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Missions & Complexes

 
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Running missions post patch is deadly.

Author
Mr Pragmatic
#41 - 2012-12-09 13:37:43 UTC
Has anyone tried doing missions with multiple BS?

How does the aggro mechanic with multiple BSs on the grid?

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Harland White
Adventurer's Guild
#42 - 2012-12-09 13:51:16 UTC
CCP and CSM are 100% null sec zealots and completely anti-highsec. Their goal is to wipe L4 mission profitability off the map completely, and force high sec dwellers into nullsec. The only reason they're moving toward that goal so slowly is because they know if they did it fast, they'd lose tons of subscribers. So they're trying to ease EVE into this new transition over time. They learned they can't do ****ing stupid things fast with Incarna, so they're going to do ****ing stupid things slowly instead.

And don't be fooled by the large amount of null sec zealots on these forums. They and CCP have the same goals. They know they're getting their backs scratched, so they scratch CCP's back in return by blindly supporting everything they do on the forums and calling anyone who protests "whiners", telling them to "adapt or gtfo" and etc etc.

This **** is so obvious.

By their fruit you will recognize them.

Mr Pragmatic
#43 - 2012-12-09 13:52:57 UTC
Harland White wrote:
CCP and CSM are 100% null sec zealots and completely anti-highsec. Their goal is to wipe L4 mission profitability off the map completely, and force high sec dwellers into nullsec. The only reason they're moving toward that goal so slowly is because they know if they did it fast, they'd lose tons of subscribers. So they're trying to ease EVE into this new transition over time. They learned they can't do ****ing stupid things fast with Incarna, so they're going to do ****ing stupid things slowly instead.

And don't be fooled by the large amount of null sec zealots on these forums. They and CCP have the same goals. They know they're getting their backs scratched, so they scratch CCP's back in return by blindly supporting everything they do on the forums and calling anyone who protests "whiners", telling them to "adapt or gtfo" and etc etc.

This **** is so obvious.


Tin foil hat, what evidence do you have of this?

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Harland White
Adventurer's Guild
#44 - 2012-12-09 13:57:07 UTC
Mr Pragmatic wrote:
Harland White wrote:
CCP and CSM are 100% null sec zealots and completely anti-highsec. Their goal is to wipe L4 mission profitability off the map completely, and force high sec dwellers into nullsec. The only reason they're moving toward that goal so slowly is because they know if they did it fast, they'd lose tons of subscribers. So they're trying to ease EVE into this new transition over time. They learned they can't do ****ing stupid things fast with Incarna, so they're going to do ****ing stupid things slowly instead.

And don't be fooled by the large amount of null sec zealots on these forums. They and CCP have the same goals. They know they're getting their backs scratched, so they scratch CCP's back in return by blindly supporting everything they do on the forums and calling anyone who protests "whiners", telling them to "adapt or gtfo" and etc etc.

This **** is so obvious.


Tin foil hat, what evidence do you have of this?


Having a ******* brain and opening your eyes to the events that have happened over the last 2-3 years between CCP and goons and CSM.

Tried it lately?

By their fruit you will recognize them.

Harland White
Adventurer's Guild
#45 - 2012-12-09 13:58:21 UTC
Naturally the goons and nullsec zealots work ultra-fast to apply the "tin foil hat" label to anyone who recognizes the smelly **** going on between them and CCP.

Naturally.

By their fruit you will recognize them.

Mr Pragmatic
#46 - 2012-12-09 14:00:36 UTC
Harland White wrote:
Mr Pragmatic wrote:
Harland White wrote:
CCP and CSM are 100% null sec zealots and completely anti-highsec. Their goal is to wipe L4 mission profitability off the map completely, and force high sec dwellers into nullsec. The only reason they're moving toward that goal so slowly is because they know if they did it fast, they'd lose tons of subscribers. So they're trying to ease EVE into this new transition over time. They learned they can't do ****ing stupid things fast with Incarna, so they're going to do ****ing stupid things slowly instead.

And don't be fooled by the large amount of null sec zealots on these forums. They and CCP have the same goals. They know they're getting their backs scratched, so they scratch CCP's back in return by blindly supporting everything they do on the forums and calling anyone who protests "whiners", telling them to "adapt or gtfo" and etc etc.

This **** is so obvious.


Tin foil hat, what evidence do you have of this?


Having a ******* brain and opening your eyes to the events that have happened over the last 2-3 years between CCP and goons and CSM.

Tried it lately?


First of all, that was an ad hominem attack upon my moral character. I was just asking what evidence do you have? What would you call the mining barges buff? Was that for null sec and low sec? Seems to me it was for all the High Security citizens advantage.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Maximilian Krenn
State War Academy
Caldari State
#47 - 2012-12-09 15:35:03 UTC  |  Edited by: Maximilian Krenn
Mr Pragmatic wrote:
What would you call the mining barges buff? Was that for null sec and low sec? Seems to me it was for all the High Security citizens advantage.

