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In your opinion what do you think draws players away,

Author
xxVastorxx
Federal Navy Academy
Gallente Federation
#1 - 2012-12-10 22:49:26 UTC
Topic title.
in your opinion what do you think draws players that first start out away from subbing their accounts ?
Mara Tessidar
Perkone
Caldari State
#2 - 2012-12-10 22:50:32 UTC
The same complexity that makes other people stay subscribed.
Valestrum Vos
Xenia Avenue Irregulars
#3 - 2012-12-10 22:54:19 UTC
The learning curve and the fact that there isn't a thousand explosions and jokes in the first 10 minutes of the game.
Karrde Belarr
Critical Horizon
#4 - 2012-12-10 23:01:25 UTC
More exciting games that give them more gratification right off the bat. That or the learning curve. But I find the learning curve tends more to keep players out than "draw them away". First time I played the game I gave up in 1 day because the 2007 UI overwhelmed me and I had no idea what the frak was going on. In 2008 I tried again, got picked up by a corp who showed me the ropes, and while I haven't been able to keep a steady sub I loved it ever since.
Dave Stark
#5 - 2012-12-10 23:02:47 UTC
when i first made an account, i was too impatient to spend time learning to play the game.
came back a few years later and i love it for the very reason i didn't carry on playing the first time.
La Volpe DaFlorence
The Scope
Gallente Federation
#6 - 2012-12-10 23:04:25 UTC
Karrde Belarr wrote:
More exciting games that give them more gratification right off the bat. That or the learning curve. But I find the learning curve tends more to keep players out than "draw them away". First time I played the game I gave up in 1 day because the 2007 UI overwhelmed me and I had no idea what the frak was going on. In 2008 I tried again, got picked up by a corp who showed me the ropes, and while I haven't been able to keep a steady sub I loved it ever since.


Who needs instant gratification? Hard work matters.
Joseph Dreadloch
Dread Space Inc.
#7 - 2012-12-10 23:07:32 UTC  |  Edited by: Joseph Dreadloch
EVE Online is the whiskey to World of Warcraft's Budweiser.
Daimon Kaiera
Science and Trade Institute
Caldari State
#8 - 2012-12-10 23:13:23 UTC
"Oh hey, there's this ship I really want to fly so I can...oh, it costs Xmillion ISK and I need Y months to train for it. I guess while I'm training I can mine for the money."

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Nexus Day
Lustrevik Trade and Travel Bureau
#9 - 2012-12-10 23:15:46 UTC
Now now, some of you don't give yourself enough credit for why people leave.
Daimon Kaiera
Science and Trade Institute
Caldari State
#10 - 2012-12-10 23:19:09 UTC
Nexus Day wrote:
Now now, some of you don't give yourself enough credit for why people leave.


Yes, I mine all of their asteroids.
凸(`0´)凸

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Gillia Winddancer
Aliastra
Gallente Federation
#11 - 2012-12-10 23:20:10 UTC
Well, the instant gratification issue could be solved...in a somewhat evilish way.

Let new players (below X SP) experience "tutorial events" that fires off every X or so hours - with regular reminders of next upcoming event. Everyone on during the time when the event starts get some big and shiny popup which says "Join event" or whatever.

Everyone who joins are automatically fleeted up, thrown into their own chat channel and as for the event itself....well, a formidable (for really fresh players anyway) newbie "incursion". Sleeper AI and all that of course. Let reality hit hard and besides, newbie ships are free.

Make the system smart enough to take the number of participants into account and all that. For few participants maybe a cruiser is the biggest ship they face. Lots of people and they'll have nasty BC's or even battleships.

Add on top of all that some smart hints/tips (Aura voice would be a huge plus) for the event itself should there be players who haven't had the time to do the regular tutorial.

Wham, a taste of what EVE could potentially offer is given in a nice and exciting package.

Might as well instantly present the best of what EVE has to offer, cause frankly, the tutorials hardly do that.
Agromos nulKaedi
The Scope
Gallente Federation
#12 - 2012-12-10 23:29:09 UTC
Some of the mechanics look a lot more complicated than they really are because they have a level of numbers in front of them. The maths frightens people.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-12-10 23:34:02 UTC
La Volpe DaFlorence wrote:


Who needs instant gratification? Hard work matters.



This is why my dander gets up when people say "It's just Space Pixels 'sploding, moron" Evil

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Daimon Kaiera
Science and Trade Institute
Caldari State
#14 - 2012-12-10 23:34:57 UTC
Krixtal Icefluxor wrote:
La Volpe DaFlorence wrote:


Who needs instant gratification? Hard work matters.



This is why my dander gets up when people say "It's just Space Pixels 'sploding, moron" Evil


That you spent REAL time on. And besides, they're real if you count electrons as real.

WHICH THEY ARE.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Darwins Hammer
Doomheim
#15 - 2012-12-10 23:35:27 UTC
Because this game is a huge time sink and it needs to be to get the best out of it.


PvE is boring as hell and if you are only on a limited timeframe its all thats avalable to you.


Winchester Steele
#16 - 2012-12-10 23:38:12 UTC
I would have to say learning curve. It took me over a year to really get comfortable with game mechanics. Also, there are mountains and mountains of written info about EvE, but it is enormously difficult and time consuming to sift through all the disparate material to find the relevant up to date facts.

I am very much OK with this game being unappealing to the instant gratification crowd tbh, they have almost every other game for themselves. Let EvE be for those with patience and a love for learning/figuring stuff out.

That is my 2 isk anyhow. Cool

...

Zack Korth
Livid CO.
#17 - 2012-12-10 23:39:02 UTC
gate bubbles

95%/5% male/female

everyone is old

everyone is foreign

gate bubbles

lost a navy mega

found a girlfriend

tired of waiting on skills

gate bubbles
Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-12-10 23:40:00 UTC
Daimon Kaiera wrote:
Krixtal Icefluxor wrote:
La Volpe DaFlorence wrote:


Who needs instant gratification? Hard work matters.



This is why my dander gets up when people say "It's just Space Pixels 'sploding, moron" Evil


That you spent REAL time on. And besides, they're real if you count electrons as real.

WHICH THEY ARE.



Imagine building your own car from the ground up for years, and then the insurance company refuses to insure it because "It's not a REAL car. It's not from a factory".

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gotch Urarse
The Legion of Spoon
Curatores Veritatis Alliance
#19 - 2012-12-10 23:42:36 UTC
I knew EVE was a different animal when I started my trial and because of that I swore I would play the entire 14 days, couple hours daily to check it out. And lemme tell you, I can recall 2-3 times wanting to rage quit. Now, 2-3 months down the road I have a much deeper appreciation for all EVE's complexities. I certainly view it far different than I did.

Had I not "played" the meta-game for a couple days before starting trial, I'm not sure if I would have made it. I now run 3 accounts and have a complete blast regardless of what happens. I should start a "today, I learned xxx" in EVE blog or something.

To put it another way, the lack of insta-grad and the realization that EVE is hard (and dying, or so I've read) is the big put off.
Nylith Empyreal
Sutar Rein
#20 - 2012-12-10 23:49:44 UTC
Time; the inability to wrap their heads around a progression concept that is no different than any other except that they are unable to manually manipulate it.

Who's the more foolish the fool or the fool who replies to him?

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