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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
tankus2
HeartVenom Inc.
#41 - 2011-10-06 19:43:09 UTC
damn, this is one of those ideas that get better and better the more people talk about it. Its all about the refining baby!

[edit] wow, first on the third page!

Where the science gets done

Jack Carrigan
Order of the Shadow
#42 - 2011-10-06 20:12:28 UTC
Mara Rinn wrote:
Where's the EVE-Dust link? Ultimately there has to be something for Capsuleers to hire DUST or NPC mercs to do. Part of running PI will be managing mercenary attacks/defenses. This must be incorporated into the ideas presented here.

You mention "downtime" a scary number of times in this article. The developers are desperately trying to remove all dependence on downtime, with the aim of having EVE running 24x7. Don't require any dependence on downtime, describe "at downtime" things in terms of a discrete event happening a number of hours from certain conditions being met, or steady progress at a particular rate.

PI must include DUST by design, not by bolt-on after the fact.


Well, if there were cities in play, this would allow for a new facet of Dust, which would be MOUT (Military Operations Urban Terrain) and Close Quarters Combat. It could also affect mechanics for Dust Marines by having contracts that state that they have to minimize civilian casualties, or could put them against insurgent groups trying to defend their homes.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

tankus2
HeartVenom Inc.
#43 - 2011-10-07 00:24:04 UTC
Asuka Solo wrote:
If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.

Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list.


I think you have your requirements down with excess (especially likes, damn!)

Where the science gets done

Corazani
EVE University
Ivy League
#44 - 2011-10-07 14:26:54 UTC
Asuka Solo wrote:
... or control which players can or cannot buy items from planetary cities.


I suddenly have this vision of a pilot decanting to have a stroll along the planetary Incarna mall, only to be stopped at the entry gate by MPs and being informed by the MPs that they've been declared persona non grata (based on standings of course). That and if such persons did find a way in (clone smuggling anyone?), billboards around the place could be showing CONCORD style wanted ads reminding the locals to keep an eye out for such deviants.

"Remember citizens: vigilance is safety. This message brought to you by QUAFE(tm) PerceptiMax Cola; it's like having eyes in the back of your head!"
Ingvar Angst
Nasty Pope Holding Corp
#45 - 2011-10-07 15:55:27 UTC
Screw this. I don't log on to spend hours doing PI. I do it to fuel my pos and put a little extra isk in the pocket.

Making things more complicated for the sake of making things more complicated benefits noone ultimately. Besides, how in the hell do you expect these populations centers to pop up in a wormhole? Yeah, civilians will really go for that...

Six months in the hole... it changes a man.

Burseg Sardaukar
Free State Project
#46 - 2011-10-08 03:27:53 UTC
Ingvar Angst wrote:
Screw this. I don't log on to spend hours doing PI. I do it to fuel my pos and put a little extra isk in the pocket.

Making things more complicated for the sake of making things more complicated benefits noone ultimately. Besides, how in the hell do you expect these populations centers to pop up in a wormhole? Yeah, civilians will realltechnically "y go for that...


The idea keeps the simplicity you currently use, but adds much more depth to those wanting more from planets (as was advertised with the original launch of Tyrannis).

Also, technically, how do customs offices get into wormhole space? They shouldn't exist either...

But I don't see why population centers couldn't develop in wspace.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Nutty Grandad
Ascendance
Goonswarm Federation
#47 - 2011-10-08 06:43:30 UTC
Best darned post ever! +1

Problem is, will CCP a) read it and b) ever take note of what players ACTUALLY want?
Would like to see how their 'preferred' botters would get their teeth into it. lol

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#48 - 2011-10-08 08:15:36 UTC  |  Edited by: Asuka Solo
tankus2 wrote:
Asuka Solo wrote:
If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.

Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list.


I think you have your requirements down with excess (especially likes, damn!)


I'm currently doing the whole Office Word thing, systematically redrafting this topic with another 2-3 pages of new additions, changes, like:


  • Sub capital ships (frigates, destroyers, cruisers, battle cruisers and battleships) being able to agress PI structures, but they would have to fly into the atmosphere, get to within their conventional Eve turret/target range (2km - 90km) and then be able to target and fire upon structures or Dust targets on the surface and air. They would also become subject to planetary Aggression Timers, but would not be made vulnerable to the big anti cap guns that can be placed on the surface by Military PI networks.



  • This would make sub capital ships vulnerable to Dust attacks from small arms, medium arms, planetary fighters/flying vehicles, tanks, Dust based anti infantry/vehicle/air turrets etc.



  • Sub capital ships in the atmosphere of any planet will not be able to warp away if things go wrong, since the friction and speed would rip their hulls apart. They would first have to break orbit (going back the way the capital ships are located in, in orbit, so lots of camping potential there) before they can flee. They can also not use micro-warp drives in the atmosphere, since this would have a similar effect over a slightly longer duration. Only afterburners could be used to increase their speed. Their maneuverability would also be severely impaired by the atmosphere of the planets.



  • Fleshing out the social slots (places where players can setup shops etc) and areas of Cities (like promenades, balconies, market squares etc). These areas would have the ability to prevent players with crap standings from entering and partaking in the partay.



  • Fleshing out the planetary/city market system



  • Introducing a smuggling system that makes sense and actually means something for the market system for planets.



  • Introducing a ship theft mechanism for unguarded ships parked at star ports.



  • Building a license system (Similar to the hi-sec faction charters for towers) for player/corp/alliance owned Agents and missions that could be made available to other players based on inter corp standings. This system would be dreadfully expensive.



