These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Variable CONCORD response times

Author
Zaitsev Sabezan
Viziam
Amarr Empire
#1 - 2012-12-11 18:11:40 UTC
As the theme of Retribution seems to be that "actions have consequence", I started thinking about how that might be applied beyond the Crimewatch system. While I generally think this has been a net positive, and has added more nuance to the game it seems like the premise could be expanded. Namely with regard to CONCORD.

Positive standings with all NPC corps and factions give bonuses or rewards , with the exception of CONCORD. As security status is essentially your standing with CONCORD, it seems that you should be rewarded or penalized in accordance with your standing.

I suggest removing the current system of limiting which systems you have access to based on your security status, and replacing it with a variable response time from CONCORD.

Keeping the same base response times based on system security, I would use character security status as a modifier. I'm sure others will have different opinion on how much the modifier should affect the response, but as an example lets keep it simple.

For positive sec status, (1-(SS/10))* base response time for system. In a 0.6 system and a character with 3.0 security status this would equate to (1-(3/10))*10= 7 seconds. Thus Concord arrives 3 seconds sooner

For negative sec status (1+(SS/10))*base system response time. In a .06 system and character with 3.0 security status this would equate to (1+(3/10))*10=13 seconds

While this only equates to a few seconds here and there, they can be precious indeed if you find yourself either participating in, or victim of a suicide gank in HS. I can't claim to be experienced in the least in pvp or ganking, but this seems to benefit both those who toe the CONCORD line, as well as those looking for more targets in HS. It also makes logical sense for CONCORD to respond faster to those that have helped them out in the past(ratting), and respond slower to people who have been (in there eyes)troublemakers.

And i'm sure there will be those that feel this will disproportionately help out carebears in HS, to whom I invite to propose your own formula for a variable CONCORD response. This is by no means the only solution, but it does seem that a variable response time not only makes sense in the general scheme of the game, but also with the Actions/Consequences theme of Retribution.

Natsett Amuinn
Caldari Provisions
Caldari State
#2 - 2012-12-11 18:14:41 UTC
"I want my high sec status to make concord save me faster so I can't be ganked."

How about, no.

In fact, sinse PLAYER CONROLLED consequence was the tone of retribution they make concord tankable again.
War Kitten
Panda McLegion
#3 - 2012-12-11 18:23:12 UTC
I always buy the Fraternal Order of Police stickers for my car, and wave at policemen for the bonus faction points. I'm sure this means they'll come to my house quicker if I'm ever robbed. You do have to remember to give the secret password to the 911 operators though, so you'll get expedited service.

Yeah, that seems entirely realistic, doesn't it?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Anslo
Scope Works
#4 - 2012-12-11 18:29:31 UTC
War Kitten wrote:
I always buy the Fraternal Order of Police stickers for my car, and wave at policemen for the bonus faction points. I'm sure this means they'll come to my house quicker if I'm ever robbed. You do have to remember to give the secret password to the 911 operators though, so you'll get expedited service.

Yeah, that seems entirely realistic, doesn't it?


About as realistic as wide spread murder and mayhem being an acceptable practice in society. Roll

Don't try to bring RL into this.

[center]-_For the Proveldtariat_/-[/center]

Gianna Thirostin
Doomheim
#5 - 2012-12-11 18:30:08 UTC
What would be more "realistic" would be concord timers based on the "gankers" sec status. But there is enough consequence for gankers. They lose their ship
Natsett Amuinn
Caldari Provisions
Caldari State
#6 - 2012-12-11 18:39:35 UTC
Anslo wrote:
War Kitten wrote:
I always buy the Fraternal Order of Police stickers for my car, and wave at policemen for the bonus faction points. I'm sure this means they'll come to my house quicker if I'm ever robbed. You do have to remember to give the secret password to the 911 operators though, so you'll get expedited service.

Yeah, that seems entirely realistic, doesn't it?


About as realistic as wide spread murder and mayhem being an acceptable practice in society. Roll

Don't try to bring RL into this.

If only EVE was as peaceful as the world we live in. Roll

I'm convinced that some of you are living in a reality that is much better than the one I live in.

