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Faction Frigates but no Destroyers in Novice Plexes?

First post
Author
Zoe Panala
Blobcats
#61 - 2012-12-06 13:20:42 UTC
CCP Affinity wrote:
Just to stress what Fozzie said - none of the complex ship restrictions are set in stone until the end of time... we will monitor the situation and if we feel some ships offer an unfair advantage we will change it up.


I can assure you, most players are very happy with current restrictions. Please note how it is always the same few people writing in these threads, do not believe they are representative.
Alseryl
Sebiestor Tribe
Minmatar Republic
#62 - 2012-12-10 22:39:40 UTC
Hi...
I just warped in a Novice plex 3km near a Daredevil... I just don't understand why they've changed the initial distance from ~70km to ~5km.
Now I cannot do anything if such an opponent is standing in front of me.
I just ejected myself and warped away in the pod.

Imho pirate frigs should not enter novice plexes. Probably I would have lost to many other ships because I'm a rookie learning pvp, but pirate frigs just don't make sense.

just my 2 cents
IbanezLaney
The Church of Awesome
#63 - 2012-12-10 23:06:24 UTC
Alseryl wrote:
Hi...
I just warped in a Novice plex 3km near a Daredevil... I just don't understand why they've changed the initial distance from ~70km to ~5km.
Now I cannot do anything if such an opponent is standing in front of me.
I just ejected myself and warped away in the pod.

Imho pirate frigs should not enter novice plexes. Probably I would have lost to many other ships because I'm a rookie learning pvp, but pirate frigs just don't make sense.

just my 2 cents



D-scan 1st.

It takes a few seconds to do.
Antares 04
Doomheim
#64 - 2012-12-10 23:43:07 UTC
IbanezLaney wrote:
Alseryl wrote:
Hi...
I just warped in a Novice plex 3km near a Daredevil... I just don't understand why they've changed the initial distance from ~70km to ~5km.
Now I cannot do anything if such an opponent is standing in front of me.
I just ejected myself and warped away in the pod.

Imho pirate frigs should not enter novice plexes. Probably I would have lost to many other ships because I'm a rookie learning pvp, but pirate frigs just don't make sense.

just my 2 cents



D-scan 1st.

It takes a few seconds to do.


This. You should always use your directiona scanner to see who/what is in the complex your entering; if it's something you know you can't handle (yet) then you simply don't engage. I don't think pirate frigates or navy frigates should get into novice complexes, but D-scanning and deciding to engage or not goes for all complexes, everywhere.

As your skills, both character and player, advances you can be more risky and engage up-hill, within reason.

Constantly engaging and accepting inevitable loss builds player skills - the best way to learn PvP is to go and do it. I don't know how many Incursuses I lost in my early days in FW... but it was worth it, and I had spares :)

Zarnak Wulf
Task Force 641
Empyrean Edict
#65 - 2012-12-11 01:30:03 UTC
The Tristan can go into novice plexes. That is all you need in life.
Dan Carter Murray
#66 - 2012-12-11 02:10:17 UTC
IbanezLaney wrote:
Alseryl wrote:
Hi...
I just warped in a Novice plex 3km near a Daredevil... I just don't understand why they've changed the initial distance from ~70km to ~5km.
Now I cannot do anything if such an opponent is standing in front of me.
I just ejected myself and warped away in the pod.

Imho pirate frigs should not enter novice plexes. Probably I would have lost to many other ships because I'm a rookie learning pvp, but pirate frigs just don't make sense.

just my 2 cents



D-scan 1st.

It takes a few seconds to do.


false.
it takes 1 second.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Cearain
Plus 10 NV
#67 - 2012-12-11 03:17:07 UTC
Antares 04 wrote:
IbanezLaney wrote:
Alseryl wrote:
Hi...
I just warped in a Novice plex 3km near a Daredevil... I just don't understand why they've changed the initial distance from ~70km to ~5km.
Now I cannot do anything if such an opponent is standing in front of me.
I just ejected myself and warped away in the pod.

Imho pirate frigs should not enter novice plexes. Probably I would have lost to many other ships because I'm a rookie learning pvp, but pirate frigs just don't make sense.

just my 2 cents



D-scan 1st.

It takes a few seconds to do.


This.

You should always use your directiona scanner to see who/what is in the complex your entering; if it's something you know you can't handle (yet) then you simply don't engage. I don't think pirate frigates or navy frigates should get into novice complexes, but D-scanning and deciding to engage or not goes for all complexes, everywhere.

As your skills, both character and player, advances you can be more risky and engage up-hill, within reason.

