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Work arounds for L4 mission runners.

Author
Sexy Cakes
Have A Seat
#21 - 2012-12-11 13:00:17 UTC
wait till the bug is fixed

/thread

Not today spaghetti.

TOPSTER
Pator Tech School
Minmatar Republic
#22 - 2012-12-11 13:51:23 UTC
Yeah the Full Room Agro Fix should make things stabilize more. I had hoped it would be in the patch today (Dec 11) but doesnt look like it at least according to the patch notes unless it comes as a stealth fix. Would be cool if someone could confirm or deny it. Like another poster I thougth the MJD's being "Affected by Warp Scramblers" meant disruptors and scramblers (basically anything not a Bubble) so trying to figure out a refit of my missioning Kronos might be upcoming as I dont use an AB or MWD now, just the extra slot for Cap charge to run tank.

I am more challenged by trying to figure out the friggy issues of intstapopping my light drones however... As I replied to a Dev blog I have run one mission since the patch on 12/4 and fortunately it wasnt a hard lvl 4 but I did discover by my dog jumping obn me and distracting me for about 5 seconds after I sent 5 lights onto a friggy that I looked back and saw only one drone left in very deep structure... it of course popped before I could recall it. What I discovered by using another set of light drones was that through a rather exhastive dance of Launch, Attack, Recall the instant I see any frigs stop red boxing me, wash rinse repeat. I could kill a frigate in roughly the same time it took to kill two hard BS's with my 425 II's and CNAM. So not really efficient use of time since these particular frigs were not in SB range and were web/scam me.

Maybe the answer is to employ the Micro Jump Drive and a target painter. Warp in to pocket, kill anything that can actually DPS you Cruisers thru BS, then use the MJD to jump 100 KM away (hopefully it doesnt cause a loss of targeting) and emply a strategy of target painter along with very low transversal of the figgy angrily MWDing towards you to pop enough of them to make drones viable by the time they actually get to you?
Rain6635
GoonWaffe
Goonswarm Federation
#23 - 2012-12-11 18:53:59 UTC
Ireland VonVicious wrote:
Thanks for the extra tips everyone.

The resist tank BS using energy transfer with T2 logi seems like a good call.

How well does the logi do when under fire? Do the transfers being run on the RS help hold mobs at all?


very well. as the "hub" for a cap chain, I can run the basilisk's large anci booster empty on auto-repeat. the biggest threat is ECM/ewar isolation from the rest of the chain.

the rattlesnake has a large shield transporter fitted along with its 2 cap transfers. with 5 large shield drones and the L shield transporter, the rattlesnake is as much logi as the basilisk, but different;

the rattlesnake's shield transfer range is the base 9km, but its shield drones are cap-free and have longer range than the basilisk--110km, currently.

I can answer your question about Vanguards vs lvl4's. I took two rattlesnakes and the nightmare into a vanguard site, just the three of them, to see for myself what a vanguard felt like. the rattlesnakes killed frigs with drones quite easily, and then i locked tank with the cruisers. when it came time to apply damage, the nightmare couldn't scratch the cruisers.

I took the same rattlesnakes and nightmare into enemies abound part 5 to retrieve an alliance pilot's wreck--faction fit navy raven. all the waves had been spawned. this happened: http://i.imgur.com/sIqqJ.jpg The room looked like this: http://i.imgur.com/rcqHs.jpg

(this was one or two days before retribution, and a corp mate speed tanked the room in a slasher while I picked them off with the nightmare. post-retribution, I would not touch that situation with fewer than 4 instant dps battleships with serious local reps.)

because of those few missions that are not permatank-able, if a pilot had to pick a single ship to solo lvl 4's with, I would suggest a dual XL-ASB nightmare.

http://i.imgur.com/vkKAr.jpg the fitting of the ships I'm talking about--I had them tanked for a string of sansha missions (EM/Therm).

I sometimes undock with three rattlesnakes, identically fitted this way for chain and logi, but only when someone else is providing dps. rattlesnakes can handle level 4's with pure drone dps, especially 3 of them, and it's a good motivator for training drones, but drone dps takes a long time and you're in danger of falling behind waves.

lastly, the gila has the same drone bay, but the rattlesnake has a deeper reserves of cap and hp.

ship-wise, ravens no. scorps, no. anything cruises, no. drakes, no.

golem only if it's fit with torps, a prop mod, an extra large booster, and with a proper logi on site to keep it pumped full of cap at range while it burns to targets. it gets great dps and has the shield boost bonus, but the 30km-ish range of torps sucks and being out of range is as good as 0 dps.

as close to 1000dps total is all a gang needs, and then worry about tank.

