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Auguror ? How do you fit this logi now?

Author
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#1 - 2012-12-09 01:24:13 UTC
Curious on this one for Armor Doc, it's T2 is prob the best/most useful logi [imho], wondering how people are fitting this T1 version out now?
Belthazor4011
Battle BV Redux
#2 - 2012-12-09 02:48:08 UTC
With shield reps...

How many ways can ya fit a logi? Shocked
BadAssMcKill
Aliastra
#3 - 2012-12-09 02:57:00 UTC
Like this http://i.imgur.com/8jZYL.png

Exequror is better I think since the energy transfer range on the Augoror is pretty awful
Yabba Addict
Perkone
Caldari State
#4 - 2012-12-09 17:21:47 UTC  |  Edited by: Yabba Addict
[Augoror, New Setup 1 copy 1]
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Damage Control II

10MN Afterburner II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Conjunctive Radar ECCM Scanning Array I

Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction

Medium Anti-EM Pump I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I

You're gonna be relying on your small sig and high resists to last out till reps land if you get snagged, but you won't last long. Stay aligned for a warpout and spread your rep ships around. If it turns into a long fight you might want some badger support as well, to help out with cap boosters.

Or you can do this and sit huddled together i guess

[Augoror, New Setup 1]
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Damage Control II

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I

Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector

Medium Ancillary Current Router I
Medium Anti-EM Pump I
Medium Anti-Thermic Pump I
Barrogh Habalu
Imperial Shipment
Amarr Empire
#5 - 2012-12-09 20:51:07 UTC
Yabba Addict wrote:
Or you can do this and sit huddled together i guess

[Augoror, New Setup 1]
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Damage Control II

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I

Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector

Medium Ancillary Current Router I
Medium Anti-EM Pump I
Medium Anti-Thermic Pump I

This can be fit with just 1% PWG implant and no ACR if you use tungsten plate. You probably can use Remote Repair Augmenter to gain stability. Also you can tweak tank a bit.
If you go for ACR you can very well fit 1600 tungsten, but you still need 1% PWG implant. Though this way you can pump EHP up to like 33.5k.
Syrias Bizniz
some random local shitlords
#6 - 2012-12-09 21:09:44 UTC
If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever)
you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range.
Flurk Hellbron
Science and Trade Institute
Caldari State
#7 - 2012-12-10 03:36:43 UTC
Belthazor4011 wrote:
With shield reps...

How many ways can ya fit a logi? Shocked


Try that on the Augoror
Maeltstome
Ten Thousand Days
#8 - 2012-12-10 14:20:04 UTC
Syrias Bizniz wrote:
If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever)
you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range.


The bonus is to mediums. Kinda feels like a waste using a large instead of 3x bonused mediums.
Syrias Bizniz
some random local shitlords
#9 - 2012-12-10 14:42:36 UTC
Maeltstome wrote:
Syrias Bizniz wrote:
If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever)
you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range.


The bonus is to mediums. Kinda feels like a waste using a large instead of 3x bonused mediums.




Let me open your eyes. I really like making blind people see the world as it is. It's a great feeling.


The Augoror is a Support Cruiser designed to rapidly repair allied vessels in combat.

Traits
Amarr Cruiser skill bonus per level:
12.5% bonus to Remote Armor Repair System repair amount
5% reduction in Remote Armor Repair System capacitor use

Role Bonus:
1000% bonus to Remote Armor Repair System range
200% bonus to Energy Transfer Array transfer amount





As with ALL Support Cruisers, their bonuses aren't limited onto the medium modules. They are for all sizes of the modules. You could even fit small Energy Xfers or RR, they will be bonused. A Large Energy Xfer out of an Osprey or Augoror gains range and transfer amount independent from the cruiser skill's trained level. Making it basically a Capital Energy Transfer out of a cruiser hull - at cost of severe fitting issues, of course.


Jorma Morkkis
State War Academy
Caldari State
#10 - 2012-12-10 15:20:40 UTC
BadAssMcKill wrote:
Like this http://i.imgur.com/8jZYL.png

Exequror is better I think since the energy transfer range on the Augoror is pretty awful


I wouldn't say 66km is "pretty awful"...
Syrias Bizniz
some random local shitlords
#11 - 2012-12-10 15:24:49 UTC
Syrias Bizniz wrote:
Maeltstome wrote:
Syrias Bizniz wrote:
If you want to bring some caphungry ship in some engagements (like a full neut BS for example, Bhaal / Geddon or whatever)
you can fit 2 med reps, 1 med Energy Xfer and 1 Large Energy Xfer on one of the Augorors. It will still run stable in a normal capchain and has a pumped up large Energy Xfer going out to the fleet. Thats 200cap/s you can project onto someone. Which is actually a perma MWDing Max Neut Bhaalgorn or whatever you want. With a almost 100km projection range.


The bonus is to mediums. Kinda feels like a waste using a large instead of 3x bonused mediums.




Let me open your eyes. I really like making blind people see the world as it is. It's a great feeling.


The Augoror is a Support Cruiser designed to rapidly repair allied vessels in combat.

Traits
Amarr Cruiser skill bonus per level:
12.5% bonus to Remote Armor Repair System repair amount
5% reduction in Remote Armor Repair System capacitor use

Role Bonus:
1000% bonus to Remote Armor Repair System range
200% bonus to Energy Transfer Array transfer amount





As with ALL Support Cruisers, their bonuses aren't limited onto the medium modules. They are for all sizes of the modules. You could even fit small Energy Xfers or RR, they will be bonused. A Large Energy Xfer out of an Osprey or Augoror gains range and transfer amount independent from the cruiser skill's trained level. Making it basically a Capital Energy Transfer out of a cruiser hull - at cost of severe fitting issues, of course.






additonal stuff: The Description of the AUgoror doesn't show the range bonus to energy xfers. So here is the text from patch notes:
Role bonuses: +1000% remote armor repair system and energy transfer array range. +200% energy transfer amount
BadAssMcKill
Aliastra
#12 - 2012-12-10 16:44:53 UTC
Jorma Morkkis wrote:
BadAssMcKill wrote:
Like this http://i.imgur.com/8jZYL.png

Exequror is better I think since the energy transfer range on the Augoror is pretty awful


I wouldn't say 66km is "pretty awful"...



Huh I guess my EFT must be bugged, it says 6KM but PYFA says 66KM
Maeltstome
Ten Thousand Days
#13 - 2012-12-10 16:50:33 UTC
Syrias Bizniz wrote:
additonal stuff: The Description of the AUgoror doesn't show the range bonus to energy xfers. So here is the text from patch notes:
Role bonuses: +1000% remote armor repair system and energy transfer array range. +200% energy transfer amount


Well noticed.