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@CCP, Missile launcher turrets!?

Author
Zendoren
Aktaeon Industries
#1 - 2011-10-22 13:07:52 UTC
Was wondering if this is still on the Art Department's short list and if so, whats the hold up?

Do the ships that use missiles need to be updated before Missile launcher turrets can be added?

\would like an answer on this. I'll keep bumping until i do as I'm sure the Caldari pilots would like to know.

Zen

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Iam Widdershins
Project Nemesis
#2 - 2011-10-22 13:11:50 UTC  |  Edited by: Iam Widdershins
Zendoren wrote:
Was wondering if this is still on the Art Department's short list and if so, whats the hold up?

Do the ships that use missiles need to be updated before Missile launcher turrets can be added?

\would like an answer on this. I'll keep bumping until i do as I'm sure the Caldari pilots would like to know.

Zen

They've responded to this in the past.

The main technical holdup is the difficulties in adding proper mount points for missile launchers/turrets that wouldn't look completely dumb on existing missile ships. When you go over some 250+ ships with some amount of remodeling needed to be done on many of them, it's an incredibly difficult and time-consuming task. That, and they have to make models and animations for the launchers as well, no mean feat.

For instance, how would you do the Naglfar?

Edit: I'm sure in the meantime the Caldari PVP pilots are quite content in the enemy's complete inability to see what kind of launchers they have fitted.

Lobbying for your right to delete your signature

1-Up Mushroom
Imperial Academy
Amarr Empire
#3 - 2011-10-22 13:14:09 UTC
Iam Widdershins wrote:
Zendoren wrote:
Was wondering if this is still on the Art Department's short list and if so, whats the hold up?

Do the ships that use missiles need to be updated before Missile launcher turrets can be added?

\would like an answer on this. I'll keep bumping until i do as I'm sure the Caldari pilots would like to know.

Zen

They've responded to this in the past.

The main technical holdup is the difficulties in adding proper mount points for missile launchers/turrets that wouldn't look completely dumb on existing missile ships. When you go over some 250+ ships with some amount of remodeling needed to be done on many of them, it's an incredibly difficult and time-consuming task. That, and they have to make models and animations for the launchers as well, no mean feat.

For instance, how would you do the Naglfar?

Edit: I'm sure in the meantime the Caldari PVP pilots are quite content in the enemy's complete inability to see what kind of launchers they have fitted.


This plus Stealth Bombers, I would love to see how they do that
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#4 - 2011-10-22 13:14:31 UTC
Zendoren wrote:
Was wondering if this is still on the Art Department's short list and if so, whats the hold up?

Do the ships that use missiles need to be updated before Missile launcher turrets can be added?

\would like an answer on this. I'll keep bumping until i do as I'm sure the Caldari pilots would like to know.

Zen


Not a missle man myself... but would like to hear any comments on this...

the salvager and tractor beam recently got models... is it the same kinda process with missle turrets?

or do drakes with missle bays scare the hell out of the hamsters in big fleet fights?
Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#5 - 2011-10-22 13:17:35 UTC
Would be awesome to see multiple missiles when you have multiple launchers. Don't really care about the missile bay animation.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

1-Up Mushroom
Imperial Academy
Amarr Empire
#6 - 2011-10-22 13:22:48 UTC
Froz3nEcho Sarain wrote:
Would be awesome to see multiple missiles when you have multiple launchers. Don't really care about the missile bay animation.


Ungroup your launchers and fire them one after another?
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Zendoren
Aktaeon Industries
#7 - 2011-10-22 13:25:17 UTC
Iam Widdershins wrote:

They've responded to this in the past.

The main technical holdup is the difficulties in adding proper mount points for missile launchers/turrets that wouldn't look completely dumb on existing missile ships. When you go over some 250+ ships with some amount of remodeling needed to be done on many of them, it's an incredibly difficult and time-consuming task. That, and they have to make models and animations for the launchers as well, no mean feat.

For instance, how would you do the Naglfar?

Edit: I'm sure in the meantime the Caldari PVP pilots are quite content in the enemy's complete inability to see what kind of launchers they have fitted.


Would like to have a blue box confirm this or have a link to the source you found this answer from.

Thanks.....


Heimdallofasgard wrote:


Not a missle man myself... but would like to hear any comments on this...

the salvager and tractor beam recently got models... is it the same kinda process with missle turrets?

or do drakes with missle bays scare the hell out of the hamsters in big fleet fights?