  • Adding more building variety (slave pens, pleasure hubs, casino's, bars etc) and refining the existing proposed buildings for civilian and military PI networks.


I'm also trying to make the first few posts a bit more readable, hoping to reduce the giant wall of text to make it more Assembly Hall friendly.

It's not a fast process.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#49 - 2011-10-08 18:14:14 UTC
all good things take a lot of time and effort to make, and this is certainly one of them!

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#50 - 2011-10-21 18:23:34 UTC
Bumping this in the hope that a dev will read it before I repost it with more additions......... again

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Azziej
The Rize Corporation
#51 - 2011-10-21 19:30:15 UTC
so, let me get this right...

As a capsuleer you are already immortal and may call yourself a god if you will. (lovely intro movie when you start the game for the first time).
But now you actually want to Qadhafify yourself to rule your own planet????

Come on how much more unrealistic can it get.

I beg you all to keep science fiction possible and not start adding elves and dwarfes and orcs into the game.... THANK YOU!!!
tankus2
HeartVenom Inc.
#52 - 2011-10-21 22:48:40 UTC
uhhh... ok? This is a humans-only universe here and all factions involved are humans, though some are augmented with technology. Even the chaps who strap an iPhone to the side of their head.

Though thank you for the bump, however random it was.

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#53 - 2011-10-22 09:11:26 UTC  |  Edited by: Asuka Solo
Azziej wrote:
so, let me get this right...

As a capsuleer you are already immortal and may call yourself a god if you will. (lovely intro movie when you start the game for the first time).
But now you actually want to Qadhafify yourself to rule your own planet????

Come on how much more unrealistic can it get.

I beg you all to keep science fiction possible and not start adding elves and dwarfes and orcs into the game.... THANK YOU!!!


You got it wrong.

Orcs and Elves.... I don't know what you were reading....

And Qadhafify? What are you smoking?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Azziej
The Rize Corporation
#54 - 2011-10-22 14:33:48 UTC
Your PI 2.0 is a fantasy story and that's exactly why i bring elves, dwarfs and orcs up.
Science fiction is based on advanced technologies that are very much possible to happen in a short or long period of time.
Do you see us on planet earth being told what to do and pay tax to a plonker in a space ship???
I find it so incredibly sad that people are adding so much freaking fantasy to the genre.
tankus2
HeartVenom Inc.
#55 - 2011-10-22 16:50:24 UTC
I think you are reading into this incorrectly. We would pay taxes to some 'plonker in a space ship', a term you so eloquently used, if said plonker had bought and dropped, with their own funds, our entire city.

This would be like some billionaire today setting up a town and inviting people to live there, even though they'd have to pay him a small tax in return for him already building a nice, clean, brand-new town without all of the corruption, crime, or disrepair that everywhere else shows. Better yet, he also set up several industries for folks to work at and an academy that, upon completing a course, guarantees you a job among the stars! Then there is the military base that has been set up, which is an even bigger positive thing (more jobs et cetra)

So no, this is not 'loler trolls r pwnin ur base!', this is science fiction that can actually happen, if the people who can drop the kind of money necessary to make it happen were so generous. However, they are few on this little jewel of a planet. In Eve, we are everywhere.

Where the science gets done

CCP Phantom
C C P
C C P Alliance
#56 - 2011-10-22 17:49:06 UTC  |  Edited by: CCP Phantom
Asuka Solo, thank you very much.

Also big thanks to the participants in the following fruitful discussion!

CCP Phantom - Senior Community Developer

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#57 - 2011-10-22 19:23:11 UTC  |  Edited by: Asuka Solo
Azziej wrote:
Your PI 2.0 is a fantasy story and that's exactly why i bring elves, dwarfs and orcs up.


You definition of sci-fi and your ability to comprehend is a fantasy.

Azziej wrote:
Science fiction is based on advanced technologies that are very much possible to happen in a short or long period of time.


All these proposed technologies and ideas in this topic already exists in the Eve lore and exists in reality today, with the exception of terraforming, which I believe you'll clearly define as Sci-fi.

Azziej wrote:
Do you see us on planet earth being told what to do and pay tax to a plonker in a space ship???


Yes.

The same way CCP sees you paying tax for your own PI goods to the brosef in your alliance that owns the customs office....

The same way CCP sees us renting space from people who don't own it....

The same people who live multiple lightyears away in their spaceships...

Who then force you to pay tax just so you can dock and use their 0.0 stations....

Or pay tax for standings....

Azziej wrote:
I find it so incredibly sad that people are adding so much freaking fantasy to the genre.


The only thing being added here is depth to a sci-fi world. If you don't like it, WoW is that way ->.

You obviously seem to have the disposition for it.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#58 - 2011-10-22 19:53:05 UTC
Asuka, don't let some person who has the wrong ideas trash your thread for you. He either thought he had a point, which was cleanly dismissed, or was trolling. The good he did do for this threadnaught was put it on the front page again, and I'll have to give him that.

Just sit back, relax, and enjoy a spot of tea as the various engineers throughout empire space design your new planetary structures.

Where the science gets done

TuonelanOrja
Doomheim
#59 - 2011-10-22 20:54:04 UTC
Your **** sounds like original episode I script, I'm glad you stole it..

Not a veteran, just bitter..

Gevlin
Pator Tech School
Minmatar Republic
#60 - 2011-10-22 21:18:02 UTC
like those ideas. would be make PI interesting for me to part take in, as I am not nessary interested in using PI to simply make isk

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships