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Why isn't there a skill that reduces Jump Clone timer by 4 hours per level?

Author
Yusef Yeasef Yosef
Doomheim
#21 - 2012-11-30 08:48:51 UTC  |  Edited by: Yusef Yeasef Yosef
Jump Clones should be removed from the game. Just make implants unpluggable, while in station.

Being able to clone jump from deep 0.0 to HiSec is just plain silly amd makes EVE seen extremely small.
Tippia
Sunshine and Lollipops
#22 - 2012-12-01 21:57:10 UTC
Because they want instant travel to be a once-a-day kind of thing since it reduces the size of space, lets you skip past dangers, and generally makes things safer than they could be. All of those are bad things.

The JC timer could be reduced to 23 hours, though, to remove the silly fence post error and actually make it work once a day, rather than once-a-day-and-a-bit.
Ireland VonVicious
Vicious Trading Company
#23 - 2012-12-02 18:38:27 UTC
I'd personally like to se the timer just moved to every 12 hrs.

No skill added. No extra jumps per clone.

Being able to jump 1-2 times in the same 24hr period would bring it into a good level.

Skill with 4 hrs per level would be jump clone every 4hrs at level 5 and this is too often to not hurt the game.

Even 16 hrs would be nice (( call it a double rest cycle 8hrs sleep x2 needed to have brain prepaired for jump ))
Mark Munoz
The Scope
Gallente Federation
#24 - 2012-12-06 01:54:32 UTC
The Dissident wrote:
I'm no Sov expert here but this would make it impossible to camp people into stations in 0.0, which is a viable tactic to keep people from forming for any sort of timer. So if we have a changes that its 24hrs CD per clone, which is ********, you would see groups bouncing around to the uncamped station. It would basically make camping people in impossible. Just have sets of ships for all doctrines and a JC at multiple stations.

Having a skill that lowers the jump time to multiple jumps per day is basically the same thing but isn't as stupid as a CD per clone.

EDIT

You could argue that not everybody is in 0.0 and blah blah blah but it still would effect a large player base and they aren't going to code pod jumping to behave differently in high/low vs. null. Lets be real here folks.


There is nothing stopping people from doing what you describe now. If a big bad gang corners a bunch of people in their outpost, they could easily just JC to a different system that has combat ships as well and either leave the space or come attack you from behind. Granted it only allows for that kind of shenanigans to happen once per day per toon.
Michael Harari
Genos Occidere
HYDRA RELOADED
#25 - 2012-12-07 19:34:07 UTC
Long jump clone timers reduce the amount people are willing to pvp. If you just jumped into slaves for something, and then your corpmates want to go roam nullsec, odds are you are going to decline.
Drew Solaert
Aliastra
Gallente Federation
#26 - 2012-12-11 22:24:48 UTC
Space is already mighty small feeling without manual teleporting everywhere instantly.

I lied :o

Toku Jiang
Jiang Laboratories and Discovery
#27 - 2012-12-13 19:52:20 UTC
What would be nice is that if I was in 0.0 and needed to get a skill book that I wanted is if there were these gates that could let me travel several light years at once, maybe name them jump gates or something like that, and then my alliance could set up a network corridor that would allow me to do this in say 7-10 jumps so that it only takes me 10-20 minutes to get this done. Oh wait......................

Lazy much?
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