Rainf1337 on Twitch

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#24 - 2012-12-11 20:12:47 UTC
Sammybear wrote:
Easy solution is to avoid the worst 3-4 missions (mainly WC, vengeance, and The Assault).

In lieu of that some other possible solutions are:

  • Choose one of the more overtankable ships (maelstrom and rattlesnake come to mind right off hand), and tank the crap out of them
  • If a shield tanker then strap on a XLASB
  • Carefully use smartbomb to get rid of the main problem npcs (the scram/web frigs)


I re-activated 2 accounts to check out the new patch. 1 mission runner 1 industry. I need my second mission runner to complete the missions without warping out. If you already don't take anti-opposing race missions, and then you put 3 of the big money makers on the blacklist, one account/character is very limited in mission running. I could run a Rattlesnake but the completion times would suck. I'm not particularly keen on buying another plex to compensate for a programming error, seeing as how I already burned 2 and feel like I got shafted already.

internet spaceships

are serious business sir.

and don't forget it

Risien Drogonne
Aliastra
Gallente Federation
#25 - 2012-12-11 20:31:02 UTC
Level 4s don't pay enough to make me want to do them with other people.
Caellach Marellus
Stormcrows
#26 - 2012-12-11 20:51:11 UTC
Risien Drogonne wrote:
Level 4s don't pay enough to make me want to do them with other people.


Double the people, double the speed. You can also fit a lighter tank, thus allowing for more firepower.

You do actually make more isk/hr, also you have less chance of declining missions, and can run multiple missions from one agent at once.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Lugalzagezi666
#27 - 2012-12-11 21:11:34 UTC
Caellach Marellus wrote:

Double the people, double the speed. You can also fit a lighter tank, thus allowing for more firepower.

You do actually make more isk/hr, also you have less chance of declining missions, and can run multiple missions from one agent at once.


Completely wrong, I suggest you to stop talking about things you have no idea.
Derath Ellecon
University of Caille
Gallente Federation
#28 - 2012-12-11 21:16:59 UTC
Rengerel en Distel wrote:
Nice thread, but i believe if people wanted to do incursions, they'd already be doing them instead of level 4 missions.



not even close to true. When I started running LVL 4 missions (thank goodness I haven't run them in forever), it was in a Sentry Dominix.

It was pretty much the best PVE ship I could fly at the time.

Know how many Domi's fly incursions? Even now that the incursion community is not nearly so picky? Yea exactly, I've never seen it.

There are many LVL 4 mission runners who don't yet have the skills to fly incursion worthy ships.
Caellach Marellus
Stormcrows
#29 - 2012-12-11 22:21:23 UTC
Lugalzagezi666 wrote:
Caellach Marellus wrote:

Double the people, double the speed. You can also fit a lighter tank, thus allowing for more firepower.

You do actually make more isk/hr, also you have less chance of declining missions, and can run multiple missions from one agent at once.


Completely wrong, I suggest you to stop talking about things you have no idea.


Coming from a guy who's whining about not even killing Gistii frigates, I don't think we should talk about who doesn't have any idea.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Lugalzagezi666
#30 - 2012-12-11 22:49:49 UTC
Caellach Marellus wrote:
Lugalzagezi666 wrote:
Caellach Marellus wrote:

Double the people, double the speed. You can also fit a lighter tank, thus allowing for more firepower.

You do actually make more isk/hr, also you have less chance of declining missions, and can run multiple missions from one agent at once.


Completely wrong, I suggest you to stop talking about things you have no idea.


Coming from a guy who's whining about not even killing Gistii frigates, I don't think we should talk about who doesn't have any idea.


Coming from a guy who havent had any realistic test... There is really no need to talk about it as it clear you are just clueless troll.
Rain6635
GoonWaffe
Goonswarm Federation
#31 - 2012-12-11 23:04:25 UTC
programming error....

