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EVE New Citizens Q&A

 
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Noob question about escaping, from a noob

Author
Samara Mourne
Royal Amarr Institute
Amarr Empire
#1 - 2012-12-08 17:31:41 UTC
Hello, before I post this, let me say straight out that I probably have "mastered" about 0.5% of this game. So feel free to point and laugh - just know that I'm an easy target!

Which is kind of the point of this post...

So yesterday I decided to lose my virginity and see if I couldn't get myself killed by another player, the idea being that your first time is always scary and it's best to get it over with. Also, I was a little confused as to pods and clones, so I thought it was important to see how all that worked (pretty simple it turns out).

So I headed out to pick up a focusing crystal, which was at a station in 0.4 space, which I believe is... Lowsec?

I kept my eye out through all the gates and didn't see another player.

However, when I approached my station, there were two or three players there. Two had little (colored?) skulls, and one had a blinking skull. I remembered that this was bad, but I couldn't recall the exact details.

Anyway, I knew I had to get out of there, as I only had seconds left of life at this point. I had tried to jury rig an emergency jump destination by opening my assets and just having a safe station ready. Unfortunately, as soon as the blinking player locked on to me I clicked something wrong and my assets tab with the station ready disappeared, and then it was like that scene in Star Trek 2 where Khan is wildly searching the Reliant's control panels yelling "Where's the override? The Override?!?"

Anyway, I died two shots later. I'm fairly positive the guy who killed me looked and was sitting in his chair exactly like the villain from that South Park WOW episode.

So, a few learnings for me, and then a question:

1. Yep, don't go outside of the kiddie pool until you can at least not get one or two-shotted
2. REMEMBER TO PUT INSURANCE ON YOUR SHIP, IDIOT

And question: what do I do in any situation where a hostile player is where I want to go, or is approaching, or whatever? Because there's no way I could fight my way out of a wet paper bag right now. How do the pros who wish to flee escape quickly? Is there an emergency warp button? A way of setting up your screen so you just click something and get away?

Also: whatever view I had on my scanner didn't even register the player at the station; I thought I had everything set up, but they only way I saw them was on the screen, right in front of me, and by that time it was too late. Is there a way to set it up so my system goes "Arrooo-gaah, arooo-gah, hostile neckbeard-sporting, twinkie-eating player inbound!!" Or you know, the spreadsheet equivalent.

I suck, I know. At least my avatar is hot.

Thanks in advance for any advice people are willing to give...
L'ouris
Have Naught Subsidiaries
#2 - 2012-12-08 17:55:23 UTC  |  Edited by: L'ouris
To test your dscan before hoping into more dangerous space, try and find a belt that has miners in it, then play around with your overview settings until they show on dscan from a nearby planet, safe spot etc.

Once your comfortable with your scanner, you will usually never warp directly anywhere in hostile space. Warp past your target, to another location at a random range etc, and dscan the location you want to go. If you see ships, coming in from a random direction at a range greater than 60km can drop you on grid so you can see what's there.

If its too busy, like the scenario you described, just warp out and make some safe spots to bounce around in until your destination clears up.

Leaving stations in busy low sec is often more dangerous than docking in them.

Arriving you can usually spam the dock button before they can kill you.

Leaving requires a non-kick out station, insta undocks, or an empty local to basically guarantee a safe departure.

After a while, you will just accept that sometimes folk will kill you regardless and you will get less cautious about others in space . This speeds up your errand running but comes with more ship losses at the random time someone IS actually on the undock waiting to blast you.

Hope this helps, it's early and I haven't had my coffee :)
Merouk Baas
#3 - 2012-12-08 18:45:48 UTC
Go into your overview settings, and make sure under "Filters" that you have every type of ship checked, from pod to shuttle to all of them. You can also set up the overview to show you stations and gates, starbase towers, drones, all sorts of things that could attack you.

You can save some of these overview settings as profiles, and then on the last tab you can assign profiles to tabs (up to 5 tabs), to make it easier to navigate. To give you an example, I have one tab that just shows ships, stations, and gates, another that also includes wrecks and containers of all kinds, another that shows ships and drones, and finally one with everything on it (so when I use the directional scanner or scanner probes they scan for everything).

As far as getting out fast, I sort the overview by the distance column, and I click on any station or gate in the overview that is far, and immediately press the warp key.

But, as it's been suggested, your best bet is always to NOT get in the situation, rather than to try to get out of it. If you don't have a bookmark set up to land you at 1000+ km from the station so you can use the directional scanner to see who's loitering at the station, you can warp to station at 100 km (maximum range).

A lot of the ships CAN hit that far, but some can't, and you're forcing them to first try to approach you before being able to shoot, which gives you time to escape. At 100 km you're also outside the range of warp disruptors, so they can't pin you down and prevent you from warping away. And if it looks clear, you can always warp away to some planet and come back to the station at 0 km ready to dock.

You also need to pay attention to the list of people in the local channel, show info on all of them, figure out if they're possibly pirates or if they're miners or what. The fewer people in local the better your chances.

