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Missions & Complexes

 
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BattleShip Mission Question

Author
Mr Pragmatic
#1 - 2012-12-11 10:31:02 UTC
So, Fellow missioners I have a couple questions that always incite a raging debate between my space friends. So I decided to pose the same questions to the forum trolls. Feel free to add more obscure questions too.

1)Which one of these modules in the midslot are more advantageous for missioning?

A)Web
B)Tracking Computer with Optimal range script and Tracking Script
C)After burner
D)MWD
E)None of the above fit, depending on the mission

2)Depending on the mission which is better?

A)Grouping all your guns to fire upon one target at a time
B)Firing all your guns interdependently to different targets
C)Firing all your guns at one target, ungrouped

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Schmata Bastanold
In Boobiez We Trust
#2 - 2012-12-11 10:38:30 UTC
Personally I would go with 1C and 2A but I fly minnie so mael before and mach currently and I feel a need... a need for speed...

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Mr Pragmatic
#3 - 2012-12-11 10:44:34 UTC
Schmata Bastanold wrote:
Personally I would go with 1C and 2A but I fly minnie so mael before and mach currently and I feel a need... a need for speed...



Well I normally use a tracking computer for my apoc for t2 pulses, but a old better vet said I should use a web, which I started to.
With the tracking computer with scorch I could hit 66K out with range script. Which I found to be alot more beneficial than the web.

The web doesn't even seem to phase frigs while I "attempt to shoot" at them. and I really havn't noticed my drones hitting harder or killing frigs faster.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Hagraven Marecek
Center for Advanced Studies
Gallente Federation
#4 - 2012-12-11 10:52:46 UTC
I'm scared to do L4s too, almost lost an abaddon. Now I was thinking like many of you, how to solo L4s after the patch. Well. The fitting depends a lot on what enemies you face. If I give you an example-sansha: they do heavy TD, so your range drops to <10 km, and you get a tracking speed of a capital sized weapon. No way to fight those in close range, so:
A) web-useless, won't help at all. Enemy ships would need to be slowed down by 90%+ to be able to hit them, 50 is nothing
B) TC deffo useful for turret ships, by all means. You can even consider using two of them
C) AB-what for? maybe for easier missions, where you can get rid off one cap recharger/or other usefull module and fly faster to another acceleration gate. I suppose you want AB for looting wrecks. Get a Noctis instead. In the missions AB won't help at all, you'll get webbed soon anyway
D) MWD not sure, didn't ever try. Tanking is very capacitor intensive, so mwd just didn't ever seem reasonable to me. In the combat, You may be able to get slowly further from enemies, but what for? You'll be scrambled and track. disrupted anyway, so you won't cause any damage.
E) thats something I want to try tonight: fitting that new microjump drive. Getting to mission, jumping 100km away, and snipe. I guess thats the only possibility to do many L4s with a turret ship these days.

with guns, I use my whole group to fire an one target. I've read somewhere, that ungrouping them will increase your DPS, although I don't know how :)

that's it. Just my suggestions for a turret ships in amarr space. Also sorry for my evil english >:)
Schmata Bastanold
In Boobiez We Trust
#5 - 2012-12-11 10:53:48 UTC
My mach hits frigs when they are in targeting range which now is approx 92km so I have no need for webs or tracking comp. I fly with cap booster (mostly unused except of derp moment in manual piloting or really heavy warpin damage) and AB takes me around 600m/s which is more then enough to kite everything. Of course not when those pesky web towers grab you...

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Caldari Citizen20121206
Great Eastern
#6 - 2012-12-11 11:04:36 UTC
personally i live in 0.0 sec where were not docking out without an mwd fitted, ever. And since ive got overwhelming DPS i group my weapons into 2 groups, because half of my dmg is enough to pop weaker cruisers and frigs at range. Of course this was prepatch, due to the horror story i heard from my fellow corpmates i dare not try the bugged missions.
Hagraven Marecek
Center for Advanced Studies
Gallente Federation
#7 - 2012-12-11 11:08:57 UTC
A little off-topic question:
Some people say it does, some it doesn't, tooltip says it does. Can the scrambling frigates render you unable to use a micro jump drive? Since I don't play pvp at all, I dont exactly know the difference between warp scramblers and disruptors. I suppose, one can disable mwd and mjb, the other can't. the question is, do all pve frigates/cruisers warp scrambling, or disrupting, or both? Knowing this would help a lot, giving up a battleship "just to try it" is kinda more than what I can afford lately..
Mr Pragmatic
#8 - 2012-12-11 11:10:32 UTC
Hagraven Marecek wrote:
A little off-topic question:
Some people say it does, some it doesn't, tooltip says it does. Can the scrambling frigates render you unable to use a micro jump drive? Since I don't play pvp at all, I dont exactly know the difference between warp scramblers and disruptors. I suppose, one can disable mwd and mjb, the other can't. the question is, do all pve frigates/cruisers warp scrambling, or disrupting, or both? Knowing this would help a lot, giving up a battleship "just to try it" is kinda more than what I can afford lately..