I think nothing is wrong with full-aggro. I think it makes sense, and the accusation that it is a programming error is unfounded. (also somewhat insulting). what hostile group of pilots that you know would just watch another squad in their fleet take damage, and not help? what CCP-authored guide says one pocket will aggro while another will not? none--player expectations of missions are from third-party mission guide websites, not from promises CCP has made saying "don't worry about full-aggro."

full-aggro used to be a gang role for players designated the tank. those players are still out there. if tanking is an issue for a player, it probably means they shouldn't do level 4's solo.

I attended EVE vegas this year, and CCP Bettik made it clear that he feels "designated tanking" is somewhat of an exploit tactic.they want every player in the mission to have a chance to be afraid--if you're solo, it means you're always the one they're trying to scare.

is it working?

level 4 npc's are low-sp pilots in poorly fitted hulls. in contrast, "officer spawn" NPCs take forever to kill, are hard to kill, and the types of items they drop are what are fitted to their ship. stop and think about what people are complaining about: that a room of 20 ships is posing a threat. they should be thankful they have a weak enemy as a source of ISK from the programming ether.

level 4's are the easiest ISK to be made in high sec, especially if you also loot and salvage, and super easy ISK for a ninja salvager who didn't have to kill anything at all. complaining about full aggro? do you want CCP to just give you isk?

but it's not always about the ISK. lvl 4's are so consistent, that if all you do when you log in is missions (like me, just to look at my shiny fleet), there's no "need" for isk. T2 fittings are great, some faction items help with cpu and it's l337, sure, but if someone is trying to fix a dps skill hole with faction highs, they are doing something wrong.

level 4's are supposed to be somewhat difficult, or else they'd be called level 3's. still, they're super easy for higher sp players. but don't be the player who lacks the sp and complains level 4's are hard. it's embarassing

level 4's are the safest ISK to be made besides mining. they're consistent, and by the name of the mission you know exactly what the engagement will look like. It's a game, it's supposed to be fun; I have player contacts who make 10, 20 jump trips to join me with their cap-unstable shinies, because they know I'll swap a battleship for a basilisk to give them ranged cap. and alpha'ing through an npc battleship is fun--like knocking down paper targets.

I will be honest with you, I wish there was capital missioning available in high sec, and that's probably not going to happen. please don't cause a fuss about battleship vessel missions, or be anything besides appreciative for the opportunity to undock multi-billion ISK ships against targets in the safety of high-sec.

Rainf1337 on Twitch

Caellach Marellus
Stormcrows
#32 - 2012-12-11 23:04:34 UTC
Lugalzagezi666 wrote:
Caellach Marellus wrote:
Lugalzagezi666 wrote:
Caellach Marellus wrote:

Double the people, double the speed. You can also fit a lighter tank, thus allowing for more firepower.

You do actually make more isk/hr, also you have less chance of declining missions, and can run multiple missions from one agent at once.


Completely wrong, I suggest you to stop talking about things you have no idea.


Coming from a guy who's whining about not even killing Gistii frigates, I don't think we should talk about who doesn't have any idea.


Coming from a guy who havent had any realistic test... There is really no need to talk about it as it clear you are just clueless troll.


Vengeance, Assault, World's Collide, nah, no realistic tests.

But continue your pity qq, maybe you'll get good instead.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Lugalzagezi666
#33 - 2012-12-11 23:26:54 UTC
Caellach Marellus wrote:
Lugalzagezi666 wrote:
Caellach Marellus wrote:
Lugalzagezi666 wrote:
Caellach Marellus wrote:

Double the people, double the speed. You can also fit a lighter tank, thus allowing for more firepower.

You do actually make more isk/hr, also you have less chance of declining missions, and can run multiple missions from one agent at once.


Completely wrong, I suggest you to stop talking about things you have no idea.


Coming from a guy who's whining about not even killing Gistii frigates, I don't think we should talk about who doesn't have any idea.


Coming from a guy who havent had any realistic test... There is really no need to talk about it as it clear you are just clueless troll.


Vengeance, Assault, World's Collide, nah, no realistic tests.

But continue your pity qq, maybe you'll get good instead.


QQ? I was just pointing at your incompetence, because it certainly takes alot of it to think 2 accounts doing 1 mission is efficient way of doing l4s.Lol
Ealric Sorden
BVS FabriTech
#34 - 2012-12-11 23:39:28 UTC
Rain6635 wrote:
programming error....

