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Missions & Complexes

 
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Mission AI changes: a newbie perspective.

First post
Author
Un Sanyo
Quality Control Department
#21 - 2012-12-11 07:48:01 UTC  |  Edited by: Un Sanyo
Just find a way to counter what's making you die.

I don't have enough experience to make a very competent comment since i just started doing lvl 4 missions two days ago. Now I'm At 2.5mil SP.

I did complete some. Hardest so far was The Blockade. Completed and salvaged (with an AB frigate) in two hours. Made 30mil ISK in total (not counting LP).

I'm flying a Dominix with sentry drones. No skills in gunnery, i can't even fit large guns. With this particular fit my wardens have 85km optimal 25km fall off and 100km control range. I pick targets 1 by 1 from smallest to biggest. Range is my strenght so I try to keep them off me at all costs. I had to warp out a couple of times due to heavy sensor dampening.
Sentries are awesome, because they have reasonable tank, have massive range and there's no delay if they get targeted and you need to scoop them in. They never stop shooting even if i can't target anything. The only reason I actually had to warp out is because they kept cherry picking battleships at 99 km instead of frigates closing in while my targeting range was 9 km or so.

I bet i'll get in to trouble at some point but then again i'm only at 2.5mil SP.
This evening i'll have the skills for micro jump drive. That should help me get in to range.

So for me this is working so far:
*Read missions report at eve survival.
*Fit required resists and chose damage type
*Dictate fighting range to your advantage
*Pick targets by how much threat they pose to destroy your current advantages and how fast you can kill them
Mund Richard
#22 - 2012-12-11 10:56:50 UTC
Un Sanyo wrote:
I did complete some. Hardest so far was The Blockade. Completed and salvaged (with an AB frigate) in two hours. Made 30mil ISK in total (not counting LP).

I remember fondly the time when my sentries messed that mission up, and hit two wave triggers while I was dampened (also 9 km).

The trick with is, that they spawn so far away, and you have the luxury of warping in at different angles.
Heck, one warpin, I got in at about 150km, so I had to choose between going for a drink while they get within drone control range, or warp out.

On the other hand, in Assault, you go in via a gate (no custom angle/range warp-in), all the spawns are there already, and they are quite a lot closer.

I bet it is doable, but I also think it's not an enjoyable experience with low SP.

...Oh wait, I enjoyed a lot when my first ship battleship exploded, made me like EVE a lot more. Roll

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Un Sanyo
Quality Control Department
#23 - 2012-12-11 11:03:17 UTC
Mund Richard wrote:
Un Sanyo wrote:
I did complete some. Hardest so far was The Blockade. Completed and salvaged (with an AB frigate) in two hours. Made 30mil ISK in total (not counting LP).

I remember fondly the time when my sentries messed that mission up, and hit two wave triggers while I was dampened (also 9 km).

The trick with is, that they spawn so far away, and you have the luxury of warping in at different angles.
Heck, one warpin, I got in at about 150km, so I had to choose between going for a drink while they get within drone control range, or warp out.

On the other hand, in Assault, you go in via a gate (no custom angle/range warp-in), all the spawns are there already, and they are quite a lot closer.

I bet it is doable, but I also think it's not an enjoyable experience with low SP.

...Oh wait, I enjoyed a lot when my first ship battleship exploded, made me like EVE a lot more. Roll


I'm hoping MJD will be handy in those missions where you can't choose the warp in point Smile
Mund Richard
#24 - 2012-12-11 11:05:47 UTC
Un Sanyo wrote:
I'm hoping MJD will be handy in those missions where you can't choose the warp in point Smile
I still haven't tried it myself, but I'm under the impression that when elite frigs are pre-placed under your guns and scram, a spoolup module that can be disrupted by pointing may be Russian Roulette more than the Holy Grail.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Token Star
Metal Sun
#25 - 2012-12-11 11:28:38 UTC  |  Edited by: Token Star
I was told the big changes had much to do with people flying mission bots.

I'm a bit more skilled than the OP but I figure half my combat skill became useless for doing level 4's with this update.

My old level 4 strategy was to fly two accounts with a Raven and Shield Repper drones on a 2nd ship, but now i guess those drones won't work.

I now have enough skill to fly a Tengu, but i've been advised not to try solo'ing level 4's in that ship.
Of course some people who have replied to this thread are suggesting that the Tengu can do it.

My corp-mates have pretty mad skills, and even they are feeling kinda stumped by the changes in the AI.

I always figured that my mining skills provided a more significant income than mission running, now I guess that's more true than ever. But running some PvE missions made a nice break from mining. Still I considered PvE Mission running to be just about as dull as mining, so I can see the need to improve the difficulty of these missions, but maybe it was overdone a bit. If they're making the Rats smarter it only makes sense to reduce their numbers a bit, for the sake of balance.

