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EVE is becoming too crowded...

First post
Author
bailies clone
Saint Kitten
#1 - 2012-12-11 03:44:28 UTC
I have a thought I would like to share. Exploration is a moot-point in EVE. Everywhere that is ANYWHERE either has been found, claimed, and inhabited; or is uninhabitable. Here is an idea that might have some measure of plausability...
Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. Space is supposed to be mostly uninhabited, yet, no matter WHERE I go, someone is already there or has been there in the past. I hardly am able to find a system without someone already there, trying to kill me. At least let some Alien be there to take on that task...if anyone has to be there at all. EVE is too crowded, too populated,; and it detracts from the excitement of locating someplace alltogether new and wonderous. Please bring the joy of exploration into this already wondeful gaming experience...any and all thoughts and comments are welcome and appreciated.

Sincerely,
bailies clone
raskonalkov
Tie Fighters Inc
#2 - 2012-12-11 03:45:20 UTC
We explored and all we found was a rat race.
Remiel Pollard
Aliastra
Gallente Federation
#3 - 2012-12-11 03:54:25 UTC
bailies clone wrote:
I have a thought I would like to share. Exploration is a moot-point in EVE. Everywhere that is ANYWHERE either has been found, claimed, and inhabited; or is uninhabitable. Here is an idea that might have some measure of plausability...
Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. Space is supposed to be mostly uninhabited, yet, no matter WHERE I go, someone is already there or has been there in the past. I hardly am able to find a system without someone already there, trying to kill me. At least let some Alien be there to take on that task...if anyone has to be there at all. EVE is too crowded, too populated,; and it detracts from the excitement of locating someplace alltogether new and wonderous. Please bring the joy of exploration into this already wondeful gaming experience...any and all thoughts and comments are welcome and appreciated.

Sincerely,
bailies clone


New explorations sites spawn daily, and there are plenty of WH and null sec systems vacant or ripe for the taking. If you want your own system, take it from someone.

While I do agree with this idea in theory, it is already in place with WH systems.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

bailies clone
Saint Kitten
#4 - 2012-12-11 03:57:50 UTC
I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh.
baltec1
Bat Country
The Initiative.
#5 - 2012-12-11 04:00:27 UTC
Leave highsec.
Some Rando
University of Caille
Gallente Federation
#6 - 2012-12-11 04:01:59 UTC  |  Edited by: Some Rando
bailies clone wrote:
Simply put, EVE has become too crowded for the number of players in the game...sigh.

Leave high-sec.

E: Ninja'd! Nice one, baltec1.

CCP has no sense of humour.

Jake Warbird
Republic Military School
Minmatar Republic
#7 - 2012-12-11 04:02:08 UTC
baltec1 wrote:
Leave highsec.

This.
Tel Charante
The Scope
Gallente Federation
#8 - 2012-12-11 04:03:12 UTC
I think this idea is really interesting. "Exploration" in EVE at the moment is really just the ability to use scan probes. I think this would be an exellent gameplay veriety for larger corps that might not want to play the Null sec politics game.

I do think that the creation of the "gate ships" should be very difficult both in isk and in skills to create and to maintain so that it doesn't take to much to do from CCP's side.

And you would have to find an effective way to make these new systems desinct from wormholes, because we already have wormholes.

It would definitely help make null a more dynamic place and would provide new items on the market for me to play around with.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-12-11 04:06:11 UTC
Try leaving highsec

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Remiel Pollard
Aliastra
Gallente Federation
#10 - 2012-12-11 04:08:09 UTC
Surfin's PlunderBunny wrote:
Try leaving highsec


Are we noticing a pattern yet?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

oien cabrereas
Gold Trading Inc..
#11 - 2012-12-11 04:09:48 UTC
I'm just following the new fashion " just leave High sec" :D
Mara Tessidar
Perkone
Caldari State
#12 - 2012-12-11 04:10:10 UTC
Leave highsec.
raskonalkov
Tie Fighters Inc
#13 - 2012-12-11 04:12:03 UTC
We have explored, and found that leaving hi sec is a good idea.
Gogela
Epic Ganking Time
CODE.
#14 - 2012-12-11 04:12:10 UTC
Highsec: Try leaving.

/innovating... Big smile

Signatures should be used responsibly...

bailies clone
Saint Kitten
#15 - 2012-12-11 04:19:48 UTC
I have left HS on numerous occassions. And in every NS system i visited, there were people there...trying to FIND and KILL me. You miss my point in this thread it seems. Please refer to the title I created with this topic...eve has become crowded. There is nowhere that hasnt been explored anymore. Even if the exploration jump-ship went to a randomly generated system which could never be returned to, it would STILL give a sense of exploring the unknown.
Piugattuk
Litla Sundlaugin
#16 - 2012-12-11 04:22:39 UTC  |  Edited by: Piugattuk
He's hinting, everywhere he goes people are trying to kill him, so null is not what OP sounds like he wants that, he's right in the fact the there are nice places to see but you can never enjoy it for long without some hell bent murderous folk(s) try to kill you at all cost (dramatic sounding) but true, WH systems offer many nice looking systems, too bad a small station couldn't be built to really have a place to live POS living is no fun, there are NPC exploration sites but NPC's are mean in there too, but don't get discouraged OP explore but set aside funds and ships and mods when you go boom.Big smile

Go to devils dig site, read about it in Google, go to the next room where giant stone block and other nice things in there, however be ready to cloak up otherwise drones will dust you in 2 secs.
bailies clone
Saint Kitten
#17 - 2012-12-11 04:25:05 UTC
...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol
Sriracha Nighthawk
State Protectorate
Caldari State
#18 - 2012-12-11 04:27:16 UTC
I think the solution is simple: add more solar systems.

"Kind of like the Caldari version of Adama I guess." -Kairavi Mrithyakara

Remiel Pollard
Aliastra
Gallente Federation
#19 - 2012-12-11 04:30:32 UTC  |  Edited by: Remiel Pollard
bailies clone wrote:
I have left HS on numerous occassions. And in every NS system i visited, there were people there...trying to FIND and KILL me. You miss my point in this thread it seems. Please refer to the title I created with this topic...eve has become crowded. There is nowhere that hasnt been explored anymore. Even if the exploration jump-ship went to a randomly generated system which could never be returned to, it would STILL give a sense of exploring the unknown.


Then you kill them first. What's the problem?

We're getting you're point. Check my first comment here where I made the point why it won't work. The other reason is new systems require expanding the server for a higher load. Free expansions that are basically code changes are one thing, expansions that require hardware changes are something else.

You want a nul system? Then you have to evict its occupants. Your alternative is a WH, which once you've learned the ropes, is quite easy. But systems aren't just randomly generated. Each one exists on a server node, physical hardware. You have to create new hardware to create new systems.

Then there's the risk v. reward balance - you can't just get yourself a whole new system without some measure of risk, that's just not going to happen. If they were to implement new hardware and give you new systems, they would put stuff in them that was hell bent on killing you to make it a risk worthy of the rewards.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Schalac
Apocalypse Reign
#20 - 2012-12-11 04:31:14 UTC
Open up Jove space.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

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