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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#361 - 2011-10-22 18:27:31 UTC
Perramas wrote:
Scrap the way moon mining is done now and replace it with a PI style system that can be taxed from the new custom houses.


I like the moon mining raid idea from the OP edit. If done properly it'll give small gang pvp a place in sov warfare.
Feilamya
#362 - 2011-10-22 18:33:20 UTC
Nullsec has population issues? Great! I'll take it all if you don't mind...
Mary Sunji
School of Applied Knowledge
Caldari State
#363 - 2011-10-22 18:49:12 UTC
For all the 0.0 haters out in this thread, just keep in mind some people did choose to live in null for fleet fights, blobs, ctas, whatever else you dislike. Gate camps are fun and exciting and are essential to make null what it is (remember, JB nerf was meant to exploit this weakness while traveling). If you don't like the complete lack of safety, stay in low sec, there are gate guns to 'protect' you there.

Anyway for general ideas on how to bring people to null sec despite its lawlessness:

- null pilots are used to get podded and that affects training time (while +4/+5 are the norm in High, most people living in null either won't use learning implants, or at max will use +3). Get away with that, Outposts should give you a +5 learning bonus while docked.
- Skills books: they should 'spawn' on Outposts or simply be a service on the station.
- Mining: should be WAY more profitable than high sec for all minerals, including lower end ones. That include ice mining. Doesn't make sense that most isotopes will come from high sec while the majority of its use takes place in low/null.
- Industry: give bonus to producing ships/modules in null. Either highly reduced material needs, or faster build times, preferably both.
- Small gang pvp: jesus, there are plenty of opportunities. Dozens of corps devoted for that purpose. Just keep in mind, in a game where losses are permanent, the bigger the pack, the bigger the odds that you will come back home in your ship. If you really like 'fair fights', join RvB or one of the countless pirate/anti-pirate lowsec corps.
- spawning 150km of gates: jesus effing christ, what is this blasphemy?
- kids in null sec? Seriously, you don't have a clue if you think null sec is filled with 17 years old. If anything is the exact opposite.

Really, 0.0 for some of us is the 'end-game' of EVE, epic fleet fights (albeit lag and other issues), CTAs and everything else that comes with sov. If you don't like it, again, there are still 3 options: high, low and npc nul. But please, don't advocate screwing with that aspect of the game because you don't have what it takes to enjoy it.
Aquila Draco
#364 - 2011-10-22 19:11:17 UTC
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



YES... YES... PLEASE YES... Big smile
Alain Badiou
Combine Honnete 0ber Advancer Mercantiles
#365 - 2011-10-22 19:23:08 UTC
Large Collidable Object wrote:
Adelphie wrote:


The problem is there is no "alliance incubator" in eve anymore - so it would be interesting to understand what mechanics could be engineered to make this a reality again.



That's why I'd suggest making nullsec vulnerable to roaming gangs.

Currently, relatively small numbers of players can control huge parts of 0.0, because timers give them time to move the blob into position - they know the time and place where the enemy will strike (or blueball).

If e.g. moonmining arrays could be hacked by a small gang that BO-bridges in a couple of blockade runners to haul the stuff off without any timers or structure grind at all, 0.0 alliances would depend on having their space populated in order to quickly form up small defensive gangs, trying to intercept the raiders and giving them a hard time.

If they don't, their unpopulated systems will end up with a negative cash balance, which would in turn motivate 0.0 alliances to make themselves more attractive for potential inhabitants. So instead of having renters, paying billions to run their bots, they'd end up having to introduce replacement programs, educational services etc... to keep their space populated with actual humans.


Best idea/concept I have heard in a long time. Support this 100%/.
Feyona
Doomheim
#366 - 2011-10-22 19:34:02 UTC
Mary Sunji wrote:
For all the 0.0 haters out in this thread, just keep in mind some people did choose to live in null for fleet fights, blobs, ctas, whatever else you dislike. Gate camps are fun and exciting and are essential to make null what it is (remember, JB nerf was meant to exploit this weakness while traveling). If you don't like the complete lack of safety, stay in low sec, there are gate guns to 'protect' you there.

