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Player Features and Ideas Discussion

 
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Awful Low Sec Idea that you might want to read

Author
Nikk Narrel
Moonlit Bonsai
#121 - 2012-11-22 19:28:44 UTC
nikon56 wrote:
exactly, i did i in a machariel (not even pimp fit, hull + mod was around 2B) with a noctis following, it there was no challenge. at all.

the salvage took more time than the killing in almost any mission.

this is why i stopped pve, and joined a lowsec alliance.

farming is not apealing after a few months cause there is no challange at all.

same start to happen to lowsec sig to me, there is only a few DED that might be considered a challenge in solo currently for me, but i start to check more and more often for C1 / C2 WH .

but the best challenge remains pvp, where you really have a chance to get an adrenaline shot and when the reward could turn in loss in a split second

Your point of view is important, as it reflects the non PvE pilot who wants to enjoy PvP with as few restrictions as possible.

I would ask that you consider this:
Considering you will not have the opportunity to hunt these PvE pilots freely in low sec, (they refuse to go under current conditions), would you be interested in a more limited opportunity to attack them?

What mutual compromise would you consider, for a partial opportunity to hunt these pilots.
nikon56
UnSkilleD Inc.
#122 - 2012-11-23 09:01:36 UTC  |  Edited by: nikon56
Nikk Narrel wrote:

Ok, not that I don't appreciate input, but instead of saying it cannot be done, try thinking of ways it could be.

And if you are firm on the idea that unblocked ganking of mission runners is vital to lowsec pilots, then quite simply they are the obstacle to high sec PvE pilots being more willing to try low.

It is exactly the fear of this ganking which prevents a sense of comfort outside of High Sec.
All the needed rewards are in place already. They simply have no faith they will survive to collect them.

but who want the higsec carebears to come to low ecxept them to grind a bit more isk and improve their isk/hour ratio?

to me, this whole topic is about carebears, who are whining because they cannot teamup to go live in low, then ask for it to be secured so they can get more interesting loot

as i said, there are many ways to grab this loot for a pure pve player, but you just don't want thoses ways.

1- you don't want to change your pimp officer 200B isk+ pve machariel
2- you don't want to team up to secure your own area
3- you don't want to have social interaction with the local ppl for a blue status

dude, this whole game is about adapting the fits, team work and interaction between pilots in a persisent world.

you can avoid those in high, but thats all

Nikk Narrel wrote:
nikon56 wrote:
exactly, i did i in a machariel (not even pimp fit, hull + mod was around 2B) with a noctis following, it there was no challenge. at all.

the salvage took more time than the killing in almost any mission.

this is why i stopped pve, and joined a lowsec alliance.

farming is not apealing after a few months cause there is no challange at all.

same start to happen to lowsec sig to me, there is only a few DED that might be considered a challenge in solo currently for me, but i start to check more and more often for C1 / C2 WH .

but the best challenge remains pvp, where you really have a chance to get an adrenaline shot and when the reward could turn in loss in a split second

Your point of view is important, as it reflects the non PvE pilot who wants to enjoy PvP with as few restrictions as possible.

I would ask that you consider this:
Considering you will not have the opportunity to hunt these PvE pilots freely in low sec, (they refuse to go under current conditions), would you be interested in a more limited opportunity to attack them?

What mutual compromise would you consider, for a partial opportunity to hunt these pilots.

the answer is easy.

no compromise at all.

and the reason is easy, and it is NOT related to the PVE pilots, but to the mechanics change it would brought in to lowsec.

i honestly would enjoy to see more potential targets i low, but not at the price of modifying actual mechanics because this would make more difficult to secure the region you live in, because potential grieffers / attackers would also be able to take advantage of those new mechanics, making our lowsec PVE / miner pilots less safe.

we secured as much as possible our home, to allow our non-pvp pilots to get a better incomes than in highsec, this comes at a price, many fights, losses etc... and time, lot of time.

we put efforts, all of us, in this, and this is no question to see other ppl enjoy the result of our work, unless they do the same and kick us out.

plus it's not like we were running out of target in my home, and they are a bit more interesting than PVE pilots (still fun to wreck some sometimes, easy in 99%, but no real challenge let's be honnest).

the lowsec is a PVP area, and group PVE stuff to keep you occupied when you have no target, which sometime happen.

