These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Tier 2 Destroyer ideas

Author
Troy Pottiner
Federal Navy Academy
Gallente Federation
#1 - 2012-12-10 21:57:54 UTC
Don't know and didn't see anything on this topic but as an idea say for the Corax as a t2 destroyer is to make it a Covert stealth Torpedo boat!! also would like to see other ideas pop up. Red October FTW
Jerick Ludhowe
Internet Tuff Guys
#2 - 2012-12-10 22:19:26 UTC
a T2 destroyer would be a tech 2, not tier 2. Just a heads up before the basement dwelling trolls get here.
Ginger Barbarella
#3 - 2012-12-10 22:24:26 UTC
Jerick Ludhowe wrote:
a T2 destroyer would be a tech 2, not tier 2. Just a heads up before the basement dwelling trolls get here.


Shocked Uhhhh... Ever heard of a mirror?

"Blow it all on Quafe and strippers." --- Sorlac

Jerick Ludhowe
Internet Tuff Guys
#4 - 2012-12-10 23:04:40 UTC
Ginger Barbarella wrote:
Jerick Ludhowe wrote:
a T2 destroyer would be a tech 2, not tier 2. Just a heads up before the basement dwelling trolls get here.


Shocked Uhhhh... Ever heard of a mirror?


I don't have any in my basement
ShahFluffers
Ice Fire Warriors
#5 - 2012-12-11 02:12:42 UTC
The ship you have proposed here is called a Stealth Bomber.

/thread
Reaver Glitterstim
The Scope
Gallente Federation
#6 - 2012-12-11 10:34:29 UTC  |  Edited by: Reaver Glitterstim
ShahFluffers wrote:
The ship you have proposed here is called a Stealth Bomber.

/thread
Another epic post from Mr. Talks-before-reading.

Obviously, he was talking about one of these:
Covert Ops Cloaking Device II
Siege Launcher II
Siege Launcher II
Siege Launcher II
Siege Launcher II
Siege Launcher II
Siege Launcher II


and not one of these:
Covert Ops Cloaking Device II
Bomb Launcher I
Siege Launcher II
Siege Launcher II
Siege Launcher II


I have to say though, that it wouldn't be different enough from a Stealth Bomber to warrant this. I'd like to see a tech 2 assault destroyer of some kind, but it should probably be unique somehow. And if it's not unique, then it should be generic rather than a copy of a ship that was, until then, unique.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

It'sNotMyFaultYourMother ThrewYouAway
University of Caille
Gallente Federation
#7 - 2012-12-11 22:09:15 UTC
I'm fairly sure this should have Capital weapons and a 90% explosion radius and velocity bonus.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#8 - 2012-12-11 22:26:18 UTC
Tech II Destroyer hulls are Interdictors.

"I am a leaf on the...ah, frak it!"

Alara IonStorm
#9 - 2012-12-11 22:37:04 UTC
I would like a T1 Torpedo Boat Destroyer. Maybe move the Bombers to the Destroyer class since they move that quick anyway and are about the same size and then use their model for a T1 Hull. Or make longer versions for Destroyers.

Idea's for T2 Destroyers.

* Assault Destroyer (Like the Frig and Cruiser variety.)
* Cloak Hunter Ship
* Cloaked Combat Ship (Not designed around EWAR or Bombing Runs)
* Same as Tier 1's cept bonus lets you fit Medium Guns
Gah'Matar
Phoenix Naval Operations
Phoenix Naval Systems
#10 - 2012-12-11 23:27:53 UTC
Torpedo Boats could be cool... No cloak. No bomb, little tank. No bonus to explosion velocity, should hit a BC about as hard as an SB with twice the launchers and hit BS really hard. Like 900 dps with 2 mfs. And about 4-8k ehp.

No utility highs either.

So they die readily to BCs and below and get lol-solo'd by craptors.

And they shred BS. Anything smaller and you'll need support in the forms of multiple webs and tps to get effective DPS.
Jerick Ludhowe
Internet Tuff Guys
#11 - 2012-12-11 23:31:08 UTC
Alara IonStorm wrote:


Idea's for T2 Destroyers.

