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'Tracking camera' is awful

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Author
Rammix
TheMurk
#1 - 2012-12-11 22:32:28 UTC
Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.

1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.

2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.

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Bienator II
madmen of the skies
#2 - 2012-12-11 22:40:16 UTC
i don't think its designed to be used in fights. alone the fact that its almost impossible to fly manually while its on

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Xercodo
Cruor Angelicus
#3 - 2012-12-11 22:43:13 UTC  |  Edited by: Xercodo
Rammix wrote:
Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.

1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.

2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.


For number 1, essentially what it does is position itself a few km from the ship and use your ship as an anchor and then moves to keep the target at the same relative position to your ship all the time.

I think what the check box in the dscan thing does is to make the dscan use the tracking camera as the perspective instead of the dscan camera relative to the ship.

If you want the ship to stay centered you're going to have to change the perspective so that the relative camera focus is on your ship, in which case you'll never see your target as your ship covers it up.

The Drake is a Lie

Reicine Ceer
State War Academy
Caldari State
#4 - 2012-12-11 22:43:58 UTC
Conversely, if you use it to scan a system using D-Scan, it is an absolute godsend.

Working as intended. In fact, probably better than intended. Use the right tool for the right job matey; if you need a knife, use a knife. If you don't need to track with the camera, turn the function off.
Johan Civire
Caldari Provisions
Caldari State
#5 - 2012-12-11 22:44:33 UTC
Rammix wrote:
Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.

1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.

2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.



Press c (FIXS)

end of discussion

/c
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#6 - 2012-12-11 22:56:01 UTC
It is off by default for a reason. It is mostly meant to be used while using the directional scanner, for PvE/traveling atmospherics or for video making, etc.

It is NOT what i would use for a PvP engagement. There you should simply zoom out as always.
CCP Orion
C C P
C C P Alliance
#7 - 2012-12-11 23:01:16 UTC
Rammix wrote:
Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.

1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.

2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.


Thanks for the feedback, i have been reading most if not all of the player feedback, and it's been of great value.

The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out , i made some experiments with that but the movement was too (drastic).

I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.

Cheers,

Senior Programmer - Team Super Friends EVE Online, CCP Games

Rose Hips
Zero Dot Zero
#8 - 2012-12-11 23:05:35 UTC
Try targeting a drone in combat.... wow what a (unwanted) rush!!!!

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CCP Orion
C C P
C C P Alliance
#9 - 2012-12-11 23:22:44 UTC
Rose Hips wrote:
Try targeting a drone in combat.... wow what a (unwanted) rush!!!!

the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is)

Senior Programmer - Team Super Friends EVE Online, CCP Games

Cannibal Kane
Viziam
Amarr Empire
#10 - 2012-12-12 00:08:02 UTC
Is there a Tick Box where you can disable it.

It start to do it's thing at the most in-opportune times during combat when i click on ships in space.

"Kane is the End Boss of Highsec." -Psychotic Monk

Rek Seven
University of Caille
Gallente Federation
#11 - 2012-12-12 00:19:04 UTC
CCP Orion wrote:


I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.

Cheers,


Or maybe it could just maintain the range the user set it to?

I think the tracking camera is a great addition but i hope you tweek it a little and maybe add a couple new features/settings to it. For example, why does the "in space camera setting" option work independantly form the new tracking camera?
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#12 - 2012-12-12 00:41:19 UTC  |  Edited by: ISD Suvetar
CCP Orion wrote:


The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out



Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ?
As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother...

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

CCP Orion
C C P
C C P Alliance
#13 - 2012-12-12 00:58:56 UTC
ISD Suvetar wrote:
CCP Orion wrote:


The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out



Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ?
As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother...


using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement.

Senior Programmer - Team Super Friends EVE Online, CCP Games

Diesel47
Deep Core Mining Inc.
Caldari State
#14 - 2012-12-12 01:05:33 UTC
I think its fine.
Zoe Athame
Don't Lose Your Way
#15 - 2012-12-12 01:10:19 UTC
I'm not sure why lack of control over an automated camera is making you angry. If you don't want it to automate everything just use the manual camera...
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#16 - 2012-12-12 01:11:27 UTC
CCP Orion wrote:


using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement.


Colour me intrigued Big smile

What about using a totally free camera ... full-stop; or would upside-down ships be too weird ?

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Mistress Lilu
Science and Trade Institute
Caldari State
#17 - 2012-12-12 01:20:54 UTC
This new camera option can be good for recording pvp.
There are several problems though.
Instead of only having the option to track a selected item, there should also be the option, i dont know if its possible, but to track an item that is locked and currently engaged.
Rammix
TheMurk
#18 - 2012-12-12 01:21:55 UTC
I'd like this Smile :
CCP Orion wrote:

keep tracking no matter how far you zoom out.


At least, isn't there some way to automatically zoom out so that all your locked targets would be visible on the screen? I mean, you've locked some targets, you press a hotkey and your camera - just one time - zooms out to embrace all targets simultaneously, but a bit excessively (to zoom far enough to put targets closer to center).

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Mars Theran
Foreign Interloper
#19 - 2012-12-12 01:38:29 UTC
I like it myself, and I've used it in PvE combat flying both a Rifter and an Algos. Just click on the target you want to focus on, or a target in that group if you just want to keep track of there visual range, grouping, and distance. I find it's actually somewhat cloder to first person perspective flight than the original camera, (which wasn't anything like).

I haven't tried it for D-scan yet though. Could be interesting. Very nice for navigation too, as you can jump a gate and click on potential destinations and automatically see them without having to rotate your camera and mouse-over which was always a pain.

Haven't used it a lot yet, but I like it. Smile
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Jack Miton
School of Applied Knowledge
Caldari State
#20 - 2012-12-12 01:51:59 UTC
Turn it off?

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