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Piece of the pie.

Author
Il Feytid
State War Academy
Caldari State
#1 - 2012-12-11 23:03:40 UTC
There is basically four sections of space. High, low, null and wormhole space. My question is out of the total amount of income available, via missions, anomalies, rocks and up to moon goo; what percentage of possible income should be where?

**Example Only**
High - 25%
Low - 25%
Null - 25%
Wormhole - 25%
Aaden Dante
Sebiestor Tribe
Minmatar Republic
#2 - 2012-12-11 23:04:56 UTC
*.* Unlimited.
Tarn Kugisa
Kugisa Dynamics
#3 - 2012-12-11 23:07:33 UTC  |  Edited by: Tarn Kugisa
High 10%
Low 10%
Null 40%
WH 40%

Highsec shouldn't be the ISK printer it is unless you do manufacturing/research/trading
Null is where **** should be taken out and processed (high grade rocks, ratting, moons)
WH's should be high risk/high reward, but not majority of the income (you have a handful of things to sell)
No one goes to Low to make ISK

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Eli Green
The Arrow Project
#4 - 2012-12-11 23:08:27 UTC  |  Edited by: Eli Green
in b4
nullsec: 100%
everywhere else: 0%

as for me i'd say

hi: 15%
lo: 25%
null: 30%
wh: 30%

edit: excluding market warrior income

wumbo

Rengerel en Distel
#5 - 2012-12-11 23:09:56 UTC
As the hubs are in high sec, i'd say 90% in high sec. the rest really doesn't matter.

With the increase in shiptoasting, the Report timer needs to be shortened.

Usagi Toshiro
Strategic Exploration and Development Corp
Silent Company
#6 - 2012-12-11 23:12:26 UTC
Rengerel en Distel wrote:
As the hubs are in high sec, i'd say 90% in high sec. the rest really doesn't matter.



/thread

Trolls are like stray cats. If you feed them they multiply. Please do not  feed the trolls.

Pyre leFay
Doomheim
#7 - 2012-12-11 23:12:56 UTC  |  Edited by: Pyre leFay
http://youtu.be/7MZD6-vGQms?t=26m51s
I would take this to be about
45% nul
26% hole
24% high
5% low
Il Feytid
State War Academy
Caldari State
#8 - 2012-12-11 23:20:53 UTC
Rengerel en Distel wrote:
As the hubs are in high sec, i'd say 90% in high sec. the rest really doesn't matter.

As moving ISK from one person to another doesn't count, I would say you should try again.
Pohbis
Neo T.E.C.H.
#9 - 2012-12-11 23:21:52 UTC
High - 20%
Low - 25%
Wormhole - 25%
Null - 30%
Katran Luftschreck
Royal Ammatar Engineering Corps
#10 - 2012-12-11 23:24:33 UTC
I'm okay with any of them so long as the risk factor actually matches up.

http://youtu.be/t0q2F8NsYQ0

Unsuccessful At Everything
The Troll Bridge
#11 - 2012-12-11 23:38:21 UTC
High: 2%
Low: 2%
Null: 2%
Goon controlled Null: 94%

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Bump Truck
Doomheim
#12 - 2012-12-11 23:42:01 UTC
Marlona Sky wrote:
There is basically four sections of space. High, low, null and wormhole space. My question is out of the total amount of income available, via missions, anomalies, rocks and up to moon goo; what percentage of possible income should be where?

**Example Only**
High - 25%
Low - 25%
Null - 25%
Wormhole - 25%


Cool idea, moar detail please.

Do you mean money generated as mission rewards, actual ISK paid by CCP to a player or do you mean value added?

For example a miner/manufacturer mines rocks and makes a ship and sells it to a PVP'er for 10 ISK (I believe that's the going rate :) ) and then the PVP'er goes and dies.

Total ISK in the system is the same, some moved, the ship and rocks are gone, someone got a killmail and maybe some loot.


You say moon goo, you mean money that get's paid to the sov holder for the moon goo in their space? Are we discounting their overheads? Like titans to hot drop the **** out of their enemies? Is crappy space worth a negative amount if it costs more to maintain than it generates?



Finally trade hubs have already been mentioned (and they wil always be in the safest part of space, CCP really can't move them, though maybe they could try to force it), if I'm a station trader and somone sells me a gun on monday for 5 ISK and I sell it on wednesday for 10 ISK have I made money? No ISK came from CCP, it just moved, I was paid to provide a service, but I didn't produce anything nor do I have anything at the end apart from the money, if I buy some rocks does that mean I made rocks out of nothing?


Economics is complahcated.
Some Rando
University of Caille
Gallente Federation
#13 - 2012-12-11 23:46:05 UTC
High - 10%
Low - 25%
Null - 30%
Wormhole - 35%

CCP has no sense of humour.

Nylith Empyreal
Sutar Rein
#14 - 2012-12-11 23:46:08 UTC
High 10
Low 20
Null 30
WH 40

Who's the more foolish the fool or the fool who replies to him?

Kitty Bear
Deep Core Mining Inc.
Caldari State
#15 - 2012-12-11 23:50:20 UTC
Wormhole - 50%
Nul - 0%
Lowsec - 25%
Highsec - 25%


Because noone lives there anymore according to all the whiney GD threads.
Mr Epeen
It's All About Me
#16 - 2012-12-12 00:02:36 UTC  |  Edited by: Mr Epeen
There is only one space. Anyone can go wherever they want in it and try to fill their wallet in any way they choose.

So.... known universe = 100%

'nuff said.

Mr Epeen Cool
Remiel Pollard
Aliastra
Gallente Federation
#17 - 2012-12-12 00:11:17 UTC
When you consider the risk v. reward factor, the sec status shouldn't determine how much income is available. It should always be limited only by what players can successfully get away with in that region, and the sec status should determine what the method of income acquisition might be. As Mr Epeen said, the wealth is available in all space. I can make as much isk mining or ratting in low sec as I can mining and ratting in nul, but the CHANCE that I can make more in nul is available, because it's a higher risk, and this is why.

High-risk should have high-reward, and that being said, high-risk should also be harder to obtain. So high-risk income endeavours are more likely to fail, thereby reducing the isk/hour equation, where as low-risk endeavours will be easy. The high income of high-risk endeavours but lower success rate v. the low income of low-risk endeavours but higher success rate means that all endeavours should be featuring a balanced level of income. However, there should always be the possibility that players can adapt and adjust to high risk endeavours, thereby increasing their success rates and making substantially more income than those who are limited to the low rewards of low-risk endeavours.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104