As a player who has never used macro'ing software to play an MMOG, I feel as if i'm often being penalized because some other players do use bots.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#26 - 2012-12-11 11:46:18 UTC
To the OP: Good constructive post. Let's hope someone from CCP reads it.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Vaerah Vahrokha
Vahrokh Consulting
#27 - 2012-12-11 11:55:40 UTC
B0XzZ wrote:
puLz wrote:

No thanks. There are other games in the "REAL UNIVERSE" you know, games I can actually enjoy while playing.



Well then go play them



Beware because 20% of EvE's players have done that in the past and for CCP it hasn't been pretty. Layoffs and stuff.
Vaerah Vahrokha
Vahrokh Consulting
#28 - 2012-12-11 12:08:20 UTC
Arden Loque wrote:

Interesting. You see I believe the fact missions have been increased in difficulty is due to the idea that CCP want to get people out of PvE and more into PvP. If most PvE'ers are anything like me, then I'll be cancelling my sub long before that happens.


The odd thing is, unlike most other games, you cannot just "stop PvEing and play PvP more", because it's not like free and fitted PvP ships are suddenly going to rain off the sky. Grind is still needed.

The only long term outcome of this shift of game mechanics is:

- Most will have to PvP in cruisers, "incidentally" the ones reviewed in this expansion.

- Those with massive daddy credit card will spam PLEX and afford pimp PvP ships, super caps etc.

Alas pay (more!) to win.
Castor Narcissus
The Scope
Gallente Federation
#29 - 2012-12-11 12:33:45 UTC
As a 8m skill point pilot as well, gallente/drones, I find odd how CCP released new AI that simply in most cases will target drones, which have been a broken mechanic for years (A single skill, Drone Interface increases Drone Damage by 100%, just because its easier to remove 5 drones and add it as 100% damage).

Did CCP's devs actually tested this and came to a conclusion that it would benefit anyone? Can't you already see that the whole mission content is already a "themepark" mechanic that needs revitalization or a good revamp but instead you ignore it and make it more dull with a change that does not increase difficulty but just makes newbies like me have to juggle with drones for extra dullness.

Last time I subbed you added 60 dollar monocles and promises of gold ammo, now you dull mechanics already broken and call it a feature.

Morrigan LeSante
Perkone
Caldari State
#30 - 2012-12-11 12:54:13 UTC
Rhaetic wrote:
TL;DR:

As a new player I cannot fly missions anymore. This isn't likely to change after the "aggro bug fix".
"ADAPT!" ...How? I have 8mil skill points.
"Fly a different ship!" ...I can't because I have 8mil skill points; I'm pretty much stuck to a single race's Battleships.
"Mine/manufacture/etc." ...I'd rather just not play.



Correct me if I'm wrong here.

Let's set aside insane ewar and full room aggro as bugs and concentrate on the drone killing changes.

I understand that your biggest issue is inability to kill the frigs in a timely fashion and due to low skills, probably that's a dangerous place to be in.

If things remain horrible, what you can do until such time as you skill up a little, is pull the frigs away and swat them with a cruiser. You can then swap to a BS and proceed as normal.

I appreciate this is a hassle, however with a little luck (and assuming the bugs above get fixed) you'll be under less pressure/drones under less fire so will survive better and you'll be fine overall anyway.

It worked for me in the assault vs serpentis, the combination of epic damping and full room aggro meant I couldn't get a hold of the frigs in a timely fashion so I came back in a cruiser and took them out that way.

Your skills will get there, don't worry.


Eve survival is a bit of a crapshoot for triggers these days, if you're concerned about full room aggro etc, I'd suggest scouting in a fast, sig tankable cruiser first to see if the room goes crazy (optionally pulling the frigs all off to one location away from the rest to isolate and kill at leisure).

Hope this helps Smile
LordSpock
Doomheim
#31 - 2012-12-11 13:10:07 UTC
Yeah one thing indeed is take care of frigates first, possibly warp out. Go back and finish mission.

I was doing Enemies Abound just after patch. Got it offered twice and started the first time as if nothing changed. Sit still, take care of first aggro and go on. Well there was full aggro.
I had to align out and sacrifice a flight of small drones to be able to survive. I warped back in an the ship were still at the position I kited them at. Full aggro again but due to frigs being at long range I was able to kill them before they could do true harm. After that tank was struggling but I managed.
Second mission I knew what was going to happen so I aligned out, locked drones farthest away (knowing I'd get full aggro anyway. Killed those. Deployed drones and retracted immediately. Relaunched and for some reason they weren't instapopped. Killed last frigates while still aligning. Tried clearing as much ships as possible before I needed to warp out again. This time there was less sweat due to the scramming rats not being there. Warped back in and finished mission.

