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Dear CCP - NERF THE ****ING GURISTAS JAMMING, thanks

Author
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#1 - 2012-11-07 04:47:28 UTC
Whoever had the bright idea of putting 4 jamming battleships into Dread Pirate Scarlet needs to brought out back and shot. I have been jammed straight for nearly 15 minutes now. This is ridiculous and unacceptable.

Before any of you chime in with "use eccm" or the like, get informed. The **** does nothing to stop it. So far the best strategy I've had against it is a Backup Sensor in the lows and a Sebo with scan res in the mids to hopefully lock up fast enough between a jam and get a volley or two off before I'm jammed again.

This **** needs fixed.
Reaver Glitterstim
The Scope
Gallente Federation
#2 - 2012-11-07 05:02:51 UTC
The problem seems clear to me: weak NPC rats have full strength EWAR effects. They should have weakened EWAR effects if there are going to be so many of them.

It wouldn't be a problem for a small fleet of pilots, like I suspect level 4 missions were intended to be completed by, but the non-EWAR NPCs are easy enough to be soloed and the pay is similar to other solo work in highsec. This needs balance!! Please take a look at missions when you're done with the ship balancing and tiericide!!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#3 - 2012-11-07 05:36:36 UTC
I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.
Cheif Prophet
Lambda Test Corp
#4 - 2012-11-07 06:46:08 UTC
I also noticed that the jamming is really bad with the guristas. I was in a DRAKE doing a LV2 mission "Recon" and the grista cruisers were jamming me nonstop. I never had trouble with lv2 until this happened. It wouldn’t be so bad if the shields didn’t almost completely regenerate after the jamming stops. i can kill the dessys and frigs easily but the cruisers are pissing me off no matter what I’m driving. Now I’m forced to fit a MWD on my drake just to get out of there range. Not everyone can just out range rats. A lot of people like to use med and close range combat, making that mission exceedingly difficult...did i mention it’s only a lv2 mission?
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#5 - 2012-11-07 06:48:42 UTC  |  Edited by: Angeal MacNova
If it wasn't for the fact I would find it extremely boring, it's tempting to mine to earn isk. It seems to offer more isk with less risk.
The scram/dampening combo is overkill for a high sec mission.

I haven't come across belt rats that can scram and come in great enough numbers to pop any miner that happens to be there mining...

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Iris Bravemount
Golden Grinding Gears
#6 - 2012-11-07 12:11:03 UTC
I think the main problem is that you already need to fit a massive omnitank in Dread Scarlet, which leaves you with no space for ECCM. Bringing friends could be a solution, if that wouldn't trigger even more rats with scram and ECM.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Alexander Gorbachov
Viziam
Amarr Empire
#7 - 2012-12-10 11:23:41 UTC
CCP please remove the jammers / disruptors from level 4's. They are literally impossible now. I lost a paladin within 2 hours of logging in for the first time in a year. I bought a replacement paladin and with more caution was able to stay alive easily but could not HIT anything. Before you tell me that i need drones I can tell you that my t2 drones are not doing enough damage to overcome the NPC tank. THIS NEEDS TO BE NERFED
ITTigerClawIK
Galactic Rangers
#8 - 2012-12-10 11:52:56 UTC
move to amarr space?-
Seranova Farreach
Biomass Negative
#9 - 2012-12-10 13:15:34 UTC
all you need is sensor compensation skills to 4 and dont pop the trigger befor your ready

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Aptenodytes
Reckless Abandon
#10 - 2012-12-10 14:41:06 UTC
ITTigerClawIK wrote:
move to amarr space?-

+1, move region. I did it a while ago and my earnings have gone up by about 30% due to not being jammed (and better LP stores). My chill has also gone up 50%.
Commander Ted
Caldari Provisions
Caldari State
#11 - 2012-12-10 16:31:30 UTC
Whose idea was it to give the NPCs an ability that is uncounterable and its only effect is making you unable to do anything for 20 seconds? That does not sound fun.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Albert Wittmann
#12 - 2012-12-10 16:35:23 UTC  |  Edited by: Albert Wittmann
Tested it with an Ibis ... was permajammed :D

+++
[Ibis, Ibis]
Ballistic Control System II
Gravimetric Backup Array II

1MN Afterburner II
Small Shield Booster II

Experimental TE-2100 Light Missile Launcher, Scourge Light Missile
Experimental TE-2100 Light Missile Launcher, Scourge Light Missile


Hobgoblin II x1

+++

Sensorstrength was at 8,9 with this fit and my skills (All at 5 make 10,7), one Tech2 Gravimetric ECM on Griffin got a strength of ~7,9 as playership (Griffin) and all at 5 ...

Tried it for 15 Minutes, but i havent really a chance to lock on Guristas Despoiler (Griffin) ... this Despoiler are really good in their job, only every fifth jamcycle was a fail ...
Commander Ted
Caldari Provisions
Caldari State
#13 - 2012-12-10 18:54:20 UTC
It wouldnt be so bad if it were say... a every 30 seconds a chance for a 5 second jam cycle.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Zee87
Brutor Tribe
Minmatar Republic
#14 - 2012-12-10 19:25:32 UTC  |  Edited by: Zee87
m3talc0re X wrote:
I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.


Ouch... I hope they'll reimburse it.