Ofc it was, otherwise game players pool would be halved by now. And thou CCP shown some worrying signs of stu..... ekhm naiveness in the past, they aren't THAT stupid. If they see they - or some feature, 'gone too far' i.e. they spitted in their own bowl, they fix it. And I hope CCP will again gain their senses, and also fix with this new changes BROKEN missioning, as this change is nothing but another spit in a bowl.
Mund Richard
#48 - 2012-12-09 19:58:54 UTC  |  Edited by: Mund Richard
Mr Pragmatic wrote:
Has anyone tried doing missions with multiple BS?

How does the aggro mechanic with multiple BSs on the grid?

As you'd imagine, snaps from one to the other depending on what happened on grid, plus the drones.

Oddly enough (or maybe not at all), having flown several hours in fleet, I've seen only twice not the full room on one target (ignoring elite frigs trying to sodomize light drones), and even then it was only a few ships, in a different spawn than the majority.

Hope that answers your question.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Gabriel Santagalos
Ministry of War
Amarr Empire
#49 - 2012-12-09 22:50:12 UTC
Mr Pragmatic wrote:
[quote=Harland White][quote=Mr Pragmatic][quote=Harland White]CCP and CSM are 100% null sec zealots and completely anti-highsec. Their goal is to wipe L4 mission profitability off the map completely, and force high sec dwellers into nullsec. The only reason they're moving toward that goal so slowly is because they know if they did it fast, they'd lose tons of subscribers. So they're trying to ease EVE into this new transition over time. They learned they can't do ****ing stupid things fast with Incarna, so they're going to do ****ing stupid things slowly instead.

And don't be fooled by the large amount of null sec zealots on these forums. They and CCP have the same goals. They know they're getting their backs scratched, so they scratch CCP's back in return by blindly supporting everything they do on the forums and calling anyone who protests "whiners", telling them to "adapt or gtfo" and etc etc.

This **** is so obvious.




I think the fact that CCP published damn ****** code, because the deadline loomed, is much more probable than some giant conspiracy, but to each their own..
Mund Richard
#50 - 2012-12-10 00:47:26 UTC
Gabriel Santagalos wrote:
I think the fact that CCP published damn ****** code, because the deadline loomed, is much more probable than some giant conspiracy, but to each their own..
I would agree, but that is boring.

How about the people bashing CCP for feeding the nullsecers the way they are doing it are doing it so people don't take the other such voices seriously, and removing this clear and in plain sight conspiracy from the spotlight?

...
Nah, I'll go with deadlines too, wanting to keep up with the current development cycle, and the job at all.

Although I must say, the new AI hits a lot softer in some of nullsec.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Eladaris
Indefinite.
#51 - 2012-12-10 02:13:52 UTC  |  Edited by: Eladaris
Mund Richard wrote:
Gabriel Santagalos wrote:
I think the fact that CCP published damn ****** code, because the deadline loomed, is much more probable than some giant conspiracy, but to each their own..
I would agree, but that is boring.

How about the people bashing CCP for feeding the nullsecers the way they are doing it are doing it so people don't take the other such voices seriously, and removing this clear and in plain sight conspiracy from the spotlight?

...
Nah, I'll go with deadlines too, wanting to keep up with the current development cycle, and the job at all.

Although I must say, the new AI hits a lot softer in some of nullsec.


For what it's worth most of the 'stories' about Eve Online that drag new player's in are from low-sec and null-sec. I can't imagine many player's quitting a different MMO to blow up red crosses or mine grey crosses in high-sec.

From that perspective alone it's in CCP's best interests to get everyone into null... since even they've realized low-sec is a cesspit for anything other than FW. Add the current null-orientated CSM acting as an echo box for the things CCP wants to do anyway... and you've got the perfect storm of "move ALL THE THINGS into null!"
Mhari Dson
Lazy Brothers Inc
#52 - 2012-12-10 06:38:18 UTC
Eladaris wrote:
Mund Richard wrote:
Gabriel Santagalos wrote:
I think the fact that CCP published damn ****** code, because the deadline loomed, is much more probable than some giant conspiracy, but to each their own..
I would agree, but that is boring.

How about the people bashing CCP for feeding the nullsecers the way they are doing it are doing it so people don't take the other such voices seriously, and removing this clear and in plain sight conspiracy from the spotlight?

...
Nah, I'll go with deadlines too, wanting to keep up with the current development cycle, and the job at all.

Although I must say, the new AI hits a lot softer in some of nullsec.