the important thing is group, teamwork

to be in lowsec permanently, you need to team up, and this is intended by CCP, to have pilots interacting in social way, and work together to achieve the greater goal

not because of the PVE itself, but because of the envirronment

and for the sig with gates, for god, dscan anyone
it's the 2nd most important tool after local to know what is around you, and at wich distance.

someone who get ganked on a sig with gates deserved it.
even more for a mission because the ganker HAVE to scan you down with COMBAT probe, then you see it when he's near the gate cause he decloak (while for a sig, he could have registred it earlier).

this gives you, even whith the best hunter, at least 30 sec (in fact, many more time), to align / warp to a safespot

if you get ganked that way, well you are not ready for lowsec, so either you have brought a ship you can replace easy, then you are a wise man who accept he might not know everything, and you learned something, then consider this an investment.
or you lost a several B officier pimp fit, well, you might have read the little dialog box that showed up when you entered in lowsec
Nikk Narrel
Moonlit Bonsai
#123 - 2012-11-23 16:06:31 UTC
You are not interested in attracting more pilots to lowsec, if they are not willing to adapt to current risks and demands.

To PvP pilots, this is a PvP game. This view is well established.

From PvE pilot's perspective, which is not dependent on the opinions of others, this game has two sides which are equal. PvE is a part with equal if not greater value to PvP in this view.
(After all, how do you PvP if you don't support the ability with ISK earned in PvE? And if PvP depends on PvE, it must not interfere overly or risk becoming unsustainable)

There are frequent calls for PvE activities to be pushed or encouraged in Low.

How would you encourage this?

As this is a core theme of this thread, it is presumed you have an interest.
Buzzy Warstl
Quantum Flux Foundry
#124 - 2012-11-24 03:47:11 UTC
Actually the equation is quite simple, PvE *always* pays with patience. PvP requires patience, skill, and a bit of luck to pay. In EvE, PvP is specifically set up to be a negative sum game, a group cannot profit purely from PvP if they do not interact with someone engaged in some sort of PvE activity.

PvP is more exciting, and can be quite a lot of fun, but in the end someone always pays for it.
PvE is profitable.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#125 - 2012-11-24 17:35:19 UTC
Buzzy Warstl wrote:
Actually the equation is quite simple, PvE *always* pays with patience. PvP requires patience, skill, and a bit of luck to pay. In EvE, PvP is specifically set up to be a negative sum game, a group cannot profit purely from PvP if they do not interact with someone engaged in some sort of PvE activity.

PvP is more exciting, and can be quite a lot of fun, but in the end someone always pays for it.
PvE is profitable.

This is basically correct.

The LowSec PvP pilot needs to ask, do I want to keep getting 100% of nothing? These pilots sticking to high sec are vulnerable only to war decs, (if not in NPC corps), or ganking. And ganking is dependent on doing required damage before Concord intervenes.

And yes, they can all be ganked with enough effort. Not always profitably, but they do have this limited risk to PvP action.

LowSec, should have a degree of risk that relates to how much more reward exists. Double the reward, double the risk, etc.
Technically, using basic math, that would mean either a defense force takes twice as long to respond, or the same time but with reduced effectiveness.
This doesn't happen. There is no defense force at all. The biggest defense the usually solo PvE pilot gets is the current PvP pilots don't normally bother hunting for something as rare as they are.

So, this better reward is coupled with a level of risk that doesn't scale equally. It flat out requires a different play style.
The name High Sec, Low Sec, you would expect risk and reward to scale together in a more linear fashion.

Low Sec relates far more strongly to Null. PvP specifically, with the exception of a security hit and certain cap ships being blocked, is pretty much the same as null.

High Sec PvE is not genuinely risk averse, they just have a limit to their willingness that current low mechanics fly far past.
nikon56
UnSkilleD Inc.
#126 - 2012-11-26 13:35:42 UTC
Nikk Narrel wrote:
Buzzy Warstl wrote:
Actually the equation is quite simple, PvE *always* pays with patience. PvP requires patience, skill, and a bit of luck to pay. In EvE, PvP is specifically set up to be a negative sum game, a group cannot profit purely from PvP if they do not interact with someone engaged in some sort of PvE activity.

PvP is more exciting, and can be quite a lot of fun, but in the end someone always pays for it.
PvE is profitable.

This is basically correct.