I think nothing is wrong with full-aggro. I think it makes sense, and the accusation that it is a programming error is unfounded. (also somewhat insulting).


Well, it's certainly not unfounded. It's a confirmed bug according to a CCP dev.

https://forums.eveonline.com/default.aspx?g=posts&m=2284045#post2284045

CCP FoxFour wrote:
Imuran wrote:
Quote:
Q) Does this change things like spawns or range activation?
A) No. When the NPC decide to start hating you is still based on the individual mission.


I am seeing reports of whole room aggro in some missions now as opposed to staged aggro - so this no longer appears true


You are correct, that is a bug, fix is incoming.

Caellach Marellus
Stormcrows
#35 - 2012-12-11 23:45:45 UTC
Lugalzagezi666 wrote:

QQ? I was just pointing at your incompetence, because it certainly takes alot of it to think 2 accounts doing 1 mission is efficient way of doing l4s.Lol


Always has been, you can pick up double the missions in space from one agent. You don't need as many slots dedicated to tank, can put more into damage/utility onto the ship.

Missioning with someone else who is as capable as yourself, is more effective than running solo, unless you've got a reason to suggest otherwise?

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Rain6635
GoonWaffe
Goonswarm Federation
#36 - 2012-12-11 23:48:26 UTC
I AM THE AGGRO.

http://i.imgur.com/q1taj.jpg

Rainf1337 on Twitch

Sammybear
Pyke Syndicate
Solyaris Chtonium
#37 - 2012-12-11 23:52:39 UTC
Caellach Marellus wrote:
Lugalzagezi666 wrote:

QQ? I was just pointing at your incompetence, because it certainly takes alot of it to think 2 accounts doing 1 mission is efficient way of doing l4s.Lol


Always has been, you can pick up double the missions in space from one agent. You don't need as many slots dedicated to tank, can put more into damage/utility onto the ship.

Missioning with someone else who is as capable as yourself, is more effective than running solo, unless you've got a reason to suggest otherwise?


half the bounty and reward, when it is very unlikely you can do the missions at least 2 times faster (including docks, warps, travels to accel gates, etc)
Caellach Marellus
Stormcrows
#38 - 2012-12-11 23:58:21 UTC
Sammybear wrote:
Caellach Marellus wrote:
Lugalzagezi666 wrote:

QQ? I was just pointing at your incompetence, because it certainly takes alot of it to think 2 accounts doing 1 mission is efficient way of doing l4s.Lol


Always has been, you can pick up double the missions in space from one agent. You don't need as many slots dedicated to tank, can put more into damage/utility onto the ship.

Missioning with someone else who is as capable as yourself, is more effective than running solo, unless you've got a reason to suggest otherwise?


half the bounty and reward, when it is very unlikely you can do the missions at least 2 times faster (including docks, warps, travels to accel gates, etc)


You can pick up twice as many missions at once, we've tended to clear out one mission, warp straight to the next and warp back. Dock/warp/accel gate speed is no slower than it is doing it solo.

It's also more fun. Also if you're like me and you decline empire on empire missions, it's an option for one of you to continue running when the other one is on the 4hr cooldown.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Sammybear
Pyke Syndicate
Solyaris Chtonium
#39 - 2012-12-12 00:01:59 UTC
Caellach Marellus wrote:

It's also more fun.


matter of opinion on that :D

I still doubt overall it is "more effective" iskwise than solo, probably safer, but more isk/hr is doubtful (granted that is my own thought on it, given adding other people into the equation tends to slow things down, soemtimes a just slightly, but still slower due to more bio breaks, slow replies, targeting npcs that are already about dead, etc)

But to each their own :D
Caellach Marellus
Stormcrows
#40 - 2012-12-12 00:24:44 UTC
Sammybear wrote:
Caellach Marellus wrote:

It's also more fun.


matter of opinion on that :D

I still doubt overall it is "more effective" iskwise than solo, probably safer, but more isk/hr is doubtful (granted that is my own thought on it, given adding other people into the equation tends to slow things down, soemtimes a just slightly, but still slower due to more bio breaks, slow replies, targeting npcs that are already about dead, etc)

But to each their own :D


Yeah I suppose YMMV on who you're running with and the setup you're running. But with the right partner, you're on a gravy train.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.