The drakes have the bays built into the ship model so i would imagine they would have to strip that off the current model. and replace them with hard-points.

Would be cool to just have a missile bay door slide open and the different types of missile batteries pop out. or have rocket clusters mounted or missile turrets hard mounted to the hull (like with guns).


BTW.... I, too, am interested in seeing how they handle stealth bombers. Flying siege launchers anyone! ROFL

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Tanya Powers
Doomheim
#8 - 2011-10-22 13:38:12 UTC
Zendoren wrote:
BTW.... I, too, am interested in seeing how they handle stealth bombers. Flying siege launchers anyone! ROFL


You'll probably see the launchers and some tiny stuff between..."wtf is that?? - ho, that? is the ship using them"

Lol
Grimpak
Aliastra
Gallente Federation
#9 - 2011-10-22 13:46:39 UTC
Iam Widdershins wrote:
Zendoren wrote:
Was wondering if this is still on the Art Department's short list and if so, whats the hold up?

Do the ships that use missiles need to be updated before Missile launcher turrets can be added?

\would like an answer on this. I'll keep bumping until i do as I'm sure the Caldari pilots would like to know.

Zen

They've responded to this in the past.

The main technical holdup is the difficulties in adding proper mount points for missile launchers/turrets that wouldn't look completely dumb on existing missile ships. When you go over some 250+ ships with some amount of remodeling needed to be done on many of them, it's an incredibly difficult and time-consuming task. That, and they have to make models and animations for the launchers as well, no mean feat.

For instance, how would you do the Naglfar?

Edit: I'm sure in the meantime the Caldari PVP pilots are quite content in the enemy's complete inability to see what kind of launchers they have fitted.



also physics engine issues, since you would also need to make the missiles not spawing in the front of the ship anymore.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Nyio
Federal Navy Academy
Gallente Federation
#10 - 2011-10-22 13:57:21 UTC
Not only Caldari uses missiles you know. Blink
Zendoren
Aktaeon Industries
#11 - 2011-10-22 16:27:35 UTC
Nyio wrote:
Not only Caldari uses missiles you know. Blink


True but, then again, they usually Only use missiles.

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#12 - 2011-10-22 16:39:25 UTC
Zendoren wrote:
Nyio wrote:
Not only Caldari uses missiles you know. Blink


True but, then again, they usually Only use missiles.


Yeah because we all know the Merlin, Harpy, Raptor, Cormorant, Moa, Eagle, Falcon, Tengu, Ferox, Vulture and Rokh are all missile ships. Roll
Zendoren
Aktaeon Industries
#13 - 2011-10-22 16:43:26 UTC  |  Edited by: Zendoren
Captain Megadeath wrote:
Zendoren wrote:
Nyio wrote:
Not only Caldari uses missiles you know. Blink


True but, then again, they usually Only use missiles.


Yeah because we all know the Merlin, Harpy, Raptor, Cormorant, Moa, Eagle, Falcon, Tengu, Ferox, Vulture and Rokh are all missile ships. Roll


They should! Twisted

BTW: Ferox is a **** gun boat

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Iam Widdershins
Project Nemesis
#14 - 2011-10-22 21:39:11 UTC
Grimpak wrote:
Iam Widdershins wrote:
Zendoren wrote:
Was wondering if this is still on the Art Department's short list and if so, whats the hold up?

Do the ships that use missiles need to be updated before Missile launcher turrets can be added?

\would like an answer on this. I'll keep bumping until i do as I'm sure the Caldari pilots would like to know.

Zen

They've responded to this in the past.

The main technical holdup is the difficulties in adding proper mount points for missile launchers/turrets that wouldn't look completely dumb on existing missile ships. When you go over some 250+ ships with some amount of remodeling needed to be done on many of them, it's an incredibly difficult and time-consuming task. That, and they have to make models and animations for the launchers as well, no mean feat.

For instance, how would you do the Naglfar?

Edit: I'm sure in the meantime the Caldari PVP pilots are quite content in the enemy's complete inability to see what kind of launchers they have fitted.



also physics engine issues, since you would also need to make the missiles not spawing in the front of the ship anymore.

Why do people keep mention "physics" as a problem with missile launching? That's ridiculous. All that is changing is the visual effects. Missile mechanics don't need to change at all just because they added cool things for the little blob of light to come out of on the player's screen.

