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The change to the missiles

Author
Gibbo3771
AQUILA INC
Verge of Collapse
#21 - 2012-12-07 14:14:18 UTC
Can personally tell you that firing fury in your mag drake now is very bad, even with a TP.

All lvl5 skills here, was hitting the cruisers for 550 damage, switched to CN Scourge and it topped off at nearly 1k.
Kalel Nimrott
Caldari Provisions
#22 - 2012-12-07 21:00:17 UTC  |  Edited by: Kalel Nimrott
Jack Miton wrote:
lol, ive done the opposite on my PVP tengu, going from using faction to fury.
faction was better before the patch, now fury is actually better DPS.
if 70km isnt enough for you, then youre probably doing something wrong.

This and this:
If you are shooting frigs and cruiser, t1. Bs t2 furrys. If you dual paint, then cruisers with t2 also.
Now, with the change, I'm not sure if still works this way.

Bob Artis, you will be missed.

O7

Lindsay en Gravonere
An Errant Venture
#23 - 2012-12-10 09:25:33 UTC
Acac Sunflyier wrote:
I've been seriously debating to switching to faction missiles to compensate for the range nerf. What are your thoughts on the best new sleeper killer? (Note I was using furry before)


Furries are Sleeper kryptonite?

Good to know.
Dar Manic
Dirt Road Services
#24 - 2012-12-10 13:38:45 UTC
Kalel Nimrott wrote:
If you are shooting frigs and cruiser, t1. Bs t2 furys.


This to some degree.

The change wasn't nearly as bad as I thought it might be. The loss of range is taking time to get use to though. Use CN scourge and be done with it most of the time. I wouldn't waste time switching to t2 fury unless it was a convenient time to do so.

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

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