Constantly engaging and accepting inevitable loss builds player skills - the best way to learn PvP is to go and do it. I don't know how many Incursuses I lost in my early days in FW... but it was worth it, and I had spares :)



This is some good advise. The new plex restrictions have their pluses and minuses. The pirate frigates are very expensive. But in general you should not fight them if you are in a t1 frigate. But you can take them on if you have say 2 t1 frigates. But it depends on fit and such. ( read: webs win against pirate frigates)

The destroyers and t2 frigates are indeed a cut above even pirate fritates. To attack them you should have 3 t1 frigates, unless you are specifically fit to take them on.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

The VC's
The Scope
Gallente Federation
#68 - 2012-12-11 10:06:57 UTC
Novice plex = T1 frigs only. No navy, no pirate.


Sounds harsh, but fair imo. For a lot of players they will be their first chance at pvp. Getting stomped by faction frigs in your first forays gets dull fast. It's not like T1 frigs are crap now.

Truth is, some players think T1 frigs are beneath them whereas for others they are all they can afford to fly. We could at least have one pvp situation that favours the noob. So many players just give up early. Helping them early on means more and better targets later.
Alseryl
Sebiestor Tribe
Minmatar Republic
#69 - 2012-12-11 10:08:34 UTC
Antares 04 wrote:
IbanezLaney wrote:
Alseryl wrote:
Hi...
I just warped in a Novice plex 3km near a Daredevil... I just don't understand why they've changed the initial distance from ~70km to ~5km.
Now I cannot do anything if such an opponent is standing in front of me.
I just ejected myself and warped away in the pod.

Imho pirate frigs should not enter novice plexes. Probably I would have lost to many other ships because I'm a rookie learning pvp, but pirate frigs just don't make sense.

just my 2 cents



D-scan 1st.

It takes a few seconds to do.


This. You should always use your directiona scanner to see who/what is in the complex your entering; if it's something you know you can't handle (yet) then you simply don't engage. I don't think pirate frigates or navy frigates should get into novice complexes, but D-scanning and deciding to engage or not goes for all complexes, everywhere.

As your skills, both character and player, advances you can be more risky and engage up-hill, within reason.

Constantly engaging and accepting inevitable loss builds player skills - the best way to learn PvP is to go and do it. I don't know how many Incursuses I lost in my early days in FW... but it was worth it, and I had spares :)



To be totally honest I did D-scanned the plex and I found the daredevil and an incursus. I though that the daredevil was out behind the plex and the incursus in it. I was wrong :D.
Anyway I don't mind the loss, one single plex give me more money in LP than the cost of a T1 frigate. What seem odd to me is that such powerful frigates are enabled in a rookie environment.
Now, if you really want to enable them in the novice plexes please let me warp in at 50 km, even at 30 km, to have a little chance to bail.
But it is just my opinion, so maybe it's best to leave to some rich man his easy kill :)
Hidden Snake
Inglorious-Basterds
#70 - 2012-12-11 10:15:58 UTC
Alseryl wrote:
Antares 04 wrote:
IbanezLaney wrote:
Alseryl wrote:
Hi...
I just warped in a Novice plex 3km near a Daredevil... I just don't understand why they've changed the initial distance from ~70km to ~5km.
Now I cannot do anything if such an opponent is standing in front of me.
I just ejected myself and warped away in the pod.

Imho pirate frigs should not enter novice plexes. Probably I would have lost to many other ships because I'm a rookie learning pvp, but pirate frigs just don't make sense.

just my 2 cents



D-scan 1st.

It takes a few seconds to do.


This. You should always use your directiona scanner to see who/what is in the complex your entering; if it's something you know you can't handle (yet) then you simply don't engage. I don't think pirate frigates or navy frigates should get into novice complexes, but D-scanning and deciding to engage or not goes for all complexes, everywhere.

As your skills, both character and player, advances you can be more risky and engage up-hill, within reason.

Constantly engaging and accepting inevitable loss builds player skills - the best way to learn PvP is to go and do it. I don't know how many Incursuses I lost in my early days in FW... but it was worth it, and I had spares :)



To be totally honest I did D-scanned the plex and I found the daredevil and an incursus. I though that the daredevil was out behind the plex and the incursus in it. I was wrong :D.
Anyway I don't mind the loss, one single plex give me more money in LP than the cost of a T1 frigate. What seem odd to me is that such powerful frigates are enabled in a rookie environment.
Now, if you really want to enable them in the novice plexes please let me warp in at 50 km, even at 30 km, to have a little chance to bail.
But it is just my opinion, so maybe it's best to leave to some rich man his easy kill :)


novice is not rookie environment .... properly fited tristan/comet/merlin can melt even badly fited dd .... keep that in mind and also
direct warpins are giving more chances to AB fited frigs ..... which was big problem of old plexes.

Actual problem is that we have mostly brawling ships sitting on zero :) ... more minnie/gallente styel ;)

I have idea how to fix it, but I am afraid it will be too complicated.

