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Stealth Syndicate: The Tip of the Iceberg

Author
Narthex T'Gollero
The Scope
Gallente Federation
#1 - 2011-10-05 21:51:33 UTC  |  Edited by: Narthex T'Gollero
Stealth Syndicate

Currently Active in Hi Sec. Looking for Industrial Corps

The Stealth Syndicate was chartered with very specific goals in mind.

http://www.sovereignpact.guildportal.com

http://evemaps.dotlan.net/alliance/Stealth_Syndicate

http://wiki.eveonline.com/en/wiki/Stealth_Syndicate

Sovereign Pact: The Holding Corporation of the Stealth Alliance and an accord between the Stealth Alliance and other Alliances.

The Two Goals of the Stealth Syndicate

An alliance created to maintain and defend its autonomy and the autonomy of the individual players who are its members. We do not wish to be the puppets of some larger organization and we do not want any puppets in our alliance.

We also want an alliance that has a structure and a situation that forces us all to constantly play better.

How we will do this.

1. We will create a network of influence though out the galaxy using npc nullsec, hi sec "islands," and lowsec systems using industrial PvP, Military PvP and Spy Vs Spy.
2. An alliance without expensive infrastructure to defend so members can keep their ISK in their pockets.
3. An alliance where a three pronged approach Fleets, Spies, and Economy are used, and everyone respects players who play the game differently than they do.
4. An alliance where the rules are clear.
5. An alliance where geographic dispersion is balanced out by a strong Alliance govt.
6. An alliance that consistently demands better play from its members.
7. An alliance with a strategy.

Economic PvP (Industrial) Players

We need Merchant Princes. The wheels of Industry can't ever stop turning. This alliance is being run by people intelligent enough to value and respect economic pvp. If we aren't able to produce better cheaper and faster than our opposition they win. We will be creating a flexible economy with production in hi sec with trade routes into nullsec. In other words we want you to have the absolute highest profit margins the game permits. You will be expected to support the Alliance with goods and cut rates, but the markets will be all yours.

Military PvP Players

This alliance is designed for small gang pvp with an emphasis on the black ops fleet, the stealth bomber, recon ship, and black ops battleship. That's emphasis. Not requirement. We will need all types of pilot except one. We will not need cap and supercap fleets to protect fragile infrastructure. (If people want them though, they can have them.) Mobility and quality over quantity and strength.

You will be in NPC nullsec and nearby areas, nonstop pvp. You will never have to look for people to fight with. They will be waiting for you, every time you undock. Yet you will have the flexibility to leave and take a breather. Using jump clones in our targeted areas of influence in different regions around the map, the entire fleet can decide to be somewhere else, whenever we want.

All Players

You will be part of a team where everyone is respected for the game they play. Lack of alliance infrastructure means we all keep our ISK to buy our own ships and play the game of our choice. We will have to respect you. If we are not running things to your satisfaction and you can't make the Alliance change however it is it would have to change in order to accommodate you, your corp can just leave. You are still in NPC nullsec or hi sec or wherever and you have as good a claim to the place as we, your former alliance. Nobody has to take bad treatment from some feckless geek at his computer keyboard with delusions of adequacy because he can kick their entire corp out of "his" alliance and strand all their stuff in now hostile space. Gentlemen, I say to you with all due lack of decorum: screw that. There is absolutely no reason you have to put up with that sort of thing in your computer game and we won't ever again if we can make this work. And we'll have made something that will demand better EVE play from all of us, right through to the top. Now that's saying something.

Who should not consider this alliance.

If you are invested in seeing your banner fly over many systems this is not the alliance for you. If you do not understand the importance of economic PvP this is not the alliance for you.

If you are in no way interested in spy vs spy and wish to belong to an organization that also ignores this aspect of the game this is not the alliance for you.

If you can't take the time to understand the rules of the alliance before you join it this is not the alliance for you.