And finally, before you leave on your trip, study the map, look at your itinerary. See where it goes from high-sec to low-sec, see how many gates there are, how many planets, etc. If you're passing through a system with only 2 gates, they can definitely guess where you're going, and intercept you when you exit out of warp.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-12-08 19:48:02 UTC
Samara Mourne wrote:
Hello, before I post this, let me say straight out that I probably have "mastered" about 0.5% of this game. So feel free to point and laugh - just know that I'm an easy target!

Which is kind of the point of this post...

So yesterday I decided to lose my virginity and see if I couldn't get myself killed by another player, the idea being that your first time is always scary and it's best to get it over with. Also, I was a little confused as to pods and clones, so I thought it was important to see how all that worked (pretty simple it turns out).

So I headed out to pick up a focusing crystal, which was at a station in 0.4 space, which I believe is... Lowsec?

I kept my eye out through all the gates and didn't see another player.

However, when I approached my station, there were two or three players there. Two had little (colored?) skulls, and one had a blinking skull. I remembered that this was bad, but I couldn't recall the exact details.

Anyway, I knew I had to get out of there, as I only had seconds left of life at this point. I had tried to jury rig an emergency jump destination by opening my assets and just having a safe station ready. Unfortunately, as soon as the blinking player locked on to me I clicked something wrong and my assets tab with the station ready disappeared, and then it was like that scene in Star Trek 2 where Khan is wildly searching the Reliant's control panels yelling "Where's the override? The Override?!?"

Anyway, I died two shots later. I'm fairly positive the guy who killed me looked and was sitting in his chair exactly like the villain from that South Park WOW episode.

So, a few learnings for me, and then a question:

1. Yep, don't go outside of the kiddie pool until you can at least not get one or two-shotted
2. REMEMBER TO PUT INSURANCE ON YOUR SHIP, IDIOT

And question: what do I do in any situation where a hostile player is where I want to go, or is approaching, or whatever? Because there's no way I could fight my way out of a wet paper bag right now. How do the pros who wish to flee escape quickly? Is there an emergency warp button? A way of setting up your screen so you just click something and get away?

Also: whatever view I had on my scanner didn't even register the player at the station; I thought I had everything set up, but they only way I saw them was on the screen, right in front of me, and by that time it was too late. Is there a way to set it up so my system goes "Arrooo-gaah, arooo-gah, hostile neckbeard-sporting, twinkie-eating player inbound!!" Or you know, the spreadsheet equivalent.

I suck, I know. At least my avatar is hot.

Thanks in advance for any advice people are willing to give...


+1 for the attitude of getting into low-sec so soon and getting killed just to experience it.

And, don't worry that you lost your ship. I happened to all of us the first time, in time you will get better at surviving stuff.

Now for the emergency warp thing:

On my pvp overview, besides enemies (NEVER have friendlies on a PvP overview) I also added planets and the sun. So as soon as I think: It's time to GTFO and advance in the opposite direction (aka run)...I select a random planet or the sun from overview and start spamming the warp to button

If I'm not pointed and actually make it into warp, during that initial warp I think of tactics and also drop bookmarks (safe spots). From those safe spots I will plan a course to safety...

IN your case however, if you were close to the station (I do hope you DIDN'T fly in on autopilot, if you did shame on you...NEVER autopilot in low-sec or null - actually never at all, manual flying is faster) and didn't fight back, you could just dock up in low-sec stations.

D-Scan can be set to match your overview, if you don't show ships on overview, you won't see them on D-scan if you have the box ticked.

Other then that...D-Scan also has a scan arch (5 - 360 degree) and that arch is where you are looking at (NOT the direction of the ship). And you can set the distance of a D-Scan...with a maximum of 14.3 LY, so anything outside 14.3 LY will never show up (or if it's cloaked).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Shale Kelevra
Ministry of War
Amarr Empire
#5 - 2012-12-08 19:48:28 UTC
First: this may help you get your overview sorted:
Overview Guide
It's really long, but I find setting up your Overview is something everyone should know how to do

Second: Congratulations on getting shot:) Now go get shot again! You should keep fitting frigates the best you can and go out hunting as often as you can. Experience > Skills :)

You can also pull up plenty of good fits for your frigate of choice as well as all kinds of PVP guides, so i'll leave you to that:)
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#6 - 2012-12-09 01:52:18 UTC
If you are just trying to run by someone and escape, fit lots of Warp Core Stabilizers on your ship to defeat their tackle. Note if you are actually going to try to fight, don't do this, as WCS will destroy your ability to fight effectively.

In addition to the solid advice above about overview settings that show planets and such, I'd also add: make lots of bookmarks using your People & Places interface on the neocom.