From what I understand from reading the the forums is that you can use a MJD for the missions. I guess there is a difference between scrambler and disrupter. But I can't check ATM.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

poppeteer
Pator Tech School
Minmatar Republic
#9 - 2012-12-11 11:31:15 UTC
1E and 2D (as per 1E but not defined)
TOPSTER
Pator Tech School
Minmatar Republic
#10 - 2012-12-11 14:07:26 UTC  |  Edited by: TOPSTER
1B / 2A

Use 2 Tracking computers and with range scripts can hit with Caldari Navy AM quite nicely out to 109KM, the max targeting range of my Kronos. By grouping all guns one target at a time they pop much faster. Focusing your fire is ALWAYS better cause they pop quicker.
TOPSTER
Pator Tech School
Minmatar Republic
#11 - 2012-12-11 14:14:48 UTC
Hagraven Marecek wrote:
A little off-topic question:
Some people say it does, some it doesn't, tooltip says it does. Can the scrambling frigates render you unable to use a micro jump drive? Since I don't play pvp at all, I dont exactly know the difference between warp scramblers and disruptors. I suppose, one can disable mwd and mjb, the other can't. the question is, do all pve frigates/cruisers warp scrambling, or disrupting, or both? Knowing this would help a lot, giving up a battleship "just to try it" is kinda more than what I can afford lately..


You are correct. Scramble is short point and it turns off MWD and has a +2 scram strength. Disruptors is long point, +1 strength and doesnt affect MWD. I read in another post that the MJD is true to the tooltip in that it is only affected adversly by a scrambler. In that SAME thread others said for certain that all NPCs only Disrupt, not scramble so the MJD should still work. My plan this weekend (I play mostly only on weekends aside from some industrial alt stuff while at work) is to figure out how to fit a MJD on the Kronos and see how it works. The plan is to warp in, immediately align out to something, start blapping the BS rats and work my way down to friggies and if I get into trouble, MJD out and warp to safe.
Caellach Marellus
Stormcrows
#12 - 2012-12-11 14:36:37 UTC
Despite missions stating otherwise, NPCs don't scramble, they disrupt.

Considering they have a 20km+ point range, I've just accepted it as one of those tooltips that never got updated.


As to the OP, group all, and I actually have a web/targeting computer and MWD fit to my ship at the same time.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Hagraven Marecek
Center for Advanced Studies
Gallente Federation
#13 - 2012-12-11 14:37:07 UTC  |  Edited by: Hagraven Marecek
TOPSTER wrote:

You are correct. Scramble is short point and it turns off MWD and has a +2 scram strength. Disruptors is long point, +1 strength and doesnt affect MWD. I read in another post that the MJD is true to the tooltip in that it is only affected adversly by a scrambler. In that SAME thread others said for certain that all NPCs only Disrupt, not scramble so the MJD should still work. My plan this weekend (I play mostly only on weekends aside from some industrial alt stuff while at work) is to figure out how to fit a MJD on the Kronos and see how it works. The plan is to warp in, immediately align out to something, start blapping the BS rats and work my way down to friggies and if I get into trouble, MJD out and warp to safe.


Thank you for making this clear to me. It's a shame, that developers are not willing to reply to simple questions like this and forcing players to investigate things the hard way. I have the same plan with the MJD, will try soon-good luck

Caellach Marellus wrote:
Despite missions stating otherwise, NPCs don't scramble, they disrupt.

Considering they have a 20km+ point range, I've just accepted it as one of those tooltips that never got updated.


As to the OP, group all, and I actually have a web/targeting computer and MWD fit to my ship at the same time.


thanks too!