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Player Features and Ideas Discussion

 
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Local Chat with EXTRA Feature!

Author
Nikk Narrel
Moonlit Bonsai
#41 - 2012-10-15 14:50:36 UTC
Chatting.

It's the reason we have chat channels.

Let's remove the obstacles that make too many players not want to risk saying hi to their friends in local.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#42 - 2012-10-15 19:51:18 UTC
you ever tried the constellation chat ? No one uses it.. why add more stuff no one will use..
Nikk Narrel
Moonlit Bonsai
#43 - 2012-10-15 20:08:53 UTC
Cage Man wrote:
you ever tried the constellation chat ? No one uses it.. why add more stuff no one will use..

See, that's the problem expressed backwards.

We use local chat extensively.

It is the path of least effort to get intel. Understanding the intel is all or nothing in value makes a lot of gameplay into knee jerk reflexes as a result.

What we don't use it for is chatting.

Let's restore the interest in chatting back to local. Remove the chilling effect by knowing PvP targets aren't being chosen from a chat channel, and people will again find using it to chat a positive thing.
Nikk Narrel
Moonlit Bonsai
#44 - 2012-10-16 16:41:57 UTC
With this idea in place, AFK Cloaking vanishes as a tactic.

Local will again be just a chat channel, and considerations for possible means to hunt cloaked vessels could be made.

This is just a side effect, but still something to consider.
Mirima Thurander
#45 - 2012-10-19 01:59:41 UTC
But if you do this how will I know to dock up when people jump in system?




/trollololol

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Bender 01000010
Caldari Provisions
Caldari State
#46 - 2012-10-19 04:42:48 UTC
What if:

- you make local chat beacons (which authenticate, detect and show every player in - LOCAL chat - of the current solar system) to be an upgrade which can be purchased and can be anchored in your newly conquered solar systems

- you need to place more than one of this local chat beacons in a solar systems, in order to have a good coverage so you can detect and authenticate automatically any player in that solar systems. This have some flaws because there will be blind spots where you cannot be detected thus you can "disappear from local chat" as you left the solar system.

- you could scan with your covert ops frigate for some blind spots in a solar system, where you can warp in that area and disappear from local, because the local subspace beacon don't have coverage in certain areas (like behind planets, certain space clouds, etc).

- Black Ops ship will have the native ability to see the coverage of the local chat beacons on map and be able to warp to blind spots in order to disappear from local chat for some serious guerrilla action.

Later Edit:
Nikk Narrel wrote:
The few months I spent in a wormhole made it plain to me that Local Chat is not the limit to how different that part of the game is.

The OP's idea may be workable, but I need clarification on details.

How does a covops or other scanning pilot locate the safe spots you described?


hmm..
first you scan it and see where is no coverage from the local chat beacons;
then,let's say you send some kind of probe, launched from your probe launcher, you position it where is the blind spot, and you warp at the probe..there i fixed it.
Nikk Narrel
Moonlit Bonsai
#47 - 2012-11-14 16:44:50 UTC
Mirima Thurander wrote:
But if you do this how will I know to dock up when people jump in system?

Ahhh!

A very interesting question! Local Chat could be used to ask if hostiles are present, of course.

I would suggest, however, the use of sensors. People posted at gates would be advised to volunteer information on hostile movements, but there should be no substitute for using the sensors on your ship.

Now, links to cute pictures, like puppies... this is more in line with Local Chat meeting it's intended goals.

Cool
Nikk Narrel
Moonlit Bonsai
#48 - 2012-11-19 15:49:34 UTC
Local Chat.

Of all the things I see it being used for, I kinda miss the part where you chat.

Chatting in local now feels like spray painting graffiti onto something meant just for display, not to really be used at all.

Unless you are in a trade hub, then it becomes a non stop set of canned advertisements for ridiculous scams.
Mary Annabelle
Moonlit Bonsai
#49 - 2012-12-04 20:44:49 UTC
Nikk Narrel wrote:
Chatting.

It's the reason we have chat channels.

Let's remove the obstacles that make too many players not want to risk saying hi to their friends in local.

Bing bing bing!

Chatting!

Funny, it's not usually the reason often pointed out for using local, but there it is!
Crimeo Khamsi
Viziam
Amarr Empire
#50 - 2012-12-04 22:49:04 UTC  |  Edited by: Crimeo Khamsi
Quote:
I would add one caveat.... I'd also like some intel tool that lets me determine the number of ships in space and/or system.

Starmap's "users docked or in space in system" statistic much? Not only does it tell you this number in your current system, but it tells you for every system no matter where you are.
Nikk Narrel
Moonlit Bonsai
#51 - 2012-12-04 22:52:44 UTC
Crimeo Khamsi wrote:
Quote:
I would add one caveat.... I'd also like some intel tool that lets me determine the number of ships in space and/or system.

Starmap's "users docked or in space in system" statistic much? Not only does it tell you this number in your current system, but it tells you for every system no matter where you are.

As something that takes effort to learn, I think that is something more people should learn about.

Nothing worthwhile is free, and having something your competition does not, is truly of value.
Nikk Narrel
Moonlit Bonsai
#52 - 2012-12-07 18:38:32 UTC
Feel the joy of local chat with no strings of concern from intel!
Nikk Narrel
Moonlit Bonsai
#53 - 2012-12-09 14:27:40 UTC
Seranova Farreach
Biomass Negative
#54 - 2013-03-08 20:05:31 UTC  |  Edited by: Seranova Farreach
Nikk Narrel wrote:
This is taking absolutely nothing from local chat, as it was intended to be a chat channel.