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#2 - 2011-10-06 21:34:30 UTC
This is a good ratting guide:

http://theelitist.net/simple-chain-ratting-guide

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#3 - 2011-10-07 20:30:37 UTC
This is one of my favorites:


eve-online.itemdrop.net/

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#4 - 2011-10-09 00:31:29 UTC
Total Power

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#5 - 2011-10-09 22:17:04 UTC
Another bright and sunny day.

Smile

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#6 - 2011-10-15 00:42:25 UTC
Come and play

OK. So at present we consist of Hard Rock University.

Smile

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#7 - 2011-10-18 17:23:57 UTC
Narthex T'Gollero wrote:
Come and play

OK. So at present we consist of Hard Rock University.

Smile


Well, at least publicly.

Smile

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#8 - 2011-10-20 00:26:20 UTC
wiki.eveonline.com/en/wiki/Voice_Comms

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#9 - 2011-10-22 00:24:08 UTC
You play too much eve when....

1. When you have a car crash you run away to avoid been podded
2. Someone dies in a movie you say, "Hope he had his clone up to date"
3. You get on the freeway and say, "Warp drive..active."
4. You look at the periodic chart and see "tritanium" instead of "titanium"
5. Every doorway you run towards then walk slowly to it from 15 metres away.
6. Before you get into a bar fight you orbit them.
7. You try to get out of a police ticket by asking if you can just pay the ransom.
8. You ask your boss if he can just pay you in ISK.
9. While chasing someone down the street, instead of "Stop that man" you shout "Get points on him."
10. watching rugby leauge your team has 10 sec left to get the wining tri he gets the break and you start screaming OVER HEAT , OVER HEAT

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#10 - 2011-10-22 14:12:51 UTC
Because the suspension of disbelief necessary to read a novel or even watch a movie is not quite exactly precisely the same thing as the suspension of disbelief necessary to play a MMO. But its close enough to fool you even if you've done both, more often than not. Isn't that interesting? Funny too.

The difference between the two is that in an MMO you are making the story up as you go. The joys of reading or watching plays or movies simply do not include this component. That difference makes the MMO more "real." That means you will react to it, more often than not, as if it were more "real." The reason this matters is that this presents us with certain learning opportunities as well as opportunities for entertainment. That's what you can also use EVE for if you want to. To learn things you normally might not have the chance to learn though other media, including the medium of RL.

We players of EVE, who are writing and living this grand novel/movie/play/training simulation together should take note of this and use it to our advantage.

What's your take on it?

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#11 - 2011-10-25 13:38:37 UTC
Going beautifully!

Thanks for all the responses guys.

Smile

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#12 - 2011-10-26 19:55:13 UTC
Excerpted from Warp To Zero

The First Rule of Acquisition: As a merchant my best asset is handshake deal in a network of long term relationships.

The Second Rule of Acquisition: No matter whose it is, blood is expensive.

The Third Rule of Acquisition: Money is just another form of information.

The Fourth Rule of Acquisition: Never let YOUR greed become a cost of doing business.

The Fifth Rule of Acquisition: No matter how tempting, do not believe your own advertising.

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#13 - 2011-10-27 18:45:00 UTC
My favorite of the rules is number 4

Smile

Narthex T'Gollero Director

Narthex T'Gollero
The Scope
Gallente Federation
#14 - 2011-10-28 21:33:34 UTC

The most important thing to bear in mind is that in EVE losing your ship is a big deal. Its costs a lot in time and money and it goes in your permanent record AND the permanent record of your corp and/or alliance. Yep. Your performance is averaged into your corp's and your alliance's. Some take this very seriously and some don't. The exciting thing about this is that there's always something to lose. The difficulty with it is that you will spend a lot of time looking for the advantage, or running from opponents who have an advantage. Hurry up and wait is a feature of RL military life I'm told. It certainly is in EVE.

Smile

Narthex T'Gollero Director