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NPC Tracking Disruption Feedback

First post
Author
CCP Ytterbium
C C P
C C P Alliance
#61 - 2012-12-07 17:24:23 UTC
Liandri Jenquai
Doomheim
#62 - 2012-12-07 17:27:39 UTC
JitaPriceChecker2 wrote:
Turelus wrote:
Any more updates on this?

I find it hard to believe no one else is suffering the issues that have been had,


Stop whining - adopt, brainless computer program is beating you , what does it say about you ?



Stop whining about whiners. Do you have nothing better to do?
Nicolai Xperte
Aliastra
Gallente Federation
#63 - 2012-12-07 18:48:01 UTC
CCP Ytterbium wrote:



we got DEV'd our voices have been heard now for the live results show next week Lol

I don't always bring out my Absolution.

But when I do it makes the Blue's rage, lol.

vice vortex
Autopsy
#64 - 2012-12-07 22:45:47 UTC
Nicolai Xperte wrote:
CCP Ytterbium wrote:



we got DEV'd our voices have been heard now for the live results show next week Lol


this is good news! lets hope they fix it and test it for themselves this time :(
Schroeder Karloff
Doomheim
#65 - 2012-12-08 07:32:27 UTC  |  Edited by: Schroeder Karloff
Will be interesting to see what (if any) changes are made - completely happy with them buffing TD's since for projectiles they were a bit of a non-entity before in l4's imho (although I appreciate lasers are a different kettle of fish!), but was kinda surprised how hefty they were post patch - am fortunate enough to be running ac mach w. snakes and can just about deal with em ok, but not sure how many mission runners run boats with 2.6km/s for rapid closure and 3 TE's!

TD's plus whole room aggro in first pocket of Vengeance made me clench a bit :) Glad to see some changes though to toughen up l4's, relieves the mission running monotony a bit but I guess that's personal preference :)

BTW I loved:
Quote:

Turelus wrote:
Any more updates on this?

I find it hard to believe no one else is suffering the issues that have been had,


Stop whining - adopt, brainless computer program is beating you , what does it say about you ?


I fail to see how pulling off a Madonna is going to resolve the issue.
hmskrecik
TransMine Group
Gluten Free Cartel
#66 - 2012-12-08 18:32:27 UTC
CCP Ytterbium wrote:

While you are at it, please evaluate sensor damps too.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#67 - 2012-12-08 18:46:01 UTC
hmskrecik wrote:
CCP Ytterbium wrote:

While you are at it, please evaluate sensor damps too.


TBH a complete look at NPCs in general and the way they work, the power of their EWAR, range of their weapons (80km torps) would be nice.

I would love to see the day when NPCs are smart and challenging though not hard to kill still, there needs to be a nice balance in the challenge of PVE and the ease of ISK. Most scrubs in EVE don't have nice moons to buy them everything and have to grind for hours for their ISK.

Turelus CEO Utassi Security

hmskrecik
TransMine Group
Gluten Free Cartel
#68 - 2012-12-08 18:54:03 UTC
Turelus wrote:

TBH a complete look at NPCs in general and the way they work, the power of their EWAR, range of their weapons (80km torps) would be nice.

I would love to see the day when NPCs are smart and challenging though not hard to kill still, there needs to be a nice balance in the challenge of PVE and the ease of ISK. Most scrubs in EVE don't have nice moons to buy them everything and have to grind for hours for their ISK.

I agree. That's why I don't complain about this new AI, even though it costed me dozen T2 drones so far. But this pimped up EWAR is prohibitive. In fun killing sense prohibitive.
Xavier Linx
Omni Research
#69 - 2012-12-08 18:59:13 UTC
Turelus wrote:
There is little one can do to adapt to this change other than move over to missile ships.


Nice summary but just one thing: All missile ships worth running lv 4s with need light and/or medium drones to function properly.
Josefine Etrange
Federal Navy Academy
Gallente Federation
#70 - 2012-12-09 04:07:56 UTC
Turelus wrote:
JitaPriceChecker2 wrote:
Turelus wrote:
Any more updates on this?

I find it hard to believe no one else is suffering the issues that have been had,


Stop whining - adopt, brainless computer program is beating you , what does it say about you ?

There is little one can do to adapt to this change other than move over to missile ships.

The screenshot shows three NPC ships Disrupting an optimal range of 50km down to 9km, with 11km falloff.
There have been situations where this has happened and the NPCs will orbit you at 40km meaning you CAN'T hit them with lasers using the longest range ammo.