For what it's worth most of the 'stories' about Eve Online that drag new player's in are from low-sec and null-sec. I can't imagine many player's quitting a different MMO to blow up red crosses or mine grey crosses in high-sec.

From that perspective alone it's in CCP's best interests to get everyone into null... since even they've realized low-sec is a cesspit for anything other than FW. Add the current null-orientated CSM acting as an echo box for the things CCP wants to do anyway... and you've got the perfect storm of "move ALL THE THINGS into null!"



Problem is that nullsec can't provide the security or the interest to keep casual players out there. As for mining in null. I ran the numbers and unless you're on arkonor/mercoxit you might as well stay in high, the isk/hour is the same. Nullsec industry is very limited by comparison to hisec (outposts seriously need work). And on top of that you've got the fact that when a hostile enters the area you either dock up or get hotdropped. I know there's more wrong with null that people who live there can point out, it's not just these reasons.
Alagos Thum
Doomheim
#53 - 2012-12-10 08:17:06 UTC
Mhari Dson wrote:
Problem is that nullsec can't provide the security or the interest to keep casual players out there.


In many ways, this is true. There are areas of 0.0 space where regular owners adhere to strict NRDS rule (not red, don't shoot), however most coalitions closely guard their space and will not tolerate invaders of any sort, even if it's just one ratting ship. That's a null sec problem that CSM failed to recognize in their last document, proposing changes that would favor large groups of players. However, I disagree that there would be any kind of conspiracy going on. CSM is a bunch of null sec players, they see the game from a certain point of view, which is only natural and CCP has gone to great lengths in order to make high sec fun as well. For instance, Retribution's bounty system and aggression flags have nothing to do with 0.0 - over there, you shoot whoever you want to shoot without penalties. In high sec, however...

While we're on topic of null sec, I really love the idea of reworking how information gathering works in null sec. See this thread for an example of a great idea:

https://forums.eveonline.com/default.aspx?g=posts&t=47868&find=unread

Now, on to the main discussion in this topic:

As far as drone changes go, I fully support them - a fun, tense fight against, say, 4 ships is far cooler than slaughtering 100 ships from range or afk or whatever. It may not be as profitable, but then, money isn't everything. Imo, missions have too long been seen as just another form of simple isk generation, a combat version of mining, rather than a gameplay of its own (I also agree with CSM's concept of dangerous, but profitable mining; and not just dangerous in form of other players such as 0.0 today, or else you'll have a large alliance close down the bottleneck and players behind it will be as safe as carebears in high sec). I would like to see missions become a viable PvE activity, rather than an isk machine that they are perceived as today and for that, they definitely need better AI. Perhaps then, we'll finally see less of the whole "put the largest guns on your ship so you can kill enemies as fast as possible" and more of "balanced ships for the win" approach.

There are bugs, of course, but those will be ironed out soon enough. It all happened before and it shall happen again ;)
dexington
Caldari Provisions
Caldari State
#54 - 2012-12-10 08:39:08 UTC
Do micro jump drives work, if you are scramed?. Might be a way to deal with the frigs in some of the harder missions, warp in and jump 100km away and then shoot them at range.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Mund Richard
#55 - 2012-12-10 11:17:34 UTC
Alagos Thum wrote:
As far as drone changes go, I fully support them - a fun, tense fight against, say, 4 ships is far cooler than slaughtering 100 ships from range or afk or whatever. It may not be as profitable, but then, money isn't everything. Imo, missions have too long been seen as just another form of simple isk generation, a combat version of mining, rather than a gameplay of its own
That's pretty much how I've referred to doing them for a long time.
"Gone Mining Serpentis"...

The rest of your post also has merit, and is not a bad repetition like some (note how not all!) of mine.
+1

dexington wrote:
Do micro jump drives work, if you are scramed?. Might be a way to deal with the frigs in some of the harder missions, warp in and jump 100km away and then shoot them at range.

Yes, well, that way you basically give up on all short range weapon setups (yielding much worse dps, as if you hadn't gimped it already for your tank), and with the EWAR being the way it is, you might just be sitting out at 100 km from rats with a 9 km lock range.

Although you could LXASB +paper tank a ship and do this, scrambling frigs are supposed to kill it.
And there are an unnecessary amount of them compared to how much your ship alone has to take on in a PvP situation, if that is CCP's aim, to make the two more similar.
At the moment, judging from numbers alone, it's like jumping into a gatecamp made by lots and lots of clueless "players".

