe only 1 key spawns ever for that site - remains to be seen.

Now given the 1) and 2) above, hopefully every one is happy. (Someone will still ***** anyway, but can't make everyone happy).

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Copper Rei
Copper Corp
Aggressively Passive Bears
#29 - 2012-12-06 03:46:10 UTC
The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system.
St Mio
Imperial Academy
Amarr Empire
#30 - 2012-12-06 06:00:53 UTC
They shouldn't respawn in the same system IMHO, especially if they're just going to reappear on the Overview. If players want to learn how to use scanner probes with signatures that are definitely in a system they can do the tutorial missions. Beginner sites for new players should have them flying all over New Eden looking for sites to scan down, not sitting in one system.

As for the PvPers, I agree that low-sec needs every bit of help getting more PvP to happen. The two suggestions I've seen so far that I like most are player-built acceleration gates, and taking FW beacons and removing the NPCs from them, keeping the acceleration gates and Overview beacons.
Thor Kerrigan
Guardians of Asceticism
#31 - 2012-12-11 00:08:46 UTC
Copper Rei wrote:
The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system.


This.

Make them respawn constellation-wise, so having an HQ in the area still makes sense.

More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs.

Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff.
Liandri Jenquai
Doomheim
#32 - 2012-12-11 02:09:56 UTC
So you guys are upset that you may lose a way for you to sit around doing nothing until you can gank someone?


Here let me say a few things that people like you are saying to people like me who don't like the drone changes.



My tear jar is overflowing with tears.

Maybe you should adapt herp derp.
Thor Kerrigan
Guardians of Asceticism
#33 - 2012-12-11 04:31:44 UTC
Liandri Jenquai wrote:
So you guys are upset that you may lose a way for you to sit around doing nothing until you can gank someone?


Here let me say a few things that people like you are saying to people like me who don't like the drone changes.



My tear jar is overflowing with tears.

Maybe you should adapt herp derp.


Are you saying you like the complex changes?
Copper Rei
Copper Corp
Aggressively Passive Bears
#34 - 2012-12-11 05:34:21 UTC
I definately agree that the complexes were being camped too much.
I agree that t2 and pirate ships should not have ever been allowed in the 1/10 sites.
I agree that preventing the respawn if a room is occupied would have resolved the large part of the complaints.

I disagree with anyone who sits in a room waiting for it to respawn and clearing loots while preventing other players who have cleared the first room from ever having a shot at running the complex.

I agree that systems were popultaed based on location of certain 1/10 and 2/10 sites.

I agree that the same system for a spawn to reappear would be less benefitial than having it in the same constellation.
Lol
St Mio
Imperial Academy
Amarr Empire
#35 - 2012-12-11 06:13:04 UTC
Speaking of which, how common are people finding these DED 1/10 and 2/10 now that they're scannable?

Personally I haven't found any myself yet
Hazen Koraka
HK Enterprises
#36 - 2012-12-11 08:09:56 UTC
Not found one yet, but random is random. Will comment on the "campability" when I find one, I'll see if the spawn mechanic is the same. Maybe once you find one you can still sit in the last room and cherry pick the overseer. If it is, then the problem still isn't fixed, just sort of mitigated.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#37 - 2012-12-11 17:35:46 UTC
Hi,

I've removed some trolling, please try and discuss this topic constructively without trolling!

Thanks.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Copper Rei
Copper Corp
Aggressively Passive Bears
#38 - 2012-12-12 02:50:00 UTC
was it me? I hope not. lol
GOB III
Adversity.
Psychotic Tendencies.
#39 - 2012-12-12 15:59:44 UTC
St Mio wrote:
Speaking of which, how common are people finding these DED 1/10 and 2/10 now that they're scannable?

Personally I haven't found any myself yet


I actually fitted up a Retribution (lol) to go looking for some Angel 2/10s, but didn't find any. The Bloodraider and Serpentis 2/10s that previously existed on the scanning system were incredibly rare, so maybe that's the fate of the formerly static sites.
St Mio
Imperial Academy
Amarr Empire
#40 - 2012-12-12 17:44:39 UTC
I fitted myself up a Probe just to look for them :B

No one I've spoken to has seen any DED 1/10 or 2/10 yet.

Yes, random is random, but this is kinda... worrying. Was hoping the 1/10 would be the most common DED to find Smile