Alseryl
Sebiestor Tribe
Minmatar Republic
#71 - 2012-12-11 10:28:22 UTC
Hidden Snake wrote:


novice is not rookie environment .... properly fited tristan/comet/merlin can melt even badly fited dd .... keep that in mind and also
direct warpins are giving more chances to AB fited frigs ..... which was big problem of old plexes.

Actual problem is that we have mostly brawling ships sitting on zero :) ... more minnie/gallente styel ;)

I have idea how to fix it, but I am afraid it will be too complicated.



I think that the merlin and the tristan aren't suited to kill a 90% speed reducing webber, 200dps, 5k ehp daredevil. The railcomet could do it if is able to kite fast enough, but if it is webbed is history anyway.
There is always the human error, the experience of the pilot and luck... but an 80 million frigate is supposed to be superior to a 20 million isk faction/ T1

About direct warping you are right. It is an advantage and a disadvantage at the same time.

Dzajic
#72 - 2012-12-11 16:43:38 UTC
Design and balance CCP devs have repeatedly stated that pirate faction ships should have somewhat of an edge over T2 ones. So allowing pirate faction frigs in novice plexes is ridiculous and has always been so since the "old" minor plexes. Since adding in destroyers to novices would turn them into old minors and remove a "pure frig" area, its clear and reasonable option to ban pirate faction frigs from novice plexes and have them play with T2 frigs in small plexes.

TLDR, by CCP devs pirate faction > T2, no place whatsoever in novices for them.
Alseryl
Sebiestor Tribe
Minmatar Republic
#73 - 2012-12-11 16:57:09 UTC
Dzajic wrote:
Design and balance CCP devs have repeatedly stated that pirate faction ships should have somewhat of an edge over T2 ones. So allowing pirate faction frigs in novice plexes is ridiculous and has always been so since the "old" minor plexes. Since adding in destroyers to novices would turn them into old minors and remove a "pure frig" area, its clear and reasonable option to ban pirate faction frigs from novice plexes and have them play with T2 frigs in small plexes.

TLDR, by CCP devs pirate faction > T2, no place whatsoever in novices for them.



^^^
this
cearaen
Plus 10 NV
#74 - 2012-12-11 21:52:14 UTC
Dzajic wrote:
Design and balance CCP devs have repeatedly stated that pirate faction ships should have somewhat of an edge over T2 ones. .



Yeah but they don't. T2 and even destroyers are currently more powerful than the pirate frigates.


Pirate frigates and the hookbill are a bit more powerfull than anything that can fly in the current novice plexes. But the other ships are pretty decently balanced in novice plexes. And the pirate and faction frigates would have no place if they were not allowed in novice plexes.

There is is quite a bit of balance between destroyers and t2.
Princess Nexxala
Zero Syndicate
#75 - 2012-12-12 16:46:47 UTC
Yeah must agree, a lot of the pirate frigs were left without a role and a bit underpowered after the dessie/AF buffs, I understand peoples frustration with them being allowed in novice plexes, but the fact some of these ships are relevant again is due to that.

The DD is the perfect counter for all the damn drams and hookbills running those plexes, Im having a blast blapping dramiels with this thing again :)

cearaen wrote:


Yeah but they don't. T2 and even destroyers are currently more powerful than the pirate frigates.


nom nom

Alseryl
Sebiestor Tribe
Minmatar Republic
#76 - 2012-12-12 17:03:41 UTC
Princess Nexxala wrote:
Yeah must agree, a lot of the pirate frigs were left without a role and a bit underpowered after the dessie/AF buffs, I understand peoples frustration with them being allowed in novice plexes, but the fact some of these ships are relevant again is due to that.

The DD is the perfect counter for all the damn drams and hookbills running those plexes, Im having a blast blapping dramiels with this thing again :)

cearaen wrote:


Yeah but they don't. T2 and even destroyers are currently more powerful than the pirate frigates.




I see your point, but novice plexes will become pirate frigates' domain soon.
Sure I can D-scan the plex and avoid the fight, but then I'll start to avoid any novice plex for this.
Pirate frigs may be not powerful like T2, and I'm not of this advice, but they surely own T1 frigs in all ways.

Again I only hope that novice plexes will not become pirate plexes...
Seraph Castillon
Death Metal Frogs
Ribbit.
#77 - 2012-12-12 20:34:59 UTC
Princess Nexxala wrote:
Yeah must agree, a lot of the pirate frigs were left without a role and a bit underpowered after the dessie/AF buffs, I understand peoples frustration with them being allowed in novice plexes, but the fact some of these ships are relevant again is due to that.