Anyway for general ideas on how to bring people to null sec despite its lawlessness:

- null pilots are used to get podded and that affects training time (while +4/+5 are the norm in High, most people living in null either won't use learning implants, or at max will use +3). Get away with that, Outposts should give you a +5 learning bonus while docked.
- Skills books: they should 'spawn' on Outposts or simply be a service on the station.
- Mining: should be WAY more profitable than high sec for all minerals, including lower end ones. That include ice mining. Doesn't make sense that most isotopes will come from high sec while the majority of its use takes place in low/null.
- Industry: give bonus to producing ships/modules in null. Either highly reduced material needs, or faster build times, preferably both.
- Small gang pvp: jesus, there are plenty of opportunities. Dozens of corps devoted for that purpose. Just keep in mind, in a game where losses are permanent, the bigger the pack, the bigger the odds that you will come back home in your ship. If you really like 'fair fights', join RvB or one of the countless pirate/anti-pirate lowsec corps.
- spawning 150km of gates: jesus effing christ, what is this blasphemy?
- kids in null sec? Seriously, you don't have a clue if you think null sec is filled with 17 years old. If anything is the exact opposite.

Really, 0.0 for some of us is the 'end-game' of EVE, epic fleet fights (albeit lag and other issues), CTAs and everything else that comes with sov. If you don't like it, again, there are still 3 options: high, low and npc nul. But please, don't advocate screwing with that aspect of the game because you don't have what it takes to enjoy it.



That's fine. It's not about 'having what it takes' to enjoy it, either. Plenty of people out to nullsec, get kills, make isk, but then find it boring and return to whatever else they are doing. Not because they weren't successful at it but BECAUSE IT IS BORING.

Not advocating changing it, but plenty of people from 0.0 advocate changing WH/low/high to drive people out of there and into Null.
YesI'mWatching
Cool4Cats
#367 - 2011-10-22 19:34:42 UTC
I'd like to see npc stations in all regions not just a few, it's currently extremely difficult for solo or small group players to survive in nulsec.
Qionn
The Farnsworth Paradox
#368 - 2011-10-22 21:52:11 UTC  |  Edited by: Qionn
I'll come to low-/null-sec and lose so many ships it's sad once:

  1. Jump clone delay is reduced (<=1 hour would be optimal for unplanned excursions on weeknights)
  2. Attribute enhancers are overhauled or removed (passively incorporated much like learning skills) so that you would no longer have to factor their price and/or the training time you will lose in your decision to head into low-/null-sec.


Those are the two reasons that always keep me in high-security space.
I do not want to commit to pvp for 24-hours, or longer depending on when I am able to log on again and jump clone back.
I do not want to impede the (already slow) progress of my character for a few hours of fun in low-/null-sec (the ISK loss is totally fine).
In fact; regularly I am waiting for a particular skill/queue to finish and that is main reason I want to try something different meanwhile.
Jenshae Chiroptera
#369 - 2011-10-22 23:49:39 UTC  |  Edited by: Jenshae Chiroptera
Two things:

Null sec

Gate creation
Gate destruction
Covert gates.
No Local

Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered?
No Local and covert POS, etc in quiet systems could be sneaked in.

Worm Holes

People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Herzog Wolfhammer
Sigma Special Tactics Group
#370 - 2011-10-23 05:09:06 UTC
So I was scanning around in 0.0 today, and found a complex DED threat assessment 8/10. My exploration ship can take up to 4/10, what with the cloak, probe launcher, hack and arch modules - somewhat weak.

I looked up the name of the site and the big boss has a bounty of 80 million ISK.


Now a question comes to me. What does 0.0 need such high bounties for? The pit boss was also said to drop BPOs and BPCs for some tech 2 cruiser.

And why does DED gives a rats ass about some overseer in someone else SOV holding?

And often we hear "those carebears in high sec with the level 4 mission ISK faucets!!!!1!! That's ruining the game!!!1!! It has to stop!!!! Marsha Marsha Marsha!!!".

The way it looks, you'd think that 0.0 would be the place where people had to build from scratch, needing an entire community of miners, fighters, scientists, and industrialists and could build everything they needed. You would think that 0.0 would be the place where the high level indies would be building the good stuff and bringing that to high sec to sell.

But it appears that the blueprints end up in high sec, everything gets built there, and there is no incentive to build in 0.0 because there appears to be some significant ISK pumps. You can buy almost anything from high sec, where the community is.