Please get better immediately

Lobbying for your right to delete your signature

Grimpak
Aliastra
Gallente Federation
#15 - 2011-10-22 22:08:55 UTC
Iam Widdershins wrote:
Grimpak wrote:
Iam Widdershins wrote:
Zendoren wrote:
Was wondering if this is still on the Art Department's short list and if so, whats the hold up?

Do the ships that use missiles need to be updated before Missile launcher turrets can be added?

\would like an answer on this. I'll keep bumping until i do as I'm sure the Caldari pilots would like to know.

Zen

They've responded to this in the past.

The main technical holdup is the difficulties in adding proper mount points for missile launchers/turrets that wouldn't look completely dumb on existing missile ships. When you go over some 250+ ships with some amount of remodeling needed to be done on many of them, it's an incredibly difficult and time-consuming task. That, and they have to make models and animations for the launchers as well, no mean feat.

For instance, how would you do the Naglfar?

Edit: I'm sure in the meantime the Caldari PVP pilots are quite content in the enemy's complete inability to see what kind of launchers they have fitted.



also physics engine issues, since you would also need to make the missiles not spawing in the front of the ship anymore.

Why do people keep mention "physics" as a problem with missile launching? That's ridiculous. All that is changing is the visual effects. Missile mechanics don't need to change at all just because they added cool things for the little blob of light to come out of on the player's screen.

Please get better immediately



it's not my answer. it's CCP's answer. aparently their physics engine doesn't like to fiddle with missiles.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Tippia
Sunshine and Lollipops
#16 - 2011-10-22 22:15:12 UTC
Iam Widdershins wrote:
Why do people keep mention "physics" as a problem with missile launching?
Because missiles are objects that have to be handled by the physics simulation. Altering how they are fired (which would be required to ensure they don't phase out through your ship's hull any more) requires changing those physics.
Zendoren wrote:
Would like to have a blue box confirm this or have a link to the source you found this answer from.
Here.
Zendoren
Aktaeon Industries
#17 - 2011-10-22 23:15:48 UTC  |  Edited by: Zendoren
Tippia wrote:
Iam Widdershins wrote:
Why do people keep mention "physics" as a problem with missile launching?
Because missiles are objects that have to be handled by the physics simulation. Altering how they are fired (which would be required to ensure they don't phase out through your ship's hull any more) requires changing those physics.
Zendoren wrote:
Would like to have a blue box confirm this or have a link to the source you found this answer from.
Here.


That's what I wanted!

Thanks for :delivering: Tippia...

P.S. How about a progress report on this work from a dev?

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Renan Ruivo
Forcas armadas
Brave Collective
#18 - 2011-10-22 23:21:59 UTC
I don't know how they are going to handle this, but if were a betting man i'd bet on them changing, at first, only the spawn point for missiles. Maybe add more than one spawn point per ship, and put them on the obvious launcher hardpoints on the several missile ships.

If you can't see where the missile launchers are supposed to be on the drake, then you need glasses (However i have no ******* clue about where they come from on the Raven, to be quite honest.)

The world is a community of idiots doing a series of things until it explodes and we all die.

Iam Widdershins
Project Nemesis
#19 - 2011-10-22 23:28:53 UTC
Tippia wrote:
Iam Widdershins wrote:
Why do people keep mention "physics" as a problem with missile launching?
Because missiles are objects that have to be handled by the physics simulation. Altering how they are fired (which would be required to ensure they don't phase out through your ship's hull any more) requires changing those physics.
Zendoren wrote:
Would like to have a blue box confirm this or have a link to the source you found this answer from.
Here.

Ok, fair enough, the physics engine in the client has to be changed a little bit to make the missiles look like they are actually coming out. But nothing would change on the server side: I've seen people saying that missiles on the side of your ship closer to the target would go slightly farther... this is patently ridiculous.

Lobbying for your right to delete your signature

Tippia
Sunshine and Lollipops
#20 - 2011-10-22 23:33:28 UTC
Iam Widdershins wrote:
Ok, fair enough, the physics engine in the client has to be changed a little bit to make the missiles look like they are actually coming out. But nothing would change on the server side:
Well, that depends. From what I understand (of ancient dev blogs that I admittedly hardly remember any more), they want to keep those two simulations as close and as similar as possible and that mismatches are the root causes of desynch.

Of course, the question then becomes: is the sourcing of missiles important enough that it requires the two simulations to be the same? It does seem like a bit of a stretch, but you never know…
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