Think I'll take a trip to the middle east next week.
Unsuccessful At Everything
The Troll Bridge
#7 - 2012-12-11 18:46:40 UTC
I think CONCORD should respond like a Junior High School principal does to any fight and punish both involved parties. CONCORD should simply warp in and WTFPWNBBQ both the would be aggressor and the victim. The aggressor gets BBQD for violation of rules, the victim gets BBQD for allowing the situation to get that far in the first place. All problems solved.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Jorma Morkkis
State War Academy
Caldari State
#8 - 2012-12-11 18:50:04 UTC  |  Edited by: Jorma Morkkis
Natsett Amuinn wrote:
"I want my high sec status to make concord save me faster so I can't be ganked."

How about, no.

In fact, sinse PLAYER CONROLLED consequence was the tone of retribution they make concord tankable again.


I have even better idea. It's related to this topic. Do you know what happens when you go to any of the systems in Sanctum with character that has negative sec status? Big smile

Btw, Concord has always been tankable.
De'Veldrin
Republic University
Minmatar Republic
#9 - 2012-12-11 18:51:33 UTC
Unsuccessful At Everything wrote:
I think CONCORD should respond like a Junior High School principal does to any fight and punish both involved parties. CONCORD should simply warp in and WTFPWNBBQ both the would be aggressor and the victim. The aggressor gets BBQD for violation of rules, the victim gets BBQD for allowing the situation to get that far in the first place. All problems solved.


You forgot the part where the parent corps would also get WTFBBQPWND for not raising them any better than that. And the lawsuit that would be filed on CONCORD for WTFBBQPWNing them too hard.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Natsett Amuinn
Caldari Provisions
Caldari State
#10 - 2012-12-11 19:02:12 UTC
Jorma Morkkis wrote:
Natsett Amuinn wrote:
"I want my high sec status to make concord save me faster so I can't be ganked."

How about, no.

In fact, sinse PLAYER CONROLLED consequence was the tone of retribution they make concord tankable again.


I have even better idea. It's related to this topic. Do you know what happens when you go to any of the systems in Sanctum with character that has negative sec status? Big smile

Btw, Concord has always been tankable.

No, you can not tank concord, and if you find a way to you're exploiting because it's not intended.

Sanctum is an exception to the rule, not suprising that it just so happens to be concord sov, and their home base.

Coincidentally, do you know what happens when the Thukar (spelling?) and a small minmitar faction enters Sanctum? They make concord their bitches. Read a book.

While you're at it, go shoot someone in high sec and tell me how well tanking concord works.
Pyre leFay
Doomheim
#11 - 2012-12-11 19:29:42 UTC  |  Edited by: Pyre leFay
How about a more protective start with a greater downward slope of CONCORD power with a change in sec status for empire systems.
Get rid of static .1-1.0sec throughout the game. .1-1.0 is now simply "Empire". CONCORD security is player based. The higher the weekly average population of a system within empire the higher the security. The longer a system is quiet, the lower it becomes. Spawns within quieter systems are more dense and rare.

"High security" CONCORD planetary beam attack.
"Mid security" CONCORD ships respond in current .5 speed and are like the currently omnipotent power web, jam and scrams.
"low security" CONCORD is powerful faction ships but can be jammed and tanked and blown up.
"The fringe" Turrets only, Keep ramp-up damage. high tank, slow rep. Respawns at downtime when destroyed.

Basically any non trade hub due to population will become High, the "roads" between these hubs become Medium, several jumps away from the roads become low. Past that the fringe.
PvP acts against population counts. Thus why I say non-trade hubs would be High sec. Due to constant podings, ganks and war Trade hubs like Jita will struggle to maintain the highest security rating.

As players attempt to move around for better resources, sec status will become higher, safer, and less profitable tell they get the gusto to move again.

Protected secs become much narrower.
Wild fringe, the current lowsec become much larger and profitable and not simply a road between nul and high. The roads leading to nul are more protected, tell you hit the gate owned by that block that is. Leads pirates camping a much larger swath of less traveled roads, or fighting nul at the block gates.

Empire Local chat is available to those of positive sec status and positive standing within that empire.
Those with positive sec but negative empire standing, or negative sec status and positive empire standing will have delayed local.
Those both in negative sec status and negative empire standing will have no local.

