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CCP says we cheat ! yesterday we were bot /marco. what will tommoro be ?

First post
Author
Ronan Connor
#21 - 2012-12-09 09:57:42 UTC
A "logoffski" shouldnt matter at all during a PVE fight. That timer doesnt make sense at all.

Everybody had a socket close every once in a while and should not be punished for that. Its hard enough when you can immediate login back, which takes you 1-2 minutes.

CCP would do good to get rid of this non pvp timer.
Sentamon
Imperial Academy
Amarr Empire
#22 - 2012-12-09 09:57:56 UTC
thats one weird rant Shocked

~ Professional Forum Alt  ~

Natsett Amuinn
Caldari Provisions
Caldari State
#23 - 2012-12-09 11:05:19 UTC  |  Edited by: Natsett Amuinn
Dinsdale Pirannha wrote:
Tul Breetai wrote:
Maybe I'm just uninformed, but how is a D/C related to using a bot?


It is "kind of related".
CCP has introduced a new "feature" where ships that have engaged in some for of combat, can't do a logoffski if in trouble.
The ship just sits there, in space.

The timer is 15 minutes if you engaged a player, and 5 minutes if you were engaged in PvE.

Now, imagine you are in a gunboat BS, like a Mach or Nightmare.
Further visualize all your small drones evaporated by the new and improved AI, and you are being scrammed by NPC frigs which your guns can't track. Your tank is slowly being whittled down.

Now, with the new 5 minute timer, what tactic do you do to prevent your ship from going poofy?

I'm Sure this isn't due to bottling, but people who engage in pvp and then warp away and log off to save themselves.
And people who use logging off to keep from getting blown up by npc's.

Most mmo's do this to keep people from unplugging their modem or shutting down the game to keep from "losing".

In other words,
People exactly like you.
Natsett Amuinn
Caldari Provisions
Caldari State
#24 - 2012-12-09 11:08:01 UTC
Ronan Connor wrote:
A "logoffski" shouldnt matter at all during a PVE fight. That timer doesnt make sense at all.

Everybody had a socket close every once in a while and should not be punished for that. Its hard enough when you can immediate login back, which takes you 1-2 minutes.

CCP would do good to get rid of this non pvp timer.

Yes it should.

You shouldn't be able to avoid consequence. If you do something wrong that's going to get you blown up you should get blown up, not be able to log off to save your ship.
Marlona Sky
State War Academy
Caldari State
#25 - 2012-12-09 11:48:52 UTC
Ronan Connor wrote:
A "logoffski" shouldnt matter at all during a PVE fight. That timer doesnt make sense at all.

Everybody had a socket close every once in a while and should not be punished for that. Its hard enough when you can immediate login back, which takes you 1-2 minutes.

CCP would do good to get rid of this non pvp timer.

I had a socket closed error yesterday and it cost me a Naga during a fight. You know, a real fight. You know what I did? I got another ship and went right back out there to shoot some more people in the face. So enough with the sob story about your tales of woe when it comes to shooting mission rats.

**** happens. Deal with it.
Malcanis
Vanishing Point.
The Initiative.
#26 - 2012-12-09 12:02:29 UTC
Royal NASA wrote:
I do not like the idea that CCP has deemed us all as cheaters!

you are the first DEVS to control players NOT in game. PENALTY ?
You have set up a timer penalty system!

Players do drop connection for a split second due to packet lost or power failure , be that there fault or not, 15 min is extreme and insulting !

Congratulations EVE CCP you are the first DEVS to have control of players NOT in game. be that now 15 min from 5 !
Is this Cruel childish or just plain arrogance?

''i was in a lvl 4 mission with 2 chars on 2 computers 2 screen's as 3rd corp member arrive i lost one char connection and could not re join for 15 min .while haplessly watching my ship blow up!- from the 2nd char computer . the fact i could not log back in is really arrogant and NOT good customer service . because you think we are cheating or maco bot using. when does
NOT Happy !
FACT. disconection happens all the time . get over it and show some respect!



Oh dear, did your tbot lose a tengu?

Please accept my sincere commiserations

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#27 - 2012-12-09 12:03:48 UTC
Dinsdale Pirannha wrote:
Tul Breetai wrote:
Maybe I'm just uninformed, but how is a D/C related to using a bot?


It is "kind of related".
CCP has introduced a new "feature" where ships that have engaged in some for of combat, can't do a logoffski if in trouble.
The ship just sits there, in space.

The timer is 15 minutes if you engaged a player, and 5 minutes if you were engaged in PvE.

Now, imagine you are in a gunboat BS, like a Mach or Nightmare.
Further visualize all your small drones evaporated by the new and improved AI, and you are being scrammed by NPC frigs which your guns can't track. Your tank is slowly being whittled down.

Now, with the new 5 minute timer, what tactic do you do to prevent your ship from going poofy?


The aggro timer has been in the game for years. If PvPers have learned to live with it, I'm sure you mighty mission warriors can do the same.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#28 - 2012-12-09 12:14:38 UTC
The past few days have shown that high sec mission runners are just as bad as miners for adaptability and risk adversion.
raskonalkov
Tie Fighters Inc
#29 - 2012-12-09 12:17:37 UTC
Quote:
The past few days have shown that high sec mission runners are just as bad as miners for adaptability and risk adversion.