The DD is the perfect counter for all the damn drams and hookbills running those plexes, Im having a blast blapping dramiels with this thing again :)


I do see your point, but I can also turn it against you. The daredevil is not only a perfect counter against those ships you name. A baster AB Daredevil sitting on the warp-in is a perfect counter to just about anything that could come in.
Yes, you could still get ganked in your 80mil frigate, but apart from that you're golden. The long warp-in range before was a problem because it gave an advantage to certain fits (and discouraged fights). The new system favours another type of fit, one in which the DD excels way more than any other ship.
George Boothe
Blootered Bastards
#78 - 2012-12-12 22:37:38 UTC
I think having pirate frigs in the novice plexes is good. 3-5 t1 frigs cost less than a single DD and will easily kill a DD sitting at 0km on the warp in, all you need is a little planning. If you see a DD in a plex all you need is a heavy tackle punisher specifically setup against kin/therm dmg and a couple of friends outside d-scan range.
Remember, novice plexes were not meant to be for frig 1v1, but for frig pvp in general. If you find a good 1v1 in a novice plex, you are lucky but you should not start crying if there is a DD every couple of plexes that you cannot engage solo in your incursus.
This is the perfect opportunity to get a hang of the new logi frigs as well, a good setup group of 3-4 people with low skillpoints can bring a lot more to the fight for their cost than one high SP char in a DD.

TL;DR: Do not feel entitled to fair 1v1 frig fights in novices, they are not meant for 1v1, they are meant for frig pvp in general. Adapt or die.
Antares 04
Doomheim
#79 - 2012-12-12 23:59:00 UTC
George Boothe wrote:
I think having pirate frigs in the novice plexes is good. 3-5 t1 frigs cost less than a single DD and will easily kill a DD sitting at 0km on the warp in, all you need is a little planning. If you see a DD in a plex all you need is a heavy tackle punisher specifically setup against kin/therm dmg and a couple of friends outside d-scan range.
Remember, novice plexes were not meant to be for frig 1v1, but for frig pvp in general. If you find a good 1v1 in a novice plex, you are lucky but you should not start crying if there is a DD every couple of plexes that you cannot engage solo in your incursus.
This is the perfect opportunity to get a hang of the new logi frigs as well, a good setup group of 3-4 people with low skillpoints can bring a lot more to the fight for their cost than one high SP char in a DD.

TL;DR: Do not feel entitled to fair 1v1 frig fights in novices, they are not meant for 1v1, they are meant for frig pvp in general. Adapt or die.


"DD's aren't OP, all you need are a specifically fitted bait-ship followed by 5vs1 ods in your favor using specialized tactics to take him out."

Noted, the DD or any other faction frig is not overpowered, all it takes to kill them are massive preparation and superior numbers \o/

...and ofc, once the DD/pirate frig player sees the greater numbers on scanner he will leave to go find a smaller group/solo pilot that had not prepared a larger group just for his ship.

What if richer players operate in a small gang of 2-4 Faction frigs like 2 DD's and a pair of Dramiels? Bring 20 guys in T1 frigs to kill them?

So long as Faction frigs get into novice plexes they will slowly come to dominate them and eventually using T1 frigs in them becomes a waste fo time becasue you will need yor own faction frigs to hope to match them in fights they will accept.

On a side-note, pirate frigates are expensive because they are rather rare, if they could be built by players their costs would drop dramatically - there is nothing that states that pirate frigates need a special role or place - they just exist as the ships used by the pirate factions, nothing more, nothing less.
George Boothe
Blootered Bastards
#80 - 2012-12-13 06:04:52 UTC
Antares 04 wrote:
George Boothe wrote:
...


"DD's aren't OP, all you need are a specifically fitted bait-ship followed by 5vs1 ods in your favor using specialized tactics to take him out."

Noted, the DD or any other faction frig is not overpowered, all it takes to kill them are massive preparation and superior numbers \o/

...and ofc, once the DD/pirate frig player sees the greater numbers on scanner he will leave to go find a smaller group/solo pilot that had not prepared a larger group just for his ship.

What if richer players operate in a small gang of 2-4 Faction frigs like 2 DD's and a pair of Dramiels? Bring 20 guys in T1 frigs to kill them?

So long as Faction frigs get into novice plexes they will slowly come to dominate them and eventually using T1 frigs in them becomes a waste fo time becasue you will need yor own faction frigs to hope to match them in fights they will accept.

On a side-note, pirate frigates are expensive because they are rather rare, if they could be built by players their costs would drop dramatically - there is nothing that states that pirate frigates need a special role or place - they just exist as the ships used by the pirate factions, nothing more, nothing less.


So what if they need a special setup and planning to be killed? Why do you feel entitled to be able to 1v1 a frig that costs 10-20 times more than a t1 frig? Are you saying DDs are only expensive because they are rare and that it has nothing to do with how good they are? The fact is, they can be killed by good planning without the need for a higher isk investment for the killer.
I do not see how the DD is OVERpowered, it is a powerful ship, but for the same price you can get a fleet that can crush the daredevil. If you are to stupid to plan ahead for a kill and just want instant gratification, go play some egoshooter.