In nul Local is part of the gate network, now controlled by those billboards no one paid attention to in empire.
Player owned billboards now network hubs are built like pocos but at gates. They give Local access to those that own it and at these billboards they can choose who in their contacts can also see this local as well. Like poco tax, a fee for local use can be made to blues, reds, and neutrals to access the local within the system as well. The more gates a system has, the more redundant, or shared local service that system can have by installing a network hub at each. They are tanked and timed much like pocos, but perhaps cheaper, at least in parts, to create. The launch of such a change can have SCOPE owned network hubs offering Local to all at every gate.
Dorian Wylde
Imperial Academy
Amarr Empire
#12 - 2012-12-11 19:33:32 UTC
Jorma Morkkis wrote:


Btw, Concord has always been tankable.



We're talking about actual CONCORD, not the concord faction ships that sometimes appear in null sec pirate arcs.
Dr No Game
Center for Advanced Studies
Gallente Federation
#13 - 2012-12-11 21:22:21 UTC
Gianna Thirostin wrote:
What would be more "realistic" would be concord timers based on the "gankers" sec status. But there is enough consequence for gankers. They lose their ship

How is this more realistic?
Also, you can't really call losing a ship a consequence; they're losing their ship but getting enough ISK in return to buy another one. If anything they're upgrading.
BadAssMcKill
Aliastra
#14 - 2012-12-11 21:47:19 UTC  |  Edited by: BadAssMcKill
"Do you know what happens when you go to any of the systems in Sanctum with character that has negative sec status?"

Just a heads up this has been changed in Retribution, you can fly through the Concord regions as if they were any other
Jorma Morkkis
State War Academy
Caldari State
#15 - 2012-12-11 22:02:49 UTC
Natsett Amuinn wrote:
While you're at it, go shoot someone in high sec and tell me how well tanking concord works.


I don't have to.

http://www.youtube.com/watch?v=BnjK5EVsIfI
Daimon Kaiera
Science and Trade Institute
Caldari State
#16 - 2012-12-11 23:16:22 UTC  |  Edited by: Daimon Kaiera
Pyre leFay wrote:

Get rid of static .1-1.0sec throughout the game. .1-1.0 is now simply "Empire". CONCORD security is player based.
"High security" CONCORD planetary beam attack.
"Mid security" CONCORD ships respond in current .5 speed and are like the currently omnipotent power web, jam and scrams.
"low security" CONCORD is powerful faction ships but can be jammed and tanked and blown up.
"The fringe" Turrets only, Keep ramp-up damage. high tank, slow rep. Respawns at downtime when destroyed.



I'm just going to say, "0.5-0.6 is low" ".7-0.8 is mid" "0.9-1.0 is high"

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Eli Green
The Arrow Project
#17 - 2012-12-11 23:20:57 UTC
If it were RL you should just be able to pay CONCORD to not attack for a certain amount of time Twisted

wumbo

Daimon Kaiera
Science and Trade Institute
Caldari State
#18 - 2012-12-11 23:24:52 UTC
Eli Green wrote:
If it were RL you should just be able to pay CONCORD to not attack for a certain amount of time Twisted


We're going to add this new item called, "coffee and doughnuts" to Eve. Each will cost 200,000,000 in Jita and grant immunity for 30 seconds.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Katran Luftschreck
Royal Ammatar Engineering Corps
#19 - 2012-12-11 23:40:58 UTC  |  Edited by: Katran Luftschreck
War Kitten wrote:
I always buy the Fraternal Order of Police stickers for my car, and wave at policemen for the bonus faction points. I'm sure this means they'll come to my house quicker if I'm ever robbed. You do have to remember to give the secret password to the 911 operators though, so you'll get expedited service.

Yeah, that seems entirely realistic, doesn't it?


Yes it does, actually.

Do you know what the difference in police response times are between Detroit and Grosse Point? Or to put it an easier example that doesn't require you to pull out a map: Do you know what the difference in police response times are between poor neighborhoods and rich ones? Answer: A LOT. People with more money get better police service. You can complain all you want but that is exactly how reality works.

Reminds me of this one time back when I was a kid... I was out partying with some friends and we ended up riding to the club with this lunatic who was trying to impress my friend by showing off his awesome (drunk) driving skills (hey I was like 19, we were all dumb at that age, ok?) in his fancy sports car. Turns out it was his dad's fancy sports car and that's what saved our butts when the cops finally stopped him for driving through people's front yards (no joke).