Quote:
god forbid CCP adds some risk to missions and ratting


Pretty funny coming from people who used drakes for battles. I should probably go play WoW to feel as safe as you guys fly.
Tippia
Sunshine and Lollipops
#30 - 2012-12-09 12:17:46 UTC
Ronan Connor wrote:
A "logoffski" shouldnt matter at all during a PVE fight. That timer doesnt make sense at all.
Sure it does. It ensures that a PvE fight can evolve into a PvP fight.
Dyvim Slorm
Coven of the Morrigan
#31 - 2012-12-09 12:36:34 UTC
Natsett Amuinn wrote:
Ronan Connor wrote:
A "logoffski" shouldnt matter at all during a PVE fight. That timer doesnt make sense at all.

Everybody had a socket close every once in a while and should not be punished for that. Its hard enough when you can immediate login back, which takes you 1-2 minutes.

CCP would do good to get rid of this non pvp timer.

Yes it should.

You shouldn't be able to avoid consequence. If you do something wrong that's going to get you blown up you should get blown up, not be able to log off to save your ship.


I don't follow your logic, unless you're scrammed you can warp out at any time so how can you lose a ship?

If you are scrammed you're not going anywhere whether there's a logoff timer or not.
baltec1
Bat Country
Pandemic Horde
#32 - 2012-12-09 12:39:28 UTC
raskonalkov wrote:

Pretty funny coming from people who used drakes for battles. I should probably go play WoW to feel as safe as you guys fly.


The use of drakes in pvp has what baring on this subject exactly?
gfldex
#33 - 2012-12-09 12:51:21 UTC
Shokre O'Corwi wrote:
ship warps off to a safe spot


If the server knows that your client has disconnected. What can be hard in case of a power failure. The 5 minute timer doesn't really change anything for those that had a legitimate connection loss because in many cases the server didn't warp you off anyways. It's for sure a nice trap for logoffskies.

If you take all the sand out of the box, only the cat poo will remain.

raskonalkov
Tie Fighters Inc
#34 - 2012-12-09 13:18:57 UTC
baltec1 wrote:
raskonalkov wrote:

Pretty funny coming from people who used drakes for battles. I should probably go play WoW to feel as safe as you guys fly.


The use of drakes in pvp has what baring on this subject exactly?


People say their risky behavior is flying drakes into battle.
Bienator II
madmen of the skies
#35 - 2012-12-09 13:31:02 UTC
I don't get it. Logoff timers are nothing new. If your ship can not warp to safe it will stay there till the timer ends.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Skorpynekomimi
#36 - 2012-12-09 14:31:21 UTC
Dinsdale Pirannha wrote:
Tul Breetai wrote:
Maybe I'm just uninformed, but how is a D/C related to using a bot?


It is "kind of related".
CCP has introduced a new "feature" where ships that have engaged in some for of combat, can't do a logoffski if in trouble.
The ship just sits there, in space.

The timer is 15 minutes if you engaged a player, and 5 minutes if you were engaged in PvE.

Now, imagine you are in a gunboat BS, like a Mach or Nightmare.
Further visualize all your small drones evaporated by the new and improved AI, and you are being scrammed by NPC frigs which your guns can't track. Your tank is slowly being whittled down.

Now, with the new 5 minute timer, what tactic do you do to prevent your ship from going poofy?


Pop the tackle frigs before they get close.
Smaller guns
Sparing use of drones
Logistics alt.

Economic PVP

Alavaria Fera
GoonWaffe
#37 - 2012-12-09 14:38:40 UTC
baltec1 wrote:
raskonalkov wrote:
Pretty funny coming from people who used drakes for battles. I should probably go play WoW to feel as safe as you guys fly.

The use of drakes in pvp has what baring on this subject exactly?

Getting blown up in Drakes is "safe" ?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2012-12-09 15:29:42 UTC
Ronan Connor wrote:
A "logoffski" shouldnt matter at all during a PVE fight. That timer doesnt make sense at all.

Everybody had a socket close every once in a while and should not be punished for that. Its hard enough when you can immediate login back, which takes you 1-2 minutes.

CCP would do good to get rid of this non pvp timer.


So NPCs are second class citizens and don't warrant an aggressor having a logoffski timer?

EQUALITY FOR NPCS!!!

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tul Breetai
Impromptu Asset Requisition
#39 - 2012-12-09 15:58:40 UTC
Dinsdale Pirannha wrote:
Tul Breetai wrote:
Maybe I'm just uninformed, but how is a D/C related to using a bot?


It is "kind of related".
CCP has introduced a new "feature" where ships that have engaged in some for of combat, can't do a logoffski if in trouble.
The ship just sits there, in space.

The timer is 15 minutes if you engaged a player, and 5 minutes if you were engaged in PvE.

Now, imagine you are in a gunboat BS, like a Mach or Nightmare.
Further visualize all your small drones evaporated by the new and improved AI, and you are being scrammed by NPC frigs which your guns can't track. Your tank is slowly being whittled down.

Now, with the new 5 minute timer, what tactic do you do to prevent your ship from going poofy?



But OP isn't ranting about that, as he watched on the other screen his ship blowing up. Something about not being able to log in, and punishment for botting... from what little I can make sense, he thinks CCP caused his D/C for "botting" and NPCs popped it?

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Shokre O'Corwi
The Squid Squad
#40 - 2012-12-09 16:02:56 UTC  |  Edited by: Shokre O'Corwi
gfldex wrote:
Shokre O'Corwi wrote:
ship warps off to a safe spot


If the server knows that your client has disconnected. What can be hard in case of a power failure. The 5 minute timer doesn't really change anything for those that had a legitimate connection loss because in many cases the server didn't warp you off anyways. It's for sure a nice trap for logoffskies.

The server won't warp you off only if you're scrammed. A connection loss can and is detected promptly after it happens so you're not on field for more than it takes your ship to align plus an extra 2-3 seconds for the system to kick in.
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