If I lost my Vargur, I'd probably quit EVE for a long time. You can't even insure it enough, that's something else they seriously need to fix.

btw were you using a med cap booster on the Varg? People kept recommending to me to use one, but I have flown the Varg enough, and I do not think a med cap booster is enough for an X-Large shield booster. Some of the tougher missions, I found myself warping out constantly, because I had run out of cap and my med booster hadn't reloaded yet. So I squeezed in a heavy booster on mine. Still using 800mm T2 arties and an afterburner on it too, 60km falloff (99km with barrage). Does 1000 dps, and tanks 1000 dps omni.

and yeah, I too think they need to nerf the jamming guristas in that mission.
Kahega Amielden
Rifterlings
#15 - 2012-12-10 19:40:32 UTC  |  Edited by: Kahega Amielden
Quote:
If I lost my Vargur, I'd probably quit EVE for a long time.


Looks like someone values their internet spaceships way too much
Quote:

You can't even insure it enough, that's something else they seriously need to fix.


One of the downsides of flying a t2 ship is that you are not able to insure it for its full value. Working as intended.

Quote:
Before any of you chime in with "use eccm" or the like, get informed. The **** does nothing to stop it.


...Yes. You're completely right. ECCM does nothing to stop it, but another, weaker module that does the same thing but worse (Sensor backup array) does. All those people who think that sensor strength and jam probability need to get informed.
Buzzy Warstl
Quantum Flux Foundry
#16 - 2012-12-10 19:47:03 UTC
Cheif Prophet wrote:
I also noticed that the jamming is really bad with the guristas. I was in a DRAKE doing a LV2 mission "Recon" and the grista cruisers were jamming me nonstop. I never had trouble with lv2 until this happened. It wouldn’t be so bad if the shields didn’t almost completely regenerate after the jamming stops. i can kill the dessys and frigs easily but the cruisers are pissing me off no matter what I’m driving. Now I’m forced to fit a MWD on my drake just to get out of there range. Not everyone can just out range rats. A lot of people like to use med and close range combat, making that mission exceedingly difficult...did i mention it’s only a lv2 mission?

If you try to clear Recon L2 it's harder than most L4 missions, fortunately it isn't the mission or I'd have never made it past L2 missions.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Dave stark
#17 - 2012-12-10 20:30:25 UTC
Angeal MacNova wrote:
If it wasn't for the fact I would find it extremely boring, it's tempting to mine to earn isk. It seems to offer more isk with less risk.
The scram/dampening combo is overkill for a high sec mission.

I haven't come across belt rats that can scram and come in great enough numbers to pop any miner that happens to be there mining...


if you're mining, and you already have your drones out, as soon as a rat tries to scram you, sucessful or unsuccessful, your drones go and pop them anyway.
Bump Truck
Doomheim
#18 - 2012-12-10 20:34:51 UTC
m3talc0re X wrote:
I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.



Delicious.

One question? Are you sure you're supposed to be able to solo this mission? Jams are much less effective the more targets they're applied to.
Zan Shiro
Doomheim
#19 - 2012-12-10 21:38:10 UTC
Commander Ted wrote:
Whose idea was it to give the NPCs an ability that is uncounterable and its only effect is making you unable to do anything for 20 seconds? That does not sound fun.



It is counterable.

Been slumming in caldari space forever. Talons, eccm, sensor backup array and tengu (sensor sub'd). This will unless RNG hates you get maybe 1 jam the whole mission. HG talons optional actually....I have another alt trained for tengu no talons that goes mostly jam free. Either way I just roll through these missions. This was before the new skill hit the server, have not tested after release yet.

PVE is kind of like PVP. Sometimes you need more than 1 ship to have the the right tool for the job. Marauders are not the right tool for the job against gurista (weak base sensor, even my talon'ed clone had issues with ecm in a golem). Loki sub'd to boost sensor strength would be in op's case most likely fair much better. With a speed tank to laugh off missile damage to ride out the storm whiile jammed.

Don't want more than 1 ship, really have a a hankering for a maruader to hit rats with....then turn down gurista missions. To offset this being a pita, leave caldari space. Their mission distribution rates drop off when you do this. Or hell stay in caldari space. Of late I have been getting spammed by sansha, drones and merc missions. When RNG gets in a groove I don't see gurista very often.
Joe Risalo
State War Academy
Caldari State
#20 - 2012-12-10 21:58:59 UTC  |  Edited by: Joe Risalo
I had an Idea around this a LONG time ago.

That idea is similar to what missiles have, only modified for turrets.

Basically, it would be an attachable/detachable module.

It would attach to turrets, thus allowing them to be computer controlled and no longer require targetting.

I.E. :

FoF module.

The negative to attaching one of these modules is that it would cut down your optimal range.
It would not effect tracking however.

There would be a t1 and t2 module.

t2 would have a smaller penalty.

To add to this, for close range missiles, I would like to see them able to field fof as well.

Perhaps they don't need the addition of new missiles, but instead allow them to use the fof of a related class.

I.E.
rockets could use fof lights
hams could use fof heavies
torps could use fof cruise


This not only would cut back issues with missions, but would also give soft counters to player based ewar.

If you balanced them properly, you could possibly make them immune to TDs as well as SDs and ecm.


Also, in order to attach or remove this module from your turret would require 10 seconds on or off.


Edit, or, you can fit range and a MJD and out range them before they can jam you....(this is currently possible in game)
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