So yeah one of the tactics would be to take care of the frigates and forget all about 'old' trigger mechanisms.
I have to admit right away that I'm a 42mil SP non-cross trained BS pilot. So I can very well imagine that with 'only' 8mil SP missions are very hard to do and not realy frinedly to 'new' players.

However, the full aggro thing is a bug, will be worked out, and I can't imagine CCP not adjusting at least some of the E-war from rats. Lvl3 mission would be a better option to do untill things are better.


TL;DR: Wait till things are restored, do lower level missions for now, team up, adjust mission strategy and if wanting to go solo expect to take some more time.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#32 - 2012-12-11 13:13:01 UTC  |  Edited by: Karsa Egivand
I suggest teaming up as the best solution. It does NOT halve your income, as some people say, because you'll get through the mission a lot faster (after all, the total EHP to grind through has NOT changed).

Have one guy flying sth to shoot at big stuff (battleship, obvs.) and have the other guy fly a decent hitting battlecruiser that can also deal wtih the frigs.

Most missons become rather easy, the rest quite doable (even with low SP). And it is more fun to boot if you aren't alone.
Steijn
Quay Industries
#33 - 2012-12-11 13:15:06 UTC
Token Star wrote:
I was told the big changes had much to do with people flying mission bots.

I'm a bit more skilled than the OP but I figure half my combat skill became useless for doing level 4's with this update.

My old level 4 strategy was to fly two accounts with a Raven and Shield Repper drones on a 2nd ship, but now i guess those drones won't work.

I now have enough skill to fly a Tengu, but i've been advised not to try solo'ing level 4's in that ship.
Of course some people who have replied to this thread are suggesting that the Tengu can do it.

My corp-mates have pretty mad skills, and even they are feeling kinda stumped by the changes in the AI.

I always figured that my mining skills provided a more significant income than mission running, now I guess that's more true than ever. But running some PvE missions made a nice break from mining. Still I considered PvE Mission running to be just about as dull as mining, so I can see the need to improve the difficulty of these missions, but maybe it was overdone a bit.

As a player who has never used macro'ing software to play an MMOG, I feel as if i'm often being penalized because some other players do use bots.


T2 fit Tengu can still do most 4s as long as you are careful, its quite surprising how much incoming damage it can speedtank. Not had a problem with Blockade/WC4/The Assault...............yet.
Louis deGuerre
The Dark Tribe
#34 - 2012-12-11 13:23:27 UTC
EVE survival is suicide now P

"Use your light drones to counter elite drones"

*light drones get instapopped on release*
*newbie scrambled*
*can't escape can't even logoff*

I work for a living and like op I have maybe an hour or two to spare to play a little EVE during the week and make some isk doing L4s so I can PVP in the weekends. Let's try a mission...guristas...well I can't counter their EWAR anymore...let's try another...WC...that's suicide now...great. Well, try again tomorrow...

All I want to know is if CCP is planning changes or if I should just unsub now.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#35 - 2012-12-11 13:33:41 UTC
Louis deGuerre wrote:
All I want to know is if CCP is planning changes or if I should just unsub now.


How about waiting a few days / a week. How is a game designer supposed to make an informed decision before people actually interact with the content for a bit?

Did you read the threads leading up to the change? It was discussed a lot. ALL rats got changed. In all missions, complexes, etc. It effects a huge amount of content. CCP asked ppl to test it out on the test-server, few people did though.

So the first week after the patch IS sort of a trial run.

I can almost guarantee you that changes will be made, but obvs. not immediately. Nor should they be, decisions made in haste aren't usually good.

So be patient and don't immdtl. threaten to unsub because your MMO is a bit more difficult for three weeks. Roll
Louis deGuerre
The Dark Tribe
#36 - 2012-12-11 13:57:14 UTC
Karsa Egivand wrote:
So be patient and don't immdtl. threaten to unsub because your MMO is a bit more difficult for three weeks. Roll


I have many endearing virtues but patience is not one of them. P

There has been a lot of feedback by players on the test server that this was going to happen and if anything it has turned out worse than expected.
As a customer, I am disappoint.
As a programmer I am offended by the reckless way this has being implemented.

Anneliese Pollard
University of Caille
Gallente Federation
#37 - 2012-12-11 14:03:29 UTC
Karsa Egivand wrote:
How about waiting a few days / a week. How is a game designer supposed to make an informed decision before people actually interact with the content for a bit?

Did you read the threads leading up to the change? It was discussed a lot. ALL rats got changed. In all missions, complexes, etc. It effects a huge amount of content. CCP asked ppl to test it out on the test-server, few people did though.

So the first week after the patch IS sort of a trial run.

I can almost guarantee you that changes will be made, but obvs. not immediately. Nor should they be, decisions made in haste aren't usually good.

