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My Solo PVP Development

First post
Author
Fon Revedhort
Monks of War
#21 - 2012-11-19 20:04:48 UTC  |  Edited by: Fon Revedhort
ISD LackOfFaith wrote:
Fon Revedhort wrote:
~snip~

I don't disagree with what you're saying (though your tone is a touch abrasive).

I beg my pardon for that.

But I guess you realise how enraging it is to see people mixing cause and effect: 'pros' (or w/e) fly expensive ships cause they're confident with their ability to get good fights with that and surely not the other way around; idea of getting good fights because of expensive gear is probably the most stupid thought any PvPer can ever come up with. If you don't belong to these folks, then it's great Big smile

Someone eve-mailed and asked me few days ago about my way of PvP and I guess I can copy my last reply:

Quote:
I have one question, how did you get so good at solo pvp? through TQ or SiSi?


Quote:
TQ only, SiSi is very artificial and I have done PvP testing there twice or may be 3 times at most. What really differentiated me from most others is that I frapsed my fights and then spent some time analizing them, as well as I did recollecting and then analizing pre-fight conditions. Setting up your fights is the thing you will never train at SiSi. I personally use test servers to just check out new stuff.

So it's really just a matter of some dedication and hard work. What makes it affordable is the fact each of us defines his goals for (solo) PvP the way he desires, setting up not so hard things first and then gradually moving onto tougher ones. Neither me nor Garmon achieved our current level instantly.


So getting back to initial question, I'd say flying with people better than you is not the only way to progress. Mere flying without post-fight analyses will hardly do anything.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#22 - 2012-11-19 20:13:30 UTC  |  Edited by: ISD LackOfFaith
Fon Revedhort wrote:
So getting back to initial question, I'd say flying with people better than you is not the only way to progress. Mere flying without post-fight analyses will hardly do anything.

Correct.

Joining a corp (or even a channel of people you can talk to) can be quite helpful with getting useful post-mortems out of fights, especially if you don't have the experience yet to determine what went wrong by yourself. For example, the first time I tried fighting a Slicer with a Rifter, I had no idea what went wrong and why I died horribly, so I needed some guidance -- which I got from my corp mates. Now, I know that if I lose a Rifter to a Slicer it is because I failed at a) closing distance / breaking his orbit, b) breaking his tracking, and c) choosing appropriate things to fight.

Ed: Asking people on the forums for help in the same way can work, but threads can also get horribly derailed. See the current one for how P

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Princess Nexxala
Zero Syndicate
#23 - 2012-11-19 20:19:03 UTC
1. Buy a thrasher
2. Fit it like http://eve-kill.net/?a=kill_detail&kll_id=15237013 this.
3. Face **** stuff


Keys to solo;

High DPS and being fast - no one is solo these days, but that doesnt mean you can't get a solo fight. Being fast and having a lot of DPS is key. Go for quick fights, gank and bail. Spread them out by being fast, then about face, **** and run.

Fit cheap until you learn - nothing wrong with flying a baller fit, but when soloing its best not to. You will die often to blobs. If you want to get something shiny get a snake set. It doesn't die with your ship and in low sec losing a pod should be quite rare. More expensive does not always mean better in this game.

Tactics, use them - Learn aggression mechanics and how to use them to split a gang up on a gate, use FW plexes to limit the ship sizes you want to engage. Use smack talk to get 1v1s. be persistent when hunting, learn behaviors common to those you hunt. etc

Have balls - Try crazy ****, that's how epic killmails are made


Most important, do not get discouraged. Die often, to this day I still learn something every time I die in a small gang/solo fight.

Good luck!

nom nom

Hirimatsu Yamamoto
AGGRESSIVE ASSET RELOCATION
#24 - 2012-11-19 21:30:13 UTC
I am not a pro PVPer, but I was in the same boat as you. For the longest time I flew with people who had no taste or desire for PVP. As a result of not having a good gang to fly with, and my many failed attempts at looking for good 1v1, my KB suffered.