This is the impression I get. A lot of talk about not enough people in 0.0, but it appears that all you need are guns and you can bounty up your ISK, and then buy stuff from the oft-maligned high sec carebears. I have even yet to see an actual mining op in 0.0. All I see are roaming small gangs - hey that's something - bubbles, and occasionally some bot runner cursing about something in russian.

Am I right? Wrong? Close? What's the deal here?

Whatever happens, I hope there is no nerf bat. But to address the issue of "low 0.0 population", something certainly has to change. I don't think there is going to be a way to arbitrarily force people into 0.0, but there is certainly no need for anybody who is not flying a tech 2 combat vessel.

The answer that would solve the problem without screwing anybody over feels like it's within reach though.

Bring back DEEEEP Space!

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#371 - 2011-10-23 06:12:42 UTC
Herzog Wolfhammer wrote:
So I was scanning around in 0.0 today, and found a complex DED threat assessment 8/10. My exploration ship can take up to 4/10, what with the cloak, probe launcher, hack and arch modules - somewhat weak.

I looked up the name of the site and the big boss has a bounty of 80 million ISK.


Now a question comes to me. What does 0.0 need such high bounties for? The pit boss was also said to drop BPOs and BPCs for some tech 2 cruiser.

And why does DED gives a rats ass about some overseer in someone else SOV holding?

And often we hear "those carebears in high sec with the level 4 mission ISK faucets!!!!1!! That's ruining the game!!!1!! It has to stop!!!! Marsha Marsha Marsha!!!".

The way it looks, you'd think that 0.0 would be the place where people had to build from scratch, needing an entire community of miners, fighters, scientists, and industrialists and could build everything they needed. You would think that 0.0 would be the place where the high level indies would be building the good stuff and bringing that to high sec to sell.

But it appears that the blueprints end up in high sec, everything gets built there, and there is no incentive to build in 0.0 because there appears to be some significant ISK pumps. You can buy almost anything from high sec, where the community is.

This is the impression I get. A lot of talk about not enough people in 0.0, but it appears that all you need are guns and you can bounty up your ISK, and then buy stuff from the oft-maligned high sec carebears. I have even yet to see an actual mining op in 0.0. All I see are roaming small gangs - hey that's something - bubbles, and occasionally some bot runner cursing about something in russian.

Am I right? Wrong? Close? What's the deal here?

Whatever happens, I hope there is no nerf bat. But to address the issue of "low 0.0 population", something certainly has to change. I don't think there is going to be a way to arbitrarily force people into 0.0, but there is certainly no need for anybody who is not flying a tech 2 combat vessel.

The answer that would solve the problem without screwing anybody over feels like it's within reach though.



You best be using shorter posts, we're not but humble PvPers Pirate

Is a tl;dr explanation at the bottom too much to ask?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

sYnc Vir
Wolfsbrigade
Ghost Legion.
#372 - 2011-10-23 06:12:51 UTC
Pretty simple answer to this question. The people that run sov holding groups are mostly dicks, the FCs that run CTAs are all abusive assholes who forget they have 500 man fleet with 400 noobs in it. Renting systems cost to much for too **** space. A large % of the "pvp'ers" Are actually sat in Carriers running sites while ripping on "high sec bears".

Who the **** in their right mind would wanna pay to put up with that ****?

I live in Low Sec because its an Undock and PVP area. Your enemies are 2 - 6 jumps away or anywhere if you're pirate. You don't have your **** locked away in stations your can't enter. Or Gate camps with pros that bubble every direction and then smack because they can blob you before you make it to gate. Pro fellas.

I was once quoted 2 Billion Isk a month to rent a **** system, which moons would not be mine. WTF?

The major reason lots of plays don't move to null, is because its full of assholes. Im all for your right to be one, but please don't ***** because I wont come play down in your **** boring space, and give you someone to be an ******* to.


  • If you wanna shake up null, Remove 50% of the systems.
  • Limit the number of systems a group can hold.
  • Remove drone drops and local.
  • Tie holding space with living in said space. 1 Botting Tengu not to be counted.
  • Novel idea, Ban Carriers from sites so people have to actually use a proper ship, or god forbid, fleet up to run them.