So be patient and don't immdtl. threaten to unsub because your MMO is a bit more difficult for three weeks. Roll


I would normally agree here, except CCP saw the outcry it had when they put the changes on the test server, and that did not stop them from rolling it out anyways.

I'm going to bring up Bioware here as an example. Their script for ME 3 leaked and, prior to release, there was a massive outcry from fans to change it. Bioware ignored these pleas and released it anyway. I was a pretty hardcore fan of ME. Now I won't buy Bioware games (there are other reasons though).

I'm not saying I'll do the same here, but some will. Especially since CCP had the changes on the test server, saw the feedback, and decided to move forward with them knowing that it would upset a lot of people. So being patient only goes so far, and I can understand why this is happening.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#38 - 2012-12-11 14:12:57 UTC
Louis deGuerre wrote:
Karsa Egivand wrote:
So be patient and don't immdtl. threaten to unsub because your MMO is a bit more difficult for three weeks. Roll


I have many endearing virtues but patience is not one of them. P

Blink

Louis deGuerre wrote:

There has been a lot of feedback by players on the test server that this was going to happen and if anything it has turned out worse than expected.
As a customer, I am disappoint.
As a programmer I am offended by the reckless way this has being implemented.


Actually, the feedback was mixed. :)

I got the impression that it turned out to be more of change than anticipated by the testers and CCP though (, which is why I also expect that changes will be made).

And actually, most of the complaints about high difficulty didn't center on lvl4 missions, but high-end complexes, etc..

Part of the problem I think is that testers on the test-server are mostly highly skilled players, (both SP and actual game-skill). Newbies and casual players don't usally go onto the test server. So that might have skewed the whole testing effort a bit (both in what conest was tested and under what kind of conditions).

I don't think this is a bad example of an MMO expansion. Blizzard excepted, most MMO-companies deliver much rougher exansions. And Retribution was pretty solid overall, imho.

(Don't know what kind of programmer you are, but games are usuall subject to less QA-testing, just because it's not a critcal program and the effort/money saved can be invested in development effort. So gamers usually are a bit of QA testers on the side .... just how the industry works. If you are a programmer in a more serious environment, the QA targets are obviously different, but then so are those of your competitors and its simply priced in everywhere).
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#39 - 2012-12-11 14:13:30 UTC  |  Edited by: Karsa Egivand
Karsa Egivand wrote:
Louis deGuerre wrote:
Karsa Egivand wrote:
So be patient and don't immdtl. threaten to unsub because your MMO is a bit more difficult for three weeks. Roll


I have many endearing virtues but patience is not one of them. P


Blink

Louis deGuerre wrote:

There has been a lot of feedback by players on the test server that this was going to happen and if anything it has turned out worse than expected.
As a customer, I am disappoint.
As a programmer I am offended by the reckless way this has being implemented.


Actually, the feedback was mixed. :)

I got the impression that it turned out to be more of a change than anticipated by the testers and CCP though (, which is why I also expect that changes will be made).

And actually, most of the complaints about high difficulty didn't center on lvl4 missions, but high-end complexes, etc..

Part of the problem I think is that testers on the test-server are mostly highly skilled players, (both SP and actual game-skill). Newbies and casual players don't usally go onto the test server. So that might have skewed the whole testing effort a bit (both in what content was tested and under what kind of conditions).

I don't think this is a bad example of an MMO expansion. Blizzard excepted (who simply have the money and position to do so), most MMO-companies deliver much rougher expansions. And Retribution was pretty solid overall, imho.

(Don't know what kind of programmer you are, but games are usually subject to less QA-testing, just because it's not a critical program and the effort/money saved can be invested in development effort. So gamers usually are a bit of QA testers on the side .... just how the industry works. If you are a programmer in a more serious environment, the QA targets are obviously different, but then so are those of your competitors and its simply priced in everywhere).
Louis deGuerre
The Dark Tribe
#40 - 2012-12-11 14:23:17 UTC
Karsa Egivand wrote:


Actually, the feedback was mixed. :)

I got the impression that it turned out to be more of a change than anticipated by the testers and CCP though (, which is why I also expect that changes will be made).

And actually, most of the complaints about high difficulty didn't center on lvl4 missions, but high-end complexes, etc..

Part of the problem I think is that testers on the test-server are mostly highly skilled players, (both SP and actual game-skill). Newbies and casual players don't usally go onto the test server. So that might have skewed the whole testing effort a bit (both in what content was tested and under what kind of conditions).

I don't think this is a bad example of an MMO expansion. Blizzard excepted (who simply have the money and position to do so), most MMO-companies deliver much rougher expansions. And Retribution was pretty solid overall, imho.


You make some good points and most of the other Retribution content is pretty good. Still not happy tough, but it is nice to see some quality posting instead of the usual drivel on these forums P