I can vouch for the advice - Fly with people better than you. Since I started flying with DTAP, I have gotten much better at PVP. As you build up your PVP skills and confidence, you will be more inclined to go solo roaming, and likely with more success.

Most of my kills since then have been small fleet kills, but I have managed a few solo kills here and there too.

Find a ship. Get good with said ship. Find your combat niche, and work hard to be really good at whatever that is.

Kamenev Drang
Brutor Tribe
Minmatar Republic
#25 - 2012-11-20 16:46:29 UTC
Find a ship/ship class you like. I, for one, strongly enjoy soloing in Minmatar Battlecruisers. And SFis.
Work out a couple of fits for them. Ensure your fits are flexible - I can not stress the importance of utility enough. Pure Gank n' Tank is extremely weak for anything but frigates and destroyers. Make sure it synergises - whether it be ECM, scram+Web, TDs, TPs, neuts, SeeBos or anything else of that ilk.
For cruisers+BCs: Ensure you fit can reliably take out frigates, either by jamming their scram and burning to 5K away, kiting them for long enough to tear them into dogmeat, or holding them down with prop disrupt and WTFPummelling them. Frigates are annoying little bastards.
Go out and look for fights.
Don't get disenheartened when you get blobbed or otherwise faceraped.
Feel free to gank miners and mission runners. Anyone dumb enough to have not at the very least aligned out has everything coming.
CHECK D SCAN.
In null, make savespots on the side of the gates.
Check intel religiously.
Gunnyt31
Science and Trade Institute
Caldari State
#26 - 2012-11-23 17:18:46 UTC
The best advice given to you hasn't been given yet. Your fits are loltastic, learn to fit your ships and then maybe you will begin to enjoy your solo career take off but vengeances fit with Lazors and heat sinks that's where your problem is. Yes being in a corp and stuff is great but the best way to learn to solo pvp is to solo pvp with properly fit ships. You don't need to fly expensive ships a proper fit condor can kill a faction frig if you know what your doing so start flying affordable ships and fitting them properly
Urn Keller
Warzone Logistics Associates
Askaantiuul Logistics
#27 - 2012-11-23 22:07:59 UTC
Buy 100 merlins (or other frig/destroyer of choice but you obviously have caldari frig trained).

Troll around for 2-3 good looking fits around (look at KB of folks who solo a lot, FHC, BC, etc.).

Buy 5 of each of those fits.

Lose them. Analyze why, adjust.

Optimize the fits you liked a bit, buy 5-10 more of them.

Repeat until you run out.

You'll spend ~1 bil ISK or so for 100 T2-ish fits. By the time you're done, you should be better.
SeaSaw
Tribal Liberation Force
Minmatar Republic
#28 - 2012-11-28 14:31:05 UTC  |  Edited by: SeaSaw
Good Sir;

Just fly a rifter with 2 warp stabalizers in the bottom and no point. You won't have any targetting range, but you want to be close anyway.
You will fearlessly engage anyone and kill noone. You can fight 20 pointless battles a day and figure out what really hurts.

The up side is you will almost always get away and you get nasty whine mail 70% of the time (which is most the fun).

You can then graduate to a cruiser with 5 stabalizers and autotarget missiles for much the same and a different set of ships.

You won't ever kill anyone, but you will know who flys what in your area and you won't flinch from many engagements.

your humble servent
SeaSaw
Alex Carmel
Phoenix Naval Operations
Phoenix Naval Systems
#29 - 2012-11-28 22:19:01 UTC
SeaSaw wrote:
Good Sir;

Just fly a rifter with 2 warp stabalizers in the bottom and no point. You won't have any targetting range, but you want to be close anyway.
You will fearlessly engage anyone and kill noone. You can fight 20 pointless battles a day and figure out what really hurts.

The up side is you will almost always get away and you get nasty whine mail 70% of the time (which is most the fun).