Just off the top of my head, maybe Null Sec could stop blue'ing every one within 20 jumps so you actually have someone to shoot everyday without spending 2 hours traveling?


Don't ask about Italics, just tilt your head.

Princess Cellestia
Friendship is Podding
#373 - 2011-10-23 08:40:49 UTC  |  Edited by: Princess Cellestia
All I've seen so far is input from pubbies who have never lived in null or have some idea that null is a magical fairly land where everyone is blue and isk flows everywhere and no one ever worries about anything, instead of being the a hell hole where you're constantly watching your back for gangs of 50 jackasses who want to blow up your ratting ship you spent 600 mil on because you're trying to bump your isk making from 30 mil an hour to 45 and you've been doing damn sanctums for 6 hours because you need to make a bil before the next strat op/hd fleet/roam because you lose 5-10 ships a week moving crap around, trying to get to staging systems, whatever. Yeah null is a happy place. You go to null for fleet fights. You know big ones, 500 vs 500. That costs isk. But in between those you get to deal with trying to drive 30-50 man gangs out of your space, clearing gate camps, trying to drive of jackasses that spend WEEKS cloaked in systems picking people off. Null sec is not for the faint of heart, its for those with more stubborness than sense.

Want to know why there's no mining in null anymore?

A: You can't actually mine enough to do a goddamn thing, industrialists will look at what you mine in a week, laugh and import 200x that from high sec.

B: You WILL die, over and over and over and over and over. No one wants to go through 2-3 hulks (600 mil just for the hulls) while only making 10 mil an hour.

C: The second anyone sees that the industry index in a system is 1 or higher you'll have 2-3 jackasses in bombers or cloaky t3s camping the system. They will never leave. And you can't risk mining with them in system because they'll just drop a 30 man blops gang on you and its over. And forget trying to get 30-40 people to sit in a belt with you for 4-6 hours doing nothing. You'll probably get caps dropped on you anyway.

There's a reason TEST tells its members "The dumbest thing you can do is mine". There's no profit (removing drone goo wont fix that), you can't mine enough to actually do a damn thing with it, and the ships are made of paper and cost more than most ratting ships.

Are you going to:
A. Mine for 10 mil an hour per hulk
B. Rat at 45 mil an hour (Sanctums with a tengu)
C. Do incursions and make 70-100 mil an hour + LP

You do C. And then you just compress and import a bunch of minerals. And I don't want to hear a word about nerfing compression or JFs, all you'll do is destroy the ability of anyone to make ANYTHING. You people don't realize the sheer volume of crap it takes to replace the ships from one fleet fight, let alone to build a regular cap, super, or titan. You'd need 50 people mining 6 hours a day for YEARS, not weeks, not months, YEARS to build any of that crap solely mining in nullsec. So forget it.

You want to make people mine in null? Give us a new tier of ore. That only spawns in gravs and gives 3 times the current amount of ore thats dropped. And give us some goddamn veldspar. Then give us some way to counter cloaky bastards who sit in system 23/7 for weeks at a time. Then make mining barges into ships that won't explode just because someone looked at it funny.
Gillaboo
Doomheim
#374 - 2011-10-23 10:26:36 UTC
Again, with the "nobody will play nice with me and hold my hand in Null Sec" threads...

Quit. Now.

And don't come back.

Roll
Ishtanchuk Fazmarai
#375 - 2011-10-23 10:31:09 UTC
Gillaboo wrote:
Again, with the "nobody will play nice with me and hold my hand in Null Sec" threads...

Quit. Now.

And don't come back.

Roll


Try and read the OP, you will see many complains there not related to nullsec being machomenland for realmachomen. Actually the trending complains ares how it's boring, impersonal and unrewarding.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Goddess Ishtar
Aliastra
Gallente Federation
#376 - 2011-10-23 10:34:03 UTC
Jenshae Chiroptera wrote:
Two things:

Null sec

Gate creation
Gate destruction
Covert gates.
No Local

Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered?
No Local and covert POS, etc in quiet systems could be sneaked in.

Worm Holes

People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there.


According to your sig you have zero interest in nullsec. Why are you posting really bad ideas about how to change it?
Ione Hawke
Darkness Industries
#377 - 2011-10-23 11:13:57 UTC  |  Edited by: Ione Hawke
Quote:

- Changing gate mechanics from appearing 15km from a gate to 150km.