Wherever you go, if you are twiddling your thumbs waiting for a warp to finish, you should instead be opening People and Places and making a bookmark. Every one of those midwarp bookmarks is a potential safe spot to escape to later, that no one else can access unless they use Combat Probes to find you there. You can warp to any bookmark you made in the current system by right-clicking anywhere in space; your bookmarks will appear in that rightclick contextual list after the stargates, asteroid belts, and so forth. It is not the fastest method of escape because you have to navigate the contextual menu, but it is much more secure if it works than warping to a planet or other celestial everyone else can warp to.
Lost Greybeard
Drunken Yordles
#7 - 2012-12-09 05:03:37 UTC
Also, in lowsec, if you're in a station and someone with a criminal tag is in the local channel but not listed under the station 'guest' tab, them being waiting outside to get you is a fairly likely possibility.

So... you can just log off in the station if you don't want to deal with it. Basically the further in advance you act the more likely your strategy is to work, escape-wise:

Jump-cloning past enemies > Noticing them and logging off > having set up a quick-warp out of the station > switching to a ship with fast align time > fitting your ship with warp stabilizers > just clicking really hard on the warp button

That's obviously just in terms of avoiding dying, though, most people are willing to take _some_ risk or they'd not be playing this game.
ShahFluffers
Ice Fire Warriors
#8 - 2012-12-09 05:25:53 UTC  |  Edited by: ShahFluffers
Samara Mourne wrote:
1. Yep, don't go outside of the kiddie pool until you can at least not get one or two-shotted

To be fair... even veterans in small ships can be "two-shotted" by certain large ships. The only thing that vets have over you is that they have learned out to avoid being caught in such a situation.

Samara Mourne wrote:
2. REMEMBER TO PUT INSURANCE ON YOUR SHIP, IDIOT

If you're sure you're going to lose that ship, and it is T1... definitely.

Samara Mourne wrote:
And question: what do I do in any situation where a hostile player is where I want to go, or is approaching, or whatever? Because there's no way I could fight my way out of a wet paper bag right now. How do the pros who wish to flee escape quickly? Is there an emergency warp button? A way of setting up your screen so you just click something and get away?

It's all about "pre-planning" and knowing how the mechanics work.

First, the mechanics side of things.
- In order to warp you need to be both aligned to something and within 25% of max speed (either 75% or 125% of max).
- You are "Invulnerable" if you are within 500m of a station and "dock."
- When undocking, you have an "invulnerability timer" that lasts about 30 seconds or so (if I recall correctly) or if you perform an action (activate a module, turn your ship manually, etc)... whichever comes sooner.
- Most stations "kick you out" at speed.
- Pods have VERY high agility... so they can "insta-warp" so long as you have a planet/station/gate selected and you spamming the warp button.

Now for the planning part.
- you can create an "insta-undock" warp point by visiting the station beforehand... undocking... double clicking straight in front of you (you have to adjust the camera so it's aligned directly behind the ship)... and use a MWD to get about 150+ km away from the station.
Click on the "People and Places" button on the left, "Places" tab, and "Save Location."
- Alternatively, warp to a celestial point directly in front of the undock point. Some stations have this... others don't.

What you could have done is...
- warp to the station at 100km... see if the coast is clear... "bounce" (see: warp) to a nearby planet, then bounce back to station and dock.
- docked at the station anyways (so you wouldn't have been killed)... undock briefly to see if there is anything in line with the undock point to warp to...
--- if so... dock back up, grab your stuff, undock again, warp to the place at range (70km or something), and then warp away.
--- if not... leave your ship, undock in your pod, and leave. Come back later to retrieve your ship and stuff.

Samara Mourne wrote:
Also: whatever view I had on my scanner didn't even register the player at the station; I thought I had everything set up, but they only way I saw them was on the screen, right in front of me, and by that time it was too late. Is there a way to set it up so my system goes "Arrooo-gaah, arooo-gah, hostile neckbeard-sporting, twinkie-eating player inbound!!" Or you know, the spreadsheet equivalent.

The default range of your Directional Scanner is short. Set it for max range (just put in 9999999999999 and it'll automatically go to it's longest range) which is about 12 AU. Anything beyond that and you're effectively blind.

The game will also not automatically warn you if "hostiles" are nearby... mostly because what is "hostile" and what is not is subjective (note: as you continue through the game you'll meet all kinds of people... maybe befriending some of them... some of whom may be of "outlaw status" (which are sometimes the best kinds of friends to have because they'll blow up stuff you can't/don't want to)).
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-12-09 05:52:27 UTC
I escaped once... long ago in 0.0

and the local chat:

*logs in the day after a very unsuccessful op... still in enemy space*
Surfin's PlunderBunny > ik'm druk I dont care what u do!!!!
*goes to other gate but it's a dead end...*
Surfin's PlunderBunny > can't get out that way
*goes to another gate in system but it just loops around and comes back*
Surfin's PlunderBunny > oh u guys suck
Soljour > says the person in a pod who lost thier ship last night
*Finds planet that lets me warp to exit gate directly and avoids the bubble*
Surfin's PlunderBunny > FREEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM!!!!!!!!!!!!!!!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Roger Dew
TOILET'DUCK PRODUCTIONS
#10 - 2012-12-09 13:04:24 UTC
You could have just docked and you'd have been fine.