You can then graduate to a cruiser with 5 stabalizers and autotarget missiles for much the same and a different set of ships.

You won't ever kill anyone, but you will know who flys what in your area and you won't flinch from many engagements.

your humble servent
SeaSaw


Please bring said ship to nullsec.

<3

A sabre pilot.
Xio Zheng
Ministry of War
Amarr Empire
#30 - 2012-12-04 01:05:15 UTC
Garviel Tarrant wrote:



6. Find people who are better than you and fly with them


hands down best thing said so far. this is what keeps me pvping even though im not the best. Best advice i was given when i started.

1) dont fly what you cant lose, as in take the cost of your ship multiply it by 20 and subract it from your walet. If your walet is still positive your good.

2) know what your ship can do and what you can kill in it.

3) while learning pvp stick with long range, out of scram web range, ships. it is much easier to control a fight if you can dictate range. It is much easier to dictate range if you are faster and can simply stay out of range of his guns then it is to dictate range with web scram early on. Learning how to deal with slingshotting makes you alot better at it when you do switch to a closer range ship.

Bengal Bob
Slymsloot Enterprises
#31 - 2012-12-04 09:42:50 UTC
1) Be hungry for killmails - solo pilots are predators not prey. That shuttle killmail is just as important as the T3 killmail.
2) Know all the cookie cutter fits and their counters - then know the local pilots and what variations they use from a killboard.
3) Have reships available for any likely situations.
4) Always be undocked and moving.
5) In the end, experience is most often the deciding factor.
6) Always count on stupid - when you add drunk then you get some good mails.

Have fun throughout, so make sure you find some people with similar views to chat with whilst you are stalking the spacelanes.

Rhadit
Habemus
#32 - 2012-12-07 11:06:42 UTC
You could always try the channel 'Bringing solo back'.

Usually, sitting on ts, talking to a fellow nerd while shaking badly is the best way to roll.
Kn1v3s 999
Aliastra
Gallente Federation
#33 - 2012-12-09 13:55:08 UTC  |  Edited by: Kn1v3s 999
Nice discussion/thread (sometimes it happens even on EVEo forum).

To the OP:

-Fly solo is hard and you will probably lose as much as you win (if you re lucky). But that' s not the reason why you fly solo right? You already had some good advices, the only thing i can add is:

-**** efficency
-**** K/D ratio
-**** scout alts, alt booster, alt faclon.



-About video and youtube:

-as someone else told you they maybe can misguided you, since for have that great 1v5 fight they probably have lost much more ships in the process, but that s what all video (the good ones at least) are for: show what a ship is capable of in determinated situation if flown by a pvper committed to the fight.

If you wanna look for some good videos without any kind of alts involved, i'd suggest Prometheus exenthal and Kil2.
Usually i have stopped watch anything that involves alts, except those were they really risk something. See a video were 1 boosted nano ship kite from 50km a BC is not very much entertaning, same for overtanked BS takin on a couple of BC.
Forum Chav
State War Academy
Caldari State
#34 - 2012-12-10 11:29:43 UTC
Rhadit wrote:
...Usually, sitting on ts, talking to a fellow nerd while shaking badly is the best way to roll....


Lol, so true.
Eternal Corrosion
The Truskers
#35 - 2012-12-10 11:46:37 UTC
SeaSaw wrote:
Good Sir;

Just fly a rifter with 2 warp stabalizers in the bottom and no point. You won't have any targetting range, but you want to be close anyway.
You will fearlessly engage anyone and kill noone. You can fight 20 pointless battles a day and figure out what really hurts.

The up side is you will almost always get away and you get nasty whine mail 70% of the time (which is most the fun).

You can then graduate to a cruiser with 5 stabalizers and autotarget missiles for much the same and a different set of ships.

You won't ever kill anyone, but you will know who flys what in your area and you won't flinch from many engagements.

your humble servent
SeaSaw


Nope

I will always love LowSec

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