Each star system is it's own channel already, let people subscribe to it. When they subscribe to it, of course, they will show up in it so others know they can be included in conversations.

You can subscribe to many different solar system's chat rooms. See when your friends log in, and keep in touch!

Are you in the same region as a market? Subscribe to their local, and hear all of the great offers that are available.

Get the most from your chatting experience, in a game with a truly unique social aspect.

It is possibly an extension of this idea to let EVE Gate users the ability to log into their subscribed channels, and say hi to their friends and fellow pilots who are online.

EVE is a dynamic social experience, let's not limit it, but let it grow into the fullest potential it is capable of!


bad idea, people can sub to main low/null sec gate systems so they can see the amount of people in local thusly able to track where large numbers (fleets) are.

all i say is make local for H/L/N exactly like W-space. end of problems, end of worrys.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Nikk Narrel
Moonlit Bonsai
#55 - 2013-03-08 20:14:40 UTC
Seranova Farreach wrote:
Nikk Narrel wrote:
This is taking absolutely nothing from local chat, as it was intended to be a chat channel.

Each star system is it's own channel already, let people subscribe to it. When they subscribe to it, of course, they will show up in it so others know they can be included in conversations.

You can subscribe to many different solar system's chat rooms. See when your friends log in, and keep in touch!

Are you in the same region as a market? Subscribe to their local, and hear all of the great offers that are available.

Get the most from your chatting experience, in a game with a truly unique social aspect.

It is possibly an extension of this idea to let EVE Gate users the ability to log into their subscribed channels, and say hi to their friends and fellow pilots who are online.

EVE is a dynamic social experience, let's not limit it, but let it grow into the fullest potential it is capable of!


bad idea, people can sub to main low/null sec gate systems so they can see the amount of people in local thusly able to track where large numbers (fleets) are.

all i say is make local for H/L/N exactly like W-space. end of problems, end of worrys.

See, the fun part about this, is that when you subscribe to a channel you also appear in that system's local chat.
It would not be possible to know how many were actually present versus subscribed.

As to making local like it is in W space, I agree completely.
Our current chat channel only functions as such in systems where use of it as intel has no value. Otherwise, actually saying something in it only serves to draw attention to yourself.
In most cases, people you want to talk with are already in a private group channel, such as corp, intel, alliance, necrophilic corpse exchange, etc...
Alvatore DiMarco
Capricious Endeavours Ltd
#56 - 2013-03-08 23:37:16 UTC
This thread wins Ten Thousand Splendid Furriers.

According to the game lore, local chat (and all the channels) work by way of fluid routers. Every ship has two of them, one which is installed in the ship and one which is installed in the network. I see no reason why we can't allow "subscribing" to this system's local or that system's local from a lore perspective.

Before you say it, I don't care if you think paying attention to lore is stupid.

However, I also see no reason why we couldn't disconnect our routers from the network too. So, I suggest that we be allowed to not only subscribe to channels, but to completely opt out of a channel as well. Maybe I don't want to hear all the silly pro-Jame315 banter going on in Brapelille, or the petulant retorts from the more vulgar of the ice miners, and so I disconnect from that system's local. Or perhaps a setting to keep you disconnected from all local channels just globally.

Since we're destroying the intel value of Local in the process of turning it back into a social feature, let's really destroy the intel and make even passive participation in the social feature completely optional.

Zella Polaris
Pitchfork Uprising Holdings
#57 - 2013-03-09 00:05:17 UTC
I personally don't like the idea, but you made a good observation:
Nikk Narrel wrote:

[Local's] use as intel has a proven chilling effect on conversations that would normally take place there.
It makes your "fix" sound like less and less of a solution looking for a problem.

Pitchfork Militia, part of Catastrophic Uprising, is recruiting. 0.0 SOV, emphasis on PvP, NBSI

Nikk Narrel
Moonlit Bonsai
#58 - 2013-03-09 01:54:41 UTC
Zella Polaris wrote:
I personally don't like the idea, but you made a good observation:
Nikk Narrel wrote:

[Local's] use as intel has a proven chilling effect on conversations that would normally take place there.
It makes your "fix" sound like less and less of a solution looking for a problem.

This solution has the benefit of trying to recover the implied social aspect of the channel, while devaluing it's intel value.

If noone knows whether you are present or not, the ability to chat socially regains it's friendly nature.

Use of genuine effort to determine presence in a system gains value, since the free intel would be unreliable.

Players would need effort, and with effort comes competition.

Not to mention, devs would have a reason to raise rewards in null out of respect to the additional effort required.
Mikaila Penshar
SISTAHs of EVE
#59 - 2013-03-09 06:44:55 UTC
Needs renaming... it's hardly local if it's not your locale. You should give it cool name like "intelechat-(whatever system)" that way it doesn't sound at all like what it isn't or something... maybe? or not


am I doing this right?

Nikk Narrel
Moonlit Bonsai
#60 - 2013-03-09 15:31:57 UTC
Mikaila Penshar wrote:
Needs renaming... it's hardly local if it's not your locale. You should give it cool name like "intelechat-(whatever system)" that way it doesn't sound at all like what it isn't or something... maybe? or not


am I doing this right?


Well, the channel is still considering the system it is named local chat for as it's topic and purpose.

But like people calling into a radio station, they can make comments and chatter when that station can also broadcast to their location.

Honestly, in null and some low, they should rename the channel as Local Free Intel, sine that is too often it's only use.