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Maximilian Krenn
State War Academy
Caldari State
#56 - 2012-12-10 15:58:37 UTC  |  Edited by: Maximilian Krenn
Alagos Thum wrote:
As far as drone changes go, I fully support them - a fun, tense fight against, say, 4 ships is far cooler than slaughtering 100 ships from range or afk or whatever. It may not be as profitable, but then, money isn't everything. Imo, missions have too long been seen as just another form of simple isk generation, a combat version of mining, rather than a gameplay of its own (I also agree with CSM's concept of dangerous, but profitable mining; and not just dangerous in form of other players such as 0.0 today, or else you'll have a large alliance close down the bottleneck and players behind it will be as safe as carebears in high sec). I would like to see missions become a viable PvE activity, rather than an isk machine that they are perceived as today and for that, they definitely need better AI. Perhaps then, we'll finally see less of the whole "put the largest guns on your ship so you can kill enemies as fast as possible" and more of "balanced ships for the win" approach.

There are bugs, of course, but those will be ironed out soon enough. It all happened before and it shall happen again ;)


It completely slipped out of your mind or attention, that missioning is INTENDED to be an isk faucet. For some this is even the only source of ingame income. So some are pretty radically affected by this 'change', it's literally a showstopper for them. Missioning as 'a gameplay of its own'? You're joking right? Do you really think players would run missions over and over and over and over again just because they're born masochists? 'Viable PvE activity'? What that suppose to mean? For 'viable PvE activity' you have sites, plexes, deds, heck even wormholes etc. It also slept out of your mind such games NEED such 'isk machines' for (some) players to gather their founds. Literally taking this away from them is not a right way, at least not in my book.

And, all of you, INCLUDING CCP; you should also keep in mind not all players playing the game as YOU do, or you want them to. I'm predicting the effect will be diametrical oposite from CCP's expectations.
Arkanon Nerevar
UK Corp
Goonswarm Federation
#57 - 2012-12-10 16:12:16 UTC
for those people saying this is some null zealot plot, well....its honestly not, we also got hit by this, the overall changes to NPCs have just made them difficult to kill skewing the gank scaling ratio thats more important in null, running angels anoms in a seriously pimped mach my bounty ticks are now nearly half from before retribution, thats a pretty hefty cut to my income, especially to people (like me) whos sole income is from rat bountys.

Tin foil hat mode activated, i actually think this is some plot by ccp to nerf into the ground the most (really only) viable self sufficent isk making profession, think about it, a serious mission runner/ratt farmer can make enough money on one char to support himself ingame, if this is nerfed (as it has been) it strongarms people to pursue other lines of income such as multi char mining and dedicated RnD/PI alts, all things which generate more RL income for ccp, by dint of they requiring you to buy/upkeep more than one account.

Trust Not in God, but Have Faith in Antimatter

Terazul
The Scope
Gallente Federation
#58 - 2012-12-10 22:54:25 UTC
Arkanon Nerevar wrote:

Tin foil hat mode activated, i actually think this is some plot by ccp to nerf into the ground the most (really only) viable self sufficent isk making profession, think about it, a serious mission runner/ratt farmer can make enough money on one char to support himself ingame, if this is nerfed (as it has been) it strongarms people to pursue other lines of income such as multi char mining and dedicated RnD/PI alts, all things which generate more RL income for ccp, by dint of they requiring you to buy/upkeep more than one account.

Haha! Man, these are funny.

But if that's what they intended, then they succeeded handsomely - at getting me to click the 'unsubscribe' button faster than I ever, EVER have in the past.

It's interesting. In previous issues it was a slow dawning that things were really kind of getting out of hand ("greed is good", etc). But this patch is different. This patch I realized immediately, "Hey... this crap ain't cool." And now it's over and done with.

I'll be waiting for an actual, proper response to this issue before I even think of subbing again.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#59 - 2012-12-11 04:51:02 UTC  |  Edited by: Cipher Jones
DSpite Culhach wrote:
Kai Lei wrote:
I am very glad to hear I am not the only who has had to deal with this issue. Let us hope CCP fixes the issue with full room aggro. The third pocket from "Worlds Collide" did not treat me so kind.


I seem to recall pulling full aggro in that room _before_ the patch, by just landing in the wrong spot, so I don't think WC has that problem per se, just that you land in under 10k from practically everything, and they get antsy.

What we need next patch is NPC drones. I want to do to them what the rats are doing to mine atm Twisted


Nope, that room is not proximity agro.
NM it IS proximity.

Also, is it fixed yet?

Lol.

Full room agro every time.

internet spaceships

are serious business sir.

and don't forget it

Ivar Estidal
Viziam
Amarr Empire
#60 - 2012-12-11 11:04:57 UTC
This does sound pretty horrific and i hope it is a bug that is going to be fixed. Although i can understand it to some degree, from a logical point of view it doesn't make sense that (in many games) the AI can wait there while you are destroying their allies and somehow not notice you. I guess this is probably more realistic haha.

Although, definitely hope it gets fixed soon.