This suggestion bring some serious problems with them imho. You should understand that null players are there for the fights and those happen around the gates. So people participating in the camp obviously hope to get the kills and on the other hand there are quite a few roams that get together to break camps and kill the campers. Also there is a slight issue that if you jump a 100 man fleet into system and they are spread out over an area of 300km :)

With some patch CCP introduced region gates which do exactly what you propose. They have a way bigger spawn area and as a result cannot be camp. As a result there already are a lot less camp then there where before. So this change would destroy a lot of gameplay.

Moving around in null is not that difficult, although there is of course some risk involved. That is what makes it fun.
* use appropriate ships (covops, bombers, cloaky haulers)
* use scouts
* fly with a group of people
* be ready to get killed :)

Get into a null corp / alliance or move with your corp to one of the NPC null areas and be ready for some PVP


Quote:
Limiting alliance size

Does not help by its own. Right now there are alliances of alliances even tho there is no structure above alliance directly supported by the game.
Princess Cellestia
Friendship is Podding
#378 - 2011-10-23 11:33:51 UTC
Ishtanchuk Fazmarai wrote:
Gillaboo wrote:
Again, with the "nobody will play nice with me and hold my hand in Null Sec" threads...

Quit. Now.

And don't come back.

Roll


Try and read the OP, you will see many complains there not related to nullsec being machomenland for realmachomen. Actually the trending complains ares how it's boring, impersonal and unrewarding.



Of course it is, if you don't actively seek out pvp opportunities. If you don't have an enemy within 2 regions of you, then it's your leadership's problem. Never a dull moment in TEST space. Everyone's exploding.
pussnheels
Viziam
#379 - 2011-10-23 12:41:08 UTC  |  Edited by: pussnheels
Repiopulating nullsec isn't the resposibillity of CCP alone , the large alliances have alot to blame aswell
Maunly their pvp only mentallity has alot to blame
On the other hand i can not really blame them since they have no reason to expand their industrial base beyond the current model
Extrating moon goo ,mining abc ores and selling what they don't need in exchange for all the low end minerals and ice in high sec and still make a huge profit
I can't blame them because with a good logistical system it works fine

You can add thousand and one new goodies to null sec and nerf high sec to death you will not repopulate nullsec, worse ,in worse case scenario the game will just bleed to death within a year

There been many suggestions over the last 6 months of how and why
Some of them i like are these

small buf to manufacturing , reserach slots , making them equal to high sec slots , small buff to reprocessing plants , linking the military upgrades with the industrial upgrade( you need a minimum of industrial upgrade t of 3 to have a military upgrade of 5 and vice versa by example
a contract system where you can actually rent or lease systems without the renters getting extorted out of huge sums of money
and maybe a reward system where combat pilots get rewarded for babysitting over miners ( probably to hard to implement )
those just a few examples of ideas people been putting forward


my conclussion you need the large alliances a reason of why they should expand their industrial base and even become selfsufficient, not nerfing high sec to death and hating the little people ( little people i mean the thousands of small and medium size corporation who are making a living in high sec and enjoying the game their way)

by the way people do not hate nullsec they hate the current politics and drama

edit as a previous poster mentioned the added problem of AFK cloakers, indeed a counter to them will help aswell but i can already see the whine threads against a possible counter mechanism , a bit hypocrite if you ask me , hating afk cloakers when it happens in your system but 100% against any counter because it means they can't use it against their enemies anymore

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Tres Farmer
Gallente Federation Intelligence Service
#380 - 2011-10-23 13:01:33 UTC
Princess Cellestia wrote:
*snip*
And I don't want to hear a word about nerfing compression or JFs, all you'll do is destroy the ability of anyone to make ANYTHING. You people don't realize the sheer volume of crap it takes to replace the ships from one fleet fight, let alone to build a regular cap, super, or titan. You'd need 50 people mining 6 hours a day for YEARS, not weeks, not months, YEARS to build any of that crap solely mining in nullsec. So forget it.
*snap*

You know, this only tells the bears in high that you guys out there swim in resources.. otherwise you wouldn't cry on such a high level Blink