* Cloak Hunter Ship
* Cloaked Combat Ship (Not designed around EWAR or Bombing Runs)


Not trying to empy quote ya here alara. Just wanted to highlight the suggestions that I strongly believe are where a t2 destroyer should be going. Possibly blending these two ideas into one hull would be great. Similar combat performance (if not slightly less) than the current destroyers with covops capability and some form of cloak breaking high or med slot module. Making sure this module is balanced will be paramount else we are going to see a massive nerf to travel in warm to hot null/low sec systems.
SirMinesAlot ReallySlow
Federal Navy Academy
Gallente Federation
#12 - 2012-12-12 02:42:40 UTC
I personally would like a module/role for a second t2 class of dessie. Deep radar pulse long cooldown uses fuel to deactivate all cloaking in the system. This would be a nice counter to covops as at the current time there isnt one. If you are afk cloaking you can be scanned down but if you are at the keyboard activly hunting its not such a huge deal you just reactivate your cloak. I know alot of ppl like to afk cloak and strike when ppl drop thier guard but these days there are too many carebears that dock up at the first sign of a single neut in system.

Also remove local in null its way too safe with it. If you want local add a comm system array for player owned structures
SirMinesAlot ReallySlow
Federal Navy Academy
Gallente Federation
#13 - 2012-12-12 02:56:55 UTC  |  Edited by: SirMinesAlot ReallySlow
Double post removed
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#14 - 2012-12-12 08:27:38 UTC  |  Edited by: Cephelange du'Krevviq
SirMinesAlot ReallySlow wrote:
I personally would like a module/role for a second t2 class of dessie. Deep radar pulse long cooldown uses fuel to deactivate all cloaking in the system. This would be a nice counter to covops as at the current time there isnt one. If you are afk cloaking you can be scanned down but if you are at the keyboard activly hunting its not such a huge deal you just reactivate your cloak. I know alot of ppl like to afk cloak and strike when ppl drop thier guard but these days there are too many carebears that dock up at the first sign of a single neut in system.

Also remove local in null its way too safe with it. If you want local add a comm system array for player owned structures


Your suggestions run counter to each other. First, you want a means to decloak every cloaked ship in system. For starters, that's *way* too powerful. Even something within several AU would be too powerful.

Secondly, you want to remove local in null; how will you know there's someone cloaked in your system without a local?

EDIT: Oh, and really, enough with the bitching about AFK Cloakers; build a bridge and get the **** over it, already.

"I am a leaf on the...ah, frak it!"

Shajden
Deep Core Mining Inc.
Caldari State
#15 - 2012-12-12 13:44:57 UTC  |  Edited by: Shajden
My only wish is they will have a function that can work in highsec aswell. Its a big annoying to see some of your favorite ships have its T2 version role be only usefull in nullsec.

Would love to see Heavy Assault Destroyers
Tem'Ujin
Hedion University
Amarr Empire
#16 - 2012-12-13 00:21:06 UTC


Your suggestions run counter to each other. First, you want a means to decloak every cloaked ship in system. For starters, that's *way* too powerful. Even something within several AU would be too powerful.

Secondly, you want to remove local in null; how will you know there's someone cloaked in your system without a local?

EDIT: Oh, and really, enough with the bitching about AFK Cloakers; build a bridge and get the **** over it, already.

Im all for sirminesalot s suggestions. Make a destroyer hull that pings the system and run a scan with probes. It will make afk cloaking trivial and not everyone could do it.

And no local would give the newbs something to do. Use them to secure your system. I like it a new style of play that only dedcated pilots can counter. No local also means more surprise for null bears. No downside.
Drag the newbs out of high sec and give them a taste of blood. Thats how you get scrubs to pvp. Right now they have all the carebears saying that null is boring or to risky. Give them the hunter killers and let them loose on the cloakies.
Kusum Fawn
Perkone
Caldari State
#17 - 2012-12-13 00:27:26 UTC
I really like the idea of a capital launcher equipped destroyer, but the drone bays of capitals would have to be revamped (again) to allow drones that could kill said ships.

it would make fleet ops interisting if the enemy who dropped caps could be overcome by bomber squadrons and disposable citadel dessies.

I approve of frigate and dessy swarms descending on titans. but i dont think they will happen that way sadly.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Tsobai Hashimoto
State War Academy
Caldari State
#18 - 2012-12-13 02:26:52 UTC
new T2 Dessy should be a mini command ship for small fleet gangs.....this should come along with the command bonus nerfs to OGB,

so you need that command ship along with your fleet, but if you want a quick, fast moving fleet, you use the Command Destroyer (needs a better name)

make it tougher, but with only a 1.5% link boost, or maybe no link boost, but just have the spots to fit 2 of them or something.

Would be fun to use in small FW fleets!