The LowSec PvP pilot needs to ask, do I want to keep getting 100% of nothing? These pilots sticking to high sec are vulnerable only to war decs, (if not in NPC corps), or ganking. And ganking is dependent on doing required damage before Concord intervenes.

And yes, they can all be ganked with enough effort. Not always profitably, but they do have this limited risk to PvP action.

LowSec, should have a degree of risk that relates to how much more reward exists. Double the reward, double the risk, etc.
Technically, using basic math, that would mean either a defense force takes twice as long to respond, or the same time but with reduced effectiveness.
This doesn't happen. There is no defense force at all. The biggest defense the usually solo PvE pilot gets is the current PvP pilots don't normally bother hunting for something as rare as they are.

So, this better reward is coupled with a level of risk that doesn't scale equally. It flat out requires a different play style.
The name High Sec, Low Sec, you would expect risk and reward to scale together in a more linear fashion.

Low Sec relates far more strongly to Null. PvP specifically, with the exception of a security hit and certain cap ships being blocked, is pretty much the same as null.

High Sec PvE is not genuinely risk averse, they just have a limit to their willingness that current low mechanics fly far past.

i think you miss the point of WHY lowsec ppl gank the PVE players (and not only them, in fact everyone that cross our path, this is not targeted to pve players).

it's not for money or great kills, it might happen as a side effect, which is always great, but it is not the main purpose of it.

the main purpose is to prevent non-blue to feel comfortable in the area to avoid new ppl, wich are seen as potential future threat, to settle in the area.

another effect is that it prevents valuable sig to be rushed by grindy unknown pve player to run some DED that some of our pilot rely on to found themselves.

this is, in fact, like holding a sov. (somehow), so we strike them right as they enterr the area, or put enought tracking pressure on them to make them feel they are not welcome here, at least as neuts.

some smart ones will request a blue status, and some are now living around, and even some end up joining corps, and guess what? they enjoy it.

i'm presonnaly completely satisfied the way lowsec works actually

it's proactive defense, wich allow to use our toons to do PVE, industrial etc... safely, in an area that pays more than higsec
Rocker Will
Rockstar federation
#127 - 2012-11-26 13:48:32 UTC
i think the low sec hi sec is cool the way it is, i just think more low lvls need to start being brave and take nore risks its a game losing your ship is all part of the fun,

I'm Batman

Buzzy Warstl
Quantum Flux Foundry
#128 - 2012-11-26 14:15:51 UTC
@nikon56: Fair enough, that pretty well reflects my own lowsec experience.

The short answer to "how do we get more people into lowsec?" is the same as the nullsec sovereignty issues: make a higher population density in the space desirable for everyone involved.

As long as there is an incentive to keep the population down, people will do what they can to make it so.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

nikon56
UnSkilleD Inc.
#129 - 2012-12-10 14:52:20 UTC  |  Edited by: nikon56
please delete
Sugar Kyle
Middle Ground
#130 - 2012-12-10 21:04:09 UTC  |  Edited by: Sugar Kyle
Low sec is not step stone between null and high. It is its own place. The rest of the ideas just make me shake my head. I don't even fly battleships and I am still shaking my head at this terrible concept for low sec space.

The solution is to break low sec and make it easier for carebears, gimp the pvprs to what you consider a reasonable level and go on from there.

Low sec is very diverse with its own types of engagements, its own rules and its own situations to understand and overcome. From frigates to super capitals they all die in low sec space and that is good.

Eve is not about restrictions. You want to assign a massive layer of restrictive clauses onto PvP players hoping that naturally risk averse people might decide to suddenly take actual risks after you have hobbled the PvPrs and asked them to attack with cuddles and hugs?

If people are not going to accept risk now they are not going to accept risk later.

Member of CSM9 and CSM10.

Nikk Narrel
Moonlit Bonsai
#131 - 2012-12-10 21:09:33 UTC
Sugar Kyle wrote:
Low sec is not step stone between null and high. It is its own place. The rest of the ideas just make me shake my head. I don't even fly battleships and I am still shaking my head at this terrible concept for low sec space.

Maybe you are right. As a stepping stone, I cannot imagine a less successful one.
It is more often described as a cliff, the play style being so radically different to so many pilots.

I would describe it as a 'No-Man's Land', caught between the fortifications of NPC Empires in High Sec, and the player guarded sov defenses of null sec.
It is effectively more dangerous than either, to a great number of players, and certainly offers no smooth transition as such.