Cop stops us, he opens the door and a beer can falls out. The guy's breath could have caught on fire from ten feet away. He can't get his story straight two times in a row. Cop looks at us, looks at the car, looks around to front, shines his light down for a minute, then comes back and says - I shat you not - "Ok looks like your lost, so just follow us and we'll lead you to this club you're going to." Which they did.

When we got there we were all stunned into complete disbelief. The driver then explained: "You know those FOP stickers you can buy for like $20?" We said "Yeah." He said "We'll they make other stuff too depending on how much you donate. See that?" He points to his FOP license plate on the front of his car. "That the $500 FOP license plate."

So yeah, I can totally see CONCORD playing favorites. It would be entirely realistic for them to favor high security people over low security people. You know why? Concealed Weapons Permits. Huh, you say? It's common knowledge that it's a good idea to get a CCW even if you don't own a gun because showing it to cops tells them "Hey, I'm a law abiding citizen who is on your side." It slants them to be more predisposed in your favor.

If you've got a high security standing that means that at some point you've killed a lot of pirates. And I mean a lot of pirates. That tells CONCORD that you're on their side. So some reciprocity for sucking up to CONCORD is not out of order, I think.

If that's still out of the question then just do it the old fashioned way: Let players simply bribe CONCORD to get faster reaction speeds. Let them make monthly ISK donations to the "Fraternal Order of CONCORD Pilots" in exchange for better response times and bigger ships responding.

Because that is exactly how the real world works.

http://youtu.be/t0q2F8NsYQ0

Natsett Amuinn
Caldari Provisions
Caldari State
#20 - 2012-12-11 23:50:40 UTC
Katran Luftschreck wrote:
War Kitten wrote:
I always buy the Fraternal Order of Police stickers for my car, and wave at policemen for the bonus faction points. I'm sure this means they'll come to my house quicker if I'm ever robbed. You do have to remember to give the secret password to the 911 operators though, so you'll get expedited service.

Yeah, that seems entirely realistic, doesn't it?


Yes it does, actually.

Do you know what the difference in police response times are between Detroit and Grosse Point? Or to put it an easier example that doesn't require you to pull out a map: Do you know what the difference in police response times are between poor neighborhoods and rich ones? Answer: A LOT. People with more money get better police service. You can complain all you want but that is exactly how reality works.

Reminds me of this one time back when I was a kid... I was out partying with some friends and we ended up riding to the club with this lunatic who was trying to impress my friend by showing off his awesome (drunk) driving skills (hey I was like 19, we were all dumb at that age, ok?) in his fancy sports car. Turns out it was his dad's fancy sports car and that's what saved our butts when the cops finally stopped him for driving through people's front yards (no joke).

Cop stops us, he opens the door and a beer can falls out. The guy's breath could have caught on fire from ten feet away. He can't get his story straight two times in a row. Cop looks at us, looks at the car, looks around to front, shines his light down for a minute, then comes back and says - I shat you not - "Ok looks like your lost, so just follow us and we'll lead you to this club you're going to." Which they did.

When we got there we were all stunned into complete disbelief. The driver then explained: "You know those FOP stickers you can buy for like $20?" We said "Yeah." He said "We'll they make other stuff too depending on how much you donate. See that?" He points to his FOP license plate on the front of his car. "That the $500 FOP license plate."

So yeah, I can totally see CONCORD playing favorites. It would be entirely realistic for them to favor high security people over low security people. You know why? Concealed Weapons Permits. Huh, you say? It's common knowledge that it's a good idea to get a CCW even if you don't own a gun because showing it to cops tells them "Hey, I'm a law abiding citizen who is on your side." It slants them to be more predisposed in your favor.

If you've got a high security standing that means that at some point you've killed a lot of pirates. And I mean a lot of pirates. That tells CONCORD that you're on their side. So some reciprocity for sucking up to CONCORD is not out of order, I think.

If that's still out of the question then just do it the old fashioned way: Let players simply bribe CONCORD to get faster reaction speeds. Let them make monthly ISK donations to the "Fraternal Order of CONCORD Pilots" in exchange for better response times and bigger ships responding.

Because that is exactly how the real world works.

It already does.

Think about.
12Next page