There have been worse cases reported. Currently the only way to "adapt" is to never use gun ships when flying solo against Sansha NPCs



Really? You are playing a a space station? Cool story bro, but maybe you should try a laser space ship with an engine and close that distance to kill the pest of ecm ships.
Akuma Tsukai
State Protectorate
Caldari State
#71 - 2012-12-09 06:03:36 UTC
Xavier Linx wrote:


Nice summary but just one thing: All missile ships worth running lv 4s with need light and/or medium drones to function properly.

Actually raven have 2 free slots for small turrets and heavies are still good enough vs frigs. Raven with 3 sentries, god what the **** am i flying now Shocked
Jose Montalvo
Pandemic Horde Inc.
Pandemic Horde
#72 - 2012-12-09 07:33:15 UTC
CCP Ytterbium wrote:


Any new developments on this matter Dev's....?? From what i been reading on the forums the problem is not only with TD but all different types of ECM aswell. Drones is another matter too, the aggro is insane in some cases, for example missions that involve killing scram/web frigs in some cases more than 12 frigs and as soon you deploy the drones they start dying in less that 10secs. I'm sure new players nor vets are happy with this, missioning has become almost imposible regardless of the level. Please keep us posted on this, many players are awaiting a good balanced result. Thx
Tetsuko Yorimasa
Hedion University
Amarr Empire
#73 - 2012-12-09 12:50:59 UTC
When you connect to the game occasionaly like me, that TD increase become a real problem, .
I can't relax myself alone for a few minutes in a mission or in anomalies, the game became totally useless for me.
CCP is pushing me outside the game, and I don't have only one account.

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#74 - 2012-12-09 21:39:36 UTC
Tetsuko Yorimasa wrote:
When you connect to the game occasionaly like me, that TD increase become a real problem, .
I can't relax myself alone for a few minutes in a mission or in anomalies, the game became totally useless for me.
CCP is pushing me outside the game, and I don't have only one account.


I have hardly been playing and PVE since the patch, I think I spent two days just sitting on the Jita undock shooting flashy people because Providence became so worthless.
I'm normally playing and doing PVE when everyone else works or sleeps so I don't have much choice but to play alone.

It's being looked into all we can hope for is a fix this week, otherwise I am pretty sure any one living in Sansha/Angel space will be spending a lot less time playing.

Turelus CEO Utassi Security

Byron Squared
FCI Solvents
#75 - 2012-12-10 03:09:35 UTC  |  Edited by: Byron Squared
There used to be four ways to deal with TD heavy senarios.

1) Use drones - the AI makes this MUCH harder since the elite cruisers take mediums to kill and they move too slow

2) Fight in Falloff - The change that is killing people is not the number or ewar ships or the change in the frequency of their TDs hitting. The change is that the TD now effect falloff which is where most of us used to fight Sansha whether we meant to or not. The long falloff on projectiles and tachyons with long range ammo were key. This doesn't work any more....

3) Missiles - but they require drones for the smaller ships which are much harder to manage now.....

4) Bring friends. That is really what is left. Was this intended to make level IVs/anomalies a 2-3 man fleet activity? Would have been nice to just say this up front.......
BearonKeila
Neural Nexus
#76 - 2012-12-10 06:14:52 UTC
Well, OP, you're not alone obviously. I haven't been able to finish an anomoly since patchday. I've tried fitting my abaddon numerous ways to help. furthermore, I sacrificed a perfectly good legion in an effort to make it happen.

Tl;dr it needs fixed bad.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#77 - 2012-12-10 11:51:13 UTC
Well I found my self disrupted none stop.

So I stoped using 100% Gunnery ships. I know use Drone boats like Dominix/Rattlesnake. Or missile ships.

Works wonders.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Gerard Hareka
Native Freshfood
Minmatar Republic
#78 - 2012-12-10 14:40:00 UTC
CCP Ytterbium wrote:


Yes keep holding players by hand instead of letting them adapt - for example as fitting long range guns and use new module that you introduced tha gets you 100k away , and i dont know outsmarting stupid ai instead of whining.

dexington
Caldari Provisions
Caldari State
#79 - 2012-12-10 14:54:52 UTC
Gerard Hareka wrote:
CCP Ytterbium wrote:

Yes keep holding players by hand instead of letting them adapt - for example as fitting long range guns and use new module that you introduced tha gets you 100k away , and i dont know outsmarting stupid ai instead of whining.


I was thinking about trying the micro jump drive myself, but i'm not sure if they work with anything else then battleships.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

vice vortex
Autopsy
#80 - 2012-12-10 18:31:07 UTC
still no new news on this i dont want to adapt i want to fly the ship ive been training for....I like how yalll say this **** until an update comes out which affects you